kill more psp, and remove some methods from coreComm that were only used by the former psp core
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9825963261
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@ -19,7 +19,6 @@ using BizHawk.Emulation.Cores.Nintendo.GBHawkLink4x;
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using BizHawk.Emulation.Cores.Nintendo.SNES;
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using BizHawk.Emulation.Cores.PCEngine;
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using BizHawk.Emulation.Cores.Sega.GGHawkLink;
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using BizHawk.Emulation.Cores.Sony.PSP;
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using BizHawk.Emulation.Cores.Sony.PSX;
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using BizHawk.Emulation.Cores.Computers.SinclairSpectrum;
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using BizHawk.Emulation.Cores.Arcades.MAME;
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@ -565,9 +564,6 @@ namespace BizHawk.Client.Common
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nextEmulator = new Saturnus(nextComm, new[] { disc }, Deterministic,
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(Saturnus.Settings)GetCoreSettings<Saturnus>(), (Saturnus.SyncSettings)GetCoreSyncSettings<Saturnus>());
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break;
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case "PSP":
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nextEmulator = new PSP(nextComm, file.Name);
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break;
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case "PSX":
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nextEmulator = new Octoshock(nextComm, new List<Disc>(new[] { disc }), new List<string>(new[] { Path.GetFileNameWithoutExtension(path) }), null, GetCoreSettings<Octoshock>(), GetCoreSyncSettings<Octoshock>());
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if (game.IsRomStatusBad() || game.Status == RomStatus.NotInDatabase)
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@ -7,7 +7,6 @@ using BizHawk.Emulation.Cores.Nintendo.SNES;
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using BizHawk.Emulation.Cores.Nintendo.Gameboy;
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using BizHawk.Emulation.Cores.Nintendo.SNES9X;
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using BizHawk.Emulation.Cores.Consoles.Sega.gpgx;
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using BizHawk.Emulation.Cores.Sony.PSP;
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using BizHawk.Emulation.Cores.Arcades.MAME;
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using BizHawk.Emulation.Cores.Nintendo.GBA;
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using BizHawk.Emulation.Cores.Sega.MasterSystem;
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@ -30,7 +29,6 @@ namespace BizHawk.Client.EmuHawk.CoreExtensions
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QuickNES _ => Properties.Resources.QuickNes,
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LibsnesCore _ => Properties.Resources.bsnes,
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GPGX _ => Properties.Resources.genplus,
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PSP _ => Properties.Resources.ppsspp,
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Gameboy _ => Properties.Resources.gambatte,
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Snes9x _ => Properties.Resources.snes9x,
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MAME _ => Properties.Resources.mame,
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@ -86,8 +86,6 @@ namespace BizHawk.Client.EmuHawk
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{
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return new CoreComm(ShowMessageCoreComm, NotifyCoreComm)
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{
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ReleaseGLContext = o => GLManager.ReleaseGLContext(o),
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RequestGLContext = (major, minor, forward) => GLManager.CreateGLContext(major, minor, forward),
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ActivateGLContext = gl => GLManager.Activate((GLManager.ContextRef)gl),
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DeactivateGLContext = () => GLManager.Deactivate()
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};
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@ -142,7 +142,6 @@ namespace BizHawk.Client.EmuHawk.Properties {
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internal static readonly Bitmap placeholder_bitmap = ReadEmbeddedBitmap("placeholder_bitmap");
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internal static readonly Icon poke_MultiSize = ReadEmbeddedIcon("poke");
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internal static readonly Bitmap poke = ReadEmbeddedBitmap("poke");
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internal static readonly Bitmap ppsspp = ReadEmbeddedBitmap("ppsspp");
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internal static readonly Icon Previous_MultiSize = ReadEmbeddedIcon("Previous");
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internal static readonly Bitmap Previous = ReadEmbeddedBitmap("Previous");
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internal static readonly Icon QuickNes_MultiSize = ReadEmbeddedIcon("QuickNes");
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@ -45,8 +45,6 @@ namespace BizHawk.Emulation.Common
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/// </summary>
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public Action<string> Notify { get; }
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public Func<int, int, bool, object> RequestGLContext { get; set; }
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public Action<object> ReleaseGLContext { get; set; }
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public Action<object> ActivateGLContext { get; set; }
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public Action DeactivateGLContext { get; set; } // this shouldn't be necessary.. frontend should be changing context before it does anything.. but for now..
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}
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