Commit Graph

838 Commits

Author SHA1 Message Date
adelikat e194c9f0c4 Memory callbacks - check the HasReads/Writes/Executes flags during the call methods so that the responsibility does not fall on the core, remove the check in the PCE core 2015-01-24 14:52:20 +00:00
adelikat 2d2a04f5f9 PCEngine - check if MemoryExecute callbacks exist before calling them, provides a noticeable speedup, also update the cpu generator code 2015-01-24 14:16:15 +00:00
adelikat 292f71e9c9 make INESPPUViewable an IEmulatorService 2015-01-23 21:46:23 +00:00
zeromus 8d340a7c19 fix n64 disasm pinvoke 2015-01-23 20:28:47 +00:00
adelikat 29b056b972 N64 - wire of a disassembler, doesn't look like it works correctly, but at least the plumbing is done 2015-01-23 19:52:26 +00:00
adelikat 4a968ab700 TI83 - add a system bus memory domains and support disassembling. You can now debug your math homework! 2015-01-21 23:25:49 +00:00
goyuken af451143bf a bit of memory domain cleanup 2015-01-21 17:36:22 +00:00
adelikat 872b7b3668 ditto for a file for Genesis.cs 2015-01-20 00:39:44 +00:00
adelikat db52e04ed4 ditto for PCEngine core 2015-01-20 00:37:11 +00:00
adelikat 2651061cac NES - prefix NES. on some partial class files to conform to our naming standards and make their intent more clear 2015-01-20 00:29:17 +00:00
zeromus 784ab2de91 expand fileID system, support some new formats 2015-01-19 22:06:17 +00:00
adelikat 2e737e66be NES - remove some more unnecessary partial class usage 2015-01-19 13:38:08 +00:00
adelikat 27d30df0cf Rip out the MemoryDomain.Size hack, and fix up the hex editor. Hex editor now works for N64 System bus, but will very much fail as soon as we have a domain greater than 32 bits 2015-01-18 16:00:20 +00:00
adelikat 91ffc17aae Refacotor MemoryDomain.Size to be long instead of int, still some small todos, but it compiles and seems to work 2015-01-18 15:25:47 +00:00
adelikat 9f6c0ca695 NES - remove the partial class closure on the PPU object files 2015-01-17 21:09:33 +00:00
adelikat 3b2c00cf39 NES - remove a bit more partial class as namespace abuse 2015-01-17 21:02:59 +00:00
adelikat ede452700c VBANext - separate into separate files 2015-01-17 20:48:31 +00:00
adelikat 4f956779fe Meteor - break up into separate files 2015-01-17 19:32:45 +00:00
adelikat 1a266a0518 forgot to do this in previous commit 2015-01-17 19:13:13 +00:00
adelikat 9041281b72 GambatteLink - break up into separate files 2015-01-17 19:10:58 +00:00
adelikat c3a4077ffb Break up Gambatte.cs into separate files 2015-01-16 18:37:42 +00:00
adelikat 33c6446fe2 APU.cs - remove partial class NES, there's no point in it being a subclass in a partial class file 2015-01-16 02:07:24 +00:00
adelikat 2ae19abf70 Rename some files called Input.cs into SMS.Input, etc to be more informative and better match our naming standards 2015-01-16 02:01:27 +00:00
adelikat e8e4c74962 QuickNES - break up into separate files 2015-01-16 01:38:47 +00:00
goyuken 6de080dd9c PCE - clean up fix i broke, sorry 2015-01-15 22:39:43 +00:00
adelikat 95dcae132f NEShawk - break up into separate files 2015-01-15 19:19:43 +00:00
adelikat bd74041cde fix atari 2600 and pc engine similarly 2015-01-15 15:56:41 +00:00
adelikat 69c547bdd7 Neshawk - fix crash on start up caused my memory domain refactor 2015-01-15 15:52:52 +00:00
adelikat dfe7b23fe6 Lynx - break stuff up into separate files 2015-01-15 14:04:18 +00:00
goyuken 82fcd0bc5e refactor IVideoProvider into a service. uses in mainform and friends are still hacky 2015-01-14 22:37:37 +00:00
goyuken 8b60e74b87 swan: factor out some stuff into seperate files 2015-01-14 22:00:46 +00:00
adelikat fbdb29b64c refactor IMemorydomains to be a domain list instead of having a domain property, refactor cores to register an IMemoryDomains instead of being one 2015-01-14 21:55:48 +00:00
goyuken b432069504 wonderswan: factor out some stuff into seperate files 2015-01-13 22:29:06 +00:00
adelikat d62ba4e2b4 Change IMemoryDomains to have an IMemoryDomainList instead of a MemoryDomainList, this is an incremental step into eventually having IMemoryDomains take over the properties of IMemoryDomainList, still todo: reduce the amount of needed functionality in IMemoryDomainList from old and not good code 2015-01-13 22:18:07 +00:00
goyuken d2b0579609 yabause: clean up memory domains slightly 2015-01-13 21:46:28 +00:00
adelikat a23cac57d5 Yabause - break up emulator services into separate files 2015-01-13 19:55:36 +00:00
adelikat 10e56a4a4f Genesis.cs and Meteor.cs - remove IDebuggable from these since they aren't being used, and remove not implemented methods, left implemented ones, if we ever use these the IDebuggable designation can be easily added back 2015-01-13 19:30:50 +00:00
jdpurcell 0a345b0084 Issue 368: Set all platform targets to x86, rename build platforms to match, and remove unused build platforms. 2015-01-13 15:28:58 +00:00
adelikat 17b4782474 Change "BUS" to "System Bus" in both GBA cores, and the bsnes core, don't account for "BUS" in the CheatDomain property 2015-01-13 00:01:25 +00:00
adelikat 815cf4ab97 todo: N64 - learn to spell, fix cheats not defaulting to the system bus 2015-01-12 23:38:31 +00:00
zeromus 9b5a5e69d4 psx - improve behaviour of initial disc state at frame=0 2015-01-12 07:32:52 +00:00
goyuken a8a0d35a97 coolboy 400 in 1: fix some games 2015-01-11 23:37:17 +00:00
goyuken 7ce4fd206e nes: support cool boy 400 in 1 2015-01-08 01:00:48 +00:00
zeromus b129eab0f9 psx - lag logic 2015-01-06 03:40:01 +00:00
goyuken 98b12af680 sms: disassemble 2015-01-05 21:19:38 +00:00
goyuken 574cd2f649 pce: disassemble 2015-01-05 21:03:54 +00:00
adelikat efc8d26ac7 quicknes - default to true for Clip Top and Bottom 2015-01-05 20:00:51 +00:00
goyuken 3710e6c1ca itoolformautoconfig: fix save position 2015-01-01 21:01:42 +00:00
goyuken 89864b0816 GB: add ability to load VBA saves with RTC, although the clock time itself is invariably trashed. seems to work with pokeymans gold 2014-12-29 22:56:46 +00:00
adelikat e3483758c4 C64 - add frame and lag information to savestates 2014-12-25 13:32:19 +00:00