zeromus
8491be66ba
add --dump-frames commandline to control which frames get dumped by the auto-dumping feature
2015-01-27 04:05:20 +00:00
jdpurcell
8fe850ba1b
Rewind speed setting.
...
Add comment to clarify the various methods of unthrottling.
2015-01-25 18:34:53 +00:00
jdpurcell
69c66d12b1
Configurable DirectSound buffer size.
...
A bunch of changes in Sound / SoundOutputProvider to support this and behave nicely.
2015-01-25 03:33:45 +00:00
adelikat
f89f8fc457
add a PauseChanged event to mainform, have the debugger subscribe to it and refresh instead of refreshing every frame, add a refresh menu item with F5 hotkey just in case
2015-01-24 03:10:21 +00:00
jdpurcell
e3e5ae4934
New SoundOutputProvider class which takes the place of BufferedAsync. This should be far less prone to audible glitches and reduces latency.
2015-01-23 04:16:25 +00:00
adelikat
7859e17503
add PSX and Lynx to the platform chooser
2015-01-18 19:25:03 +00:00
goyuken
c5daf82a3b
some changes to corefeatureanalysis
2015-01-16 00:48:40 +00:00
jdpurcell
798f882457
Redo r8309. Try a different fix for vsync not taking effect at startup.
2015-01-15 15:56:23 +00:00
jdpurcell
4272a954cf
Revert r8309. Fixes VSync not taking effect at startup.
2015-01-15 15:42:29 +00:00
goyuken
82fcd0bc5e
refactor IVideoProvider into a service. uses in mainform and friends are still hacky
2015-01-14 22:37:37 +00:00
jdpurcell
28f1ad1c0e
Allow clock throttle to take over for audio / vsync throttles during fast forward or rewind for proper speed control.
2015-01-13 04:21:32 +00:00
jdpurcell
e66fe70365
Proportional rewind speed is now always enabled - revert user-configurable setting.
...
Fix fast rewind with proportional rewind speed.
2015-01-12 15:09:27 +00:00
jdpurcell
3d37e3dc5a
Option to make rewind speed proportional to rewind frequency.
2015-01-12 05:30:27 +00:00
jdpurcell
c81bb3e50e
Little cleanup (extension method for BeginInvoke).
2015-01-04 18:22:17 +00:00
jdpurcell
8c41af53d1
Option to automatically check for and notify of new versions.
2015-01-04 15:04:44 +00:00
adelikat
bb5b20cc33
Gensis Game Geneie Encoder/Decoder - convert to IToolFormAutoConfig, fix a bug that would have made it never be available, make it available on non-interm builds (I think the issue keeping it unreleased was a core endian issue that was resolved), add a menu item for it in the Genesis menu
2015-01-01 19:02:00 +00:00
adelikat
93fe387311
NES Game Genie - convert to IToolFormAutoConfig, also fix a bug that would have made it never show up as available
2015-01-01 18:51:24 +00:00
adelikat
1ee7cfc153
Convert Virtualpads to IToolFormAutoConfig
2015-01-01 18:42:08 +00:00
adelikat
6fb88a0105
TAStudio - convert to IToolFormAutoConfig
2015-01-01 18:10:07 +00:00
adelikat
b8d667812b
convert Lua Console to IToolFormAutoConfig
2015-01-01 17:48:25 +00:00
adelikat
54b7a1c50f
Convert Hex Editor to IToolFormAutoConfig and [ConfigPersist]
2015-01-01 14:54:26 +00:00
adelikat
89fcceecfc
ToolManager - support autoloading from custom settings that inherit ToolDialogSettings, Ram Search - convert recent files to ConfigPersist
2015-01-01 02:08:45 +00:00
goyuken
4d78052961
pce sound debugger: auto config
2014-12-28 17:22:58 +00:00
goyuken
87c064c6ac
snes graphics debugger: use autoconfig
2014-12-28 17:15:36 +00:00
adelikat
67d03c12c7
Debugger - convert to IToolFormAutoConfig
2014-12-22 23:57:03 +00:00
goyuken
7e51289003
pce cdl: change settings system
2014-12-22 21:38:57 +00:00
goyuken
5ac505d582
SMS vdp viewer: settings
2014-12-22 19:15:56 +00:00
goyuken
808e17c3f7
tracelogger settings
2014-12-22 19:01:21 +00:00
goyuken
66b557ce93
update some pce tools to use autoconfig/configpersist
2014-12-21 16:59:36 +00:00
goyuken
ed6082cab3
NES: set NT and PPU viewers to use the new settings stuff
2014-12-21 08:17:56 +00:00
goyuken
62cb922a81
change GB gpu to work with IToolFormAutoConfig and fix un-resizable window behavior
2014-12-20 17:20:56 +00:00
goyuken
360ca02b93
tool setting stuff. WIP
2014-12-19 23:33:05 +00:00
zeromus
4dc4745122
psx - revise disc swapping method. way cooler now, you get a list of discs in the virtualpad box, and changing between them maps to physical operations more logically.
2014-12-19 03:24:48 +00:00
adelikat
42b454a562
Rip out the Atari 2600 debugger
2014-12-18 18:51:22 +00:00
zeromus
3d294ba329
fix psx screenshots
2014-12-18 07:38:56 +00:00
zeromus
3f15ae4e91
psx - PAL mode now works (required fixing resolution tweaks and firmware setup). also hook up scanline and overscan control options
2014-12-17 01:23:24 +00:00
zeromus
2255e5c9ea
emuhawk - add --gdi commandline so that you can force the program to boot up that way instead of attempting to use a broken opengl by default (take 2)
2014-12-16 19:35:52 +00:00
zeromus
26969addb9
emuhawk - add --gdi commandline so that you can force the program to boot up that way instead of attempting to use a broken opengl by default
2014-12-16 19:22:49 +00:00
adelikat
8648e6ba0a
Remove the nes debugger tool
2014-12-14 14:56:16 +00:00
zeromus
2d56514fde
load m3u files. still no disc switching
2014-12-14 10:36:03 +00:00
zeromus
24526669fe
emuhawk - add options for display of various window components (menu,frame,caption,statusbar). add --chromeless commandline argument and logic for folks embedding in frontends
2014-12-14 01:43:46 +00:00
adelikat
685756ea8e
Remove LoadTraceLogger() from ToolManager since it was simply a wrapper to manage availability logic, most of those types of properties should be removed now
2014-12-14 01:39:15 +00:00
adelikat
e214706e4c
remove now unnecessary type checking before autoloading tools
2014-12-14 01:34:58 +00:00
adelikat
08fb509a1a
Add an IDriveLight Emulator service, and remove the CoreComm properties, and refactor accordingly
2014-12-12 01:49:54 +00:00
zeromus
f5dabcdbf5
psx - add a PSX options menu
2014-12-11 20:31:55 +00:00
zeromus
f1bd6f0086
less amount / more useful chatter when changing client dimensions
2014-12-10 19:36:16 +00:00
scepheo
50730ae132
Added nag when loading a movie without SyncSettings.
2014-12-08 22:53:09 +00:00
adelikat
ec58c2d34c
Don't load missing or empty Sync Settings when loading a movie, just keep the user's current settings rather than forcing default settings on them
2014-12-08 19:07:36 +00:00
adelikat
4a96e58a24
Start a generic Debugger tool, does nothing now except for open and have the standard ui options all tool forms have (such as autoload)
2014-12-06 00:03:36 +00:00
adelikat
f5cc38c9cd
AsInputPollable()
2014-12-05 00:59:00 +00:00
adelikat
e2033c9d2e
AsStatable() and also update statusbar saveslots on CloseRom()
2014-12-05 00:52:16 +00:00
goyuken
40416656a2
eliminate snowiy emulator option from CoreComm. this commit is a bit hackish
2014-12-05 00:39:02 +00:00
adelikat
1fad6f4a88
AsSaveRam()
2014-12-05 00:34:57 +00:00
zeromus
29b217b587
big discsystem refactors and preliminary CCD handling. not to be considered stable, but ill start supporting it.
2014-12-04 05:40:10 +00:00
adelikat
a83d714c42
Break off IsLagFrame and LagCount from IEmulator and put into its own interface IInputPollable, and refactor cores as necessary. EmuHawk - account for the possibility that a core is not an IInputPollable, and do things like disable the lag counter menu item. Still some front end todos. Also still todo, move the InputCallbackSystem from CoreComm to IInputPollable
2014-11-30 20:29:30 +00:00
adelikat
15ccb45dce
Don't show save slot stuff in the Statusbar if core is not an ISettable
2014-11-30 19:52:32 +00:00
adelikat
2bd45e653c
Check HasSavestates() on some hotkeys
2014-11-30 19:48:10 +00:00
adelikat
2ae3609791
Replace an IsNull() check with a Global.Game != null
2014-11-30 18:52:46 +00:00
adelikat
6ae238b725
Remove a dubious IsNull() call
2014-11-30 18:49:58 +00:00
adelikat
a442e879d3
Named Savestate save/load methods - check HasSaveStates() not IsNull()
2014-11-30 18:03:02 +00:00
adelikat
70a9b535f5
check HasSavestates() on some save and loadstate calls that can be accessed via lua (and other stuff)
2014-11-30 17:51:16 +00:00
adelikat
865795049b
Break off saveram methods from IEmulator into a separate ISaveRam interface. Remove the setter for SaveRamModified (every single core was throwing an error on this, and no client code was using it). Remove these methods from cores that don't actually implement this interface
2014-11-30 15:22:08 +00:00
adelikat
e1a90430ea
refactor MainForm.cs SaveStateAs() to use object initializer syntax
2014-11-30 14:21:11 +00:00
adelikat
4681fef0c2
Add an IsNull() extension method to IEmulator (checks for null and if NullEmulator) and replace EmuHawk NullEmulator checks with this method instead
2014-11-30 14:18:44 +00:00
goyuken
8271da0855
fix crash trying to use snes bg hotkeys when snes is not loaded
2014-11-29 21:06:15 +00:00
zeromus
16896dc858
use nearest neighbor filtering when resizing an avi dump without padding, instead of bilinear.
2014-11-25 19:34:27 +00:00
adelikat
189de87e8e
Start a core features dialog in Help, only visible in developer mode (currently). Uses reflection to see what ICoreService implementations are implemented by which cores
2014-11-23 21:46:28 +00:00
adelikat
e6e2972e3d
Make IMemoryDomains inherit IEmulator and simplify some code slightly as a result
2014-11-23 16:03:04 +00:00
hegyak
a3f8d4bac8
Changed defctrl.json to support Lynx's Pause Button. Apparently that is an important button.
2014-11-20 16:54:06 +00:00
adelikat
8bfe2220ef
Expose GBA in the platform picker
2014-11-19 16:07:03 +00:00
zeromus
315316210d
fix window size getting stuck in caption after resizing done
2014-11-18 18:33:04 +00:00
adelikat
6459f4dec5
add .lynx to open file dialog
2014-11-17 22:23:06 +00:00
zeromus
38ebdd45d2
fix Issue #292 - Bizhawk still here after emulating N64 and "Exit key" has been pressed
2014-11-12 00:11:31 +00:00
adelikat
78b466ff78
When saving/using the main window location, negative values are in fact valid values (if your left most monitor is not set as the main monitor for instance), allow negative but properly account for -32000 scenarios
2014-11-09 16:00:39 +00:00
adelikat
0578eb6436
Tastudio - take the emuhawk context menu item "stop without saving" into account
2014-11-08 17:44:25 +00:00
goyuken
dc2ca1f010
remove the extra ISettable (non-generic argument) interface and corresponding crud from cores, and replace with a shim class
2014-10-31 15:46:13 +00:00
goyuken
81fc95ab43
NES: add UI support for datach barcode reader
2014-10-29 22:28:14 +00:00
adelikat
3286d34953
When using Alt+Up/Down hotkeys - show an osd message informing the user of what the new screensize is
2014-10-26 23:47:59 +00:00
adelikat
5c85a8ca66
Tastudio - improve navigation performance by emulating a frame when possible rather than loading a state
2014-10-23 21:21:43 +00:00
scepheo
28f21e1775
Lua:
...
- LoadState through Lua isn't counted for movie RerecordCount.
- Added movie.setrerecordcount and movie.getrerecordcount for people who really want to count their bot loadstates.
2014-10-20 20:31:31 +00:00
adelikat
31c564ad06
Tastudio - fix stack overflow when user opens tastudio then clicks close rom in emuhawk
2014-10-20 00:31:05 +00:00
jlennox
a64017366c
Create ISettable<T,T2>/ISettable interfaces. This checkin has not been extensively tested.
2014-10-19 01:22:47 +00:00
goyuken
74b4bd620d
fix issue 290
2014-10-17 00:28:21 +00:00
adelikat
ea826973d6
don't autoload tastudio if user didn't autoload (or cmd line) a rom
2014-10-15 19:18:51 +00:00
zeromus
200d11df62
cleanup ramwatch during rom loads for other platforms a bit. should fix #285 . the whole concept of ramwatch when loading other platforms needs some help though (the current watches mutate into some format senseless for the new platform)
2014-10-11 19:49:22 +00:00
adelikat
d677e6dbe6
Tastudio - fix a nasty bug, probably
2014-10-11 16:58:57 +00:00
zeromus
86e24011ae
address some problems with fast forward vs vsync (mostly, it not working)
2014-10-11 09:01:50 +00:00
goyuken
3eb4dde346
av dumping: hack in a new audio sync method for the dump. doesn't make much of a difference in most stuff. sort of fixes Tsumi to Batsu - Hoshi no Keishousha; but that's mupen's fault anyway
2014-10-11 03:33:09 +00:00
goyuken
8d9b843099
house cleaning (AV writer)
2014-10-10 18:09:00 +00:00
adelikat
070050fd34
When doing backup savestates, rename the existing file to the backup name, instead of copying the file contents over! Big performance boost to that feature
2014-10-09 22:04:56 +00:00
adelikat
99e6b7ce27
Tastudio - for devleoper builds add a Greenzone Integrity Check menu item, runs through the movie and verifies the greenzone states are identical to the data gathered from emulating and replaying the movie and savestating
2014-10-05 14:11:30 +00:00
adelikat
681b3b570d
Movie autoload - don't crash if movie file couldn't be found, fix logic that opens the Open Rom dialog if Autoload rom is not picked, fixes issue 272
2014-09-27 15:01:39 +00:00
adelikat
e23c5ead86
Tastudio - instead of disabling rewind, take it over with IControlMainform
2014-09-27 12:19:50 +00:00
zeromus
d049821426
fix junk in window title, broken in r7826 by yours truly
2014-09-19 00:15:27 +00:00
adelikat
53d45ff184
when skipping lag frames with start paused on, don't emulate to the first non-lag frame
2014-09-14 15:29:28 +00:00
zeromus
7e3144fd07
support custom AR and display client size while resizing. fixes Issue #251 .
2014-09-14 00:51:30 +00:00
goyuken
53ccb63e18
fix typo
2014-09-06 15:17:22 +00:00
adelikat
1f7ad013cb
Speedup/Slowdown hotkeys - add a 300% increment, also add 6400% since these days quicknes plus a good cpu can get greater than 3200% speed
2014-09-05 20:37:56 +00:00
adelikat
3c23c5028d
Tastudio - go to frame stuff
2014-08-31 16:51:19 +00:00
hegyak
e65e9d8a22
Corrected System Menu from staying after a failure involving BIOS/Firmware.
2014-08-27 18:15:02 +00:00
goyuken
13510e8213
fix deterministic flag not being set for movie recording.
2014-08-27 05:52:35 +00:00
hegyak
b808cc762e
Merge .GBA Extension changes form Branches/Release to Trunk
2014-08-27 01:54:39 +00:00
adelikat
0893daff71
Remove TasStudioExperiement dialog
2014-08-23 15:49:08 +00:00
adelikat
56384da18b
Front end for the Link Cable status bar icon
2014-08-23 01:18:59 +00:00
kylelyk
b76edcd6e8
Fixed not going to correct frame when clicking in Marker Column in TAStudio.
2014-08-20 19:52:01 +00:00
kylelyk
321c8c64bf
Added documentation to IControlMainForm, renamed a few variables, moved IControlMainForm related code in MainForm to the same region.
2014-08-19 19:24:17 +00:00
adelikat
a57750f6ce
Call UpdateStatusSlots from SetMainFormMovieInfo since slots change too when a movie status changes
2014-08-19 15:42:37 +00:00
goyuken
e09e10d90c
don't crash when fail to save state due to IOException
2014-08-18 18:06:15 +00:00
adelikat
3303652d99
On loadstate clear "button start" values in the autofire logic
2014-08-16 14:33:09 +00:00
goyuken
6476d80fb1
gba: more saveram connection
2014-08-14 21:19:54 +00:00
goyuken
b8472ea760
gba stuff
2014-08-13 20:33:59 +00:00
goyuken
f0c8bd3842
IEmulator: clarify naming and implementations so it's clear that CloneSaveRam() always returns a clone that you can do whatever you want with (but won't modify the underlying)
2014-08-13 17:52:13 +00:00
gochaism
d729403cca
Changed the timing of merging Lua input to controllers. Now joypad.set stops altering autohold/autofire buttons.
2014-08-12 23:55:03 +00:00
goyuken
b29f9e5be1
GBA: add gamedb. besides hash identification, this includes the data that various vba variants put in a "vba-over.ini" file (will be hooked up to core soon
2014-08-11 15:29:53 +00:00
adelikat
0b81b6f773
start an experimental new widget intended for tastudio, doesn't do anything now but load and do nothing
2014-08-06 01:32:27 +00:00
adelikat
8799f27f60
Rip out the sync settings hack
2014-08-02 17:49:10 +00:00
adelikat
bcd78cc4b8
Round 1 of Movie loading system overhaul, this fixes the problem of loading sram when a movie is loaded. Still todo: some cleanup of some hacks that are no longer needed, and restoring the ability to open the play movie dialog and other things, while a movie is active
2014-08-02 15:32:48 +00:00
hegyak
71db42634c
Correct Named SaveState Dialog so it writes .State to the user's file if they forget. And improved file dialog selection for Named SaveState to allow filtering for .State and All files.
2014-08-02 13:58:32 +00:00
adelikat
93b71373eb
Rom Loader - Catch CGBNotSupportedException and output a message to the screen, then automatically reload the rom in regular mode
2014-08-02 02:41:12 +00:00
adelikat
c67249bb1d
Fix exception when holding shift+tab and clicking the menu
2014-08-01 02:16:56 +00:00
adelikat
c46ddd1aa2
when bombing out on a load rom error, update more stuff on the mainform that might have changed
2014-08-01 01:45:19 +00:00
adelikat
43d9f77fd6
this is mostly a hack, but fixes loading a rom when a movie is still running
2014-08-01 01:34:40 +00:00
adelikat
fb8d322146
Band-aid for movie code, note: the case of loading a new rom while a movie is active still is probably bugged
2014-07-31 23:52:03 +00:00
adelikat
ad5b60f137
Create a MissingFirmwareException in Emulation.Common, and catch this in the Rom loading logic, on the client side, respond to this type of error with a nice message and an option to configure their firmware. Have NesHawk throw this exception when there is a missing FDS Bios. Other cores will need to be implemented this way too at some point
2014-07-31 21:15:07 +00:00
adelikat
0fd5ddd0cf
Fix crash when "NES with QuickNes" is selected, and the user attempts to load a FDS game without a proper FDS BIOS. Also, update the core statusbar label when bailing out of a failed Rom load attempt
2014-07-31 20:42:12 +00:00
goyuken
8bad959f84
stomp out some unused code in FFMPEG path determination
2014-07-30 16:02:39 +00:00
adelikat
d74b619222
mainform - move some functions around
2014-07-29 01:33:54 +00:00
adelikat
50ff80997a
remove some commented code that I meant to delete before checking in
2014-07-29 01:22:25 +00:00
adelikat
4346504e24
Make some extension methods for doing the icon and text logic for the core statusbar item, makes for some prettier syntax, but also makes it easier to use this logic elsewhere
2014-07-29 01:11:57 +00:00
adelikat
4eab035d26
icon for the snes9x core
2014-07-29 00:44:25 +00:00
adelikat
c1e866c9c9
add a "SNES with Snes9x" menu item, only visisble in developer builds
2014-07-28 23:58:52 +00:00
goyuken
0c0f9eb93a
snes9x rough-in
2014-07-28 20:45:21 +00:00
adelikat
ce4ce0bacc
Convert some static methods in ToolHelpers to extension methods
2014-07-28 01:51:11 +00:00
adelikat
4258c4a579
Make Pause status bar icon show turbo seeking and seeking if emulator is those modes, clicking it will cancel out the seek. Fix tastudio's integration with the seek feature, and refactor and simplify some of the code, and a few other tastudio tweaks
2014-07-27 19:07:13 +00:00
adelikat
83d1e39db3
Tastudio - implement turboseek
2014-07-27 17:49:25 +00:00
adelikat
0397ea1ff4
Remove the CustomControls/Util file and move all the classes into the Form Extensions file, since they were all extension methods for window form objects
2014-07-27 15:22:30 +00:00
adelikat
ede560fe1a
fix issue 229 - float autoholds were not being cleared when closing a rom
2014-07-26 15:31:36 +00:00
adelikat
f8fcc23184
Play Movie - stop on Frame option implemented
2014-07-26 13:06:19 +00:00
adelikat
9a721036b9
Move the Pause frame from tastudio's responsibility to mainform.cs, in preparation for it being used by other features
2014-07-26 12:47:09 +00:00
adelikat
570f77cc68
Implement FastUpdate() on IToolForm. The intent here is for tools to do the minimum amount necessary when updating. This allows them to avoid slow things like drawing, but do critical activities such as Ram tools incrementing change counters, and loggers can continue logging. When Turboing, instead of bypassing tool updates, the client will run the fast update instead. Note: a few tools still need to be thought out as to what they need to do in a fast update
2014-07-25 01:55:21 +00:00
goyuken
e87f0ceba7
quicknes: use bootgod db to display helpful information about roms (except galaxian). no effect on emulation
2014-07-23 02:48:55 +00:00
zeromus
f46973119b
add ctrl+shift+c to copy current client area as a screenshot (as opposed to the ctrl+c raw copy) so you can get scaling and filters too
2014-07-22 00:04:28 +00:00
adelikat
5179c59f58
Autoload last savestate - if this is set, load the state after loading a rom too, instead of only on emulator load. Note: this will be quirky since the last slot is determined by the current saveslot, which isn't correct, but the alternative is much higher effort
2014-07-21 22:38:53 +00:00
adelikat
240264c3c5
Since Global.Game is never null now, add a IsNullInstance property to check against instead, and refactor code that checks for null
2014-07-21 22:21:52 +00:00
adelikat
6bad2d9427
Fix the "Null" window text bug. Part of the problem was scattered logic that sets the text, so I refactored to have a single function that does window text setting logic
2014-07-21 20:34:53 +00:00
adelikat
fc729ac7f1
Update statusbar saveslots when loading and stopping a movie
2014-07-21 00:52:11 +00:00
adelikat
0a227060b7
Set the mainform movie statusbar icon more often
2014-07-19 16:03:12 +00:00
goyuken
14e9e38c44
fix some bug with certain case of rom load failure maybe
2014-07-17 22:27:33 +00:00
adelikat
9494995109
Update the movie status status bar icon when loading a new rom
2014-07-17 02:00:17 +00:00
adelikat
5d743cdf88
PCE Sound debugger - autoload and other standard options on tools, dialog fixes that I do to all tools, add to toolbox
2014-07-14 16:01:35 +00:00
adelikat
b53cc908b8
Add options to how to handle the ending of movie playback, in addition to finished mode, it can now pause, stop, or switch to record. TAStudio - automatically override user's preference with switch to record (and restore their setting when disengaging tastudio
2014-07-14 00:35:33 +00:00
zeromus
dc6daddff7
add option to disable fullscreen hacks (may increase latency) and snowy null emulator (may increase seizure rate)
2014-07-12 20:42:44 +00:00
adelikat
7e768eacb1
When rewinding show << and <<<< symbols (not sure when those ever got removed). Tastudio - disable rewind on load, and restore it (if it was on) when closed
2014-07-11 17:14:45 +00:00
adelikat
ac931f27f2
Remove the ability to use rewind during movie record mode, and rip out all the hacks that made that work somewhat in the first place
2014-07-11 17:05:18 +00:00
adelikat
2ae2f5dce2
Let TAStudio take control of the Mainform StopMovie function
2014-07-10 19:51:36 +00:00
adelikat
5843a8f396
Start proof of concept of an IControlManinform interface. Mainform now has RelinguishControl and TakeControl methods. Tools that implement IControlMainform can override mainform actions. TAstudio implements this, currently the only ability is to override Read only toggle. The intend of this is to allow TAStudio and debuggers to take control of relevant mainform actions
2014-07-08 16:08:52 +00:00
adelikat
a02888344b
Change the ToBk2() method to receive an IMovie instead of Bkm, and write a ToTasMovie() method similarly. Tastudio - remove code that warns the user if they open it with a movie already active, instead ask and autoconvert the current movie to a tasproj file
2014-07-06 21:20:43 +00:00
adelikat
ec0cba444e
Gui option to start in full screen
2014-07-06 14:16:59 +00:00
adelikat
f2a891698b
Remove some incorrect somments about _syncSettingsHack and put some that accurately reflect the current situation
2014-07-04 12:44:13 +00:00
xmikecampx7
70eb17ae8f
Hide Profile Icon After Click
2014-07-03 23:25:07 +00:00
xmikecampx7
3797fc6fd8
Added First Boot Profile Dialog to Main Status Bar
2014-07-03 23:08:27 +00:00
adelikat
fd80c62cdb
More Util methods -> extension methods
2014-07-03 19:20:34 +00:00
adelikat
a9aa65397c
Convert a Util method to an extension method
2014-07-03 18:29:51 +00:00
adelikat
ab5cfab035
remove redundant code throughout the emuhawk project
2014-06-29 02:28:48 +00:00
adelikat
402db49ed8
PCE - add ability to set connected controllers (up to 5) as sync settings, with a Controller settings dialog
2014-06-28 22:48:07 +00:00
zeromus
140aec6a4d
add system for controlling which forms can generate mouse input
2014-06-22 23:20:36 +00:00
goyuken
1f1f7ea263
add gz as supported extension in the rom open dialog (the format was already supported, but wasn't one of the extension filter options)
2014-06-22 16:41:39 +00:00
adelikat
269b3c7ee1
start a new Virtual Pad Tool, currently only does NES with one controller as a proof of concept, this is probably a messed up commit will fix next
2014-06-22 13:57:23 +00:00
adelikat
7f76347c0a
Fix exception on GBA when selecting reboot core (or loading a movie, or any other type of core restart). This commit should be peer reviewed
2014-06-21 21:39:18 +00:00
adelikat
762048018e
If not clock throttle, Disable speed settings in the menu, and warn user when they press the increase/decrease speed hotkeys
2014-06-21 20:18:14 +00:00
adelikat
5145ef3f97
Movie imports now import to .bk2
2014-06-19 02:30:22 +00:00
adelikat
10fbf1a466
Don't show neshawk on startup
2014-06-19 01:50:16 +00:00
adelikat
ac2ea9f6e0
Fix non-bk2 movie loading
2014-06-19 01:47:22 +00:00
zeromus
176c306439
proof of concept syncless recorder AV out module
2014-06-18 02:28:07 +00:00
adelikat
3ea79c720b
More movies 2.0 stuff
2014-06-12 21:45:47 +00:00
adelikat
54c9c2c0a0
Some more Movies 2.0 work
2014-06-11 21:14:13 +00:00
adelikat
e0a9fcd650
More movie 2.0 stuff
2014-06-11 02:56:57 +00:00
adelikat
608023c632
Oops, support .ws and a Wonderswan entry in the Open File dialog for non-developer builds
2014-06-09 21:02:27 +00:00
zeromus
3ea6495031
give yabause its own GL context. gets gl+yabause minimally working. maybe still loadstate-related crashes.
2014-06-08 23:30:34 +00:00
adelikat
6b2889957a
Some refactoring of movie code to make the Header less implementation specific, and start Movie2.cs which will be a Movie 2.0 implementation
2014-06-08 22:12:15 +00:00
adelikat
7e9b13f5c3
Some movie refactoring - moving a function into the importer class, remove MovieExtension from the config file and instead add it as a movie property, add some todo comments in places regarding movie 2.0
2014-06-08 19:36:33 +00:00
adelikat
0c1abff992
Start a Profile Config dialog, does nothing but open and close currently
2014-06-04 19:18:14 +00:00
adelikat
8f2746ab86
Change "Interim Build" to "Developer Build" and rename flag variable name, as this is more accurate to the intent of this type of build (unofficial interim builds still shouldn't have developer features or unfinished developer work)
2014-06-04 17:02:54 +00:00
zeromus
bb1b1ff5b5
fix av dumping with osd enabled (screenshots as well);
...
default av dumping extension to the dumper plugin's desired default
2014-06-02 20:16:59 +00:00
goyuken
3c31d11c8b
extension tweak
2014-06-01 04:40:20 +00:00
adelikat
24fb6ac5e6
add WonderSawn to another system id list that needs to be refactored
2014-06-01 02:11:02 +00:00
adelikat
fac7c03a42
Add Wonderswan to open ROM dialog extensions
2014-06-01 02:06:23 +00:00
adelikat
da1bc66c0e
SystemInfo object - don't need endian type, Ram Search - remove bi ol system ID switch for defaults in favor of system info and more clever logic. Finish display name refactor
2014-05-31 23:05:02 +00:00
adelikat
9a24539c10
Lua - catch NotImplementedException on emu.getregister(s) and warn the user that this particular core doesn't implement this feature yet. Also, put IEmulator extensions in their own namespace
2014-05-31 14:29:27 +00:00
goyuken
fb4bd18fe1
bizswan: settings and syncsettings, random cleanup, include mingw makefile (we're building from msvs here though)
2014-05-30 22:31:16 +00:00
adelikat
5ce23c815d
Proof of concept for a SystemInfo object to have a singular place to have system specific info as opposed to SystemID switches stattered throughout the codebase
2014-05-30 22:00:16 +00:00
goyuken
cc4df67923
wonderswan title name
2014-05-30 19:13:19 +00:00
adelikat
4086eee72d
Load Rom - actually pass in the deterministic emulation flag, and change the logic so that the client derives determinstic emulation (currently just if a movie is active), but can be passed in an override if calling code wanted to.
2014-05-24 22:06:08 +00:00
adelikat
33d847e8ac
rip out hacks that I put in to work around Game.Name being null
2014-05-23 16:22:24 +00:00
goyuken
59440c1d4d
NES stuff
2014-05-23 15:10:14 +00:00
adelikat
ee2a1228bb
fix a warning
2014-05-19 12:57:02 +00:00
goyuken
30bff133a8
silence "Error: tried to load saveram, but core would not accept it?" message
2014-05-18 17:18:26 +00:00
zeromus
b9b5cbaf12
fix bug where changing cores could sometimes leave client sizing logic in wrong state and yield a mis-sized window
2014-05-18 02:11:17 +00:00
adelikat
74b2bd2349
Open Rom dialog - Genesis is NOT experimental anymore!
2014-05-18 01:27:24 +00:00
adelikat
4fa6b94c1d
Hook up N64 to circular analog constraint, put in config, on by default. Still todo: UI for the user to modify this variable
2014-05-17 20:02:10 +00:00