mvl1986
a177a111b9
Line 53:
...
changed: LuaImp = new EmuLuaLibrary(this);
into: LuaImp = new EmuLuaLibrary();
-MightyMar
2014-01-21 16:24:03 +00:00
adelikat
186503c041
Some formatting cleanup on EmuLuaLibrary, nothing useful here
2014-01-21 00:43:57 +00:00
adelikat
614d457de4
Lua - Implement client.clearautohold()
2014-01-21 00:36:22 +00:00
pasky1382
08504fc25a
Added more string lua functions
2014-01-20 17:06:09 +00:00
mvl1986
cb600e5bf7
Updated the AutoCompleteView, now shows possible libraries, possible methods within libraries, replaces halftyped words and adjusts to what you typed. Also made it a bit easier to use
2014-01-20 16:33:45 +00:00
zeromus
3ab8e60d1b
add FloatingWindow concept to RamSearch tool, which lets you control how it sorts along with the main emuhawk window. it's not entirely ordinary for this to be controllable, but it should certainly be appreciated
2014-01-20 05:14:36 +00:00
zeromus
7a07a910f8
temporarily fix build by removing lua string library which has a missing file
2014-01-20 05:13:43 +00:00
pasky1382
a2dd821474
Added new EmuLuaLibrary.String, contains decimal to hex string and binary string.
2014-01-19 16:36:43 +00:00
mvl1986
9963518715
Added sorting to the columns in the ListView
2014-01-17 11:51:52 +00:00
goyuken
6f05084b2c
minor typo
2014-01-15 04:47:55 +00:00
goyuken
7668b15052
add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it
2014-01-15 02:16:06 +00:00
adelikat
2f28317f92
A round of code cleanup
2014-01-08 03:53:53 +00:00
adelikat
309626b8c8
lock down NES Sound config settings on quicknes, show Game Genie button on cheats dialog for it, do Toolbox logic
2014-01-07 01:12:48 +00:00
adelikat
803863b305
NES Game Genie Encoder/Decoder - support anything with system id "NES" not specifically the NES object, look for the "System Bus" not a hardcoded 2nd in domain in the list
2014-01-07 00:22:46 +00:00
goyuken
4191537359
revert r5763
2014-01-06 21:50:52 +00:00
goyuken
d191575fd2
NES internal infrastructure
2014-01-06 21:33:30 +00:00
adelikat
8daccb972d
Ram Search - fix behavior of the Memory Domain label
2014-01-04 16:19:00 +00:00
adelikat
b445a7adf1
Virtual pads - Hook up 2 6 buttons and a Reset+Power Control pad to Genesis, fix Saturn vpad to clear Start button on clear, Support power button on NES control pad.
...
Wire up Reset and Power to Genesis mnemonic and input display systems. This invalidated any previous movies recorded on this core (nobody should actually using an experimental core anyway)
Generic Config Settings - dont' show default icons!
2014-01-03 01:06:24 +00:00
adelikat
1626e8b43e
oops
2014-01-02 13:51:14 +00:00
adelikat
3fd6da23a6
lua - add client.get/set displayfilter() and get/set scanlineintensity()
2014-01-02 01:11:00 +00:00
adelikat
aa93d8f04e
Cheats - do AskSave() in Restart()
2014-01-01 15:56:47 +00:00
adelikat
f9a847728c
Cheats - fix bug where when editing a cheat, changing the address or domain was causing it to insert not update
2014-01-01 15:50:33 +00:00
adelikat
377ab3b4ea
Fix Hex Editor to show cheat value on frozen addresses, and some fix ups in misc bugs that also contributed to this problem. Note: hex editor still will show some dubious behavior when viewing in one byte size and having cheats in another, that kind of mess will have to be sorted out in another commit
2014-01-01 03:19:08 +00:00
adelikat
fcbcbc2ac4
some stupid code cleanup while I'm at it
2014-01-01 02:16:47 +00:00
adelikat
a3a8170c44
Check Global.Config.SupressAskSave in ToolManager instead of doing it in the tool dialogs themselves
2014-01-01 02:09:03 +00:00
adelikat
3784256e56
Cheats form - some more code refactoring/cleanup
2014-01-01 02:02:23 +00:00
adelikat
a7bf93a85c
Cheats - remove duplicate button and menu item, since duplicates aren't allowed. And some minor code cleanup while I'm at it
2014-01-01 00:07:24 +00:00
adelikat
7e24c75a3d
tiny code cleanup in Hex Editor
2013-12-31 18:52:52 +00:00
adelikat
fd56efd33a
Some renaming of Save/Load state functions and variables to make them less confusing
2013-12-30 16:49:13 +00:00
zeromus
436881beaf
lua: better typecasting for LuaInt and LuaUInt that doesnt throw overflow exceptions; and, render to a null image when the lua script manager Resume process hasnt begun (setting up a render target) but lua scripts run (due to loadstate, for example)
2013-12-30 16:36:15 +00:00
adelikat
213e02ffef
Lua - forms.textbox() - add a fixed width option
2013-12-30 14:58:09 +00:00
adelikat
dae86e770c
Mainform - a round of cleanup
2013-12-29 23:35:42 +00:00
goyuken
75d39ac60f
SNES: connect to new settings system.. everything should work?
2013-12-27 17:59:19 +00:00
adelikat
098fca2895
Ram Search - make manual removal of addresses undo-able, slight cleanup of Start method
2013-12-27 16:48:47 +00:00
adelikat
f122105b42
oops, put Rewinder in Global not GlobalWin
2013-12-27 01:19:38 +00:00
adelikat
f090597fbe
make MainForm.Rewind.cs into a separate class instead of a partial class of Mainform. Still dependent on the Mainform context so is still a part of the EmuHawk project for now
2013-12-26 23:12:41 +00:00
adelikat
302e71edc3
Rework some input stuff in preparation for moving it to common
2013-12-24 21:37:51 +00:00
adelikat
70078b24f2
Remove the hacky Cheats_Restart() method and move the logic into the Restart method of ToolManager, also move over the generateDefaultCheatName to that object and make it static
2013-12-23 03:07:06 +00:00
adelikat
05e2f67771
Move some tool loading logic from mainform to toolmanager
2013-12-22 23:34:22 +00:00
adelikat
7acc64c37e
Add Geneis Game Genie to toolbox, and re-enable the feature but INTERIM flag it
2013-12-22 20:38:36 +00:00
adelikat
2448ad0dda
Wire up the Genesis Game Genie Encoder/Decoder to the GPGX core, but disable it since it doesn't seem to work right now
2013-12-22 20:25:43 +00:00
adelikat
5fff62d52b
Add GBA Gpu Viewer to toolbox, and add snazzy gba icon
2013-12-22 15:39:11 +00:00
adelikat
edd9e65e9e
Toolbox - fix focus issue on load
2013-12-22 15:26:09 +00:00
adelikat
0e4c507d08
Toolbox - some more intelligent code
2013-12-22 03:41:10 +00:00
adelikat
7a61b53fa1
Toolbox - rip out text feature since the box is too small to see it now
2013-12-22 03:21:32 +00:00
adelikat
928e14f110
Add GB GPU viewer to toolbox, and clean up some toolbox behavior
2013-12-22 03:15:53 +00:00
adelikat
8616a42600
Add PCE BG Viewer to Toolbox
2013-12-22 02:27:25 +00:00
adelikat
089f6bbd3d
Toolbox Improvmeents - focus first icon to allow quick access via keyboard, close when user selects a tool, esc closes dialog, resize intelligently based on number and size of icons, minimize size of icons and flow horizontally with overflow, show selected icon tooltip text on dialog text property, also change hotkey to shift+T
2013-12-22 01:49:52 +00:00
adelikat
720a19c2ad
Toolbox - some code cleanup
2013-12-21 21:37:00 +00:00
adelikat
1e5ff72519
Hex editor - better scrollbar logic for really small domains that don't need a scrollbar
2013-12-21 20:06:52 +00:00
adelikat
d45ba09f50
Hex Editor - a bit of code cleanup
2013-12-21 17:51:07 +00:00
adelikat
1ad3b83d83
Better updating of cheat status in various situations, and fix an exception thrown when unfreezing an address with the hex editor
2013-12-21 16:42:36 +00:00
adelikat
6d741f4bfc
Cheats - add "View in Hex Editor" to the context menu
2013-12-21 15:01:12 +00:00
goyuken
f5c69f279c
slap some comments on the memory scanning thing that i committed yesterday
2013-12-20 16:41:21 +00:00
goyuken
1f4ff7b1ce
i don't want to talk about it
2013-12-20 05:38:07 +00:00
adelikat
57c8b2f75f
TAStudio - when dragging the frame column to select items, catch the "in betweens" when the mouse moves fast enough to move past some rows.
2013-12-20 03:28:25 +00:00
adelikat
f81fe9898f
Tastudio - implement Copy menu item, and show rows selected and clipboard count in status bar
2013-12-19 03:45:11 +00:00
adelikat
b2210f3dfe
TAStudio - do away with splicer section, and put it in the status bar instead
2013-12-19 03:03:35 +00:00
adelikat
b0817aabef
TAStudio - playing around with UI design
2013-12-19 02:52:27 +00:00
adelikat
95c619a0b7
Lua Console - a round of code cleanup
2013-12-19 01:17:53 +00:00
adelikat
b2b8edb319
Fix removing of registered functions via Lua console
2013-12-19 01:02:50 +00:00
adelikat
b604d81d10
Lua Console - refresh things better
2013-12-19 00:54:35 +00:00
pasky1382
ac97e62ed1
Remove registered functions when disabling lua scripts
2013-12-19 00:12:46 +00:00
adelikat
0582ef4c42
TAStudio - account for playback in previous commit
2013-12-17 18:32:48 +00:00
adelikat
9ddcfcce8b
TAStudio - when recording, keep Current Frame marker in view
2013-12-17 18:22:03 +00:00
adelikat
3eabb42c16
TAStudio - fix default size brokenness, not sure why this fixes it, but it had to be done anyway, so whatevs
2013-12-17 18:03:49 +00:00
adelikat
68f522c5c9
TAStudio - use MarkerControl user control, doesn't do anything yet though
2013-12-16 03:23:28 +00:00
adelikat
01ea214332
TAStudio - make Marker user control
2013-12-15 19:16:52 +00:00
adelikat
b837ddf36e
TAStudio - tweak the marker dragging and support dragging of frame column to highlight
2013-12-15 17:19:22 +00:00
adelikat
9257cfdc79
Lua textbox - Fix behavior of numeric values when pressing up and down
2013-12-15 04:50:24 +00:00
adelikat
a75e91af13
Tastudio - support dragging the marker through greenzone frames. Does nothing currently if you go outside the greenzone.
2013-12-15 04:45:46 +00:00
adelikat
1723f9dc92
Lua forms - make lua textboxes that are set to signed/unsigned/hex types increment/decrement with up/down arrows
2013-12-15 03:41:13 +00:00
adelikat
91063b7ffd
Lua forms library - implement forms.dropdown(), forms.checkbox(), and forms.ischecked(). Add support for dropdowns in forms.gettext() (returns the string value of the selected item)
2013-12-15 02:50:50 +00:00
adelikat
5c9a604ae5
TAStudio - when loading a movie, set to playback mode, implement auto-switching to record mode at the end of a movie
2013-12-14 20:32:00 +00:00
adelikat
415985cd2e
TAStudio - fixes to file opening and saving changes, implement autoload project
2013-12-14 19:51:07 +00:00
adelikat
69e8e42d61
TAstudio - implement input log loading
2013-12-14 18:46:59 +00:00
adelikat
518e53e361
TAStudio - implement Restore Defaults menu item (for the features implemented so far at least). Make dialog TopMost = true by default
2013-12-14 14:48:05 +00:00
adelikat
5fee952c3a
TAStudio - Implement AskSave() and various client logic regarding file saving/loading
2013-12-14 14:40:33 +00:00
adelikat
35c3fcca16
Restart Rom when Tastudio is engaged, resorted to ugly hacks that will be rethought when things are more stable
2013-12-14 06:58:09 +00:00
zeromus
483cf96853
rename PathEntries.WatchPath etc. to PathEntries.WatchPathFragment to better convey the idea that it isnt a fully-qualified path, so its less likely to get used on accident
2013-12-13 05:20:50 +00:00
adelikat
7e67658f1c
Remove Loaded property from IMovie and refactor accordingly, it was only needed for a hack that had faulty logic
2013-12-10 17:41:30 +00:00
adelikat
1f181f48db
TAStudio - start the "New" menu item, but it doesn't ask to save changes, it also freezes the GUI for some reason
2013-12-10 16:37:41 +00:00
adelikat
4d770ab0f3
TAStudio - implement recent menu and Open file, but it is currently pointless since the input log parsing isn't implemented
2013-12-10 02:13:50 +00:00
adelikat
fd149237ee
TasMovie - implement saving of movie log into files, make header have the proper movie version (v2!), Change file "Movie" to "Header". TAStudio - implement Save and Save As menu items
2013-12-10 01:45:45 +00:00
adelikat
66691bf9ab
TAStudio - set up a proof of concept change event handlers in MovieRecords and TasMovie, change events propogate from MovieRecord to TasMovie which will manage greenzone logic (todo) and other management issues, and then fire off an event that TAStudio will listen to manage UI needs
2013-12-09 21:40:27 +00:00
adelikat
d3f088a0bc
Intelligent input drawing
2013-12-08 19:42:07 +00:00
adelikat
22ff2bff04
TasListView - track the current and last cells pointed to, add a Cell changed event handler, add a Input Drawing flag, and track if the user is click dragging. TAStudio - hook up input drawing feature with toggle, still work to do as it doesn't work as intelligently as it should yet
2013-12-08 19:30:57 +00:00
adelikat
14184c9ae9
TAStudio - Basic input toggling via clicking cells in the listview
2013-12-08 18:44:41 +00:00
adelikat
ac56fb0883
Start a TasListView object that inherits VirtualListView, make TAStudio use it, have it have properties for which Column and Row is currently being pointed to by the mouse. Row isn't calculated yet, but column is
2013-12-07 23:20:44 +00:00
adelikat
6873248ce8
Some cleaning up of logic of past commits, and separate MovieRecordList to its own file
2013-12-07 21:37:52 +00:00
adelikat
ba2c345608
TAStudio - better column building and tracking of what has been pressed. Also now allows a variable number of players to be recorded.
2013-12-07 17:29:47 +00:00
adelikat
94de0b0376
TAStudio / TasMovie - Proof of concept that MovieRecords can hold an array of bool states and communicate with higher objects via IController
2013-12-07 01:50:52 +00:00
adelikat
38d6555763
Some stuff
2013-12-06 18:27:06 +00:00
adelikat
98f1e02df3
TAstudio - start capturing states and lag, basic background color logic, start item text logic
2013-12-06 15:47:23 +00:00
adelikat
0c3818a37e
TAStudio - add user controls for various sections of the dialog, they are just stubs at this point
2013-12-05 20:06:06 +00:00
adelikat
5384fcfdd2
TAStudio - start new recording on load, and generate columns dynamically based on the core currently loaded. Currently only does 1 player's worth of columns.
2013-12-05 19:18:20 +00:00
adelikat
2de37ac57a
Fix address freezing from the Ram Watch dialog
2013-12-03 19:50:10 +00:00
adelikat
1818e6f5fc
Lua - forms.textbox() - add multiline parameter
2013-12-02 03:41:29 +00:00
adelikat
3f79bbfd56
TAStudio - create a TasMovie object on load, start implementing some tasmovie things, if there is a move active, warn them that they will lose their work when they open tastudio. Swap global movie back to a regular movie on tastudio close
2013-12-01 22:29:38 +00:00
adelikat
1390b1a7e3
Start MovieRecord and TasMovie objects, they are just stubs right now
2013-12-01 20:55:52 +00:00
adelikat
9ab2be558c
rip out existing tastudio logic and replace it with a skeleton project that does nothing
2013-12-01 04:00:02 +00:00
adelikat
e686e595b9
Refactor use of Movie Frame count - also fix play movie to show infinite movie's frame count as "Infinity"
2013-11-30 03:10:05 +00:00
adelikat
c95732ed31
Movie - don't expose the log directly, clean up, and remove StateVisualizer since I've given up on working on it!
2013-11-30 02:33:26 +00:00
adelikat
29a0fa49f8
Simplify IMovie and refactor some code to allow that, this also disables more functionality in TAStudio but it is disabled in trunk currently anyway (pending a rewrite). Also a bunch of pedantic code cleanup in tool dialogs
2013-11-29 19:55:05 +00:00
adelikat
0ed9d832c7
Trace Logger - some code clean up, some tiny speedups, and implement a few small tweaks like Always on Top, and Select All
2013-11-29 00:35:05 +00:00
adelikat
9ccc214667
Make an extension method ShowHawkDialog() to use for modal dialog calls that does the Sound Stop/Start methods (and potentially any other EmuHawk specific logic that needs to be done). Use this in the bazillion places we were calling StopSound and StartSound.
2013-11-28 22:39:00 +00:00
adelikat
d6954e4209
Ram WAtch and Hex Editor code cleanup
2013-11-28 22:06:38 +00:00
adelikat
bbcc7f3b5f
MemoryViewer.cs isn't being used anymore
2013-11-28 20:05:35 +00:00
adelikat
d37f186107
Hex Editor - a bunch of clean up, refactoring, rethinking of stuff, and some slight bug fixes
2013-11-28 20:02:32 +00:00
adelikat
a3917f6052
Oops
2013-11-28 14:58:15 +00:00
adelikat
3ddf1f394b
Refactoring of Hex Editor, and support poking of 4-byte addresses (how was that left as todo this whole time?)
2013-11-28 14:43:27 +00:00
adelikat
b3946082a7
Some code refactoring, mostly in an attempt to pick away at the beast that is Mainform.cs
2013-11-27 23:35:32 +00:00
adelikat
9e521a1f14
Some nitpicky code clean up on lua console, nothing important here
2013-11-27 21:03:48 +00:00
adelikat
788aea970e
Lua Console - when removing a script, remove its registered function. Currently however, this behavior will only happen if the script is currently running. If you disable it and then remove it, the functions remain.
2013-11-26 01:21:24 +00:00
adelikat
d33d515ae9
Lua Console - don't stop scripts on restart
2013-11-25 23:45:59 +00:00
adelikat
af6369e14c
Fix behavior of remove in Ram Watch and Cheats too
2013-11-25 23:41:08 +00:00
adelikat
3d48a0b39e
Lua Console - fix behavior of Save Changes nag, fix deleting of items
2013-11-25 23:38:10 +00:00
adelikat
5bbed4a58f
Fix behavior of Movie Up/Down in tool dialogs
2013-11-25 23:24:26 +00:00
adelikat
92c34c8c2d
Refactor Lua Console code to move most of the logic to a custom LuaFile list object. Also fix number of bugs in the process
2013-11-25 21:01:38 +00:00
adelikat
720cf763cd
More code refactoring
2013-11-25 02:08:45 +00:00
adelikat
345b628dad
Some more misc code cleanup
2013-11-25 00:55:56 +00:00
adelikat
7b244cc87c
Lua Console - a round of code cleanup. Some small fixes happened as a result of this cleanup
2013-11-25 00:44:18 +00:00
adelikat
544f4855fa
Fix Ram Watch on screen feature so that it still works when Ram Watch is closed
2013-11-24 16:00:10 +00:00
adelikat
b42492ec02
Various Ram Search dialog fixes
2013-11-23 21:19:52 +00:00
adelikat
a7a28c000a
Some low-hanging fruit in the IMovie refactor
2013-11-23 18:18:58 +00:00
adelikat
1372fa258f
Start an IMovie interface as a first step towards a major movie object refactor. Also disable TAStudio, in preparation for a complete rewrite. Disabling is necessary because a lot of movie functionality will be ripped out that will render the tool useless for now.
2013-11-23 17:26:33 +00:00
adelikat
c24133fbee
Ram Watch - fix on screen display
2013-11-20 02:14:29 +00:00
adelikat
e98da5856f
misc code refactoring
2013-11-20 01:37:54 +00:00
adelikat
df622ec9f1
Ram Watch - clode cleanup
2013-11-20 01:17:01 +00:00
adelikat
701392f43c
Cheats - fix updating values on dialog load
2013-11-19 19:28:37 +00:00
adelikat
fc19fe40a9
Lua console - small nitpicky code cleanup, nothing useful here
2013-11-17 17:17:18 +00:00
adelikat
f147cdf75c
Lua Console - F12 works now if focused on the output window
2013-11-17 16:58:24 +00:00
adelikat
b2e341e2df
Lua Registered Functions dialog - fix bug where Call and Remove were affecting the wrong scripts
2013-11-17 16:43:12 +00:00
adelikat
175ed75553
Lua Console - autoscroll the output window as text gets added
2013-11-17 15:55:13 +00:00
adelikat
79b2e03d84
Previous commit was a lie, it implemented ICollection instead, therefore change the name of the object to CheatCollection
2013-11-16 16:30:20 +00:00
adelikat
611e21dd47
Ram Search - fix behavior of Restore Default settings
2013-11-16 15:03:37 +00:00
adelikat
3d9faa87c5
Ram Search - fix defaulting to fast mode
2013-11-16 14:46:57 +00:00
adelikat
e81e4238de
really fix numerics in n64 virtual pad
2013-11-16 14:35:42 +00:00
adelikat
8186e1eddf
fix typing into numeric boxes on N64 virtualpad
2013-11-16 04:21:47 +00:00
adelikat
d840c9fb8c
analog control panel - fix bug that was causing things to not update on mouse move
2013-11-16 03:27:43 +00:00
adelikat
cce98bcfe4
VirtualPads - allow smaller minimum size, add a clear button for people who don't think to right-click
2013-11-16 02:36:42 +00:00
adelikat
c076931d0c
clean up NES namespace
2013-11-14 13:15:41 +00:00
adelikat
9266cafd2a
Another round of BizHawk.Emulation namespace changes
2013-11-13 23:36:21 +00:00
adelikat
dd3df013fb
cleaning up some Bizhawk.Emulation namespaces
2013-11-13 03:32:25 +00:00
adelikat
aaf5f17df8
Changed my mind about the namespace in previous commit, as we decided some time ago, cores should be in BizHawk.Emulation.Cores.X namespaces
2013-11-12 18:59:56 +00:00
adelikat
e0da7792f4
Emulation - move Calculator folder up one level to be equal to console and computer, fix namespaces accordingly
2013-11-12 18:55:09 +00:00
adelikat
fb78215590
Lua - Implement emu.getregister() and emu.getregisters(). Only implemented in NESHawk right now
2013-11-11 03:20:33 +00:00
adelikat
b52ec7e647
Lua Registered Functions dialog - open up in a reasonable location, support multiple selection on Call and Remove buttons. Support hotkeys - Space or Enter = Call, Delete = remove
2013-11-10 23:16:18 +00:00
adelikat
9feb4d0871
Lua Console - make Registered Lua functions hotkey F12 instead of Shift+F12, make Registered Lua Functions dialog modeless
2013-11-10 22:05:03 +00:00
adelikat
2e51e7ad4f
Registered Lua Functions dialog - fix so Remove removes MemoryRead/Write events, add a Remove All button
2013-11-10 21:56:02 +00:00
adelikat
ded77beb65
Lua - OnInputPoll() - hooked up to the registered lua functions system
2013-11-10 19:19:58 +00:00
adelikat
28a73c8174
move GetEmuVersion() to VersionInfo and refactor a whole bunch of stuff as a result
2013-11-10 02:55:11 +00:00
adelikat
9e5e477467
move emuversion, releasedate, and interim constants from MainForm to VersionInfo so that they are available to all projects (we can now "interim" things in all projects)
2013-11-10 02:32:47 +00:00
adelikat
fa35f3fef4
port Ti83 tooltip fix to 1.5x branch
2013-11-09 02:00:57 +00:00
adelikat
7d4e831861
restore Ti83 keypad tooltips
2013-11-09 01:55:45 +00:00
adelikat
2932a3a83c
EmuHawk - separate config dialogs from the tools folder into appropriate folders in the config folder
2013-11-09 00:20:39 +00:00
adelikat
999c884f13
Refactor WatchValueBox to better handle the Nullable property, fixes a lot of issues in the cheat form among other places
2013-11-08 23:55:45 +00:00
adelikat
8562276320
Change the default Position property of every winform from windows default to center parent
2013-11-08 18:43:24 +00:00
adelikat
10b609cb6e
Hex Editor - fix so context menu items dependent on addresses don't if no address is highlighted (prevents some exceptions being thrown when user attempts to use them)
2013-11-07 23:14:04 +00:00
adelikat
0b71e4d08c
Some fixes to the ToolManager and make cheats not redraw every frame
2013-11-07 20:33:29 +00:00
adelikat
0adffa65c1
Use ToHexString() extension is more places
2013-11-07 18:15:17 +00:00
adelikat
17c68d34d0
make the word "autoload" consistently spelled/capitalized/hyphenated across all menus
2013-11-07 16:11:21 +00:00
adelikat
1061add64f
Refactor MemoryDomains in IEmulator, make a MemoryDomainsList object rather than IList<MemoryDomain>, remove MainMemory from IEmulator and make it a property of this new collection object, also add indexing by name. Refactor cores and tools as needed
2013-11-06 02:15:29 +00:00
adelikat
6f29976e9d
Cheats - fix bug where compare is 0 when clicking a cheat with a null compare value, refactor CheatList.Add() to be upsert logic
2013-11-05 23:14:22 +00:00
adelikat
92f8f9982c
When adding a cheat, if it already exists, update the existing instead of doing nothing!
2013-11-05 19:53:49 +00:00
adelikat
76de0c4bdd
Cheats - default compare box to empty, not 0
2013-11-05 19:46:27 +00:00
adelikat
4aae8a1311
Cheats - implement editing (oops, it was released without it!), fix value display (was showing the actual ram value, not the cheat's override value), don't flag changes if erroneously adding an existing cheat.
2013-11-05 19:33:06 +00:00
adelikat
9bbd8a07a6
fix an oops in last commit, and fix adding cheats via Cheats cheat form
2013-11-05 17:07:34 +00:00
adelikat
8a2a673528
Rename CheatForm.cs to Cheats.cs
2013-11-05 16:40:54 +00:00
adelikat
0a0487850d
Fixes to ram watch and cheats closing events and restarting and asking to save changes, some of these are regressions from refactoring, some from the rewrite of these tools, and some have been this way since day 1
2013-11-05 16:37:05 +00:00
adelikat
29dffc9bca
fix some false Ask to save changes nagging done by the cheat form
2013-11-04 21:02:36 +00:00
adelikat
56cb2ba538
Refactor CheatList and Cheats to have changed event handlers, and have the client wire up an event handler to update all the relevant dialogs.
2013-11-04 15:52:59 +00:00
adelikat
be547db4a1
Move MemoryDomain to its own file, and move the Endian enum into it, also clean up the class a bit, and refactor things as necessary
2013-11-04 02:11:40 +00:00
adelikat
9751fd5a1a
Move interfaces and base implemenations from emulation to emulation.common
2013-11-04 01:39:19 +00:00
adelikat
3843acb2d9
Move some stuff to Client.COmmon
2013-11-03 16:47:21 +00:00
adelikat
589758f74d
rename GlobalWinF to GlobalWin, yeah, I'm being nitpicky
2013-11-03 16:07:58 +00:00
adelikat
c669680e07
Rename Multiclient folder
2013-11-03 04:05:56 +00:00