Commit Graph

947 Commits

Author SHA1 Message Date
andres.delikat f052b0bd71 Add palette files to MakeRelease.bat 2011-06-11 16:02:28 +00:00
andres.delikat 448458f0e5 oops, add Movie Convert to project 2011-06-11 15:58:22 +00:00
andres.delikat 5f3cfb46da NES Game Genie Encoder/Decoder - fix button order to match game genie (oops), fix tab stops, fix add cheat button from crashing 2011-06-11 15:55:06 +00:00
andres.delikat d70121bc04 NES Graphics config - hook up sprite, background toggling, and background color selection. Fix up bugs. Also add the files to SVN, since I always forget that the first time! 2011-06-11 14:40:00 +00:00
andres.delikat ef4b30cbd2 NES graphics config - checkboxes & config for Allow > 8 sprites per scanline, and clip left & right sides. Hook up palette file selection, and autoload palette toggling. Checking in NES .palette files 2011-06-11 12:54:26 +00:00
zeromus 32cab2f3fc [NES] fix ppu off rendering to choose color 0 2011-06-11 04:29:48 +00:00
andres.delikat 2f2a09f2f9 Start NES graphics settings dialog 2011-06-10 23:09:10 +00:00
andres.delikat 42354a2c77 remove status message, TODO: put useful things in this bar 2011-06-10 22:58:48 +00:00
zeromus 4bf905c055 [NES] ntview: add ability to view individual nametables zoomed in 2011-06-10 08:10:16 +00:00
zeromus 51367f58c7 [NES] specify scanlines in PPU/NT viewers 2011-06-10 07:43:48 +00:00
zeromus 40b7827798 improve fastforward system: add >> to fps display, add an 'alternate speed' selection (hold ctrl while choosing a speed from the config>speed/skip menu) which is used by holding FF key, add separate unthrottle toggle, clarify throttle control logic. 2011-06-10 07:12:57 +00:00
beirich 93b8bb291b update controller binding defaults to map well to xbox360 gamepads; corrected PCE keyboard bindings also 2011-06-10 05:52:01 +00:00
zeromus 368c5266e5 [NES] add loader for FCEUX format palettes and an example of how to set it 2011-06-10 05:31:46 +00:00
zeromus 7f4e4916dd [NES] fix triangle channel sound bug and add sound savestates 2011-06-10 05:02:06 +00:00
beirich a219e4fb64 made the status bar toggleable 2011-06-10 04:41:33 +00:00
beirich 5a73fc03ad u+d/l+r toggle implemented 2011-06-10 04:14:21 +00:00
zeromus c4e37bf42c [NES] fix sprite overlapping draw bugs regression 2011-06-10 03:55:34 +00:00
zeromus bddb0e0c3f fix 6502 disassembly 2011-06-10 03:43:29 +00:00
zeromus 14cbe68303 fix 6502 disassembly 2011-06-10 03:43:17 +00:00
beirich 806095669e fix the build 2011-06-10 02:41:46 +00:00
zeromus 079f9d9958 [NES] fix broken scroll and shaky statusbars regression 2011-06-10 01:14:52 +00:00
zeromus f72be10bd1 [NES] update savestates 2011-06-09 22:59:54 +00:00
zeromus 72100bd304 [NES] ELROM emulation (cv3 and laser invasion tested) and core savestate logic brought up to date. savestates for newer mappers still need reworking. 2011-06-09 19:45:07 +00:00
zeromus b66cb2a28c add file signature to 7z wrapper code for iNES format so it can't be mis-recognized (castlevania 3 apparently resembles a tar file for some reason) 2011-06-09 06:56:23 +00:00
andres.delikat 2fcb35a4e4 Input Config - Fix NES select & start (I had the saving of the key mappings flip flopped) 2011-06-09 00:58:09 +00:00
zeromus bb4499a41f [NES] rewrite core mmc3 mapping logic to be more clear, handle some assorted mislabeled games, and fix a bug with mmc3+vram+chrmode=1 2011-06-08 09:28:38 +00:00
zeromus 9a3a505c54 [NES] add board: Taito_TC0190FMC (mapper 033), and continue improving board analysis logging 2011-06-08 07:32:57 +00:00
zeromus 0015cada91 [NES] fix bug in deemph palette that made airwolf invisible and add better tracking and reporting of bad roms (there are bad dumps of airwolf in addition to the game itself being bad) 2011-06-08 06:53:11 +00:00
zeromus 81b30501a5 [NES] improve board detection diagnostics logging messages, and add board: IREM-G101 (mapper 032) 2011-06-08 06:17:41 +00:00
zeromus 32104cbdbf [NES] add board: IREM-H3001 (mapper 065) 2011-06-08 03:58:02 +00:00
zeromus 969341f691 [NES] add board: sunsoft-4 (mapper 068) 2011-06-08 02:42:36 +00:00
zeromus 8247fca267 [NES] game recognition tweaks and additions 2011-06-08 01:03:32 +00:00
andres.delikat c6ddf5fd68 new Movie creates a GUID 2011-06-08 00:42:51 +00:00
andres.delikat a9c8756bd1 Some work on Movie object and convertSMV started 2011-06-08 00:25:16 +00:00
zeromus 87fa456490 [NES] add iNES detects, fix mmc1 bug, update compatibility list 2011-06-07 22:29:44 +00:00
zeromus 9ea6a0b7a8 fix various poorly constructed auxfile paths and paths with invalid characters 2011-06-07 21:10:30 +00:00
zeromus 232d8c91f6 fix saveram path creation 2011-06-07 20:52:45 +00:00
zeromus 5cadfd228a [NES] add iNES autodetect case for 3dworldrunner 2 2011-06-07 20:52:30 +00:00
zeromus bc1d255ac3 [NES] ppu timing tweak 2011-06-07 20:41:49 +00:00
zeromus d05b81238e [NES] general ppu timing, mmc3, and nt view fixups. 2011-06-07 07:14:34 +00:00
zeromus d0ea2f7106 [NES] one last cpu bug 2011-06-07 01:31:06 +00:00
zeromus 00debfe6dd [NES] battletoads beyotch 2011-06-07 01:05:57 +00:00
zeromus a7b50ee399 fix bad bugs in instruction generation 2011-06-07 00:56:11 +00:00
zeromus 39193561fe remove newly redundant comments 2011-06-06 23:33:17 +00:00
zeromus 2c1622a372 fix some 6502 cpu timing and page-crossing address logic 2011-06-06 23:29:02 +00:00
zeromus a849a2b9ca fix debug stdout redirection with a hack. which visual studio doesnt support in c# ???? 2011-06-06 21:08:38 +00:00
zeromus 51dbef0fd2 [NES] fix nt viewer 2011-06-06 18:19:24 +00:00
andres.delikat 542d54a9d2 Movie Convert - make compile 2011-06-06 10:41:24 +00:00
zeromus e6afb2359b [nes] timing and accuracy work. 2011-06-06 10:27:42 +00:00
andres.delikat 89ff0c8927 ConvertFCM - remove some erroneous code 2011-06-06 02:07:53 +00:00