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7z
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I think more stuff needed thread locking for more time in 7z library manager
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2015-06-30 19:43:59 -05:00 |
Properties
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redo how subwcrev stuff is done, so that the subwcrev process doesnt have to run for every project. improves build times.
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2014-12-09 19:20:22 +00:00 |
config
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Make Screenshot Raw to Clipboard and Screenshot Client to Clipboard into configurable hotkeys instead of hardcoded shortcut keys in the menu items
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2016-02-14 21:30:24 -05:00 |
inputAdapters
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revise UDLR mutexing to be a bit more graceful
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2015-11-15 00:18:52 -06:00 |
lua
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Lua - registering completiosn to sublime text 2 - exclude strings from completion logic
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2016-02-14 22:35:47 -05:00 |
movie
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add and hook up AWEMemoryStream option for movie storage. GUI is intentionally shoddy to convey sense that it's experimental. Has been cursorily verified but not thoroughly tested.
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2016-02-10 01:09:43 -06:00 |
rewind
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Revert "Revert "common logic for tempfiles""
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2015-11-17 17:26:03 -06:00 |
tools
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Fixed bug where having no comparison type would throw exception
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2016-02-09 20:33:44 -08:00 |
BinarySaveStates.cs
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tastudio: attach usertext to branches, make it editable from menu.
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2015-11-23 23:27:27 +03:00 |
BitmapBufferVideoProvider.cs
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Screenshots on tasproj branches
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2015-07-21 19:41:57 -04:00 |
BizHawk.Client.Common.csproj
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move EnvironmentSandbox and LuaSandbox to Client.Common
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2016-01-30 18:37:30 -06:00 |
ControllerBinding.cs
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never have analog controls that arent integerized
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2015-03-10 03:34:24 +00:00 |
CoreFileProvider.cs
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various bugfixes to system/save pathing and support CAN_DUPE, to stabilize the gambatte and neopop cores
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2015-11-08 19:18:08 -06:00 |
ExceptionClasses.cs
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when loading a movie, gracefully handle a movie/rom system id mismatch
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2014-09-27 15:49:39 +00:00 |
FirmwareManager.cs
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take 2
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2015-02-05 23:53:25 +00:00 |
Global.cs
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Remove some unnecessary previxes in Global.cs
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2015-09-30 16:26:09 -04:00 |
IPS.cs
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"Correct" IPS applier to resize file if it tries to write off end. I'm not sure what the spec behavior is, but this works for at least one file in the wild.
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2015-04-19 13:55:47 +00:00 |
IZipWriter.cs
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add infrastructure to use alternate zipping libraries in savestate. use DotNetZip for some speedupzzzzzzzzzzzz
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2014-10-09 23:39:13 +00:00 |
IonicZipWriter.cs
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-Bugfix: TAStudio couldn't re-save a project.
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2015-03-02 23:43:52 +00:00 |
KeyTurbo.cs
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etc
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2013-10-25 00:59:34 +00:00 |
NESGameGenieEncoderDecoder.cs
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some code cleanup
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2014-02-22 23:59:52 +00:00 |
PathManager.cs
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various bugfixes to system/save pathing and support CAN_DUPE, to stabilize the gambatte and neopop cores
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2015-11-08 19:18:08 -06:00 |
QuickBmpFile.cs
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tasproj branch thumbnail: change load to simply load whatever size is present in the zip file.
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2015-07-22 18:02:38 -04:00 |
RecentFiles.cs
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remove an unused method from RecentFiles.cs (one that had little to no value anyway)
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2014-08-02 23:09:01 +00:00 |
RomGame.cs
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fix bsnes xml loading
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2015-04-21 23:50:15 +00:00 |
RomLoader.cs
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load NSF without annoyance
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2015-12-31 12:37:48 -06:00 |
SaveSlotManager.cs
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SaveSlotManager - check HasSavestate() not IsNull()
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2014-11-30 17:58:26 +00:00 |
SavestateManager.cs
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Tastudio - branches - ability to load a branch, currently the frame buffer does not have OSD info
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2015-07-19 10:37:53 -04:00 |
SevenZipSharpArchiveHandler.cs
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some minor code cleanups in BizHawk.Common
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2014-02-04 21:15:33 +00:00 |
SevenZipWriter.cs
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play around with 7z a bit
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2014-10-13 05:08:34 +00:00 |
SharpZipWriter.cs
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code to use 7zip (unmanaged) to write archives, not active for the moment, still stuff to do
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2014-10-12 04:24:31 +00:00 |
SystemInfo.cs
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add ByteSize to MemoryDomain with a default of 1, set it to not 1 on appropriate domains (I probably missed some, or got some wrong). Have RamSearch use that instead of SystemInfo, remove ByteSize from SystemInfo since it is no longer needed
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2015-02-22 15:19:38 +00:00 |
XmlGame.cs
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Support .xml disc bundling for PSX, note: this is sloppy code and mostly copy pasta, sorry.
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2015-08-04 17:19:21 -04:00 |