Commit Graph

4896 Commits

Author SHA1 Message Date
adelikat 7fce38c497 nitpick cleanup 2020-03-29 12:56:37 -05:00
adelikat a574fab07f lua console - update script icons when an error occurrs that stops a script 2020-03-29 12:49:42 -05:00
adelikat 9bc5d74c67 DS - add hotkey to toggle video screen options 2020-03-29 12:05:05 -05:00
adelikat f15bf2e731 disable some movie menu items on the mainform when tastudio is open, like play and record movie. These jack up tastudio instantly, and there's no reason to be doing this stuff 2020-03-29 10:11:23 -05:00
adelikat 730156b5db DS - wire up some screen setting options, the side by side ones don't work because screen arranger has a bug, and it is flawed, going to refactor all of this 2020-03-28 12:03:26 -05:00
adelikat 1647783fa8 DS - wire up settings to UI 2020-03-28 11:35:13 -05:00
adelikat 3e89a7f201 DS - refactor settings so that it is an enum that then translates to ScreenArranger settings 2020-03-28 11:21:39 -05:00
adelikat e2ac7d7a8f cleanup ds video options code 2020-03-28 10:31:25 -05:00
adelikat eea7b2136f remove unused dependencies in a few lua libraries 2020-03-28 09:31:28 -05:00
zeromus 6c541de69d ZOOM 2020-03-28 03:51:47 -04:00
zeromus 90246dd4c1 fix raw screenshots, which previously were a mixed up mess of user filters and sysdrawing downscaling. fixes #1902.
This was broken by 95bc69b448 (or else it was benign at that time and broken later, but the fundamental change was here).

This caused the raw screenshots to go through the displaymanager instead of very simply converting the core's videoprovider at that point. The reason was because only the displaymanager had the power to render an opengl core's texture ID.

In this commit, I fixed it so that displaymanager had the power to render a videoprovider WITHOUT the user's scaling filters
2020-03-28 03:46:31 -04:00
adelikat 7aa0b08dd5 O2 virtualpad - add keyboard 2020-03-23 14:05:40 -05:00
adelikat 0717878fae Odyssey2 - Virtualpads - cleanup, add Power button 2020-03-23 09:27:11 -05:00
adelikat b52d674959 virtualpads - cleanup 2020-03-22 20:14:09 -05:00
adelikat b2c2b5c362 VirtualPads - Genesis activator - attempt to fix it up, it at least maps to correct buttons now 2020-03-22 20:10:30 -05:00
adelikat 49b57bbb22 Virtualpads - fix up vectrex - add console buttons, fix analog logic 2020-03-22 19:54:19 -05:00
adelikat 7f2e1438ba VirtualPads - style console pads differently 2020-03-22 19:34:04 -05:00
SuuperW 88904e6b44 support custom screen layouts in MelonDS core (no UI yet) 2020-03-22 18:40:52 -05:00
adelikat 59a7b24df9 a7800 virtualpads - cleanup, support unplugged and lightgun options, remove unimplemented paddle controller logic 2020-03-22 17:31:44 -05:00
adelikat f98003f98e virtualpad schema - cleanups 2020-03-22 16:47:33 -05:00
adelikat 1f8171fc9b PadSchema - remove MaxSize as it wasn't being used, rename DefaultSize to just Size 2020-03-22 16:23:01 -05:00
adelikat 808fa1a911 SmsSchema - simplify 2020-03-22 16:16:05 -05:00
adelikat b520211cf2 NesSchema - simplify some 2020-03-22 16:04:45 -05:00
adelikat 00ec0750d0 SnesSchema - remove unused method 2020-03-22 15:58:50 -05:00
adelikat 1b7698aa71 ButtonSchema - simplify UDLR helper methods more 2020-03-22 15:57:43 -05:00
adelikat ec353e163e ButtonSchema - simplify with another overload 2020-03-22 15:15:22 -05:00
adelikat 554e0dcf80 ButtonSchema - simplify more 2020-03-22 15:09:19 -05:00
adelikat d0908053c2 ButtonSchema - simplify 2020-03-22 14:39:12 -05:00
adelikat 7e9ef33d90 ButtonSchema - lock down setting of Name property 2020-03-22 14:36:57 -05:00
adelikat c0ffe0e0e3 ButtonSchema - use overloads more 2020-03-22 14:32:27 -05:00
adelikat 828bc2b9dc ButtonSchema - use overloads more 2020-03-22 14:27:12 -05:00
adelikat 7b6ff18775 ButtonSchema - use more constructor overloads to simplify 2020-03-22 14:13:01 -05:00
adelikat 90a03f3f6a ButtonSchema - lock down Location setting 2020-03-22 13:21:38 -05:00
adelikat 1c9260f7cf ButtonSchema - use name overload more 2020-03-22 13:16:30 -05:00
adelikat 5f24a07fc9 add ButtonSchema overload with name, and use it in places 2020-03-22 12:56:00 -05:00
adelikat 0344b0affb make PadSchema.IsConsole not settable, force the use of inheritance 2020-03-22 12:37:28 -05:00
adelikat ddaa6fab36 rename FloatSingle -> SingleFloat 2020-03-22 12:19:40 -05:00
adelikat ec36ed6206 ButtonSchema - make Type not directly settable and force the use of inheritance to set it 2020-03-22 12:18:47 -05:00
adelikat 1f63228061 C64 virtualpad schema - simplify 2020-03-22 11:41:48 -05:00
adelikat 2560def438 Virtual Pad - ButtonSchema - make location constructor the only option since location is always required, change param order on Directional helper methods for consistency 2020-03-21 22:24:06 -05:00
adelikat b70cfebd1d virtualpad schema - make a ButtonSchema constructor that takes in coordinates, reduces a lot of boilerplate, wire it up to a few schemas 2020-03-21 19:09:02 -05:00
adelikat a52c46339e VirtualPad Schema - add some helper methods for creating directional pad buttons, since those are so common 2020-03-21 18:12:26 -05:00
adelikat 4476cc53af VirtualPads - unnest ButtonScehma and PadInputType 2020-03-21 18:12:26 -05:00
adelikat 0ecc1e8023 VirtualPad Schema - default to type Button, and remove now redundant setting of this value 2020-03-21 16:10:01 -05:00
adelikat 6a25679ae3 remove trailing comma in various places in Emuhawk probject 2020-03-21 16:04:08 -05:00
adelikat c1e2f6afe5 VirtualPad Schema - don't show display name if icon is preset, default to Name if displayName is not present (and no icon). Delete a lot of now redundant DisplayName assignments 2020-03-21 15:22:30 -05:00
adelikat 6f84582aa5 virtualPad cleanups 2020-03-21 15:22:30 -05:00
adelikat 020db9bfe3 DS virtual pad 2020-03-21 14:29:45 -05:00
adelikat 50dc04980a NDS settings - move and anchor default button differently, to make it harder to click on accident instead of save 2020-03-21 13:44:13 -05:00
adelikat d5f0206df2 disable NDS setting menu item if movie is active 2020-03-21 13:42:14 -05:00
adelikat 7a558f1951 cleanup NDS settings code 2020-03-21 13:38:42 -05:00
adelikat 85fcb99717 cleanup NDS Settings dialog code 2020-03-21 13:25:39 -05:00
adelikat 8161066632 fix up NDS settings dialog 2020-03-21 13:08:03 -05:00
adelikat 12c6878be1 fix NDSSettings .csproj stuff 2020-03-21 12:59:05 -05:00
adelikat d9d5658a7b add melonDS icon 2020-03-21 12:54:59 -05:00
adelikat 7e48d11594 add DS controller image 2020-03-21 11:59:06 -05:00
adelikat a24d101f1c ControllerConfig - more gracefully handle not having a controller image 2020-03-21 11:48:37 -05:00
SuuperW c59d8130bb
DS Hawk (#1884)
* Add MelonDS.cs, support opening (but not really) .nds files.

* init MelonDS

* MelonDS: Load selected ROM.

* MelonDS: FrameAdvance and frame counter.

* MelonDS: IVideoProvider

* MelonDS: Add DLL files.

* MelonDS: IInputPollable

* MelonDS: IStatable (and add forgotten file MelonDS_InputPollable.cs)

* update libmelonDS.dll

* MelonDS: ISoundProvider

* Add NDS to Global.SystemInfo, and convert screen coords when running NDS.

* set up default NDS controller

* MelonDS: ISaveRam

* MelonDS: remove romlist.bin

* MelonDS: ISettable

* Create firmware folder if it doesn't exist on Windows; otherwise, an exception is thrown.

* Add database entries for NDS bios/firmware files.

* MelonDS: Use the bios/firmware files selected in BizHawk's "Firmwares" dialog.

* MelonDS: Re-work sync settings a bit.

* NDS's firmware file contains user settings; these are over-written by sync settings, so we shouldn't allow them to impact the hash

* MelonDS: Add (currently unused) bootToFirmware sync setting, and NDSSettings dialog.

* Update NDS firmware hash; it seems I had somehow corrupted mine.

* MelonDS: Use boot to firmware sync setting.

* MelonDS: Allow user to set some firmware user settings via the NDS settings dialog.

* MelonDS: Add singleInstance attribute to core.

* MelonDS: IMemoryDomains

* update libmelonDS.dll

* MelonDS: Set up default sync settings if none are provided.

* MelonDS: Allow user to reset settings to default.

* MelonDS: bios+firmware files are recommended

* libmelonDS.dll

* MelonDS: Don't use real time.

* MelonDS: Update to reflect new way of handling RTC in MelonDS.

* MelonDS: Notify if savestate load failed.

* update MelonDS.dll

* MelonDS: Allow user to set startup date/time in settings dialog.

* MelonDS: Create melon directory if it doesn't already exist.

* Don't include Designer's "fixes" in PR (partially reverts 56b474c00)

* Don't show a broken console window; alert user of need to restart instead.
This fixes an error related to MelonDS trying to use the broken stdout stream.

* update default NDS controls to match other updated controls

* Implement a system bus, using ARM9 read/writes.

* MelonDS: Allow BizHawk to change the contents of the frame buffer.

* update libmelonDS.dll

* fix stuff that was merged incorrectly, or was broken by merge

* update libmelonDS.dll
(includes memory leak fix)

* update libmelonDS.dll
(fixes memory leak and an occasional savestate crash)

* fix stuff that broke with the merge

* cleanups, remove stuff that is no longer needed by service interaces

* simplify DS MemoryDomains

* DS - fix order of controller buttons to be consistent with other consoles.  This probably breaks any existing movies made on this core, but those would have been experiments, right?

* NDSSettings - make min value for day and month 0, whiel those aren't "valid" values they are the default values in the core for whatever reason, better to not crash on load and not show a value that isn't actually the setting.  This can easily be reverted if the core changes to default to 1

Co-authored-by: YoshiRulz <OSSYoshiRulz@gmail.com>
Co-authored-by: adelikat <adelikat@tasvideos.org>
2020-03-21 10:53:30 -05:00
YoshiRulz e1951b9fc5
Cleanup PathExtensions
Fixes f02295455/c731e1168/5c7135d67
2020-03-21 13:45:58 +10:00
alyosha-tas af2f87deac Gambatte: do not sort settings alphabetically, so that GBC in GBA mode is not at top 2020-03-20 17:05:25 -04:00
adelikat 7fb89aed18 NesHawk - move BootGodDb to its own file 2020-03-19 21:35:36 -05:00
YoshiRulz 74620559ea
Re-include AssemblyInfo.cs in EmuHawk compilation and fix casing 2020-03-20 09:03:21 +10:00
adelikat a40e37eda6 Qunatizer - delete more unused stuff, removes a warning 2020-03-19 10:23:36 -05:00
YoshiRulz 89abab7a52
Use env. var for nuget pkg dir on Linux, and don't set CscToolExe
Also removed comments and used SolutionDir in .csproj/.props, and enabled Roslyn
Analyzers on GitLab CI builds
2020-03-19 15:15:32 +10:00
adelikat f655a4587e simplify ToolManager.GenerateDefaultCheatFilename 2020-03-15 18:07:57 -05:00
adelikat a7b30dac6c Simplify TI83KeyPad.cs 2020-03-15 18:06:05 -05:00
adelikat ff7fb4e658 VirtualPadDiscManager - remove some unused code and other cleanups 2020-03-15 17:58:03 -05:00
adelikat 6d5c444252 Move Global controller adapters into InputManager, it's a step in the right direction 2020-03-15 17:50:48 -05:00
adelikat 1f617221fc Make InputManager not static, but make a static instance in globals, phase 1 of some refactoring 2020-03-15 17:19:11 -05:00
adelikat 5617950f50 InputManager - pass some dependencies into SyncControls 2020-03-15 17:13:56 -05:00
adelikat edd8349dde fix typo in Global property 2020-03-15 17:09:11 -05:00
adelikat 67926a2de4 Make Global fields into properties, a bit of cleanup 2020-03-15 17:08:34 -05:00
adelikat 80c36d8155 FirmwareManager - don't use Global, pass in actual dependencies 2020-03-15 16:31:37 -05:00
adelikat 81d6ca335e CoreFileProvider - pass dependencies in, instead of using Globals 2020-03-15 16:10:02 -05:00
adelikat b1cac9ba00 Move DefaultIniPath property to Config, and delete PathManager.cs 2020-03-15 16:02:23 -05:00
adelikat e16dc33722 move some PathManager methods to a PathUtils class in BizHawk.Common 2020-03-15 15:59:10 -05:00
adelikat 33a14327b7 move most logic from PathManager to extension methods in BizHawk.Common 2020-03-15 15:45:11 -05:00
adelikat 348cbd18df
Remove PathManager code that had dependencies on Globals (#1881)
* move one usage of Firwmare method into Firmware config where it is better suited

* PathManager - remove unused code

* move some PathEntry specific logic out of PathManger and into PathEntryCollection extension methods

* PathManager - detangle some exe pathing logic from Global.Config usage, clarify what a completely broken method should actuall do

* move more logic from PathManager to PathEntryCollection extension method

* move absolute path creation to PathEntryCollection, lots of refactoring and simplifying of PathEntries usage

* simplify PathEntryColleciton usage more

* simplify PathEntryCollection more

* break PathEntry classes into separate files, a bit of cleanup

* move Rom path logic out of PathManager into PathEntryCollectionExtensions

* move config UseRecentForRoms and LastRomPath into PathEntries, note that this is a breaking change for previous configs, those values will revert back to default values

* move SaveRamPath logic from PathManager to PathEntryCollections

* move cheats path logic from PathManager to PathEntryCollection

* move another method out of PathManager

* move some Retro hacks to PathEntryCollections, exposes more implicit dependencies

* move savestate logic out of PathManager to PathEntryCollection

* move more logic out of PathManager

* move some savestate logic out of PathManager, move most to MainForm where it is used, detangle some implicit dependencies from SaveSlotManager

* rename method

* move more logic from PathManager to PathCollectionEntry

* movie final Global.Config.PathEntries logic out of PathManager and into PathEnties
2020-03-15 15:12:36 -05:00
adelikat 3c519b0249 refactor CoreFileProvider instantiation, require ICoreFileProvider in CoreComm constructor and remove setter for CFP 2020-03-15 10:09:32 -05:00
adelikat 8c7b0c6ff1 delete some vestigial coreComm/CoreFileProvider code 2020-03-15 09:57:54 -05:00
adelikat 0a33940704 remove CoreComm from IEmulator, and remove it from NullEmulator 2020-03-15 08:54:56 -05:00
adelikat da95c1f56f remove RomAnnotation fields on CoreComm and use the service instead 2020-03-14 22:10:57 -05:00
adelikat 6360d9934c simplify MainForm UpdateDumpIcon() some 2020-03-14 21:05:22 -05:00
adelikat a884282fa4 remove CoreComm NominalX/Y, those values never different from buffer w/h for cores that set them which were only the gb/gba platforms and the original dualGb. The result defaulted to a very random 640x480. Instead just use the buffer w/h, which is a very reasonable video default 2020-03-14 17:06:42 -05:00
adelikat dd062b3ca7 replace CoreComm screenofsets with an emulator service 2020-03-14 16:35:54 -05:00
adelikat 870d7df6f2 cleanup some unneeded code 2020-03-14 16:09:25 -05:00
adelikat 190118d7c4 rip out libretro hack from CoreComm, making it a param on LoadRom isn't great but better 2020-03-14 15:43:17 -05:00
adelikat fc0e0840e0 delete more stuff that is no longer used in CoreComm 2020-03-14 15:29:43 -05:00
adelikat d8d12cac8b kill more psp, and remove some methods from coreComm that were only used by the former psp core 2020-03-14 15:14:31 -05:00
adelikat d72d8e79ff remove Global.Game from retro methods of CoreFileProvider, fix exposed bug that the retroarch core was getting path stuff based on Global.Game before it was being set to the new game 2020-03-14 14:22:23 -05:00
adelikat 16781fa212 FirmwareManager - don't depend on Global.Config 2020-03-14 12:20:28 -05:00
adelikat d1623c32b7 Firmwares manager - depend on Global.Config less 2020-03-14 12:10:53 -05:00
YoshiRulz e12b5d8137
Refactor FloatRange creation and usage
effectively resolves #1200
* Replaced floats in FloatRange with ints (would have used shorts but
SubGBHawk/SubNesHawk use an axis to hack in cycle count or something), added
both Range<int> and Range<float> auto-properties
* Added bool field IsReversed to FloatRange
* Added enum AxisPairOrientation and factory method using it
* Cleaned up usages of FloatRange fields and properties
* Added new properties to PadSchema.ButtonSchema for type
PadInputType.AnalogStick (to hold the two FloatRanges) and used
ControllerDefinitions from cores to dedup these ranges in the schemata
* Made VirtualPadAnalogStick work properly: both the direction and bounds are
correctly set from the controller schemata, the polar conversion measures angles
consistently (though I think it might not work outside -128..127 e.g. for PSX),
and I didn't break the sensitivity override, plus negative percentages might
work now but I didn't allow those
* Renamed FloatRange to AxisRange, but did not rename related symbols
2020-03-14 20:47:45 +10:00
YoshiRulz d02a8df549
Fix audio buffer looping on drag-and-drop 2020-03-13 08:49:05 +10:00
YoshiRulz 9e514dcebd
Unify Get/SetSoundOn across Lua and C# APIs (resolves #1817) 2020-03-13 08:46:45 +10:00
feos 9dd9b4cc0d
Bulkread (#1834)
* POC of a memory domain bulk read concept, wired up to hex editor, very sloppy currently

* do the todo

* delegates for bulkreads

* refactor bulk reads to take in a range and a pre-allocated array for the values

Co-authored-by: adelikat <adelikat@tasvideos.org>
2020-03-11 10:53:42 -05:00
adelikat 7456d81a9c cleanup FilterManager.cs 2020-03-06 17:35:01 -06:00
YoshiRulz 5196b97459
Fix resources for BizHawk.Emulation.Cores and cleanup 2020-03-07 07:45:19 +10:00
adelikat 9584ff1f53 use switch expressions in some various places in EmuHawk, and some other simplifications 2020-03-04 20:18:43 -06:00
adelikat 8430d145ab cleanup RamSearch with switch expressions and switch labels 2020-03-04 19:34:13 -06:00
adelikat a84fca5f8f make WatchList constants not all caps 2020-03-04 18:43:31 -06:00
adelikat 3d664d9270 simplify ram search engine settings usage a bit with some extension methods 2020-03-03 18:41:53 -06:00
adelikat 23c819de4a Move SearcMode enum out of SearchEngineSettings 2020-03-03 18:41:53 -06:00
adelikat a151bd7424 move settings class out of RamSearchEngine 2020-03-03 18:41:52 -06:00
adelikat 3a0df3f543 move enums out of RamSearchEngine class 2020-03-03 18:41:52 -06:00
adelikat 92221f38df separate namesapce for RamSearchEngine files 2020-03-03 18:41:52 -06:00
YoshiRulz f7ddab25c7 Redesign 4 config dialogs as a proof-of-concept 2020-03-03 22:51:51 +00:00
YoshiRulz 10818ba069 Create a new project for custom controls and add some more 2020-03-03 22:51:51 +00:00
adelikat 1337beed1b remove designer null check hacks in favor of the intended DesignMode flag 2020-03-01 16:49:37 -06:00
adelikat 0414e15a75 InputRoll - remove designer hacks, they don't crash the designer anymore 2020-03-01 16:41:47 -06:00
adelikat 079a0a4104 HeaderKeys - CONSTANTSDONTNEEDTOBEALLCAPS 2020-03-01 16:36:47 -06:00
adelikat 9474771098 ToolBox.cs - replace serious of ifs with LINQ filters 2020-03-01 16:30:51 -06:00
adelikat 5bea6efe5f rename a variable 2020-03-01 16:05:04 -06:00
adelikat 4bfb4ab00d
Gameshark refactor (#1867)
* first round of GameShark.cs cleanups, redundant code and stylecop cleanup

* simplify how gba readonly values are set

* a few more cleanups

* GameShark - use NESGameGenieDecoder for nes logic

* remove now unused NESGameGeneie tool

* Client.Common - move nes encode/decoder to a cheats folder

* GameShark - move genesis game genie coding logic to its own class

* remove NesGameGenieEncoder that i snow unused

* fix naming

* remove GenGameGenie in favor of using the unified Cheat Code decoder

* move Gameboy/GameGear decoding logic from GameShark to its own class, cleanup

* remove GBGameGenie, was only exposed via the toolbox, GameShark tool does all of this logic

* GameShark - move snes game genie decoding logic to its own class

* cleanup

* remove unused snes GameGenie tool

* move Gb GameShark decoding to its own class

* cleanup

* move Genesis action replay decoding logic to its own class

* cleanup

* cleanup

* cleanup

* cleanup

* move Sms ActionReplay decoding to its own class, cleanlup

* cleanup

* move snes action replay decoding to its own class

* cleanup with a helper method

* cleanup

* more cleanup

* cleanup

* cleanup

* cleanup

* cleanup

* cleanup

* move Psx GameShark decoding to its own class

* Move saturn gameshark parsing to its own class

* cleanup

* cleanup

* move N64 decoder logic to its own class

* remove GBA cheat code that hasn't been ready for 5 years, easier to try to implement this in the re-architected code, so delete for now at least

* start to detangle GBA gameshark mess

* Gameshark - remove most gba cheat code functionality for now, easier to rebuild it later

* Gameshark - cleanup

* cleanup

* cleanup

* cleanup

* redesign nes decoder to simpler design

* simplify more

* convert psx and saturn decoders and simplify

* convert more decoders

* convert more decoders

* convert more decoders

* convert more decoders

* convert gba decoder

* convert more decoders

* convert and simplify N64 decoder

* GameShark - simplify more
2020-02-29 15:18:40 -06:00
YoshiRulz 2e645d0563
Re-align FLPs to Form and fix min size
fixes up 16040d53b
2020-02-29 10:21:18 +10:00
adelikat 16040d53ba auto-fire config - make default size enough to show the whole title 2020-02-28 18:00:20 -06:00
adelikat 69ad9050d2 proof of concept - add these attributes to custom control values that hard code an base property that would otherwise be settable by the designer 2020-02-28 17:52:04 -06:00
adelikat 458dd22eb8 cleanup some SlimDx9 files 2020-02-28 17:05:45 -06:00
YoshiRulz 02c7a70297
Remove unnecessary code from AutofireConfig.Designer.cs 2020-02-29 08:50:10 +10:00
YoshiRulz 33cf3eff81
Redesign AutofireConfig using some of the new controls 2020-02-29 08:48:20 +10:00
YoshiRulz 5ab68c9784
Add some more custom controls 2020-02-29 08:17:33 +10:00
adelikat dff8a536f0 address some typos 2020-02-28 13:09:05 -06:00
adelikat 46d05de51f nothing to see here 2020-02-28 12:52:48 -06:00
adelikat 4a943f3a60 cleanup GraphicsImplementations files 2020-02-28 12:32:45 -06:00
adelikat 402acad0f6 cleanup NESMusicRipper.cs 2020-02-28 12:11:51 -06:00
adelikat 0d3606da14 some cleanups of IGL_GdiPlus 2020-02-28 11:50:03 -06:00
adelikat 9c025970ee cleanups in SoundOutputProvider.cs 2020-02-28 11:41:49 -06:00
adelikat 9fa51be431 cleanup GraphicsControl_TK 2020-02-28 11:39:28 -06:00
adelikat c7ed6015a2 use null propagation in Client.EmuHawk 2020-02-28 11:32:51 -06:00
adelikat a8a4f981a9 use using declarations in Client.EmuHawk 2020-02-28 11:20:05 -06:00
adelikat 4bf463a2fc use object initializers in Client.EmuHawk 2020-02-28 11:15:06 -06:00
YoshiRulz 4e5849030b
Fix typo 2020-02-28 12:13:12 +10:00
James Groom c9d20426d3
Cleanup HawkFile (#1865) 2020-02-27 17:41:07 -06:00
YoshiRulz a22a1637d0 Cleanup VirtualPadAnalogStick and use LUTs for polar conversion 2020-02-27 04:34:31 +00:00
YoshiRulz 71e3dbf6bc Replace RangeStruct with ValueTuple, add deconstruction for Range 2020-02-27 04:34:31 +00:00
adelikat 7e741b1200 misc cleanups in lua code 2020-02-26 17:06:04 -06:00
adelikat b810060fcf move AdvancedRomLoaderType out of Emulation.Common, it doesn't belong here (moved to EmuHawk where it is used) 2020-02-26 16:36:15 -06:00
adelikat f5e9e8eecd cleanup VersionInfo.cs a bit 2020-02-26 15:33:50 -06:00
adelikat e1bb93971a use expression body in various places 2020-02-25 15:14:14 -06:00
adelikat e744511573 misc cleanups 2020-02-25 15:14:14 -06:00
adelikat 72d4b0ac46 use inline out 2020-02-25 15:14:13 -06:00
alyosha-tas 961f682cdc SubGBHawk: misc. movie stuff 2020-02-23 19:20:49 -05:00
alyosha-tas f0692111d7 SubGBHawk: add 2020-02-23 09:54:42 -05:00
YoshiRulz 9829fd699b Unify helpers for generating file extension lists (for open/save) 2020-02-20 21:59:20 +00:00
YoshiRulz f71cc532a8
Misc. cleanups 2020-02-21 07:05:13 +10:00
adelikat d18893b06a Mainform - change O2Hawk menu to Odyssey 2 2020-02-18 18:06:23 -06:00
adelikat 4b704d5e31 add .o2 files for Odyssey2 to open rom dialog filter 2020-02-18 17:42:22 -06:00
adelikat dedd618db4 subneshawk - delete a bunch of code by using the underlying core for services, cleanup, and implement some services that were missing 2020-02-18 13:19:17 -06:00
YoshiRulz 4d4496af0d
Remove WinForms dependency from BizHawk.Client.Common (used in ApiHawk) 2020-02-19 04:13:37 +10:00
YoshiRulz 3afcf416e8
Follow attribute class best practices, cleanup docs on attributes 2020-02-19 03:54:50 +10:00