rename FloatSingle -> SingleFloat
This commit is contained in:
parent
ec36ed6206
commit
ddaa6fab36
|
@ -98,7 +98,7 @@ namespace BizHawk.Client.EmuHawk
|
|||
RangeY = button.MaxValue // TODO: ability to have a different Y than X
|
||||
});
|
||||
break;
|
||||
case PadInputType.FloatSingle:
|
||||
case PadInputType.SingleFloat:
|
||||
PadBox.Controls.Add(new VirtualPadAnalogButton
|
||||
{
|
||||
Name = button.Name,
|
||||
|
|
|
@ -130,7 +130,7 @@ namespace BizHawk.Client.EmuHawk
|
|||
switch (button.Type)
|
||||
{
|
||||
case PadInputType.AnalogStick:
|
||||
case PadInputType.FloatSingle:
|
||||
case PadInputType.SingleFloat:
|
||||
case PadInputType.TargetedPair:
|
||||
// analog
|
||||
searchSet = analogs;
|
||||
|
|
|
@ -9,7 +9,7 @@ namespace BizHawk.Client.EmuHawk
|
|||
{
|
||||
Boolean, // A single on/off button
|
||||
AnalogStick, // An analog stick X,Y Pair
|
||||
FloatSingle, // A single analog button (pressure sensitive button for instance)
|
||||
SingleFloat, // A single analog button (pressure sensitive button for instance)
|
||||
TargetedPair, // A X,Y pair intended to be a screen coordinate (for zappers, mouse, stylus, etc)
|
||||
DiscManager
|
||||
}
|
||||
|
@ -69,7 +69,7 @@ namespace BizHawk.Client.EmuHawk
|
|||
public SingleFloatSchema(int x, int y)
|
||||
: base(x, y)
|
||||
{
|
||||
Type = PadInputType.FloatSingle;
|
||||
Type = PadInputType.SingleFloat;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue