saxxonpike
|
842ead8c7e
|
Commodore64: Fully implement the interaction between Cpu, Vic and PLA on BA/AEC lines.
|
2013-08-12 05:04:50 +00:00 |
saxxonpike
|
c02f79e99c
|
Commodore64: Rewrote PLA to fix chip select problems.
|
2013-08-11 02:46:27 +00:00 |
saxxonpike
|
df8788c6e1
|
Commodore64: Core updated to use new Firmware system.
|
2013-08-11 02:43:18 +00:00 |
saxxonpike
|
d6850afb44
|
Commodore64: Convert lambda functions in the mobo glue into methods for ease of debugging and performance.
|
2013-08-09 05:34:38 +00:00 |
saxxonpike
|
75f279a30b
|
Commodore64: Writing to expansion memory space while banked in does not write through to underlying RAM.
|
2013-08-09 05:33:40 +00:00 |
saxxonpike
|
8695ce07a4
|
Commodore64: Disable disk emulation (for now.)
|
2013-08-09 04:15:33 +00:00 |
saxxonpike
|
f504a9a4de
|
Commodore 64: outputs set to read-only on the 6510 IO port are always high
|
2013-08-09 03:14:11 +00:00 |
goyuken
|
7b7b95e95d
|
add a new field to IEmulator: bool BinarySaveStatesPreferred { get; }. a core should set it to true to indicate that it would prefer to save and load binary savestates (but both types must be supported). set to true on 7800, gb, dgb, gba, n64, snes, saturn cores, as they all create text savestates that are simply dumps of the binary savestate. for the moment, frontend does nothing with this new information.
|
2013-05-06 20:51:28 +00:00 |
adelikat
|
be2937fdec
|
Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks
|
2013-04-14 23:56:45 +00:00 |
adelikat
|
cff1ff2940
|
Removing unused directives from a bunch of files because I was playing around with resharper, but that got boring so not every file
|
2013-04-14 20:39:19 +00:00 |
saxxonpike
|
31fba1ec2b
|
commodore64: change from uint to int, seems to speed things up a little with no side effects
|
2012-12-11 06:27:00 +00:00 |
saxxonpike
|
5a8ce4000b
|
commodore64: clean up unneeded files since the Sid is hooked up to the Speex resampler now
|
2012-12-10 22:51:02 +00:00 |
zeromus
|
a4b442abda
|
unify coreinputcomm and coreoutputcomm. there is a slight chance your console will be messed up until i fix a teeny tiny something, since i didnt test them all, since with more recent cores i dunno what roms are working anyway. let me know if i broke anything.
|
2012-12-10 00:43:43 +00:00 |
goyuken
|
6f6ee16cf3
|
C64: fix unmanaged memory leak in most recent commit
|
2012-12-08 16:07:06 +00:00 |
goyuken
|
1b83110a37
|
C64: connect audio to speexresampler. consider this commit a demonstration on "how it could be done"...
|
2012-12-08 16:05:00 +00:00 |
saxxonpike
|
1d3ff8524a
|
commodore64: slight tweak
|
2012-12-07 21:02:02 +00:00 |
saxxonpike
|
245ce3d72f
|
commodore64: fix up some timer chip routines, and directional dataport should be more accurate
|
2012-12-07 21:01:22 +00:00 |
saxxonpike
|
e4ff87e92a
|
commodore64: implement more c64-disk communications, hook up drive LED
|
2012-12-07 17:06:07 +00:00 |
saxxonpike
|
38adb50a10
|
commodore64: via6522 - implement more registers
|
2012-12-07 11:45:50 +00:00 |
saxxonpike
|
28d0328a54
|
commodore64: work on 1541 VIA timer chips
|
2012-12-07 06:20:20 +00:00 |
saxxonpike
|
e3082b206b
|
commodore64: connect the 1541 disk drive to the system, memory domains also available
|
2012-12-07 05:24:00 +00:00 |
saxxonpike
|
526ad358d1
|
commodore64: disk and tape framework added
|
2012-12-06 06:53:55 +00:00 |
saxxonpike
|
cdd0e49726
|
commodore64: oops, forgot one file.
|
2012-12-06 06:26:32 +00:00 |
saxxonpike
|
e1ff14e475
|
commodore64: change directory structure a little, rename namespaces for consistency
|
2012-12-06 06:25:30 +00:00 |
saxxonpike
|
e449ab34fd
|
commodore64: implement Serial and Datassette interfaces (there are no devices to connect them to yet)
|
2012-12-06 04:29:08 +00:00 |
adelikat
|
747115962b
|
C64 - hook up Lock key to core, doesn't do anything yet though
|
2012-12-06 01:19:32 +00:00 |
adelikat
|
be40574bad
|
C64 - hook up Key Restore button
|
2012-12-06 00:41:31 +00:00 |
saxxonpike
|
c64951fce8
|
commodore64: implement motherboard configuration, add sprite-sprite and sprite-data collision interrupts to VIC
|
2012-12-05 21:07:51 +00:00 |
saxxonpike
|
7fa80cdcaf
|
commodore64: add some cartridge docs
|
2012-12-03 21:11:48 +00:00 |
saxxonpike
|
2545bfbb4e
|
commodore64: actually connect the cartridge state to the serializer
|
2012-12-03 08:42:50 +00:00 |
saxxonpike
|
e60f308af0
|
commodore64: savestate support for all chips + cartridge
|
2012-12-03 08:38:12 +00:00 |
saxxonpike
|
bb3061baf8
|
commodore64: SyncState for MOS 6526
|
2012-12-03 07:43:11 +00:00 |
saxxonpike
|
0191b1e507
|
commodore64: slightly better sound sampling routine for non-sync provider, placeholder until I can get the resampler to work
|
2012-12-03 06:47:14 +00:00 |
saxxonpike
|
be37d1dc53
|
commodore64: crop screen, fix sound pulsewidth register writing (it was being processed as 16 bits instead of 12)
|
2012-12-03 06:08:12 +00:00 |
saxxonpike
|
58db36e311
|
commodore64: connect sound
|
2012-12-03 04:19:45 +00:00 |
saxxonpike
|
5fcf41ebbc
|
commodore64: add sprites (no collision or priority yet)
|
2012-12-02 23:57:10 +00:00 |
saxxonpike
|
0907de61cc
|
commodore64: fixed sprite DMA delay timing, should make very time-sensitive intros run better and some games as well
|
2012-12-02 22:15:08 +00:00 |
saxxonpike
|
046e3244ce
|
commodore64: fix 6510 IO port input pin values
|
2012-12-02 15:10:37 +00:00 |
saxxonpike
|
d734d0f44f
|
commodore64: 6510 hard reset now loads startup vector AFTER banks are initialized, more carts start up now
|
2012-12-01 10:42:46 +00:00 |
saxxonpike
|
d951094e6d
|
commodore64: Add 6526 2-cycle timer delay, seems to pass more tests now. CPU Dataport inputs on lower 3 bits are always high now, may fix some paging issues. Fix joystick input so that only port A is affected on pure outputs.
|
2012-12-01 08:40:08 +00:00 |
saxxonpike
|
08c83a16fd
|
commodore64: joystick input now works 100% accurately (tested with ciaports.prg from the VICE test suite)
|
2012-12-01 00:02:24 +00:00 |
saxxonpike
|
3049098afb
|
commodore64: connect IRQ and NMI lines to cartridge port (no games seem to use them but it is in the schematic)
|
2012-11-30 23:20:35 +00:00 |
saxxonpike
|
ae8566a0df
|
commodore64: made some input changes (more fixes to come later), removed some duplication in pin information between PLA, CPU and cartridge port
|
2012-11-30 21:12:23 +00:00 |
saxxonpike
|
5069b24b2e
|
commodore64: work begins on sound engine
|
2012-11-30 06:41:02 +00:00 |
saxxonpike
|
f23e777032
|
commodore64: properly implement mirroring in cartridge mapper 0000
|
2012-11-30 01:56:14 +00:00 |
saxxonpike
|
c1f9a131d5
|
commodore64: add mapper 000B (some educational titles) and mapper 0011 (a couple obscure games), increase PLA memory map efficiency
|
2012-11-29 20:15:02 +00:00 |
saxxonpike
|
0e5ef426d4
|
commodore64: added mapper 000F (System 3/C64GS games like Last Ninja Remix and Myth)
|
2012-11-29 18:34:44 +00:00 |
saxxonpike
|
bb36cc5e62
|
commodore64: add Domark/HES mapper 0013
|
2012-11-29 18:11:59 +00:00 |
saxxonpike
|
e4c760be83
|
commodore64: fixed Ultimax E000 mapping, updated mapper 0000, added EzFlash mapper 0020 (no official games use this but a lot of disk-to-cart and homebrew do)
|
2012-11-29 17:58:35 +00:00 |
saxxonpike
|
1eca7805cf
|
commodore64: add cartridge mapper 0012 (Zaxxon, Super Zaxxon), fix mapper 0000 to support 4k roms
|
2012-11-29 16:33:04 +00:00 |
saxxonpike
|
d05bd47ed0
|
commodore64: add cartridge mapper 0005 (Ocean), should cover a few high profile games
|
2012-11-29 06:29:42 +00:00 |
saxxonpike
|
1e6fdc2659
|
commodore64: VIC reads from proper bank, increased performance
|
2012-11-29 02:46:35 +00:00 |
saxxonpike
|
27217f119d
|
commodore64: adjusted BA timing for PAL (it was taking one cycle too many), makes a lot of timing-sensitive games and demos run better
|
2012-11-28 21:09:45 +00:00 |
saxxonpike
|
798c355c7e
|
commodore64: add 4 pixel background data delay, a quick hack until I can understand what's really happening
|
2012-11-28 19:35:48 +00:00 |
saxxonpike
|
b55d6526d1
|
commodore64: PRG loading uses a more robust method
|
2012-11-28 17:49:42 +00:00 |
saxxonpike
|
e490d1be04
|
commodore64: input added back, this method is closer to the circuitry itself
|
2012-11-28 17:26:40 +00:00 |
saxxonpike
|
8e55810161
|
commodore64: more video function implemented in the new system, 12 pixel delay also applied to border
|
2012-11-28 06:21:52 +00:00 |
saxxonpike
|
49a847d8bc
|
commodore64: VIC timing fix, implemented new cartridge I/O which handles writes into ROM addresses (apparently some carts use this)
|
2012-11-28 03:30:59 +00:00 |
saxxonpike
|
46e13a6a57
|
commodore64: only initialize RAM array on instantiation, memory already cleared in HardReset
|
2012-11-27 21:03:01 +00:00 |
saxxonpike
|
e44c6cfa55
|
commodore64: RAM striping 00/FF
|
2012-11-27 20:47:03 +00:00 |
saxxonpike
|
ccc332f8e2
|
commodore64: unconnected pin values in the 6510 I/O port $01 register fade over time (Aurora90%), need to verify the TTL on that sometime
|
2012-11-27 20:23:27 +00:00 |
saxxonpike
|
178e1a4518
|
commodore64: fill in fetch code
|
2012-11-27 06:21:46 +00:00 |
saxxonpike
|
95d228f413
|
commodore64: new core with focus on low-level comm between chips and activity on both phases of the clock
|
2012-11-27 05:11:40 +00:00 |
adelikat
|
5433bdacfd
|
Use coreoutputcomm for led light feature
|
2012-11-26 01:43:34 +00:00 |
goyuken
|
0094562d2a
|
per previous discussion, IEmulator.ResetFrameCounter() should reset lag frame related stuff as well
|
2012-11-25 15:41:40 +00:00 |
saxxonpike
|
557f2c8815
|
commodore64: Tie AEC between Vic and Cpu, tie BA from Vic to RDY on Cpu. Results in better emulation of CPU bus shutdown
|
2012-11-25 06:33:04 +00:00 |
saxxonpike
|
4ffce9e5f9
|
commodore64: slight performance gain, video rendering pipeline structure rebuilt for flexibility (for pending changes)
|
2012-11-24 06:20:49 +00:00 |
saxxonpike
|
af355f6d5b
|
commodore64: clean up video code, remove unused VIC emulation
|
2012-11-24 02:10:05 +00:00 |
saxxonpike
|
64fcb75723
|
commodore64: a little hack to emulate the 6502 RDY pin behavior
|
2012-11-23 14:39:09 +00:00 |
saxxonpike
|
24ee005be7
|
commodore64: badline timing fix
|
2012-11-23 12:02:26 +00:00 |
saxxonpike
|
710f8f07c9
|
commodore64: video is now more cycle accurate on NTSC
|
2012-11-22 15:48:48 +00:00 |
saxxonpike
|
155d185fe5
|
commodore64: further work on video code
|
2012-11-22 06:40:16 +00:00 |
saxxonpike
|
7114ecd914
|
commodore64: more work on new video code
|
2012-11-21 20:39:51 +00:00 |
saxxonpike
|
484545fef6
|
commodore64: restructuring of VIC code for video glitch fixes
|
2012-11-21 06:55:53 +00:00 |
saxxonpike
|
381b064d2a
|
commodore64: fix sprite priority (no longer always in background)
|
2012-11-21 02:45:14 +00:00 |
saxxonpike
|
bc06a1c59a
|
commodore64: savestates implemented on all chips and connected
|
2012-11-21 01:30:54 +00:00 |
saxxonpike
|
dab0a0dd38
|
commodore64: add VIC chip savestate code (not connected)
|
2012-11-20 03:45:58 +00:00 |
saxxonpike
|
6560900e6e
|
commodore64: CIA chip savestate code added (not connected)
|
2012-11-20 02:37:42 +00:00 |
saxxonpike
|
6bf640c4bc
|
commodore64: more savestate work, volume register in SID now actually affects volume level
|
2012-11-19 21:18:16 +00:00 |
saxxonpike
|
fddbf1197b
|
commodore64: fix build error in savestate code
|
2012-11-19 20:35:27 +00:00 |
saxxonpike
|
a304b5666b
|
commodore64: savestate code added (not connected yet, devices still need to report state)
|
2012-11-19 19:07:38 +00:00 |
saxxonpike
|
8d6e55e2a9
|
commodore64: implement proper lag frame counting
|
2012-11-19 16:38:39 +00:00 |
saxxonpike
|
41dbbcb8b7
|
commodore64: more accurate FPS calculation
|
2012-11-18 12:10:58 +00:00 |
saxxonpike
|
90c3ce03c0
|
commodore64: complete VIC rewrite. PAL timing corrected (should run at around 50fps now). Region left on PAL for further timing debugging.
|
2012-11-18 10:25:57 +00:00 |
saxxonpike
|
c1556de4a4
|
commodore64: work begins on alternate VIC emulation
|
2012-11-17 06:03:44 +00:00 |
saxxonpike
|
0a8355ce1a
|
commodore64: full PAL support across all chips, better HardReset behavior
|
2012-11-17 03:58:06 +00:00 |
saxxonpike
|
fff3b623e8
|
commodore64: more timer functionality added to VIA, memory domains added for VIA chips in 1541 drive
|
2012-11-16 09:23:34 +00:00 |
saxxonpike
|
5b701a58e9
|
commodore64: VIA timer chip registers added. Also, writes to mirrored registers now work correctly on all chips
|
2012-11-16 06:14:32 +00:00 |
saxxonpike
|
8196caf731
|
commodore64: add serial cable interface for CIA/VIA communication, also DriveLED
|
2012-11-15 21:40:01 +00:00 |
saxxonpike
|
bd3912939a
|
commodore64: implement serial shift register in CIA chip to prepare for disk drive I/O
|
2012-11-15 20:49:54 +00:00 |
saxxonpike
|
46ff936d41
|
commodore64: 1541 disk drive CPU emulated when a D64 or G64 is loaded, not attached to serial bus and no mechanical emulation yet
|
2012-11-15 15:58:26 +00:00 |
saxxonpike
|
020dedb1a0
|
commodore64: updated directional dataport, keyboard input now works fully- commands can be executed in BASIC
|
2012-11-15 08:36:06 +00:00 |
saxxonpike
|
c5d6fad0e1
|
commodore64: CIA timer underflow interrupts implemented (BASIC now works)
|
2012-11-15 07:41:59 +00:00 |
saxxonpike
|
94beebdbde
|
commodore64: SID waveform data is now in a lookup table, increases performance and startup time
|
2012-11-15 06:56:19 +00:00 |
saxxonpike
|
b4ed1fa822
|
commodore64: remove DCfilter until crashes can be isolated, functional changes to SID implementation for speed
|
2012-11-15 03:34:28 +00:00 |
saxxonpike
|
0223225388
|
commodore64: rewrote SID emulation, should be a lot more accurate
|
2012-11-15 00:22:57 +00:00 |
saxxonpike
|
5926918f8b
|
commodore64: implement some of the waveform calculation algorithms documented in libsidplayfp
|
2012-11-14 18:15:52 +00:00 |
saxxonpike
|
b84ec59bb4
|
commodore64: replaced directional data port class with a more efficient one
|
2012-11-14 07:12:04 +00:00 |
saxxonpike
|
a8957f1916
|
commodore64: D64 loading fills gap bits to meet MNIB standard track lengths
|
2012-11-14 04:58:39 +00:00 |
saxxonpike
|
a3db998a0d
|
commodore64: Implemented conversion of D64 into GCR bitcode (both major disk formats can be loaded now)
|
2012-11-14 04:48:21 +00:00 |