fix typo in Global property

This commit is contained in:
adelikat 2020-03-15 17:09:11 -05:00
parent 67926a2de4
commit edd8349dde
5 changed files with 11 additions and 11 deletions

View File

@ -38,8 +38,8 @@ namespace BizHawk.Client.Common
LogCallback($"invalid mnemonic string: {inputLogEntry}");
return;
}
foreach (var button in lg.Definition.BoolButtons) Global.ButtonOverrideAdaptor.SetButton(button, lg.IsPressed(button));
foreach (var floatButton in lg.Definition.FloatControls) Global.ButtonOverrideAdaptor.SetFloat(floatButton, lg.GetFloat(floatButton));
foreach (var button in lg.Definition.BoolButtons) Global.ButtonOverrideAdapter.SetButton(button, lg.IsPressed(button));
foreach (var floatButton in lg.Definition.FloatControls) Global.ButtonOverrideAdapter.SetFloat(floatButton, lg.GetFloat(floatButton));
}
public void Set(Dictionary<string, bool> buttons, int? controller = null)
@ -55,9 +55,9 @@ namespace BizHawk.Client.Common
try
{
var buttonToSet = controller == null ? button : $"P{controller} {button}";
if (state == null) Global.ButtonOverrideAdaptor.UnSet(buttonToSet);
else Global.ButtonOverrideAdaptor.SetButton(buttonToSet, state.Value);
Global.ActiveController.Overrides(Global.ButtonOverrideAdaptor);
if (state == null) Global.ButtonOverrideAdapter.UnSet(buttonToSet);
else Global.ButtonOverrideAdapter.SetButton(buttonToSet, state.Value);
Global.ActiveController.Overrides(Global.ButtonOverrideAdapter);
}
catch
{

View File

@ -55,7 +55,7 @@ namespace BizHawk.Client.Common
/// <summary>
/// Used to AND to another controller, used for <see cref="JoypadApi.Set(Dictionary{string, bool}, int?)">JoypadApi.Set</see>
/// </summary>
public static OverrideAdapter ButtonOverrideAdaptor { get; } = new OverrideAdapter();
public static OverrideAdapter ButtonOverrideAdapter { get; } = new OverrideAdapter();
/// <summary>
/// fire off one-frame logical button clicks here. useful for things like ti-83 virtual pad and reset buttons

View File

@ -584,7 +584,7 @@ namespace BizHawk.Client.EmuHawk
}
// autohold/autofire must not be affected by the following inputs
Global.ActiveController.Overrides(Global.ButtonOverrideAdaptor);
Global.ActiveController.Overrides(Global.ButtonOverrideAdapter);
if (Tools.Has<LuaConsole>() && !SuppressLua)
{
@ -2902,7 +2902,7 @@ namespace BizHawk.Client.EmuHawk
// zero 03-may-2014 - moved this before call to UpdateToolsBefore(), since it seems to clear the state which a lua event.framestart is going to want to alter
ClickyVirtualPadController.FrameTick();
Global.ButtonOverrideAdaptor.FrameTick();
Global.ButtonOverrideAdapter.FrameTick();
if (Tools.Has<LuaConsole>() && !SuppressLua)
{

View File

@ -785,7 +785,7 @@ namespace BizHawk.Client.EmuHawk
foreach (var button in lg.Definition.BoolButtons)
{
// TODO: make an input adapter specifically for the bot?
Global.ButtonOverrideAdaptor.SetButton(button, lg.IsPressed(button));
Global.ButtonOverrideAdapter.SetButton(button, lg.IsPressed(button));
}
}
else

View File

@ -32,12 +32,12 @@ namespace BizHawk.Client.EmuHawk
foreach (var button in lg.Definition.BoolButtons)
{
Global.ButtonOverrideAdaptor.SetButton(button, lg.IsPressed(button));
Global.ButtonOverrideAdapter.SetButton(button, lg.IsPressed(button));
}
foreach (var floatButton in lg.Definition.FloatControls)
{
Global.ButtonOverrideAdaptor.SetFloat(floatButton, lg.GetFloat(floatButton));
Global.ButtonOverrideAdapter.SetFloat(floatButton, lg.GetFloat(floatButton));
}
return lg;