adelikat
3945ea0e87
Lua - emu.getregister(s) - suppport SMS/GG/SG-1000, Colecovision, and TI-83
2013-11-11 16:45:45 +00:00
adelikat
acf5c19a58
Lua emu.getregister(s) - add NES support for PC register, add support for A2600 and C64
2013-11-11 03:44:37 +00:00
adelikat
fb78215590
Lua - Implement emu.getregister() and emu.getregisters(). Only implemented in NESHawk right now
2013-11-11 03:20:33 +00:00
adelikat
1061add64f
Refactor MemoryDomains in IEmulator, make a MemoryDomainsList object rather than IList<MemoryDomain>, remove MainMemory from IEmulator and make it a property of this new collection object, also add indexing by name. Refactor cores and tools as needed
2013-11-06 02:15:29 +00:00
adelikat
be547db4a1
Move MemoryDomain to its own file, and move the Endian enum into it, also clean up the class a bit, and refactor things as necessary
2013-11-04 02:11:40 +00:00
adelikat
348171bdc5
start Emulation.Common project and move the Emulation/Database folder files to it
2013-11-04 01:06:36 +00:00
adelikat
7b03fc0bc0
Move Buffer.cs and Util.cs from BizHawk.Emulation to BizHawk.Common, and add 1234832983 usings
2013-11-04 00:36:15 +00:00
adelikat
bbc12256b2
Rename IEmulator.ResetFrameCounter() to ResetCounts() as that is a more precise term since it resets frame and lag counter variables (and theoretically any other similar counters that could get implemented)
2013-11-03 16:29:51 +00:00
goyuken
0803adc32a
add a "BoardName" to IEmulator that an emulation core can use to return useful information about how the rom is being emulated. meant to be mostly for informative purposes; shouldn't rely on it for too much. implemented in GB and NES cores
2013-08-24 16:54:22 +00:00
goyuken
7b7b95e95d
add a new field to IEmulator: bool BinarySaveStatesPreferred { get; }. a core should set it to true to indicate that it would prefer to save and load binary savestates (but both types must be supported). set to true on 7800, gb, dgb, gba, n64, snes, saturn cores, as they all create text savestates that are simply dumps of the binary savestate. for the moment, frontend does nothing with this new information.
2013-05-06 20:51:28 +00:00
adelikat
462e861072
last round of pointless code cleanup
2013-04-16 00:42:57 +00:00
adelikat
3e639d65ab
Atari 2600 - implement TIA, PIA, and System Bus domains (note that there is no poke ability on the system bus domain at this time)
2013-03-11 01:46:12 +00:00
goyuken
03f5b3ae96
serializer: add another duplicate check (this time on section names within a single section), and fix 2600 savestates
2012-12-18 20:37:31 +00:00
zeromus
a4b442abda
unify coreinputcomm and coreoutputcomm. there is a slight chance your console will be messed up until i fix a teeny tiny something, since i didnt test them all, since with more recent cores i dunno what roms are working anyway. let me know if i broke anything.
2012-12-10 00:43:43 +00:00
goyuken
b7c66cf3c2
Util.Serializer: Consume no data past the end of the last proper section. As a result, when using Util.Serializer in text mode, you MUST enclose your entire savestate in a single section (named to your liking). Fixes input log save\load issues. All old A2600 savestates broken.
2012-11-28 18:27:14 +00:00
goyuken
0094562d2a
per previous discussion, IEmulator.ResetFrameCounter() should reset lag frame related stuff as well
2012-11-25 15:41:40 +00:00
goyuken
6ffd71973a
6502: improve tracelog to only disassemble actual opcodes, and also enable it on 2600
2012-11-02 22:27:22 +00:00
goyuken
b40897bb77
sound api changes. added a new ISyncSoundProvider, which works similarly to ISoundProvider except the source (not the sink) determines the number of samples to process. Added facilities to metaspu, dcfilter, speexresampler to work with ISyncSoundProvider. Add ISyncSoundProvider to IEmulator. All IEmulators must provide sync sound, but they need not provide async sound. When async is needed and an IEmulator doesn't provide it, the frontend will wrap it in a vecna metaspu. SNES, GB changed to provide sync sound only. All other emulator cores mostly unchanged; they just provide stub fakesync alongside async, for now. For the moment, the only use of the sync sound is for realtime audio throttling, where it works and sounds quite nice. In the future, sync sound will be supported for AV dumping as well.
2012-10-11 00:44:59 +00:00
goyuken
19e5325afa
DCFilter: allow variable filterwidth. 2600 tia: use a rather aggressive (~172hz cutoff) dc filter. this coefficient is reasonably close to actual hardware behavior.
2012-10-10 00:56:48 +00:00
goyuken
83e145c36f
change the IEmulator saveram interface.
...
i don't like doing this, but there were already two emus with special bandaid logic in MainForm.cs
i hope this doesn't break something, but if it does i'll fix it
2012-09-14 22:28:38 +00:00
zeromus
f5c0965045
snes-support save ram
2012-09-04 07:09:00 +00:00
andres.delikat
a34bf45610
Add islag to savestates (now lagframe alert status updates when loading a state)
2012-07-30 14:42:52 +00:00
pjgat09
3591f7ca47
Atari: Changed the core to make the TIA the video and sound provider.
2012-04-02 20:55:29 +00:00
andres.delikat
724fe704fc
Atari - hook up console select and reset buttons to config file. Still TODO: add to input config dialog, modify mnemonics
2012-03-30 16:40:52 +00:00
pjgat09
74594b961b
Added SyncState functions to the M6532 and TIA.
2012-03-30 02:34:47 +00:00
zeromus
6fc4ff01c5
a2600-add mapper system
2012-03-30 00:35:15 +00:00
zeromus
37d58f1a4f
add a2600 game database
2012-03-29 23:55:10 +00:00
adelikat
bbf282e131
Atari - implement lag counter, refactor implementation of frame counter slightly, add frame and lag counters to savestates
2012-03-23 02:55:46 +00:00
zeromus
fa25305d67
atari-add player 2 controls?
2012-03-22 06:33:28 +00:00
adelikat
f4bd799484
Atari - hook up main ram memory domain
2012-03-21 02:57:26 +00:00
pjgat09
40ca3e1616
Atari 2600: Turned off sound output until the new TIA is further developed.
...
New TIA: Implemented a portion of the TIA using counters. Pitfall's first screen renders correctly.
2012-03-16 07:24:00 +00:00
pjgat09
2d94018eaa
Atari 2600: Sketchy implementation of audio output (mode 0x01 only)
2012-03-15 20:34:14 +00:00
zeromus
3c267db54c
add reset button to atari 2600 and add .a26 to multiclient filetypes list
2012-03-14 21:35:07 +00:00
pjgat09
0079d6ade5
Modified the TIA to be cycle based. Improved the rendering of pitfall in the process.
2012-03-10 04:53:23 +00:00
pjgat09
781ab15e1e
Partially implemented the M6532's timer capabilities
...
Sketchy implementation of the TIA. But hey, it kind of renders pitfall!
2012-03-10 00:26:54 +00:00
pjgat09
405af35d72
Started work on Atari 2600 core. Added stubs for the TIA and M6532 to be filled in later. Memory map is hard coded, but will only work for basic 4K carts like pitfall. That'll have to be changed later.
2012-03-08 08:12:44 +00:00
zeromus
c0ace9ce83
add a2600 core stub
2012-03-07 00:40:20 +00:00