NESHawk - put sealed on some classes I missed sometime back when I did that
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@ -21,7 +21,7 @@ namespace BizHawk.Emulation.Consoles.Nintendo
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sealed partial class NES
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{
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public class APU
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public sealed class APU
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{
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public static bool CFG_DECLICK = true;
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@ -76,7 +76,7 @@ namespace BizHawk.Emulation.Consoles.Nintendo
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};
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class PulseUnit
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sealed class PulseUnit
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{
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public PulseUnit(APU apu, int unit) { this.unit = unit; this.apu = apu; }
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public int unit;
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@ -291,7 +291,7 @@ namespace BizHawk.Emulation.Consoles.Nintendo
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}
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}
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class NoiseUnit
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sealed class NoiseUnit
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{
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APU apu;
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@ -451,7 +451,7 @@ namespace BizHawk.Emulation.Consoles.Nintendo
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}
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}
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class TriangleUnit
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sealed class TriangleUnit
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{
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//reg0
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int linear_counter_reload, control_flag;
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@ -600,7 +600,7 @@ namespace BizHawk.Emulation.Consoles.Nintendo
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}
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} //class TriangleUnit
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class DMCUnit
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sealed class DMCUnit
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{
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APU apu;
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int[] DMC_RATE;
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@ -21,7 +21,7 @@ namespace BizHawk.Emulation.Consoles.Nintendo
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{
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sealed partial class PPU
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{
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public class Reg_2001
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public sealed class Reg_2001
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{
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public Bit color_disable; //Color disable (0: normal color; 1: AND all palette entries with 110000, effectively producing a monochrome display)
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public Bit show_bg_leftmost; //Show leftmost 8 pixels of background
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@ -67,7 +67,7 @@ namespace BizHawk.Emulation.Consoles.Nintendo
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//uses the internal counters concept at http://nesdev.icequake.net/PPU%20addressing.txt
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//TODO - this should be turned into a state machine
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public class PPUREGS
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public sealed class PPUREGS
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{
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PPU ppu;
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public PPUREGS(PPU ppu)
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@ -267,7 +267,7 @@ namespace BizHawk.Emulation.Consoles.Nintendo
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}
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};
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public class Reg_2000
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public sealed class Reg_2000
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{
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PPU ppu;
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public Reg_2000(PPU ppu)
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