Cleanup PathExtensions

Fixes f02295455/c731e1168/5c7135d67
This commit is contained in:
YoshiRulz 2020-03-20 13:51:59 +10:00
parent c985dfa96d
commit e1951b9fc5
No known key found for this signature in database
GPG Key ID: C4DE31C245353FB7
30 changed files with 143 additions and 182 deletions

View File

@ -26,7 +26,7 @@ namespace BizHawk.Client.Common
_firmwareUserSpecifications = firmwareUserSpecifications;
}
public string DllPath() => PathUtils.GetDllDirectory();
public string DllPath() => PathUtils.DllDirectoryPath;
// Poop
public string GetRetroSaveRAMDirectory(GameInfo game)

View File

@ -1082,7 +1082,7 @@ namespace BizHawk.Client.Common
}
break;
case "A78":
var gameDbPath = Path.Combine(PathUtils.GetExeDirectoryAbsolute(), "gamedb", "gamedb_a7800.csv");
var gameDbPath = Path.Combine(PathUtils.ExeDirectoryPath, "gamedb", "gamedb_a7800.csv");
nextEmulator = new A7800Hawk(nextComm, game, rom.RomData, gameDbPath, GetCoreSettings<A7800Hawk>(), GetCoreSyncSettings<A7800Hawk>());
break;
case "C64":

View File

@ -8,9 +8,9 @@ namespace BizHawk.Client.Common
{
public class Config
{
public static string ControlDefaultPath => Path.Combine(PathUtils.GetExeDirectoryAbsolute(), "defctrl.json");
public static string ControlDefaultPath => Path.Combine(PathUtils.ExeDirectoryPath, "defctrl.json");
public static string DefaultIniPath { get; private set; } = Path.Combine(PathUtils.GetExeDirectoryAbsolute(), "config.ini");
public static string DefaultIniPath { get; private set; } = Path.Combine(PathUtils.ExeDirectoryPath, "config.ini");
// Shenanigans
public static void SetDefaultIniPath(string newDefaultIniPath)

View File

@ -26,7 +26,7 @@ namespace BizHawk.Client.Common
// if %exe% prefixed then substitute exe path and repeat
if (globalBase.StartsWith("%exe%", StringComparison.InvariantCultureIgnoreCase))
{
globalBase = PathUtils.GetExeDirectoryAbsolute() + globalBase.Substring(5);
globalBase = PathUtils.ExeDirectoryPath + globalBase.Substring(5);
}
// rooted paths get returned without change
@ -37,7 +37,7 @@ namespace BizHawk.Client.Common
}
// not-rooted things are relative to exe path
globalBase = Path.Combine(PathUtils.GetExeDirectoryAbsolute(), globalBase);
globalBase = Path.Combine(PathUtils.ExeDirectoryPath, globalBase);
return globalBase;
}
@ -94,7 +94,7 @@ namespace BizHawk.Client.Common
if (path.StartsWith("%exe%"))
{
return PathUtils.GetExeDirectoryAbsolute() + path.Substring(5);
return PathUtils.ExeDirectoryPath + path.Substring(5);
}
if (path.StartsWith("%rom%"))
@ -133,7 +133,7 @@ namespace BizHawk.Client.Common
//handling of file:// or file:\\ was removed (can Path.GetFullPath handle it? not sure)
// all bad paths default to EXE
return PathUtils.GetExeDirectoryAbsolute();
return PathUtils.ExeDirectoryPath;
}
public static string MovieAbsolutePath(this PathEntryCollection collection)
@ -224,7 +224,7 @@ namespace BizHawk.Client.Common
public static string SaveRamAbsolutePath(this PathEntryCollection collection, GameInfo game, bool movieIsActive)
{
var name = game.Name.FilesystemSafeName();
var name = game.FilesystemSafeName();
if (movieIsActive)
{
name += $".{Path.GetFileNameWithoutExtension(Global.MovieSession.Movie.Filename)}";
@ -239,11 +239,11 @@ namespace BizHawk.Client.Common
// Shenanigans
public static string RetroSaveRamAbsolutePath(this PathEntryCollection collection, GameInfo game, bool movieIsActive, string movieFilename)
{
var name = game.Name.FilesystemSafeName();
var name = game.FilesystemSafeName();
name = Path.GetDirectoryName(name);
if (name == "")
{
name = game.Name.FilesystemSafeName();
name = game.FilesystemSafeName();
}
if (movieIsActive)
@ -260,11 +260,11 @@ namespace BizHawk.Client.Common
// Shenanigans
public static string RetroSystemAbsolutePath(this PathEntryCollection collection, GameInfo game)
{
var name = game.Name.FilesystemSafeName();
var name = game.FilesystemSafeName();
name = Path.GetDirectoryName(name);
if (string.IsNullOrEmpty(name))
{
name = game.Name.FilesystemSafeName();
name = game.FilesystemSafeName();
}
var pathEntry = collection[game.System, "System"]
@ -312,31 +312,11 @@ namespace BizHawk.Client.Common
/// Takes an absolute path and attempts to convert it to a relative, based on the system,
/// or global base if no system is supplied, if it is not a subfolder of the base, it will return the path unaltered
/// </summary>
public static string TryMakeRelative(this PathEntryCollection collection, string absolutePath, string system = null)
{
var parentPath = string.IsNullOrWhiteSpace(system)
public static string TryMakeRelative(this PathEntryCollection collection, string absolutePath, string system = null) => absolutePath.MakeRelativeTo(
string.IsNullOrWhiteSpace(system)
? collection.GlobalBaseAbsolutePath()
: collection.AbsolutePathFor(collection.BaseFor(system), system);
#if true
if (!absolutePath.IsSubfolderOf(parentPath))
{
return absolutePath;
}
return OSTailoredCode.IsUnixHost
? "./" + OSTailoredCode.SimpleSubshell("realpath", $"--relative-to=\"{parentPath}\" \"{absolutePath}\"", $"invalid path {absolutePath} or missing realpath binary")
: absolutePath.Replace(parentPath, ".");
#else // written for Unix port but may be useful for .NET Core
if (!IsSubfolder(parentPath, absolutePath))
{
return OSTailoredCode.IsUnixHost && parentPath.TrimEnd('.') == $"{absolutePath}/" ? "." : absolutePath;
}
return OSTailoredCode.IsUnixHost
? absolutePath.Replace(parentPath.TrimEnd('.'), "./")
: absolutePath.Replace(parentPath, ".");
#endif
}
: collection.AbsolutePathFor(collection.BaseFor(system), system)
);
/// <summary>
/// Puts the currently configured temp path into the environment for use as actual temp directory

View File

@ -293,7 +293,7 @@ namespace BizHawk.Client.Common.MovieConversionExtensions
if (Global.Game != null)
{
movie.GameName = Global.Game.Name.FilesystemSafeName();
movie.GameName = Global.Game.FilesystemSafeName();
movie.Hash = Global.Game.Hash;
if (Global.Game.FirmwareHash != null)
{

View File

@ -87,7 +87,7 @@ namespace BizHawk.Client.EmuHawk
try
{
_ffmpeg = OSTailoredCode.ConstructSubshell(
OSTailoredCode.IsUnixHost ? "ffmpeg" : Path.Combine(PathUtils.GetDllDirectory(), "ffmpeg.exe"),
OSTailoredCode.IsUnixHost ? "ffmpeg" : Path.Combine(PathUtils.DllDirectoryPath, "ffmpeg.exe"),
$"-y -f nut -i - {_token.Commandline} \"{_baseName}{(_segment == 0 ? string.Empty : $"_{_segment}")}{_ext}\"",
checkStdout: false,
checkStderr: true // ffmpeg sends informative display to stderr, and nothing to stdout

View File

@ -6,7 +6,7 @@ using System.Windows.Forms;
using BizHawk.Bizware.BizwareGL;
using BizHawk.Client.Common;
using BizHawk.Common.PathExtensions;
using BizHawk.Emulation.Common;
namespace BizHawk.Client.EmuHawk
{
@ -33,7 +33,7 @@ namespace BizHawk.Client.EmuHawk
{
var ofd = new OpenFileDialog
{
FileName = $"{Global.Game.Name.FilesystemSafeName()}.syncless.txt",
FileName = $"{Global.Game.FilesystemSafeName()}.syncless.txt",
InitialDirectory = Global.Config.PathEntries.AvAbsolutePath()
};

View File

@ -82,17 +82,17 @@ namespace BizHawk.Client.EmuHawk
if (GL is IGL_TK || GL is IGL_SlimDX9)
{
var fiHq2x = new FileInfo(Path.Combine(PathUtils.GetExeDirectoryAbsolute(), "Shaders/BizHawk/hq2x.cgp"));
var fiHq2x = new FileInfo(Path.Combine(PathUtils.ExeDirectoryPath, "Shaders/BizHawk/hq2x.cgp"));
if (fiHq2x.Exists)
{
using var stream = fiHq2x.OpenRead();
ShaderChain_hq2x = new Filters.RetroShaderChain(GL, new Filters.RetroShaderPreset(stream), Path.Combine(PathUtils.GetExeDirectoryAbsolute(), "Shaders/BizHawk"));
ShaderChain_hq2x = new Filters.RetroShaderChain(GL, new Filters.RetroShaderPreset(stream), Path.Combine(PathUtils.ExeDirectoryPath, "Shaders/BizHawk"));
}
var fiScanlines = new FileInfo(Path.Combine(PathUtils.GetExeDirectoryAbsolute(), "Shaders/BizHawk/BizScanlines.cgp"));
var fiScanlines = new FileInfo(Path.Combine(PathUtils.ExeDirectoryPath, "Shaders/BizHawk/BizScanlines.cgp"));
if (fiScanlines.Exists)
{
using var stream = fiScanlines.OpenRead();
ShaderChain_scanlines = new Filters.RetroShaderChain(GL, new Filters.RetroShaderPreset(stream), Path.Combine(PathUtils.GetExeDirectoryAbsolute(), "Shaders/BizHawk"));
ShaderChain_scanlines = new Filters.RetroShaderChain(GL, new Filters.RetroShaderPreset(stream), Path.Combine(PathUtils.ExeDirectoryPath, "Shaders/BizHawk"));
}
string bicubicPath = "Shaders/BizHawk/bicubic-fast.cgp";
@ -100,11 +100,11 @@ namespace BizHawk.Client.EmuHawk
{
bicubicPath = "Shaders/BizHawk/bicubic-normal.cgp";
}
var fiBicubic = new FileInfo(Path.Combine(PathUtils.GetExeDirectoryAbsolute(), bicubicPath));
var fiBicubic = new FileInfo(Path.Combine(PathUtils.ExeDirectoryPath, bicubicPath));
if (fiBicubic.Exists)
{
using var stream = fiBicubic.Open(FileMode.Open, FileAccess.Read, FileShare.Read);
ShaderChain_bicubic = new Filters.RetroShaderChain(GL, new Filters.RetroShaderPreset(stream), Path.Combine(PathUtils.GetExeDirectoryAbsolute(), "Shaders/BizHawk"));
ShaderChain_bicubic = new Filters.RetroShaderChain(GL, new Filters.RetroShaderPreset(stream), Path.Combine(PathUtils.ExeDirectoryPath, "Shaders/BizHawk"));
}
}

View File

@ -156,7 +156,7 @@ namespace BizHawk.Client.EmuHawk
if (result.IsOk())
{
var gameDbEntry = Emulator.AsGameDBEntryGenerator().GenerateGameDbEntry();
var userDb = Path.Combine(PathUtils.GetExeDirectoryAbsolute(), "gamedb", "gamedb_user.txt");
var userDb = Path.Combine(PathUtils.ExeDirectoryPath, "gamedb", "gamedb_user.txt");
Global.Game.Status = gameDbEntry.Status = picker.PickedStatus;
Database.SaveDatabaseEntry(userDb, gameDbEntry);
MainForm.UpdateDumpIcon();

View File

@ -536,7 +536,7 @@ namespace BizHawk.Client.EmuHawk
var filename = MovieSession.Movie.Filename;
if (string.IsNullOrWhiteSpace(filename))
{
filename = Game.Name.FilesystemSafeName();
filename = Game.FilesystemSafeName();
}
var file = ToolFormBase.SaveFileDialog(

View File

@ -237,8 +237,8 @@ namespace BizHawk.Client.EmuHawk
// we could background thread this later instead if we wanted to be real clever
BootGodDb.GetDatabaseBytes = () =>
{
string xmlPath = Path.Combine(PathUtils.GetExeDirectoryAbsolute(), "gamedb", "NesCarts.xml");
string x7zPath = Path.Combine(PathUtils.GetExeDirectoryAbsolute(), "gamedb", "NesCarts.7z");
string xmlPath = Path.Combine(PathUtils.ExeDirectoryPath, "gamedb", "NesCarts.xml");
string x7zPath = Path.Combine(PathUtils.ExeDirectoryPath, "gamedb", "NesCarts.7z");
bool loadXml = File.Exists(xmlPath);
using var nesCartFile = new HawkFile(loadXml ? xmlPath : x7zPath);
if (!loadXml)
@ -259,11 +259,11 @@ namespace BizHawk.Client.EmuHawk
MessageBox.Show(e.Message);
}
Database.LoadDatabase(Path.Combine(PathUtils.GetExeDirectoryAbsolute(), "gamedb", "gamedb.txt"));
Database.LoadDatabase(Path.Combine(PathUtils.ExeDirectoryPath, "gamedb", "gamedb.txt"));
// TODO GL - a lot of disorganized wiring-up here
// installed separately on Unix (via package manager or from https://developer.nvidia.com/cg-toolkit-download), look in $PATH
CGC.CGCBinPath = OSTailoredCode.IsUnixHost ? "cgc" : Path.Combine(PathUtils.GetDllDirectory(), "cgc.exe");
CGC.CGCBinPath = OSTailoredCode.IsUnixHost ? "cgc" : Path.Combine(PathUtils.DllDirectoryPath, "cgc.exe");
PresentationPanel = new PresentationPanel(this, Config, GlobalWin.GL)
{
GraphicsControl = { MainWindow = true }
@ -1045,7 +1045,7 @@ namespace BizHawk.Client.EmuHawk
private string ScreenshotPrefix()
{
var screenPath = Config.PathEntries.ScreenshotAbsolutePathFor(Game.System);
var name = Game.Name.FilesystemSafeName();
var name = Game.FilesystemSafeName();
return Path.Combine(screenPath, name);
}
@ -3241,7 +3241,7 @@ namespace BizHawk.Client.EmuHawk
using var sfd = new SaveFileDialog();
if (Game != null)
{
sfd.FileName = $"{Game.Name.FilesystemSafeName()}.{ext}"; // don't use Path.ChangeExtension, it might wreck game names with dots in them
sfd.FileName = $"{Game.FilesystemSafeName()}.{ext}"; // don't use Path.ChangeExtension, it might wreck game names with dots in them
sfd.InitialDirectory = Config.PathEntries.AvAbsolutePath();
}
else
@ -3467,7 +3467,7 @@ namespace BizHawk.Client.EmuHawk
public string SaveStatePrefix()
{
var name = Game.Name.FilesystemSafeName();
var name = Game.FilesystemSafeName();
// Neshawk and Quicknes have incompatible savestates, store the name to keep them separate
if (Emulator.SystemId == "NES")

View File

@ -8,7 +8,7 @@ using System.Windows.Forms;
using BizHawk.Client.Common;
using BizHawk.Common;
using BizHawk.Common.PathExtensions;
using BizHawk.Emulation.Common;
namespace BizHawk.Client.EmuHawk
{
@ -103,7 +103,7 @@ namespace BizHawk.Client.EmuHawk
using var sfd = new SaveFileDialog
{
FileName = $"{Global.Game.Name.FilesystemSafeName()}-Palettes",
FileName = $"{Global.Game.FilesystemSafeName()}-Palettes",
InitialDirectory = path,
Filter = FilesystemFilterSet.Screenshots.ToString(),
RestoreDirectory = true

View File

@ -168,7 +168,7 @@ namespace BizHawk.Client.EmuHawk
// Pull out matching names
for (var i = 0; i < _movieList.Count; i++)
{
if (_game.Name.FilesystemSafeName() == _movieList[i].GameName)
if (_game.FilesystemSafeName() == _movieList[i].GameName)
{
indices.Add(i);
}

View File

@ -198,7 +198,7 @@ namespace BizHawk.Client.EmuHawk
private void RecordMovie_Load(object sender, EventArgs e)
{
RecordBox.Text = _game.Name.FilesystemSafeName();
RecordBox.Text = _game.FilesystemSafeName();
StartFromCombo.SelectedIndex = 0;
DefaultAuthorCheckBox.Checked = _config.UseDefaultAuthor;
if (_config.UseDefaultAuthor)

View File

@ -494,7 +494,7 @@ namespace BizHawk.Client.EmuHawk
try
{
_autoloading = true;
var autoResumeFile = $"{Global.Game.Name.FilesystemSafeName()}.cdl";
var autoResumeFile = $"{Global.Game.FilesystemSafeName()}.cdl";
var autoResumeDir = Config.PathEntries.LogAbsolutePath();
var autoResumePath = Path.Combine(autoResumeDir, autoResumeFile);
if (File.Exists(autoResumePath))

View File

@ -970,7 +970,7 @@ namespace BizHawk.Client.EmuHawk
, FileName =
_domain.Name == "File on Disk"
? RomName
: Global.Game.Name.FilesystemSafeName()
: Global.Game.FilesystemSafeName()
};
var result = sfd.ShowHawkDialog();
@ -983,7 +983,7 @@ namespace BizHawk.Client.EmuHawk
{
FileName = _domain.Name == "File on Disk"
? $"{Path.GetFileNameWithoutExtension(RomName)}.txt"
: Global.Game.Name.FilesystemSafeName(),
: Global.Game.FilesystemSafeName(),
Filter = new FilesystemFilterSet(FilesystemFilter.TextFiles).ToString(),
InitialDirectory = RomDirectory,
RestoreDirectory = true

View File

@ -570,7 +570,7 @@ namespace BizHawk.Client.EmuHawk
}
else if (Global.Game != null)
{
sfd.FileName = Global.Game.Name.FilesystemSafeName();
sfd.FileName = Global.Game.FilesystemSafeName();
sfd.InitialDirectory = Config.PathEntries.LuaAbsolutePath();
}
else

View File

@ -280,7 +280,7 @@ namespace BizHawk.Client.EmuHawk
{
return Config.PathEntries.AbsolutePathFor(Path.Combine(
Config.PathEntries["Global", "Macros"].Path,
Global.Game.Name.FilesystemSafeName()), null);
Global.Game.FilesystemSafeName()), null);
}
#endregion

View File

@ -240,7 +240,7 @@ namespace BizHawk.Client.EmuHawk
filename = NameBox.Text;
if (string.IsNullOrWhiteSpace(filename))
{
filename = Path.ChangeExtension(Global.Game.Name.FilesystemSafeName(), ".xml");
filename = Path.ChangeExtension(Global.Game.FilesystemSafeName(), ".xml");
}
initialDirectory = Path.GetDirectoryName(filename);
@ -265,27 +265,9 @@ namespace BizHawk.Client.EmuHawk
/// <remarks>Algorithm for Windows taken from https://stackoverflow.com/a/485516/7467292</remarks>
public static string GetRelativePath(string fromPath, string toPath)
{
if (OSTailoredCode.IsUnixHost)
{
#if true
return fromPath.IsSubfolderOf(toPath)
? "./" + OSTailoredCode.SimpleSubshell("realpath", $"--relative-to=\"{toPath}\" \"{fromPath}\"", $"invalid path {fromPath} or missing realpath binary")
: fromPath;
#else // written for Unix port but may be useful for .NET Core
// algorithm taken from https://stackoverflow.com/a/340454/7467292
var dirSepChar = Path.DirectorySeparatorChar;
var fromUri = new Uri(fromPath.EndsWith(dirSepChar.ToString()) ? fromPath : fromPath + dirSepChar);
var toUri = new Uri(toPath.EndsWith(dirSepChar.ToString()) ? toPath : toPath + dirSepChar);
if (fromUri.Scheme != toUri.Scheme) return toPath;
var relativePath = Uri.UnescapeDataString(fromUri.MakeRelativeUri(toUri).ToString());
return (toUri.Scheme.Equals(Uri.UriSchemeFile, StringComparison.OrdinalIgnoreCase)
? relativePath.Replace(Path.AltDirectorySeparatorChar, Path.DirectorySeparatorChar)
: relativePath
).TrimEnd(dirSepChar);
#endif
}
if (OSTailoredCode.IsUnixHost) return fromPath.MakeRelativeTo(toPath);
//TODO merge this with the Windows implementation in PathExtensions.MakeRelativeTo
static FileAttributes GetPathAttribute(string path1)
{
var di = new DirectoryInfo(path1.Split('|').First());

View File

@ -4,7 +4,7 @@ using System.IO;
using System.Drawing.Imaging;
using BizHawk.Client.Common;
using BizHawk.Common.PathExtensions;
using BizHawk.Emulation.Common;
namespace BizHawk.Client.EmuHawk
{
@ -69,7 +69,7 @@ namespace BizHawk.Client.EmuHawk
{
using var sfd = new SaveFileDialog
{
FileName = $"{Global.Game.Name.FilesystemSafeName()}-Nametables",
FileName = $"{Global.Game.FilesystemSafeName()}-Nametables",
InitialDirectory = Global.Config.PathEntries.ScreenshotAbsolutePathFor("NES"),
Filter = FilesystemFilterSet.Screenshots.ToString(),
RestoreDirectory = true

View File

@ -4,7 +4,7 @@ using System.IO;
using System.Drawing.Imaging;
using BizHawk.Client.Common;
using BizHawk.Common.PathExtensions;
using BizHawk.Emulation.Common;
namespace BizHawk.Client.EmuHawk
{
@ -75,7 +75,7 @@ namespace BizHawk.Client.EmuHawk
{
var sfd = new SaveFileDialog
{
FileName = $"{Global.Game.Name.FilesystemSafeName()}-Palettes",
FileName = $"{Global.Game.FilesystemSafeName()}-Palettes",
InitialDirectory = Global.Config.PathEntries.ScreenshotAbsolutePathFor("NES"),
Filter = FilesystemFilterSet.Screenshots.ToString(),
RestoreDirectory = true

View File

@ -4,7 +4,7 @@ using System.IO;
using System.Drawing.Imaging;
using BizHawk.Client.Common;
using BizHawk.Common.PathExtensions;
using BizHawk.Emulation.Common;
namespace BizHawk.Client.EmuHawk
{
@ -37,7 +37,7 @@ namespace BizHawk.Client.EmuHawk
{
var sfd = new SaveFileDialog
{
FileName = $"{Global.Game.Name.FilesystemSafeName()}-Patterns",
FileName = $"{Global.Game.FilesystemSafeName()}-Patterns",
InitialDirectory = Global.Config.PathEntries.ScreenshotAbsolutePathFor("NES"),
Filter = FilesystemFilterSet.Screenshots.ToString(),
RestoreDirectory = true

View File

@ -4,7 +4,7 @@ using System.IO;
using System.Drawing.Imaging;
using BizHawk.Client.Common;
using BizHawk.Common.PathExtensions;
using BizHawk.Emulation.Common;
namespace BizHawk.Client.EmuHawk
{
@ -39,7 +39,7 @@ namespace BizHawk.Client.EmuHawk
{
var sfd = new SaveFileDialog
{
FileName = $"{Global.Game.Name.FilesystemSafeName()}-Sprites",
FileName = $"{Global.Game.FilesystemSafeName()}-Sprites",
InitialDirectory = Global.Config.PathEntries.ScreenshotAbsolutePathFor("NES"),
Filter = FilesystemFilterSet.Screenshots.ToString(),
RestoreDirectory = true

View File

@ -867,7 +867,7 @@ namespace BizHawk.Client.EmuHawk
{
return Path.Combine(
Global.Config.PathEntries.MovieAbsolutePath(),
$"{Global.Game.Name.FilesystemSafeName()}.{TasMovie.Extension}");
$"{Global.Game.FilesystemSafeName()}.{TasMovie.Extension}");
}
private void SaveTas()

View File

@ -26,7 +26,7 @@ namespace BizHawk.Client.EmuHawk
{
FileName = !string.IsNullOrWhiteSpace(currentFile)
? Path.GetFileName(currentFile)
: $"{Global.Game.Name.FilesystemSafeName()}.{fileExt}",
: $"{Global.Game.FilesystemSafeName()}.{fileExt}",
InitialDirectory = path,
Filter = new FilesystemFilterSet(new FilesystemFilter(fileType, new[] { fileExt })).ToString(),
RestoreDirectory = true
@ -52,7 +52,7 @@ namespace BizHawk.Client.EmuHawk
{
FileName = !string.IsNullOrWhiteSpace(currentFile)
? Path.GetFileName(currentFile)
: $"{Global.Game.Name.FilesystemSafeName()}.{fileExt}",
: $"{Global.Game.FilesystemSafeName()}.{fileExt}",
InitialDirectory = path,
Filter = new FilesystemFilterSet(new FilesystemFilter(fileType, new[] { fileExt })).ToString(),
RestoreDirectory = true,

View File

@ -871,7 +871,7 @@ namespace BizHawk.Client.EmuHawk
f.Directory.Create();
}
return Path.Combine(path, $"{Global.Game.Name.FilesystemSafeName()}.cht");
return Path.Combine(path, $"{Global.Game.FilesystemSafeName()}.cht");
}
public void UpdateCheatRelatedTools(object sender, CheatCollection.CheatListEventArgs e)

View File

@ -285,12 +285,12 @@ namespace BizHawk.Client.EmuHawk
using var sfd = new SaveFileDialog();
if (LogFile == null)
{
sfd.FileName = Global.Game.Name.FilesystemSafeName() + _extension;
sfd.FileName = Global.Game.FilesystemSafeName() + _extension;
sfd.InitialDirectory = Config.PathEntries.LogAbsolutePath();
}
else if (!string.IsNullOrWhiteSpace(LogFile.FullName))
{
sfd.FileName = Global.Game.Name.FilesystemSafeName();
sfd.FileName = Global.Game.FilesystemSafeName();
sfd.InitialDirectory = Path.GetDirectoryName(LogFile.FullName);
}
else
@ -458,7 +458,7 @@ namespace BizHawk.Client.EmuHawk
{
FileBox.Visible = true;
BrowseBox.Visible = true;
var name = Global.Game.Name.FilesystemSafeName();
var name = Global.Game.FilesystemSafeName();
var filename = Path.Combine(Config.PathEntries.LogAbsolutePath(), name) + _extension;
LogFile = new FileInfo(filename);
if (LogFile.Directory != null && !LogFile.Directory.Exists)

View File

@ -1,32 +1,20 @@
#nullable disable
using System;
using System.Linq;
using System;
using System.IO;
using System.Reflection;
using BizHawk.Common.StringExtensions;
namespace BizHawk.Common.PathExtensions
{
public static class PathExtensions
{
public static string RemoveInvalidFileSystemChars(this string name)
/// <returns><see langword="true"/> iff <paramref name="childPath"/> indicates a child of <paramref name="parentPath"/>, with <see langword="false"/> being returned if either path is <see langword="null"/></returns>
/// <remarks>algorithm for Windows taken from https://stackoverflow.com/a/7710620/7467292</remarks>
public static bool IsSubfolderOf(this string? childPath, string? parentPath)
{
var newStr = name;
var chars = Path.GetInvalidFileNameChars();
return chars.Aggregate(newStr, (current, c) => current.Replace(c.ToString(), ""));
}
if (childPath == null || parentPath == null) return false;
if (childPath == parentPath || childPath.StartsWith($"{parentPath}{Path.DirectorySeparatorChar}")) return true;
/// <summary>
/// Decides if a path is non-empty, not . and not .\
/// </summary>
public static bool PathIsSet(this string? path)
{
return !string.IsNullOrWhiteSpace(path) && path != "." && path != ".\\";
}
/// <remarks>Algorithm for Windows taken from https://stackoverflow.com/a/7710620/7467292</remarks>
public static bool IsSubfolderOf(this string childPath, string parentPath)
{
if (OSTailoredCode.IsUnixHost)
{
#if true
@ -36,7 +24,7 @@ namespace BizHawk.Common.PathExtensions
var parentUriPath = new Uri(parentPath.TrimEnd('.')).AbsolutePath.TrimEnd('/');
try
{
for (var childUri = new DirectoryInfo(childPath).Parent; childUri != null; childUri = childUri?.Parent)
for (var childUri = new DirectoryInfo(childPath).Parent; childUri != null; childUri = childUri.Parent)
{
if (new Uri(childUri.FullName).AbsolutePath.TrimEnd('/') == parentUriPath) return true;
}
@ -54,80 +42,69 @@ namespace BizHawk.Common.PathExtensions
{
if (new Uri(childUri.FullName) == parentUri) return true;
}
return false;
}
public static string MakeRelativeTo(this string absolutePath, string basePath)
{
if (absolutePath.IsSubfolderOf(basePath))
{
return absolutePath.Replace(basePath, ".");
}
/// <returns>the absolute path equivalent to <paramref name="path"/> which contains <c>%exe%</c> (expanded) as a prefix</returns>
/// <remarks>
/// returned string omits trailing slash<br/>
/// note that the returned string is an absolute path and not a relative path; but TODO it was intended to be relative
/// </remarks>
public static string MakeProgramRelativePath(this string path) => Path.Combine(PathUtils.ExeDirectoryPath, path);
return absolutePath;
/// <returns>the relative path which is equivalent to <paramref name="absolutePath"/> when the CWD is <paramref name="basePath"/>, or <see langword="null"/> if either path is <see langword="null"/></returns>
/// <remarks>returned string omits trailing slash; implementation calls <see cref="IsSubfolderOf"/> for you</remarks>
public static string? MakeRelativeTo(this string? absolutePath, string? basePath)
{
if (absolutePath == null || basePath == null) return null;
if (!absolutePath.IsSubfolderOf(basePath)) return absolutePath;
if (!OSTailoredCode.IsUnixHost) return absolutePath.Replace(basePath, ".").RemoveSuffix(Path.DirectorySeparatorChar);
#if true // Unix implementation using realpath
var realpathOutput = OSTailoredCode.SimpleSubshell("realpath", $"--relative-to=\"{basePath}\" \"{absolutePath}\"", $"invalid path {absolutePath}, invalid path {basePath}, or missing realpath binary");
return !realpathOutput.StartsWith("../") && realpathOutput != "." && realpathOutput != ".." ? $"./{realpathOutput}" : realpathOutput;
#else // for some reason there were two Unix implementations in the codebase before me? --yoshi
// alt. #1
if (!IsSubfolder(basePath, absolutePath)) return OSTailoredCode.IsUnixHost && basePath.TrimEnd('.') == $"{absolutePath}/" ? "." : absolutePath;
return OSTailoredCode.IsUnixHost ? absolutePath.Replace(basePath.TrimEnd('.'), "./") : absolutePath.Replace(basePath, ".");
// alt. #2; algorithm taken from https://stackoverflow.com/a/340454/7467292
var dirSepChar = Path.DirectorySeparatorChar;
var fromUri = new Uri(absolutePath.EndsWith(dirSepChar.ToString()) ? absolutePath : absolutePath + dirSepChar);
var toUri = new Uri(basePath.EndsWith(dirSepChar.ToString()) ? basePath : basePath + dirSepChar);
if (fromUri.Scheme != toUri.Scheme) return basePath;
var relativePath = Uri.UnescapeDataString(fromUri.MakeRelativeUri(toUri).ToString());
return (toUri.Scheme.Equals(Uri.UriSchemeFile, StringComparison.OrdinalIgnoreCase)
? relativePath.Replace(Path.AltDirectorySeparatorChar, Path.DirectorySeparatorChar)
: relativePath
).TrimEnd(dirSepChar);
#endif
}
public static string FilesystemSafeName(this string name)
{
name ??= "";
/// <returns><see langword="false"/> iff <paramref name="path"/> is blank, or is <c>"."</c> (relative path to CWD), regardless of trailing slash</returns>
public static bool PathIsSet(this string path) => !string.IsNullOrWhiteSpace(path) && path != "." && path != "./" && path != ".\\";
var filesystemSafeName = name
.Replace("|", "+")
.Replace(":", " -") // Path.GetFileName scraps everything to the left of a colon unfortunately, so we need this hack here
.Replace("\"", "") // Ivan IronMan Stewart's Super Off-Road has quotes in game name
.Replace("/", "+"); // Mario Bros / Duck hunt has a slash in the name which GetDirectoryName and GetFileName treat as if it were a folder
// zero 06-nov-2015 - regarding the below, i changed my mind. for libretro i want subdirectories here.
var filesystemDir = Path.GetDirectoryName(filesystemSafeName);
filesystemSafeName = Path.GetFileName(filesystemSafeName);
filesystemSafeName = filesystemSafeName.RemoveInvalidFileSystemChars();
// zero 22-jul-2012 - i don't think this is used the same way it used to. game.Name shouldn't be a path, so this stuff is illogical.
// if game.Name is a path, then someone should have made it not-a-path already.
// return Path.Combine(Path.GetDirectoryName(filesystemSafeName), Path.GetFileNameWithoutExtension(filesystemSafeName));
// adelikat:
// This hack is to prevent annoying things like Super Mario Bros..bk2
if (filesystemSafeName.EndsWith("."))
{
filesystemSafeName = filesystemSafeName.Remove(filesystemSafeName.Length - 1, 1);
}
return Path.Combine(filesystemDir, filesystemSafeName);
}
// TODO: this always makes an absolute path!
// Needs to be fixed, the intent was to turn an absolute path
// into one relative to the exe
// for instance: C:\BizHawk\Lua becomes .\Lua (if EmuHawk.Exe is in C:\BizHawk)
/// <summary>
/// Makes a path relative to the %exe% directory
/// </summary>
public static string MakeProgramRelativePath(this string path)
{
return Path.Combine(PathUtils.GetExeDirectoryAbsolute(), path);
}
public static string RemoveInvalidFileSystemChars(this string name) => string.Concat(name.Split(Path.GetInvalidFileNameChars()));
}
public static class PathUtils
{
public static string GetExeDirectoryAbsolute()
{
var path = Path.GetDirectoryName(Assembly.GetEntryAssembly().Location);
if (path.EndsWith(Path.DirectorySeparatorChar.ToString()))
{
path = path.Remove(path.Length - 1, 1);
}
/// <returns>absolute path of the dll dir (sibling of EmuHawk.exe)</returns>
/// <remarks>returned string omits trailing slash</remarks>
public static readonly string DllDirectoryPath;
return path;
}
/// <returns>absolute path of the parent dir of DiscoHawk.exe/EmuHawk.exe, commonly referred to as <c>%exe%</c> though none of our code adds it to the environment</returns>
/// <remarks>returned string omits trailing slash</remarks>
public static readonly string ExeDirectoryPath;
public static string GetDllDirectory()
static PathUtils()
{
return Path.Combine(GetExeDirectoryAbsolute(), "dll");
var dirPath = Path.GetDirectoryName(Assembly.GetEntryAssembly()?.Location);
ExeDirectoryPath = OSTailoredCode.IsUnixHost
? (string.IsNullOrEmpty(dirPath) || dirPath == "/" ? string.Empty : dirPath)
: (string.IsNullOrEmpty(dirPath) ? throw new Exception("failed to get location of executable, very bad things must have happened") : dirPath.RemoveSuffix('\\'));
DllDirectoryPath = Path.Combine(OSTailoredCode.IsUnixHost && ExeDirectoryPath == string.Empty ? "/" : ExeDirectoryPath, "dll");
// yes, this is a lot of extra code to make sure BizHawk can run in `/` on Unix, but I've made up for it by caching these for the program lifecycle --yoshi
}
}
}

View File

@ -201,5 +201,11 @@ namespace BizHawk.Common.StringExtensions
}
#pragma warning restore CS8602
/// <returns><paramref name="str"/> with the last char removed (iff the last char is <paramref name="suffix"/>, otherwise <paramref name="str"/> unmodified)</returns>
public static string RemoveSuffix(this string str, char suffix) => str[str.Length - 1] == suffix ? str.Substring(0, str.Length - 1) : str;
/// <returns><paramref name="str"/> with the trailing substring <paramref name="suffix"/> removed (iff <paramref name="str"/> ends with <paramref name="suffix"/>, otherwise <paramref name="str"/> unmodified)</returns>
public static string RemoveSuffix(this string str, string suffix) => str.EndsWith(suffix) ? str.Substring(0, str.Length - suffix.Length) : str;
}
}

View File

@ -1,9 +1,13 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using BizHawk.Common.PathExtensions;
using BizHawk.Common.StringExtensions;
namespace BizHawk.Emulation.Common
{
public static class EmulatorExtensions
@ -341,5 +345,17 @@ namespace BizHawk.Emulation.Common
return buttons;
}
public static string FilesystemSafeName(this GameInfo game)
{
var pass1 = game.Name
.Replace('/', '+') // '/' is the path dir separator, obviously (methods in Path will treat it as such, even on Windows)
.Replace('|', '+') // '|' is the filename-member separator for archives in HawkFile
.Replace(":", " -") // ':' is the path separator in lists (Path.GetFileName will drop all but the last entry in such a list)
.Replace("\"", ""); // '"' is just annoying as it needs escaping on the command-line
var filesystemDir = Path.GetDirectoryName(pass1);
var pass2 = Path.GetFileName(pass1).RemoveInvalidFileSystemChars();
return Path.Combine(filesystemDir, pass2.RemoveSuffix('.')); // trailing '.' would be duplicated when file extension is added
}
}
}