Commit Graph

1587 Commits

Author SHA1 Message Date
hegyak ca2a98c029 Improve GB/GBC GameShark Parsing. Make N64 Parsing robust. Start on PSX handling. 2015-11-15 19:35:05 -08:00
zeromus 0ff2a2eb49 fix crashy bugs in snes gfx debugger 2015-11-15 18:02:20 -06:00
hegyak 59766d07c0 Further Cleaned up the GameShark N64 Code Behaviors. Byte and Word Recognized. 2015-11-15 12:25:32 -08:00
hegyak 3596407791 Changed the Byte Detection method for N46 Cheats. 2015-11-15 11:37:30 -08:00
hegyak afa4ec30b6 Clean up GB/GBC GameShark Handling. Improve N64 Code Recognition. 2015-11-15 11:09:55 -08:00
hegyak 26758d00fd Merge branch 'master' of https://github.com/TASVideos/BizHawk 2015-11-15 06:27:53 -08:00
hegyak 0c8c5f81c6 Added N64 GameShark Support. 2015-11-15 06:25:55 -08:00
zeromus 22192e700b attempt to make it possible to store movies on disk instead of in memory 2015-11-15 02:27:48 -06:00
hegyak 77e6239992 Correct/Cleanup the GameShark Tool.
Conflicts:
	BizHawk.Client.EmuHawk/tools/GameShark.cs
2015-11-14 15:15:47 -06:00
zeromus fae4d27bed Revert "Cleanup GameShark.Designer.cs"
This reverts commit 9864d8190c, reversing
changes made to 0630be922b.
2015-11-14 15:11:13 -06:00
hegyak 9864d8190c Cleanup GameShark.Designer.cs 2015-11-14 12:13:39 -08:00
hegyak 6c9006241d Correct/Cleanup the GameShark Tool. 2015-11-14 12:10:23 -08:00
adelikat 0630be922b Tools - add a SupportedSystems attribute to ToolAttributes, if specified by a tool, the IsAvailable and Load Calls will check that the current system id is in the list 2015-11-14 14:59:56 -05:00
hegyak c112a2b0a2 Added GameShark Converter. 2015-11-14 04:49:45 -08:00
zeromus 283cb4ae50 fix loading of roms from commandline 2015-11-12 17:47:39 -06:00
zeromus 53eae133e7 fix #537 Annoyance with "always on top" 2015-11-12 17:32:49 -06:00
Isotarge 02c04d0088 Fix forms.destroyall() and call it when lua console closes
Fixes #454
2015-11-07 01:38:44 +10:30
adelikat 26f1c2c2ec Cheat Dialog - fix issue #535 - domain list does not update when changing cores 2015-11-04 22:23:27 -05:00
zeromus 4942ae7905 CDL - revise UI 2015-11-04 02:08:11 -06:00
zeromus be4af1ec2f when editing watches, populate the edit dialog with the actual memorydomain of the watch you're editing, instead of mainmemory 2015-11-03 03:24:25 -06:00
zeromus 1ce0437c3d CDL - add .cdl file map to dialogbox display 2015-11-01 11:23:33 -06:00
zeromus 70e0954f28 CDL - major refactor complete. muuuuch better. 2015-10-28 03:51:53 -05:00
adelikat 400e4f4800 Add an empty ICodeDataLogger emulator service, make it a required service for CDL.cs 2015-10-27 19:03:56 -04:00
zeromus 35b6d8c1d6 CDL - support GPGX. still need to make enable toggle, to win back speed 2015-10-27 16:31:43 -05:00
zeromus e8d307c33a CDL - add consistency check to GB, fix probably bugs in varying cartram sizes, change GB memdomain from "Cart RAM" to "CartRAM" (hope this doesnt cause a problem) 2015-10-26 21:42:48 -05:00
zeromus 7cf79aae8c CDL - add byte counter, fix bug resetting GB 2015-10-26 19:36:26 -05:00
zeromus fbe010a18d CDL reorg 2015-10-26 19:24:20 -05:00
zeromus 10bbf6e9d0 implement GB CDL 2015-10-26 19:16:38 -05:00
zeromus bef877365c make CDL generic, and prep for GB CDL 2015-10-26 19:15:21 -05:00
feos ef07f8b0b0 tastudio: account for mouse speed when advancing/rewinding.
this way you get farther if you right-scroll fast, and still navigate precisely otherwise.
2015-10-25 20:48:51 +03:00
feos a4b3a57af2 tastudio: update RowCount before scrolling to frame.
fixes loading a branch whose movie length is longer than current.
2015-10-25 20:24:33 +03:00
feos 19add0ec93 tastudio: save/load TasSession variables in .tasproj.
right now only includes current frame and branch. current scroll is not needed as we GoToFrame anyway, current selection seems pointless.
2015-10-25 17:53:25 +03:00
zeromus 84be5d211c fix IndexOutOfRangeException in SNES Graphics Debugger #529 2015-10-24 18:04:35 -05:00
feos 3f1a3907b5 tastudio: put branch states to a separate greenzone file.
default scroll speed to 3.
2015-10-24 12:47:34 +03:00
adelikat dc00fd0a4b Merge pull request #528 from BordynConfused/master
BasicBot got smarter
2015-10-22 18:57:34 -04:00
zeromus 93e7c91ee9 clean up lua console pause/stop behaviour a little bit and add listview icons to make it more clear what's going on 2015-10-22 16:28:52 -05:00
BordynConfused 30f6b659f2 BasicBot got smarter
BasicBot can now search for values that are greater than, less than, or
equal to the best run values.
2015-10-22 13:21:20 -05:00
feos 4e7d03d9a3 tastudio: clean up garbage lua text and drawings.
- text was written twice if we update tools and PauseOnFrame (seek) within one frame.
- drawings didn't update during turbo even when RunScriptsDuringTurbo was on, but a whole bunch of accumulated drawings was appearing at once, when you do a normal advance after turbo mode.
2015-10-22 19:33:31 +03:00
feos 8a86737ff0 tastudio: color stated frames on WasLag too. 2015-10-21 19:00:24 +03:00
zeromus 7e0996b44b fix Memory watch: Strange rectangle #526 2015-10-18 22:13:41 -05:00
zeromus 32a1101713 fix hex editor not repainting when editing bytes to the same value as before 2015-10-18 18:44:57 -05:00
Isaac Miell 2e993dcc44 Monospaced font for BasicBot input display
Aligns input frame readout by using a monospaced font for the display
2015-10-18 11:34:27 +10:30
zeromus c3ff70b864 fix gameExtraPadding coordinate translation and revise lua autodoc for the concerned functions. Presently the entire assortment of functions is confusing, but at least it does something that works. 2015-10-16 19:17:23 -05:00
zeromus 9b222653f5 fix some lua autodoc 2015-10-16 18:28:23 -05:00
feos 9f2879acb6 genesis vdp viewer: allow scrollbars when shrunk. 2015-10-16 22:00:14 +03:00
zeromus 195197fb70 snes gfx debugger: fix crashes and malfunction in 16x16 tilemaps 2015-10-15 23:12:20 -05:00
zeromus 9410a6cb9d lua console - tweak output behaviour for script evaluation textbox 2015-10-15 18:32:59 -05:00
zeromus 169f36ee85 code formatting 2015-10-15 18:32:59 -05:00
zeromus 91f2d36a37 fix some flakiness in the cheat editor dialog. i can't describe it more precisely than that. 2015-10-15 01:21:05 -05:00
zeromus 3592d1418d lua - add client.SetSoundOn and client.GetSoundOn 2015-10-13 18:54:05 -05:00