Commit Graph

5171 Commits

Author SHA1 Message Date
adelikat 92f8f9982c When adding a cheat, if it already exists, update the existing instead of doing nothing! 2013-11-05 19:53:49 +00:00
adelikat 76de0c4bdd Cheats - default compare box to empty, not 0 2013-11-05 19:46:27 +00:00
adelikat 4aae8a1311 Cheats - implement editing (oops, it was released without it!), fix value display (was showing the actual ram value, not the cheat's override value), don't flag changes if erroneously adding an existing cheat. 2013-11-05 19:33:06 +00:00
adelikat 9bbd8a07a6 fix an oops in last commit, and fix adding cheats via Cheats cheat form 2013-11-05 17:07:34 +00:00
adelikat 5c22d7433c Cheats - fix insert separator 2013-11-05 16:53:24 +00:00
adelikat 8a2a673528 Rename CheatForm.cs to Cheats.cs 2013-11-05 16:40:54 +00:00
adelikat 0a0487850d Fixes to ram watch and cheats closing events and restarting and asking to save changes, some of these are regressions from refactoring, some from the rewrite of these tools, and some have been this way since day 1 2013-11-05 16:37:05 +00:00
adelikat 2da8696b8d fix some cheat related things I broke when refactoring it 2013-11-05 15:36:18 +00:00
adelikat 29dffc9bca fix some false Ask to save changes nagging done by the cheat form 2013-11-04 21:02:36 +00:00
adelikat 704a9664bf Add Client and Emualtion solution folders to .sln file 2013-11-04 20:45:34 +00:00
adelikat 56cb2ba538 Refactor CheatList and Cheats to have changed event handlers, and have the client wire up an event handler to update all the relevant dialogs. 2013-11-04 15:52:59 +00:00
adelikat 3f88ece3db Remove some files I meant to delete, and some useless code cleanups 2013-11-04 03:12:50 +00:00
adelikat bc5807a07c move a search extension out of RamSearchEngine into the extensions class in BizHawk.Common 2013-11-04 02:18:40 +00:00
adelikat be547db4a1 Move MemoryDomain to its own file, and move the Endian enum into it, also clean up the class a bit, and refactor things as necessary 2013-11-04 02:11:40 +00:00
adelikat 9751fd5a1a Move interfaces and base implemenations from emulation to emulation.common 2013-11-04 01:39:19 +00:00
adelikat 026072ee68 moe IPS.cs from Emulation to Client.Common, until it is needed by cores 2013-11-04 01:17:59 +00:00
adelikat f52220bc5a somehow a movie recording object survived tucked away in Implementations that predates bizhawk movie recording 2013-11-04 01:09:24 +00:00
adelikat 348171bdc5 start Emulation.Common project and move the Emulation/Database folder files to it 2013-11-04 01:06:36 +00:00
adelikat 4f5d8b89c9 move Log.cs from BizHawk.Emulation to BizHawk.Common 2013-11-04 00:45:23 +00:00
adelikat 7f3f116cd9 Move QuickCollections from BizHawk.Emulation to BizHawk.Common 2013-11-04 00:40:46 +00:00
adelikat 7b03fc0bc0 Move Buffer.cs and Util.cs from BizHawk.Emulation to BizHawk.Common, and add 1234832983 usings 2013-11-04 00:36:15 +00:00
adelikat fe7da7c5b5 move disc stuff out of BizHawk.Emulation into a new project BizHawk.Emulation.DiscSystem, updated namesspaces in those files, set up other projects with the right references and usings 2013-11-03 23:45:44 +00:00
zeromus 7a260abb54 update libsnes building for new output directory, and add support for exec/read/write/nmi/irq hooks 2013-11-03 22:44:49 +00:00
adelikat ed5cfe39a6 1.5x and trunk - fix scrub input hotkey, on trunk a slight refactoring now that more things are in client.common 2013-11-03 16:53:05 +00:00
adelikat 3843acb2d9 Move some stuff to Client.COmmon 2013-11-03 16:47:21 +00:00
adelikat bbc12256b2 Rename IEmulator.ResetFrameCounter() to ResetCounts() as that is a more precise term since it resets frame and lag counter variables (and theoretically any other similar counters that could get implemented) 2013-11-03 16:29:51 +00:00
adelikat fd89c0cff4 trunk and 1.5x branch - turn off rewind for "medium" states, as SNES problems still occur with default settings and it isn't worth it, also change the default rewind frequency to 4 (if the user does turn it on, this frequency still gives smooth rewind) 2013-11-03 16:23:47 +00:00
adelikat 5f9eb69292 oops 2013-11-03 16:10:30 +00:00
adelikat 589758f74d rename GlobalWinF to GlobalWin, yeah, I'm being nitpicky 2013-11-03 16:07:58 +00:00
adelikat 26ffd9f4e3 EmuHawk - don't use PathManager to resolve the exe directory during main now that it is in a dll, it can find its own path itself 2013-11-03 16:05:49 +00:00
adelikat 75ef046927 Move MakeRelease.bat to Dist, and fix MakeDiscoHawk.at 2013-11-03 14:40:55 +00:00
adelikat 773f7ea7bd clean up PCE Debugger project, in case we ever use it 2013-11-03 14:29:24 +00:00
adelikat 5aa0122760 Installer - fixes due to name changes, new projects, removed projects, etc. I didn't test this, so I may not have done this properly. Remove 4.5 installer, since we no longer have a 4.5 project 2013-11-03 14:19:02 +00:00
adelikat 2582069591 delete luahawk project 2013-11-03 14:07:59 +00:00
adelikat cd856a0011 move output folder up one level 2013-11-03 14:06:46 +00:00
adelikat b857c7066c Fix MakeRelease.bat 2013-11-03 13:41:49 +00:00
adelikat 049e45a7f4 some more DiscoHawk reorg 2013-11-03 13:19:36 +00:00
adelikat 426c628fdf Chane discoHawk namespace, folder, and project naming scheme to BizHawk.Client.DiscoHawk 2013-11-03 12:28:33 +00:00
adelikat c669680e07 Rename Multiclient folder 2013-11-03 04:05:56 +00:00
adelikat af58a07889 Rename Bizhawk.MultiClient to BizHawk.Client.EmuHawk including namespaces and projects. Rename executable to EmuHawk.exe 2013-11-03 03:54:37 +00:00
adelikat 187e169de9 a round of cleanup on MianForm.cs, and an attempt to start organizing methods and variables to make it easier to pull out logic in future refactoring 2013-11-03 02:51:21 +00:00
adelikat 49d9953c40 move lua console to tools, tried not to break portable branch code but I did remove nearly every ifdef windows reference, and instead put one only on console load, from then on it does the proper ToolManager checks before calling luaconsole so in theory it should never crash if lua isn't support. Of course, really we should be figuring out how to support lua! 2013-11-03 01:02:17 +00:00
adelikat bd4548ae4f ti83 keypad and toolbox moved to ToolManager 2013-11-03 00:31:16 +00:00
adelikat 35f2dcfd77 toolify TAStudio 2013-11-03 00:16:46 +00:00
adelikat 6d8f1b88ce move nes sound config to tools, yeah it is weird for it to be a tool, but we don't deal with modeless config dialogs any other way, and since it is core dependent it is useful for it to have update methods so it can gracefully close on core change 2013-11-02 23:54:37 +00:00
adelikat 73b6791f63 NESHawk - put sealed on some classes I missed sometime back when I did that 2013-11-02 23:14:58 +00:00
adelikat b6d3ccf7b8 move pce bg viewer to toolmanager 2013-11-02 22:39:23 +00:00
adelikat ddf0268657 move GB/GBA GPU viewers to ToolManager, also whack some tool namespaces 2013-11-02 22:34:16 +00:00
adelikat 1fdfd1f627 move snes graphics debugger to ToolManager 2013-11-02 22:13:37 +00:00
adelikat 385245bfea move game genie tools to ToolManager 2013-11-02 21:55:29 +00:00