Cleanup PathExtensions
Fixes f02295455/c731e1168/5c7135d67
This commit is contained in:
parent
c985dfa96d
commit
e1951b9fc5
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@ -26,7 +26,7 @@ namespace BizHawk.Client.Common
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_firmwareUserSpecifications = firmwareUserSpecifications;
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}
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public string DllPath() => PathUtils.GetDllDirectory();
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public string DllPath() => PathUtils.DllDirectoryPath;
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// Poop
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public string GetRetroSaveRAMDirectory(GameInfo game)
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@ -1082,7 +1082,7 @@ namespace BizHawk.Client.Common
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}
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break;
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case "A78":
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var gameDbPath = Path.Combine(PathUtils.GetExeDirectoryAbsolute(), "gamedb", "gamedb_a7800.csv");
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var gameDbPath = Path.Combine(PathUtils.ExeDirectoryPath, "gamedb", "gamedb_a7800.csv");
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nextEmulator = new A7800Hawk(nextComm, game, rom.RomData, gameDbPath, GetCoreSettings<A7800Hawk>(), GetCoreSyncSettings<A7800Hawk>());
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break;
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case "C64":
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@ -8,9 +8,9 @@ namespace BizHawk.Client.Common
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{
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public class Config
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{
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public static string ControlDefaultPath => Path.Combine(PathUtils.GetExeDirectoryAbsolute(), "defctrl.json");
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public static string ControlDefaultPath => Path.Combine(PathUtils.ExeDirectoryPath, "defctrl.json");
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public static string DefaultIniPath { get; private set; } = Path.Combine(PathUtils.GetExeDirectoryAbsolute(), "config.ini");
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public static string DefaultIniPath { get; private set; } = Path.Combine(PathUtils.ExeDirectoryPath, "config.ini");
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// Shenanigans
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public static void SetDefaultIniPath(string newDefaultIniPath)
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@ -26,7 +26,7 @@ namespace BizHawk.Client.Common
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// if %exe% prefixed then substitute exe path and repeat
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if (globalBase.StartsWith("%exe%", StringComparison.InvariantCultureIgnoreCase))
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{
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globalBase = PathUtils.GetExeDirectoryAbsolute() + globalBase.Substring(5);
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globalBase = PathUtils.ExeDirectoryPath + globalBase.Substring(5);
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}
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// rooted paths get returned without change
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@ -37,7 +37,7 @@ namespace BizHawk.Client.Common
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}
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// not-rooted things are relative to exe path
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globalBase = Path.Combine(PathUtils.GetExeDirectoryAbsolute(), globalBase);
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globalBase = Path.Combine(PathUtils.ExeDirectoryPath, globalBase);
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return globalBase;
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}
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@ -94,7 +94,7 @@ namespace BizHawk.Client.Common
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if (path.StartsWith("%exe%"))
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{
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return PathUtils.GetExeDirectoryAbsolute() + path.Substring(5);
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return PathUtils.ExeDirectoryPath + path.Substring(5);
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}
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if (path.StartsWith("%rom%"))
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@ -133,7 +133,7 @@ namespace BizHawk.Client.Common
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//handling of file:// or file:\\ was removed (can Path.GetFullPath handle it? not sure)
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// all bad paths default to EXE
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return PathUtils.GetExeDirectoryAbsolute();
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return PathUtils.ExeDirectoryPath;
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}
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public static string MovieAbsolutePath(this PathEntryCollection collection)
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@ -224,7 +224,7 @@ namespace BizHawk.Client.Common
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public static string SaveRamAbsolutePath(this PathEntryCollection collection, GameInfo game, bool movieIsActive)
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{
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var name = game.Name.FilesystemSafeName();
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var name = game.FilesystemSafeName();
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if (movieIsActive)
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{
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name += $".{Path.GetFileNameWithoutExtension(Global.MovieSession.Movie.Filename)}";
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@ -239,11 +239,11 @@ namespace BizHawk.Client.Common
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// Shenanigans
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public static string RetroSaveRamAbsolutePath(this PathEntryCollection collection, GameInfo game, bool movieIsActive, string movieFilename)
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{
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var name = game.Name.FilesystemSafeName();
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var name = game.FilesystemSafeName();
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name = Path.GetDirectoryName(name);
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if (name == "")
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{
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name = game.Name.FilesystemSafeName();
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name = game.FilesystemSafeName();
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}
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if (movieIsActive)
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@ -260,11 +260,11 @@ namespace BizHawk.Client.Common
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// Shenanigans
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public static string RetroSystemAbsolutePath(this PathEntryCollection collection, GameInfo game)
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{
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var name = game.Name.FilesystemSafeName();
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var name = game.FilesystemSafeName();
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name = Path.GetDirectoryName(name);
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if (string.IsNullOrEmpty(name))
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{
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name = game.Name.FilesystemSafeName();
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name = game.FilesystemSafeName();
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}
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var pathEntry = collection[game.System, "System"]
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@ -312,31 +312,11 @@ namespace BizHawk.Client.Common
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/// Takes an absolute path and attempts to convert it to a relative, based on the system,
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/// or global base if no system is supplied, if it is not a subfolder of the base, it will return the path unaltered
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/// </summary>
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public static string TryMakeRelative(this PathEntryCollection collection, string absolutePath, string system = null)
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{
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var parentPath = string.IsNullOrWhiteSpace(system)
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public static string TryMakeRelative(this PathEntryCollection collection, string absolutePath, string system = null) => absolutePath.MakeRelativeTo(
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string.IsNullOrWhiteSpace(system)
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? collection.GlobalBaseAbsolutePath()
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: collection.AbsolutePathFor(collection.BaseFor(system), system);
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#if true
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if (!absolutePath.IsSubfolderOf(parentPath))
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{
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return absolutePath;
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}
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return OSTailoredCode.IsUnixHost
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? "./" + OSTailoredCode.SimpleSubshell("realpath", $"--relative-to=\"{parentPath}\" \"{absolutePath}\"", $"invalid path {absolutePath} or missing realpath binary")
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: absolutePath.Replace(parentPath, ".");
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#else // written for Unix port but may be useful for .NET Core
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if (!IsSubfolder(parentPath, absolutePath))
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{
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return OSTailoredCode.IsUnixHost && parentPath.TrimEnd('.') == $"{absolutePath}/" ? "." : absolutePath;
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}
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return OSTailoredCode.IsUnixHost
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? absolutePath.Replace(parentPath.TrimEnd('.'), "./")
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: absolutePath.Replace(parentPath, ".");
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#endif
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}
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: collection.AbsolutePathFor(collection.BaseFor(system), system)
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);
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/// <summary>
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/// Puts the currently configured temp path into the environment for use as actual temp directory
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@ -293,7 +293,7 @@ namespace BizHawk.Client.Common.MovieConversionExtensions
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if (Global.Game != null)
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{
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movie.GameName = Global.Game.Name.FilesystemSafeName();
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movie.GameName = Global.Game.FilesystemSafeName();
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movie.Hash = Global.Game.Hash;
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if (Global.Game.FirmwareHash != null)
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{
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@ -87,7 +87,7 @@ namespace BizHawk.Client.EmuHawk
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try
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{
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_ffmpeg = OSTailoredCode.ConstructSubshell(
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OSTailoredCode.IsUnixHost ? "ffmpeg" : Path.Combine(PathUtils.GetDllDirectory(), "ffmpeg.exe"),
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OSTailoredCode.IsUnixHost ? "ffmpeg" : Path.Combine(PathUtils.DllDirectoryPath, "ffmpeg.exe"),
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$"-y -f nut -i - {_token.Commandline} \"{_baseName}{(_segment == 0 ? string.Empty : $"_{_segment}")}{_ext}\"",
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checkStdout: false,
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checkStderr: true // ffmpeg sends informative display to stderr, and nothing to stdout
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@ -6,7 +6,7 @@ using System.Windows.Forms;
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using BizHawk.Bizware.BizwareGL;
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using BizHawk.Client.Common;
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using BizHawk.Common.PathExtensions;
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using BizHawk.Emulation.Common;
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namespace BizHawk.Client.EmuHawk
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{
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@ -33,7 +33,7 @@ namespace BizHawk.Client.EmuHawk
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{
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var ofd = new OpenFileDialog
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{
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FileName = $"{Global.Game.Name.FilesystemSafeName()}.syncless.txt",
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FileName = $"{Global.Game.FilesystemSafeName()}.syncless.txt",
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InitialDirectory = Global.Config.PathEntries.AvAbsolutePath()
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};
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@ -82,17 +82,17 @@ namespace BizHawk.Client.EmuHawk
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if (GL is IGL_TK || GL is IGL_SlimDX9)
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{
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var fiHq2x = new FileInfo(Path.Combine(PathUtils.GetExeDirectoryAbsolute(), "Shaders/BizHawk/hq2x.cgp"));
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var fiHq2x = new FileInfo(Path.Combine(PathUtils.ExeDirectoryPath, "Shaders/BizHawk/hq2x.cgp"));
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if (fiHq2x.Exists)
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{
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using var stream = fiHq2x.OpenRead();
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ShaderChain_hq2x = new Filters.RetroShaderChain(GL, new Filters.RetroShaderPreset(stream), Path.Combine(PathUtils.GetExeDirectoryAbsolute(), "Shaders/BizHawk"));
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ShaderChain_hq2x = new Filters.RetroShaderChain(GL, new Filters.RetroShaderPreset(stream), Path.Combine(PathUtils.ExeDirectoryPath, "Shaders/BizHawk"));
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}
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var fiScanlines = new FileInfo(Path.Combine(PathUtils.GetExeDirectoryAbsolute(), "Shaders/BizHawk/BizScanlines.cgp"));
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var fiScanlines = new FileInfo(Path.Combine(PathUtils.ExeDirectoryPath, "Shaders/BizHawk/BizScanlines.cgp"));
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if (fiScanlines.Exists)
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{
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using var stream = fiScanlines.OpenRead();
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ShaderChain_scanlines = new Filters.RetroShaderChain(GL, new Filters.RetroShaderPreset(stream), Path.Combine(PathUtils.GetExeDirectoryAbsolute(), "Shaders/BizHawk"));
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ShaderChain_scanlines = new Filters.RetroShaderChain(GL, new Filters.RetroShaderPreset(stream), Path.Combine(PathUtils.ExeDirectoryPath, "Shaders/BizHawk"));
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}
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string bicubicPath = "Shaders/BizHawk/bicubic-fast.cgp";
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{
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bicubicPath = "Shaders/BizHawk/bicubic-normal.cgp";
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}
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var fiBicubic = new FileInfo(Path.Combine(PathUtils.GetExeDirectoryAbsolute(), bicubicPath));
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var fiBicubic = new FileInfo(Path.Combine(PathUtils.ExeDirectoryPath, bicubicPath));
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if (fiBicubic.Exists)
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{
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using var stream = fiBicubic.Open(FileMode.Open, FileAccess.Read, FileShare.Read);
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ShaderChain_bicubic = new Filters.RetroShaderChain(GL, new Filters.RetroShaderPreset(stream), Path.Combine(PathUtils.GetExeDirectoryAbsolute(), "Shaders/BizHawk"));
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ShaderChain_bicubic = new Filters.RetroShaderChain(GL, new Filters.RetroShaderPreset(stream), Path.Combine(PathUtils.ExeDirectoryPath, "Shaders/BizHawk"));
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}
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}
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@ -156,7 +156,7 @@ namespace BizHawk.Client.EmuHawk
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if (result.IsOk())
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{
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var gameDbEntry = Emulator.AsGameDBEntryGenerator().GenerateGameDbEntry();
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var userDb = Path.Combine(PathUtils.GetExeDirectoryAbsolute(), "gamedb", "gamedb_user.txt");
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var userDb = Path.Combine(PathUtils.ExeDirectoryPath, "gamedb", "gamedb_user.txt");
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Global.Game.Status = gameDbEntry.Status = picker.PickedStatus;
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Database.SaveDatabaseEntry(userDb, gameDbEntry);
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MainForm.UpdateDumpIcon();
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@ -536,7 +536,7 @@ namespace BizHawk.Client.EmuHawk
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var filename = MovieSession.Movie.Filename;
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if (string.IsNullOrWhiteSpace(filename))
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{
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filename = Game.Name.FilesystemSafeName();
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filename = Game.FilesystemSafeName();
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}
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var file = ToolFormBase.SaveFileDialog(
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@ -237,8 +237,8 @@ namespace BizHawk.Client.EmuHawk
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// we could background thread this later instead if we wanted to be real clever
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BootGodDb.GetDatabaseBytes = () =>
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{
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string xmlPath = Path.Combine(PathUtils.GetExeDirectoryAbsolute(), "gamedb", "NesCarts.xml");
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string x7zPath = Path.Combine(PathUtils.GetExeDirectoryAbsolute(), "gamedb", "NesCarts.7z");
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string xmlPath = Path.Combine(PathUtils.ExeDirectoryPath, "gamedb", "NesCarts.xml");
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string x7zPath = Path.Combine(PathUtils.ExeDirectoryPath, "gamedb", "NesCarts.7z");
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bool loadXml = File.Exists(xmlPath);
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using var nesCartFile = new HawkFile(loadXml ? xmlPath : x7zPath);
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if (!loadXml)
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@ -259,11 +259,11 @@ namespace BizHawk.Client.EmuHawk
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MessageBox.Show(e.Message);
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}
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Database.LoadDatabase(Path.Combine(PathUtils.GetExeDirectoryAbsolute(), "gamedb", "gamedb.txt"));
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Database.LoadDatabase(Path.Combine(PathUtils.ExeDirectoryPath, "gamedb", "gamedb.txt"));
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// TODO GL - a lot of disorganized wiring-up here
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// installed separately on Unix (via package manager or from https://developer.nvidia.com/cg-toolkit-download), look in $PATH
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CGC.CGCBinPath = OSTailoredCode.IsUnixHost ? "cgc" : Path.Combine(PathUtils.GetDllDirectory(), "cgc.exe");
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CGC.CGCBinPath = OSTailoredCode.IsUnixHost ? "cgc" : Path.Combine(PathUtils.DllDirectoryPath, "cgc.exe");
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PresentationPanel = new PresentationPanel(this, Config, GlobalWin.GL)
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{
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GraphicsControl = { MainWindow = true }
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@ -1045,7 +1045,7 @@ namespace BizHawk.Client.EmuHawk
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private string ScreenshotPrefix()
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{
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var screenPath = Config.PathEntries.ScreenshotAbsolutePathFor(Game.System);
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var name = Game.Name.FilesystemSafeName();
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var name = Game.FilesystemSafeName();
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return Path.Combine(screenPath, name);
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}
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@ -3241,7 +3241,7 @@ namespace BizHawk.Client.EmuHawk
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using var sfd = new SaveFileDialog();
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if (Game != null)
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{
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sfd.FileName = $"{Game.Name.FilesystemSafeName()}.{ext}"; // don't use Path.ChangeExtension, it might wreck game names with dots in them
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sfd.FileName = $"{Game.FilesystemSafeName()}.{ext}"; // don't use Path.ChangeExtension, it might wreck game names with dots in them
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sfd.InitialDirectory = Config.PathEntries.AvAbsolutePath();
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}
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else
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@ -3467,7 +3467,7 @@ namespace BizHawk.Client.EmuHawk
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public string SaveStatePrefix()
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{
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var name = Game.Name.FilesystemSafeName();
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var name = Game.FilesystemSafeName();
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// Neshawk and Quicknes have incompatible savestates, store the name to keep them separate
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if (Emulator.SystemId == "NES")
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@ -8,7 +8,7 @@ using System.Windows.Forms;
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using BizHawk.Client.Common;
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using BizHawk.Common;
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using BizHawk.Common.PathExtensions;
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using BizHawk.Emulation.Common;
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namespace BizHawk.Client.EmuHawk
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{
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@ -103,7 +103,7 @@ namespace BizHawk.Client.EmuHawk
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using var sfd = new SaveFileDialog
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{
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FileName = $"{Global.Game.Name.FilesystemSafeName()}-Palettes",
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FileName = $"{Global.Game.FilesystemSafeName()}-Palettes",
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InitialDirectory = path,
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Filter = FilesystemFilterSet.Screenshots.ToString(),
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RestoreDirectory = true
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@ -168,7 +168,7 @@ namespace BizHawk.Client.EmuHawk
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// Pull out matching names
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for (var i = 0; i < _movieList.Count; i++)
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{
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if (_game.Name.FilesystemSafeName() == _movieList[i].GameName)
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if (_game.FilesystemSafeName() == _movieList[i].GameName)
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{
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indices.Add(i);
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}
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@ -198,7 +198,7 @@ namespace BizHawk.Client.EmuHawk
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private void RecordMovie_Load(object sender, EventArgs e)
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{
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RecordBox.Text = _game.Name.FilesystemSafeName();
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RecordBox.Text = _game.FilesystemSafeName();
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StartFromCombo.SelectedIndex = 0;
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DefaultAuthorCheckBox.Checked = _config.UseDefaultAuthor;
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if (_config.UseDefaultAuthor)
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@ -494,7 +494,7 @@ namespace BizHawk.Client.EmuHawk
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try
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{
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_autoloading = true;
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var autoResumeFile = $"{Global.Game.Name.FilesystemSafeName()}.cdl";
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var autoResumeFile = $"{Global.Game.FilesystemSafeName()}.cdl";
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var autoResumeDir = Config.PathEntries.LogAbsolutePath();
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var autoResumePath = Path.Combine(autoResumeDir, autoResumeFile);
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if (File.Exists(autoResumePath))
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@ -970,7 +970,7 @@ namespace BizHawk.Client.EmuHawk
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, FileName =
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_domain.Name == "File on Disk"
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? RomName
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: Global.Game.Name.FilesystemSafeName()
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: Global.Game.FilesystemSafeName()
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};
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var result = sfd.ShowHawkDialog();
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@ -983,7 +983,7 @@ namespace BizHawk.Client.EmuHawk
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{
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FileName = _domain.Name == "File on Disk"
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? $"{Path.GetFileNameWithoutExtension(RomName)}.txt"
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: Global.Game.Name.FilesystemSafeName(),
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: Global.Game.FilesystemSafeName(),
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Filter = new FilesystemFilterSet(FilesystemFilter.TextFiles).ToString(),
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InitialDirectory = RomDirectory,
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RestoreDirectory = true
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@ -570,7 +570,7 @@ namespace BizHawk.Client.EmuHawk
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}
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else if (Global.Game != null)
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{
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sfd.FileName = Global.Game.Name.FilesystemSafeName();
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sfd.FileName = Global.Game.FilesystemSafeName();
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sfd.InitialDirectory = Config.PathEntries.LuaAbsolutePath();
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}
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else
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@ -280,7 +280,7 @@ namespace BizHawk.Client.EmuHawk
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{
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return Config.PathEntries.AbsolutePathFor(Path.Combine(
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Config.PathEntries["Global", "Macros"].Path,
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Global.Game.Name.FilesystemSafeName()), null);
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Global.Game.FilesystemSafeName()), null);
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}
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#endregion
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@ -240,7 +240,7 @@ namespace BizHawk.Client.EmuHawk
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filename = NameBox.Text;
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if (string.IsNullOrWhiteSpace(filename))
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{
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filename = Path.ChangeExtension(Global.Game.Name.FilesystemSafeName(), ".xml");
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filename = Path.ChangeExtension(Global.Game.FilesystemSafeName(), ".xml");
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}
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initialDirectory = Path.GetDirectoryName(filename);
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@ -265,27 +265,9 @@ namespace BizHawk.Client.EmuHawk
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/// <remarks>Algorithm for Windows taken from https://stackoverflow.com/a/485516/7467292</remarks>
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public static string GetRelativePath(string fromPath, string toPath)
|
||||
{
|
||||
if (OSTailoredCode.IsUnixHost)
|
||||
{
|
||||
#if true
|
||||
return fromPath.IsSubfolderOf(toPath)
|
||||
? "./" + OSTailoredCode.SimpleSubshell("realpath", $"--relative-to=\"{toPath}\" \"{fromPath}\"", $"invalid path {fromPath} or missing realpath binary")
|
||||
: fromPath;
|
||||
#else // written for Unix port but may be useful for .NET Core
|
||||
// algorithm taken from https://stackoverflow.com/a/340454/7467292
|
||||
var dirSepChar = Path.DirectorySeparatorChar;
|
||||
var fromUri = new Uri(fromPath.EndsWith(dirSepChar.ToString()) ? fromPath : fromPath + dirSepChar);
|
||||
var toUri = new Uri(toPath.EndsWith(dirSepChar.ToString()) ? toPath : toPath + dirSepChar);
|
||||
if (fromUri.Scheme != toUri.Scheme) return toPath;
|
||||
|
||||
var relativePath = Uri.UnescapeDataString(fromUri.MakeRelativeUri(toUri).ToString());
|
||||
return (toUri.Scheme.Equals(Uri.UriSchemeFile, StringComparison.OrdinalIgnoreCase)
|
||||
? relativePath.Replace(Path.AltDirectorySeparatorChar, Path.DirectorySeparatorChar)
|
||||
: relativePath
|
||||
).TrimEnd(dirSepChar);
|
||||
#endif
|
||||
}
|
||||
if (OSTailoredCode.IsUnixHost) return fromPath.MakeRelativeTo(toPath);
|
||||
|
||||
//TODO merge this with the Windows implementation in PathExtensions.MakeRelativeTo
|
||||
static FileAttributes GetPathAttribute(string path1)
|
||||
{
|
||||
var di = new DirectoryInfo(path1.Split('|').First());
|
||||
|
|
|
@ -4,7 +4,7 @@ using System.IO;
|
|||
using System.Drawing.Imaging;
|
||||
|
||||
using BizHawk.Client.Common;
|
||||
using BizHawk.Common.PathExtensions;
|
||||
using BizHawk.Emulation.Common;
|
||||
|
||||
namespace BizHawk.Client.EmuHawk
|
||||
{
|
||||
|
@ -69,7 +69,7 @@ namespace BizHawk.Client.EmuHawk
|
|||
{
|
||||
using var sfd = new SaveFileDialog
|
||||
{
|
||||
FileName = $"{Global.Game.Name.FilesystemSafeName()}-Nametables",
|
||||
FileName = $"{Global.Game.FilesystemSafeName()}-Nametables",
|
||||
InitialDirectory = Global.Config.PathEntries.ScreenshotAbsolutePathFor("NES"),
|
||||
Filter = FilesystemFilterSet.Screenshots.ToString(),
|
||||
RestoreDirectory = true
|
||||
|
|
|
@ -4,7 +4,7 @@ using System.IO;
|
|||
using System.Drawing.Imaging;
|
||||
|
||||
using BizHawk.Client.Common;
|
||||
using BizHawk.Common.PathExtensions;
|
||||
using BizHawk.Emulation.Common;
|
||||
|
||||
namespace BizHawk.Client.EmuHawk
|
||||
{
|
||||
|
@ -75,7 +75,7 @@ namespace BizHawk.Client.EmuHawk
|
|||
{
|
||||
var sfd = new SaveFileDialog
|
||||
{
|
||||
FileName = $"{Global.Game.Name.FilesystemSafeName()}-Palettes",
|
||||
FileName = $"{Global.Game.FilesystemSafeName()}-Palettes",
|
||||
InitialDirectory = Global.Config.PathEntries.ScreenshotAbsolutePathFor("NES"),
|
||||
Filter = FilesystemFilterSet.Screenshots.ToString(),
|
||||
RestoreDirectory = true
|
||||
|
|
|
@ -4,7 +4,7 @@ using System.IO;
|
|||
using System.Drawing.Imaging;
|
||||
|
||||
using BizHawk.Client.Common;
|
||||
using BizHawk.Common.PathExtensions;
|
||||
using BizHawk.Emulation.Common;
|
||||
|
||||
namespace BizHawk.Client.EmuHawk
|
||||
{
|
||||
|
@ -37,7 +37,7 @@ namespace BizHawk.Client.EmuHawk
|
|||
{
|
||||
var sfd = new SaveFileDialog
|
||||
{
|
||||
FileName = $"{Global.Game.Name.FilesystemSafeName()}-Patterns",
|
||||
FileName = $"{Global.Game.FilesystemSafeName()}-Patterns",
|
||||
InitialDirectory = Global.Config.PathEntries.ScreenshotAbsolutePathFor("NES"),
|
||||
Filter = FilesystemFilterSet.Screenshots.ToString(),
|
||||
RestoreDirectory = true
|
||||
|
|
|
@ -4,7 +4,7 @@ using System.IO;
|
|||
using System.Drawing.Imaging;
|
||||
|
||||
using BizHawk.Client.Common;
|
||||
using BizHawk.Common.PathExtensions;
|
||||
using BizHawk.Emulation.Common;
|
||||
|
||||
namespace BizHawk.Client.EmuHawk
|
||||
{
|
||||
|
@ -39,7 +39,7 @@ namespace BizHawk.Client.EmuHawk
|
|||
{
|
||||
var sfd = new SaveFileDialog
|
||||
{
|
||||
FileName = $"{Global.Game.Name.FilesystemSafeName()}-Sprites",
|
||||
FileName = $"{Global.Game.FilesystemSafeName()}-Sprites",
|
||||
InitialDirectory = Global.Config.PathEntries.ScreenshotAbsolutePathFor("NES"),
|
||||
Filter = FilesystemFilterSet.Screenshots.ToString(),
|
||||
RestoreDirectory = true
|
||||
|
|
|
@ -867,7 +867,7 @@ namespace BizHawk.Client.EmuHawk
|
|||
{
|
||||
return Path.Combine(
|
||||
Global.Config.PathEntries.MovieAbsolutePath(),
|
||||
$"{Global.Game.Name.FilesystemSafeName()}.{TasMovie.Extension}");
|
||||
$"{Global.Game.FilesystemSafeName()}.{TasMovie.Extension}");
|
||||
}
|
||||
|
||||
private void SaveTas()
|
||||
|
|
|
@ -26,7 +26,7 @@ namespace BizHawk.Client.EmuHawk
|
|||
{
|
||||
FileName = !string.IsNullOrWhiteSpace(currentFile)
|
||||
? Path.GetFileName(currentFile)
|
||||
: $"{Global.Game.Name.FilesystemSafeName()}.{fileExt}",
|
||||
: $"{Global.Game.FilesystemSafeName()}.{fileExt}",
|
||||
InitialDirectory = path,
|
||||
Filter = new FilesystemFilterSet(new FilesystemFilter(fileType, new[] { fileExt })).ToString(),
|
||||
RestoreDirectory = true
|
||||
|
@ -52,7 +52,7 @@ namespace BizHawk.Client.EmuHawk
|
|||
{
|
||||
FileName = !string.IsNullOrWhiteSpace(currentFile)
|
||||
? Path.GetFileName(currentFile)
|
||||
: $"{Global.Game.Name.FilesystemSafeName()}.{fileExt}",
|
||||
: $"{Global.Game.FilesystemSafeName()}.{fileExt}",
|
||||
InitialDirectory = path,
|
||||
Filter = new FilesystemFilterSet(new FilesystemFilter(fileType, new[] { fileExt })).ToString(),
|
||||
RestoreDirectory = true,
|
||||
|
|
|
@ -871,7 +871,7 @@ namespace BizHawk.Client.EmuHawk
|
|||
f.Directory.Create();
|
||||
}
|
||||
|
||||
return Path.Combine(path, $"{Global.Game.Name.FilesystemSafeName()}.cht");
|
||||
return Path.Combine(path, $"{Global.Game.FilesystemSafeName()}.cht");
|
||||
}
|
||||
|
||||
public void UpdateCheatRelatedTools(object sender, CheatCollection.CheatListEventArgs e)
|
||||
|
|
|
@ -285,12 +285,12 @@ namespace BizHawk.Client.EmuHawk
|
|||
using var sfd = new SaveFileDialog();
|
||||
if (LogFile == null)
|
||||
{
|
||||
sfd.FileName = Global.Game.Name.FilesystemSafeName() + _extension;
|
||||
sfd.FileName = Global.Game.FilesystemSafeName() + _extension;
|
||||
sfd.InitialDirectory = Config.PathEntries.LogAbsolutePath();
|
||||
}
|
||||
else if (!string.IsNullOrWhiteSpace(LogFile.FullName))
|
||||
{
|
||||
sfd.FileName = Global.Game.Name.FilesystemSafeName();
|
||||
sfd.FileName = Global.Game.FilesystemSafeName();
|
||||
sfd.InitialDirectory = Path.GetDirectoryName(LogFile.FullName);
|
||||
}
|
||||
else
|
||||
|
@ -458,7 +458,7 @@ namespace BizHawk.Client.EmuHawk
|
|||
{
|
||||
FileBox.Visible = true;
|
||||
BrowseBox.Visible = true;
|
||||
var name = Global.Game.Name.FilesystemSafeName();
|
||||
var name = Global.Game.FilesystemSafeName();
|
||||
var filename = Path.Combine(Config.PathEntries.LogAbsolutePath(), name) + _extension;
|
||||
LogFile = new FileInfo(filename);
|
||||
if (LogFile.Directory != null && !LogFile.Directory.Exists)
|
||||
|
|
|
@ -1,32 +1,20 @@
|
|||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
|
||||
using BizHawk.Common.StringExtensions;
|
||||
|
||||
namespace BizHawk.Common.PathExtensions
|
||||
{
|
||||
public static class PathExtensions
|
||||
{
|
||||
public static string RemoveInvalidFileSystemChars(this string name)
|
||||
/// <returns><see langword="true"/> iff <paramref name="childPath"/> indicates a child of <paramref name="parentPath"/>, with <see langword="false"/> being returned if either path is <see langword="null"/></returns>
|
||||
/// <remarks>algorithm for Windows taken from https://stackoverflow.com/a/7710620/7467292</remarks>
|
||||
public static bool IsSubfolderOf(this string? childPath, string? parentPath)
|
||||
{
|
||||
var newStr = name;
|
||||
var chars = Path.GetInvalidFileNameChars();
|
||||
return chars.Aggregate(newStr, (current, c) => current.Replace(c.ToString(), ""));
|
||||
}
|
||||
if (childPath == null || parentPath == null) return false;
|
||||
if (childPath == parentPath || childPath.StartsWith($"{parentPath}{Path.DirectorySeparatorChar}")) return true;
|
||||
|
||||
/// <summary>
|
||||
/// Decides if a path is non-empty, not . and not .\
|
||||
/// </summary>
|
||||
public static bool PathIsSet(this string? path)
|
||||
{
|
||||
return !string.IsNullOrWhiteSpace(path) && path != "." && path != ".\\";
|
||||
}
|
||||
|
||||
/// <remarks>Algorithm for Windows taken from https://stackoverflow.com/a/7710620/7467292</remarks>
|
||||
public static bool IsSubfolderOf(this string childPath, string parentPath)
|
||||
{
|
||||
if (OSTailoredCode.IsUnixHost)
|
||||
{
|
||||
#if true
|
||||
|
@ -36,7 +24,7 @@ namespace BizHawk.Common.PathExtensions
|
|||
var parentUriPath = new Uri(parentPath.TrimEnd('.')).AbsolutePath.TrimEnd('/');
|
||||
try
|
||||
{
|
||||
for (var childUri = new DirectoryInfo(childPath).Parent; childUri != null; childUri = childUri?.Parent)
|
||||
for (var childUri = new DirectoryInfo(childPath).Parent; childUri != null; childUri = childUri.Parent)
|
||||
{
|
||||
if (new Uri(childUri.FullName).AbsolutePath.TrimEnd('/') == parentUriPath) return true;
|
||||
}
|
||||
|
@ -54,80 +42,69 @@ namespace BizHawk.Common.PathExtensions
|
|||
{
|
||||
if (new Uri(childUri.FullName) == parentUri) return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public static string MakeRelativeTo(this string absolutePath, string basePath)
|
||||
{
|
||||
if (absolutePath.IsSubfolderOf(basePath))
|
||||
{
|
||||
return absolutePath.Replace(basePath, ".");
|
||||
}
|
||||
/// <returns>the absolute path equivalent to <paramref name="path"/> which contains <c>%exe%</c> (expanded) as a prefix</returns>
|
||||
/// <remarks>
|
||||
/// returned string omits trailing slash<br/>
|
||||
/// note that the returned string is an absolute path and not a relative path; but TODO it was intended to be relative
|
||||
/// </remarks>
|
||||
public static string MakeProgramRelativePath(this string path) => Path.Combine(PathUtils.ExeDirectoryPath, path);
|
||||
|
||||
return absolutePath;
|
||||
/// <returns>the relative path which is equivalent to <paramref name="absolutePath"/> when the CWD is <paramref name="basePath"/>, or <see langword="null"/> if either path is <see langword="null"/></returns>
|
||||
/// <remarks>returned string omits trailing slash; implementation calls <see cref="IsSubfolderOf"/> for you</remarks>
|
||||
public static string? MakeRelativeTo(this string? absolutePath, string? basePath)
|
||||
{
|
||||
if (absolutePath == null || basePath == null) return null;
|
||||
if (!absolutePath.IsSubfolderOf(basePath)) return absolutePath;
|
||||
if (!OSTailoredCode.IsUnixHost) return absolutePath.Replace(basePath, ".").RemoveSuffix(Path.DirectorySeparatorChar);
|
||||
#if true // Unix implementation using realpath
|
||||
var realpathOutput = OSTailoredCode.SimpleSubshell("realpath", $"--relative-to=\"{basePath}\" \"{absolutePath}\"", $"invalid path {absolutePath}, invalid path {basePath}, or missing realpath binary");
|
||||
return !realpathOutput.StartsWith("../") && realpathOutput != "." && realpathOutput != ".." ? $"./{realpathOutput}" : realpathOutput;
|
||||
#else // for some reason there were two Unix implementations in the codebase before me? --yoshi
|
||||
// alt. #1
|
||||
if (!IsSubfolder(basePath, absolutePath)) return OSTailoredCode.IsUnixHost && basePath.TrimEnd('.') == $"{absolutePath}/" ? "." : absolutePath;
|
||||
return OSTailoredCode.IsUnixHost ? absolutePath.Replace(basePath.TrimEnd('.'), "./") : absolutePath.Replace(basePath, ".");
|
||||
|
||||
// alt. #2; algorithm taken from https://stackoverflow.com/a/340454/7467292
|
||||
var dirSepChar = Path.DirectorySeparatorChar;
|
||||
var fromUri = new Uri(absolutePath.EndsWith(dirSepChar.ToString()) ? absolutePath : absolutePath + dirSepChar);
|
||||
var toUri = new Uri(basePath.EndsWith(dirSepChar.ToString()) ? basePath : basePath + dirSepChar);
|
||||
if (fromUri.Scheme != toUri.Scheme) return basePath;
|
||||
|
||||
var relativePath = Uri.UnescapeDataString(fromUri.MakeRelativeUri(toUri).ToString());
|
||||
return (toUri.Scheme.Equals(Uri.UriSchemeFile, StringComparison.OrdinalIgnoreCase)
|
||||
? relativePath.Replace(Path.AltDirectorySeparatorChar, Path.DirectorySeparatorChar)
|
||||
: relativePath
|
||||
).TrimEnd(dirSepChar);
|
||||
#endif
|
||||
}
|
||||
|
||||
public static string FilesystemSafeName(this string name)
|
||||
{
|
||||
name ??= "";
|
||||
/// <returns><see langword="false"/> iff <paramref name="path"/> is blank, or is <c>"."</c> (relative path to CWD), regardless of trailing slash</returns>
|
||||
public static bool PathIsSet(this string path) => !string.IsNullOrWhiteSpace(path) && path != "." && path != "./" && path != ".\\";
|
||||
|
||||
var filesystemSafeName = name
|
||||
.Replace("|", "+")
|
||||
.Replace(":", " -") // Path.GetFileName scraps everything to the left of a colon unfortunately, so we need this hack here
|
||||
.Replace("\"", "") // Ivan IronMan Stewart's Super Off-Road has quotes in game name
|
||||
.Replace("/", "+"); // Mario Bros / Duck hunt has a slash in the name which GetDirectoryName and GetFileName treat as if it were a folder
|
||||
|
||||
// zero 06-nov-2015 - regarding the below, i changed my mind. for libretro i want subdirectories here.
|
||||
var filesystemDir = Path.GetDirectoryName(filesystemSafeName);
|
||||
filesystemSafeName = Path.GetFileName(filesystemSafeName);
|
||||
|
||||
filesystemSafeName = filesystemSafeName.RemoveInvalidFileSystemChars();
|
||||
|
||||
// zero 22-jul-2012 - i don't think this is used the same way it used to. game.Name shouldn't be a path, so this stuff is illogical.
|
||||
// if game.Name is a path, then someone should have made it not-a-path already.
|
||||
// return Path.Combine(Path.GetDirectoryName(filesystemSafeName), Path.GetFileNameWithoutExtension(filesystemSafeName));
|
||||
|
||||
// adelikat:
|
||||
// This hack is to prevent annoying things like Super Mario Bros..bk2
|
||||
if (filesystemSafeName.EndsWith("."))
|
||||
{
|
||||
filesystemSafeName = filesystemSafeName.Remove(filesystemSafeName.Length - 1, 1);
|
||||
}
|
||||
|
||||
return Path.Combine(filesystemDir, filesystemSafeName);
|
||||
}
|
||||
|
||||
|
||||
// TODO: this always makes an absolute path!
|
||||
// Needs to be fixed, the intent was to turn an absolute path
|
||||
// into one relative to the exe
|
||||
// for instance: C:\BizHawk\Lua becomes .\Lua (if EmuHawk.Exe is in C:\BizHawk)
|
||||
/// <summary>
|
||||
/// Makes a path relative to the %exe% directory
|
||||
/// </summary>
|
||||
public static string MakeProgramRelativePath(this string path)
|
||||
{
|
||||
return Path.Combine(PathUtils.GetExeDirectoryAbsolute(), path);
|
||||
}
|
||||
public static string RemoveInvalidFileSystemChars(this string name) => string.Concat(name.Split(Path.GetInvalidFileNameChars()));
|
||||
}
|
||||
|
||||
public static class PathUtils
|
||||
{
|
||||
public static string GetExeDirectoryAbsolute()
|
||||
{
|
||||
var path = Path.GetDirectoryName(Assembly.GetEntryAssembly().Location);
|
||||
if (path.EndsWith(Path.DirectorySeparatorChar.ToString()))
|
||||
{
|
||||
path = path.Remove(path.Length - 1, 1);
|
||||
}
|
||||
/// <returns>absolute path of the dll dir (sibling of EmuHawk.exe)</returns>
|
||||
/// <remarks>returned string omits trailing slash</remarks>
|
||||
public static readonly string DllDirectoryPath;
|
||||
|
||||
return path;
|
||||
}
|
||||
/// <returns>absolute path of the parent dir of DiscoHawk.exe/EmuHawk.exe, commonly referred to as <c>%exe%</c> though none of our code adds it to the environment</returns>
|
||||
/// <remarks>returned string omits trailing slash</remarks>
|
||||
public static readonly string ExeDirectoryPath;
|
||||
|
||||
public static string GetDllDirectory()
|
||||
static PathUtils()
|
||||
{
|
||||
return Path.Combine(GetExeDirectoryAbsolute(), "dll");
|
||||
var dirPath = Path.GetDirectoryName(Assembly.GetEntryAssembly()?.Location);
|
||||
ExeDirectoryPath = OSTailoredCode.IsUnixHost
|
||||
? (string.IsNullOrEmpty(dirPath) || dirPath == "/" ? string.Empty : dirPath)
|
||||
: (string.IsNullOrEmpty(dirPath) ? throw new Exception("failed to get location of executable, very bad things must have happened") : dirPath.RemoveSuffix('\\'));
|
||||
DllDirectoryPath = Path.Combine(OSTailoredCode.IsUnixHost && ExeDirectoryPath == string.Empty ? "/" : ExeDirectoryPath, "dll");
|
||||
// yes, this is a lot of extra code to make sure BizHawk can run in `/` on Unix, but I've made up for it by caching these for the program lifecycle --yoshi
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -201,5 +201,11 @@ namespace BizHawk.Common.StringExtensions
|
|||
}
|
||||
|
||||
#pragma warning restore CS8602
|
||||
|
||||
/// <returns><paramref name="str"/> with the last char removed (iff the last char is <paramref name="suffix"/>, otherwise <paramref name="str"/> unmodified)</returns>
|
||||
public static string RemoveSuffix(this string str, char suffix) => str[str.Length - 1] == suffix ? str.Substring(0, str.Length - 1) : str;
|
||||
|
||||
/// <returns><paramref name="str"/> with the trailing substring <paramref name="suffix"/> removed (iff <paramref name="str"/> ends with <paramref name="suffix"/>, otherwise <paramref name="str"/> unmodified)</returns>
|
||||
public static string RemoveSuffix(this string str, string suffix) => str.EndsWith(suffix) ? str.Substring(0, str.Length - suffix.Length) : str;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,9 +1,13 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
using BizHawk.Common.PathExtensions;
|
||||
using BizHawk.Common.StringExtensions;
|
||||
|
||||
namespace BizHawk.Emulation.Common
|
||||
{
|
||||
public static class EmulatorExtensions
|
||||
|
@ -341,5 +345,17 @@ namespace BizHawk.Emulation.Common
|
|||
|
||||
return buttons;
|
||||
}
|
||||
|
||||
public static string FilesystemSafeName(this GameInfo game)
|
||||
{
|
||||
var pass1 = game.Name
|
||||
.Replace('/', '+') // '/' is the path dir separator, obviously (methods in Path will treat it as such, even on Windows)
|
||||
.Replace('|', '+') // '|' is the filename-member separator for archives in HawkFile
|
||||
.Replace(":", " -") // ':' is the path separator in lists (Path.GetFileName will drop all but the last entry in such a list)
|
||||
.Replace("\"", ""); // '"' is just annoying as it needs escaping on the command-line
|
||||
var filesystemDir = Path.GetDirectoryName(pass1);
|
||||
var pass2 = Path.GetFileName(pass1).RemoveInvalidFileSystemChars();
|
||||
return Path.Combine(filesystemDir, pass2.RemoveSuffix('.')); // trailing '.' would be duplicated when file extension is added
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue