adelikat
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dbf89440f6
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Simplify some movie related client code
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2014-06-29 02:12:23 +00:00 |
adelikat
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6fce0bcad6
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remove Time from IMovie and instead implement the logic in PlatformFrameRates
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2014-06-29 00:57:33 +00:00 |
adelikat
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055e88fea3
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Remove Fps from IMovie
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2014-06-29 00:48:36 +00:00 |
adelikat
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d12a16db45
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Atari 7800 peripherals!
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2014-06-29 00:07:17 +00:00 |
adelikat
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3bf5b75adc
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SNES - remove players 3 and 4 from controller definition since they aren't currently used, virtual pad - dynamically generate number of controllers based on controller definition
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2014-06-28 22:59:04 +00:00 |
adelikat
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b24f6406a9
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Virtualpad - fix positioning of pce controller buttons
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2014-06-28 22:50:57 +00:00 |
adelikat
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402db49ed8
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PCE - add ability to set connected controllers (up to 5) as sync settings, with a Controller settings dialog
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2014-06-28 22:48:07 +00:00 |
adelikat
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437089ea24
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Movie multitrack hotkeys - use ControllerDefinition.PlayerCount instead of a hard coded 5 controllers
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2014-06-28 19:44:09 +00:00 |
adelikat
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49bbafd305
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Virtualpads - start C64, keyboard only has 1 key, will need to do the rest
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2014-06-28 19:25:11 +00:00 |
adelikat
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4cda40b5b7
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Ooops, remove some testing variables
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2014-06-28 19:16:20 +00:00 |
adelikat
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90e95752e4
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Wonderswan - Mnemonics and Virtualpads, virtualpads are a bit clunky with Standard and Rotated showing at all times, perhaps at some point we should be smart about knowing the rotated state
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2014-06-28 19:07:18 +00:00 |
adelikat
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0f64fa9a8a
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Virtualpads - coleco
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2014-06-28 18:12:04 +00:00 |
adelikat
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58d96a6806
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virtualpads - snes controls
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2014-06-28 16:52:31 +00:00 |
adelikat
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bb55423d79
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virtualpads - Saturn controls
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2014-06-28 16:31:25 +00:00 |
adelikat
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db44bd2c1a
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GB virtual pad fix ups
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2014-06-28 16:16:48 +00:00 |
adelikat
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49ef408f06
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GBA virtual pad fix up
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2014-06-28 16:13:58 +00:00 |
goyuken
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92bf602a70
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genesis virtualpad fixup
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2014-06-28 15:59:26 +00:00 |
adelikat
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676d1ecd0f
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Virtualpad - add a PlayerCount property to ControllerDefinition with a rather crude but effective implementation for now, and use it when populating PCE virtualpads, so it will dynamically generate the correct values should PCE's number of controllers ever become configurable
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2014-06-28 15:56:20 +00:00 |
adelikat
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8ee00a2996
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Virtualpads - atari 7800
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2014-06-28 14:19:46 +00:00 |
adelikat
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de8bcf6b92
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Virtualpads - atari 2600
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2014-06-28 14:14:50 +00:00 |
adelikat
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9378dc5921
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N64 - oops
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2014-06-28 12:58:13 +00:00 |
adelikat
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88d4a2a5a8
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Genesis mouse - mnemonics, default buttons and virtual pad
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2014-06-28 12:45:12 +00:00 |
adelikat
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1361e2ff23
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Genesis - default controls for lightgun, mnemonics lightgun buttons, support lightgun and console buttons on the virtual pad
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2014-06-28 12:31:28 +00:00 |
goyuken
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a1b03a4a20
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genesis: virtual pad support multitap
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2014-06-27 17:59:45 +00:00 |
adelikat
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75d4ff5117
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Virtualpads - refactor schema objects to return a PadSchema collection instead of Virtualpad collection, and create the pads in the calling code
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2014-06-27 17:02:46 +00:00 |
adelikat
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92e0865b3f
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oops
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2014-06-27 16:31:42 +00:00 |
adelikat
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e469cb73f2
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Virtualpads - fds console buttons (including dynamically adding number of disk insert buttons)
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2014-06-27 16:30:54 +00:00 |
adelikat
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8c287ecc79
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Virtualpads - nes console buttons
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2014-06-27 14:09:28 +00:00 |
adelikat
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c0da15b002
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Virtual pads for SMS and GG
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2014-06-27 02:45:27 +00:00 |
adelikat
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f3cac5deff
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Virtualpads - fix readonly notion, no longer crashy when no pads are set up
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2014-06-27 01:45:30 +00:00 |
adelikat
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20ab331404
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Virtual Pad - fix logic for genesis, supports 3 button, 6 button or none options
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2014-06-27 01:37:09 +00:00 |
adelikat
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a33f926675
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Do genesis controller logic for none, one player, and "normal", don't know what the other options mean
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2014-06-26 21:09:14 +00:00 |
adelikat
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0fa75a5d77
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Virtualpads - fix 3 vs 6 button controller logic in genesis
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2014-06-26 20:59:00 +00:00 |
adelikat
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12cd706a69
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Virtualpads - implement sticky toggle
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2014-06-26 20:37:44 +00:00 |
adelikat
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2a78b5c743
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Virtualpads - fix up some Readonly logic
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2014-06-26 20:36:33 +00:00 |
adelikat
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0e8bf4883f
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Virtualpads - some UI stuff
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2014-06-26 20:24:30 +00:00 |
adelikat
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fcc3ce214b
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Virtualpads - wire up read-only toggle behavior and remove hacky button
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2014-06-26 20:07:07 +00:00 |
adelikat
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721dbe8d3b
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Input adpaters - some reorg and add extensions for create And and Or adapters and simplify some calling code
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2014-06-26 19:07:17 +00:00 |
adelikat
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c58141034b
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VirtualPads - tweak readonly colors for Analog Stick and for now, rip out the "previous frame" concept in the analog stick since it doesn't work correct and not thought out
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2014-06-26 13:29:43 +00:00 |
adelikat
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39e7039341
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VirtualPads - progres on ReadOnly for AnalogStick
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2014-06-26 03:30:56 +00:00 |
adelikat
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c21ab3e22d
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VirtualPads - implement readonly for AnalogButton control
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2014-06-25 21:31:17 +00:00 |
adelikat
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44686b287d
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VirtualPad - implement ReadOnly on TargetScreen control
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2014-06-25 21:26:15 +00:00 |
adelikat
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82d6490532
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VirtualPads - implement Set on TargetScreen control
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2014-06-25 21:11:25 +00:00 |
adelikat
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4d9f46c6a1
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Implement read-only for VirtualPadButton
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2014-06-25 20:40:20 +00:00 |
adelikat
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9c601da269
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Virtualpads - add a Readonly property to IVirtualPadControl, and some cleanup, readonly not wired up on any pad yet though
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2014-06-25 17:26:07 +00:00 |
adelikat
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3c1ececb14
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Virtualpads - some reorg
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2014-06-25 17:18:14 +00:00 |
goyuken
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019562501c
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add a few helpful comments to clarify r6998
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2014-06-25 15:42:57 +00:00 |
adelikat
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91d94e46db
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Controller Config - when generating tabs and input widgets, iterate through the current controllers buttons rather than the buttons found in the config. This "trims" settings that aren't currently in use. I'm not confident that I didn't break something with this
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2014-06-25 15:27:10 +00:00 |
adelikat
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12b4c9fd63
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Remove a todo that was done
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2014-06-25 14:39:48 +00:00 |
adelikat
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555a30c492
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N64 controller config - fix enabling/disabling of Pak dropdown when the connected checkbox is checked
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2014-06-25 13:39:33 +00:00 |