YoshiRulz
3d532078a5
Rename PlatformEmuLuaLibrary and implementations
...
EmuLuaLibrary was too close to EmulationLuaLibrary. These classes are
containers, they're not in the LuaLibraryBase inheritance heirarchy.
2020-04-13 19:49:21 +10:00
YoshiRulz
e514dfd117
Move/rename Lua library classes
2020-04-13 19:42:14 +10:00
YoshiRulz
e226ff102b
Replace dynamic type with Object in API
...
Using the dynamic type here is no better than object because the values are
primitive types -- more likely to be cast/typechecked than used as a receiver
param for a method call.
2020-04-13 17:05:38 +10:00
adelikat
ff029968f3
fix compile error, some nitpick cleanups
2020-04-12 15:30:40 -05:00
adelikat
e0df266cb7
remove remaining globals in LuaFunctionList
2020-04-12 14:17:16 -05:00
adelikat
42c6168c7e
LuaFunctionList - remove global usage, make an IEnumerable instead of List since add/remove needs to be carefully controlled
2020-04-12 13:29:58 -05:00
adelikat
622733d31a
SavestateManager - pass in IEmulator, reduces some global dependencies
2020-04-12 13:29:58 -05:00
adelikat
6e40c46aa1
some nitpick cleanups
2020-04-12 13:29:58 -05:00
adelikat
acf959fd4b
SaveSlotManager - pass in dependencies instead of using Globals
2020-04-12 13:29:58 -05:00
YoshiRulz
1ee131ed78
Merge ApiHawk project into Client.Common and EmuHawk
2020-04-12 17:40:42 +10:00
adelikat
0a1a2dbe7d
when closing the lua console - clear registered functions
2020-04-10 11:12:57 -05:00
YoshiRulz
5c56d9580c
Rethink GroupBoxEx.Tracker access to allow Designer deserialisation
2020-04-10 09:48:05 +10:00
YoshiRulz
4f08496815
Fixup CGBColorChooserForm Designer file
...
faf4b02c2
2020-04-09 10:49:04 +10:00
TiKevin83
faf4b02c26
Undo Previous PR on Gambatte Colors and Implement an Option ( #1918 )
...
* Revert "New GBC LCD correction for Gambatte palette from documented shader research https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540 "
This reverts commit 88cda24876
.
* Implement the libretro GBC color palette as an added option instead of a change to the Gambatte option
2020-04-08 20:41:50 -04:00
YoshiRulz
b960351732
Resize/realign controls in DispConfig, add fixed-size RadioButtonEx
2020-04-09 10:33:59 +10:00
YoshiRulz
489084242f
Move [AssemblyVersion]/[AssemblyFileVersion] to VersionInfo.cs
...
ApiHawk was using hardcoded "1.1.0.0". BizInvoke, Bizware.BizwareGL, and
WinForms.Controls were not annotated, and had the default "0.0.0.0". All four of
these projects did not include the Version source files.
2020-04-08 23:04:08 +00:00
zeromus
bb68d55db8
fix AR problems due to NDS screen layout work
2020-04-07 23:34:41 -04:00
zeromus
c2917597b3
undo edits that replaced \' with ' in strings so I don't waste five minutes looking for them again in the future
2020-04-07 22:26:26 -04:00
adelikat
e62c2e3646
PlayMovie dialog - simplify a bit
2020-04-07 15:28:27 -05:00
YoshiRulz
573aa13c64
Replace Tuple with ValueTuple in input system
2020-04-08 02:24:48 +10:00
adelikat
ce17df2b6a
DS - fix virtualpad lid buttons
2020-04-07 08:43:52 -05:00
adelikat
df538c2833
ToolManager - lock down UpdateBefore/After, calling code should always only use UpdateToolsBefore/After since it properly deals with lua. This fixes inconsistent behavior in MovieZone and tastudio branch loading
2020-04-06 17:46:59 -05:00
adelikat
a47f89582b
LuaDeprecatedMethod - documentation generation failed to filter it out, instead though mark it as depcreated in documentation, Lua functions list - fix column sorting, simplifications
2020-04-06 17:12:24 -05:00
adelikat
96a753324a
O2 - add Reset button to virtual pad
2020-04-03 18:08:26 -05:00
adelikat
86f5964262
remove wrapping on DS layout hotkeys
2020-04-01 19:28:22 -05:00
adelikat
ba27cd5c7e
IncrementDSLayout - make decrement hotkey also wrap
2020-04-01 19:15:27 -05:00
adelikat
ed571cddef
just delete client.transformX/Y, if anyone yells, direct them at me
2020-04-01 17:13:04 -05:00
adelikat
f369291606
this is the correct lua convention going forword, no snake case
2020-04-01 11:49:20 -05:00
YoshiRulz
6571f70283
Rename new Lua function by convention, fix ClientApi.TransformPoint
...
I doubt this ever worked. The Lua one wasn't delegated, it directly accessed
GlobalWin, so it didn't have this bug.
2020-04-01 13:00:49 +10:00
YoshiRulz
7797689c53
Add LuaDeprecatedMethodAttribute and apply to client.transformPointX/Y
2020-04-01 09:49:27 +10:00
YoshiRulz
0437de604b
Revert transformPoint* changes, add transformPoint, delegate all three
2020-04-01 09:36:26 +10:00
zeromus
377e4498d7
straighten out lua APIs for coordinate transforming
2020-03-31 19:15:52 -04:00
zeromus
667a218c58
hook up melonds screen control stuff to settings
2020-03-31 18:30:08 -04:00
adelikat
f408bcb2b7
more of the previous commit
2020-03-31 09:30:52 -05:00
adelikat
747501af52
nitpick previous commits - public properties not readonly fields
2020-03-31 09:17:53 -05:00
YoshiRulz
69aa909fc5
Revert previous fix which didn't work and set DisplayName properly
...
fixup e22c2ae11
2020-03-31 23:42:43 +10:00
YoshiRulz
e22c2ae115
Fix ButtonSchema.DisplayName regression
2020-03-31 23:30:06 +10:00
YoshiRulz
9e5e8c2547
Seal PadSchemaControl subclasses
2020-03-31 21:45:27 +10:00
YoshiRulz
3decfa5019
Use inheritance instead of Type for PadSchema controls
...
* Rename ButtonSchema to PadSchemaControl, create ButtonSchema subclass, rename
AnalogSchema to AnalogStickSchema, and make PadSchemaControl abstract
* Replace switching on PadSchemaControl.Type (enum PadInputType) with type
checks
* Refactor and merge VirtualpadTool.CheckPads() into .CreatePads() (it was
easier than just using type checks in the old algorithm)
* Move members from PadSchemaControl to subtypes and cleanup
2020-03-31 21:40:36 +10:00
YoshiRulz
0ba7a5a7df
Rename axis-related types, members, and locals
...
I left a few methods where they had an equivalent *Bool*() for buttons, and also
left some in TAStudio that get serialised.
2020-03-31 17:29:55 +10:00
YoshiRulz
905b18e429
Add helpers for getting selected radio button of group
2020-03-31 03:49:15 +10:00
YoshiRulz
6bf948a7b7
Extract GroupBoxExBase, add RadioButton tracking to GroupBoxExBase
...
The recent redesign of some config UIs used custom GroupBoxes and RadioButtons,
which was fine, but it also used FLPs liberally. RadioButtons can't
automatically uncheck their siblings if they're not direct siblings, i.e. both
are direct children of a GroupBox. Adding FLPs to GroupBoxes changed the tree,
introducing a bug.
2020-03-31 03:22:12 +10:00
zeromus
c3389f14e1
fix bulkread mistakes (see #1903 )
2020-03-30 05:21:07 -04:00
zeromus
e45943c26a
raw capability for DisplayManager handling the NDS screen layouts. someone else will have to hook up the configuration in "CreateCoreScreenControl()". Gap, rotation, and layouts all supported. You will see that other configurations with varying view sizes won't be hard either.
...
Note that this was actually not very difficult, compared to dealing with the client sizing logic, which was teetering on the brink of total collapse. I may have messed something up while trying to support it here (mainly related to emu-space and client-space padding). There were many assumptions that the core's videoProvider would remain sensible, which this "core screen control" system subverts. The padding and sizing was added after I designed the pipeline specifically for this, so the padding and sizing is not handling it very well. Nonetheless, I think it works.
2020-03-29 21:50:06 -04:00
adelikat
2f287f5c3c
virtualpads - a2600 - implement keyboard controller
2020-03-29 17:42:59 -05:00
adelikat
b1911f32a3
virtual pads - fix atari 2600 booster grip button mapping, broken in recent refactors
2020-03-29 17:34:42 -05:00
adelikat
948f58bfae
Lua console - remember splitter position
2020-03-29 17:22:22 -05:00
adelikat
58bcb38315
Lua Console - fix Path column sorting, and simplify sort logic
2020-03-29 17:13:03 -05:00
adelikat
729c0516ed
some nitpick cleanups
2020-03-29 15:57:27 -05:00
adelikat
7c2802b4c3
DS - change to incrmeent/decrement view hotkeys instead of just one that increments
2020-03-29 14:41:42 -05:00
adelikat
7fce38c497
nitpick cleanup
2020-03-29 12:56:37 -05:00
adelikat
a574fab07f
lua console - update script icons when an error occurrs that stops a script
2020-03-29 12:49:42 -05:00
adelikat
9bc5d74c67
DS - add hotkey to toggle video screen options
2020-03-29 12:05:05 -05:00
adelikat
f15bf2e731
disable some movie menu items on the mainform when tastudio is open, like play and record movie. These jack up tastudio instantly, and there's no reason to be doing this stuff
2020-03-29 10:11:23 -05:00
adelikat
730156b5db
DS - wire up some screen setting options, the side by side ones don't work because screen arranger has a bug, and it is flawed, going to refactor all of this
2020-03-28 12:03:26 -05:00
adelikat
1647783fa8
DS - wire up settings to UI
2020-03-28 11:35:13 -05:00
adelikat
3e89a7f201
DS - refactor settings so that it is an enum that then translates to ScreenArranger settings
2020-03-28 11:21:39 -05:00
adelikat
e2ac7d7a8f
cleanup ds video options code
2020-03-28 10:31:25 -05:00
adelikat
eea7b2136f
remove unused dependencies in a few lua libraries
2020-03-28 09:31:28 -05:00
zeromus
6c541de69d
ZOOM
2020-03-28 03:51:47 -04:00
zeromus
90246dd4c1
fix raw screenshots, which previously were a mixed up mess of user filters and sysdrawing downscaling. fixes #1902 .
...
This was broken by 95bc69b448
(or else it was benign at that time and broken later, but the fundamental change was here).
This caused the raw screenshots to go through the displaymanager instead of very simply converting the core's videoprovider at that point. The reason was because only the displaymanager had the power to render an opengl core's texture ID.
In this commit, I fixed it so that displaymanager had the power to render a videoprovider WITHOUT the user's scaling filters
2020-03-28 03:46:31 -04:00
adelikat
7aa0b08dd5
O2 virtualpad - add keyboard
2020-03-23 14:05:40 -05:00
adelikat
0717878fae
Odyssey2 - Virtualpads - cleanup, add Power button
2020-03-23 09:27:11 -05:00
adelikat
b52d674959
virtualpads - cleanup
2020-03-22 20:14:09 -05:00
adelikat
b2c2b5c362
VirtualPads - Genesis activator - attempt to fix it up, it at least maps to correct buttons now
2020-03-22 20:10:30 -05:00
adelikat
49b57bbb22
Virtualpads - fix up vectrex - add console buttons, fix analog logic
2020-03-22 19:54:19 -05:00
adelikat
7f2e1438ba
VirtualPads - style console pads differently
2020-03-22 19:34:04 -05:00
SuuperW
88904e6b44
support custom screen layouts in MelonDS core (no UI yet)
2020-03-22 18:40:52 -05:00
adelikat
59a7b24df9
a7800 virtualpads - cleanup, support unplugged and lightgun options, remove unimplemented paddle controller logic
2020-03-22 17:31:44 -05:00
adelikat
f98003f98e
virtualpad schema - cleanups
2020-03-22 16:47:33 -05:00
adelikat
1f8171fc9b
PadSchema - remove MaxSize as it wasn't being used, rename DefaultSize to just Size
2020-03-22 16:23:01 -05:00
adelikat
808fa1a911
SmsSchema - simplify
2020-03-22 16:16:05 -05:00
adelikat
b520211cf2
NesSchema - simplify some
2020-03-22 16:04:45 -05:00
adelikat
00ec0750d0
SnesSchema - remove unused method
2020-03-22 15:58:50 -05:00
adelikat
1b7698aa71
ButtonSchema - simplify UDLR helper methods more
2020-03-22 15:57:43 -05:00
adelikat
ec353e163e
ButtonSchema - simplify with another overload
2020-03-22 15:15:22 -05:00
adelikat
554e0dcf80
ButtonSchema - simplify more
2020-03-22 15:09:19 -05:00
adelikat
d0908053c2
ButtonSchema - simplify
2020-03-22 14:39:12 -05:00
adelikat
7e9ef33d90
ButtonSchema - lock down setting of Name property
2020-03-22 14:36:57 -05:00
adelikat
c0ffe0e0e3
ButtonSchema - use overloads more
2020-03-22 14:32:27 -05:00
adelikat
828bc2b9dc
ButtonSchema - use overloads more
2020-03-22 14:27:12 -05:00
adelikat
7b6ff18775
ButtonSchema - use more constructor overloads to simplify
2020-03-22 14:13:01 -05:00
adelikat
90a03f3f6a
ButtonSchema - lock down Location setting
2020-03-22 13:21:38 -05:00
adelikat
1c9260f7cf
ButtonSchema - use name overload more
2020-03-22 13:16:30 -05:00
adelikat
5f24a07fc9
add ButtonSchema overload with name, and use it in places
2020-03-22 12:56:00 -05:00
adelikat
0344b0affb
make PadSchema.IsConsole not settable, force the use of inheritance
2020-03-22 12:37:28 -05:00
adelikat
ddaa6fab36
rename FloatSingle -> SingleFloat
2020-03-22 12:19:40 -05:00
adelikat
ec36ed6206
ButtonSchema - make Type not directly settable and force the use of inheritance to set it
2020-03-22 12:18:47 -05:00
adelikat
1f63228061
C64 virtualpad schema - simplify
2020-03-22 11:41:48 -05:00
adelikat
2560def438
Virtual Pad - ButtonSchema - make location constructor the only option since location is always required, change param order on Directional helper methods for consistency
2020-03-21 22:24:06 -05:00
adelikat
b70cfebd1d
virtualpad schema - make a ButtonSchema constructor that takes in coordinates, reduces a lot of boilerplate, wire it up to a few schemas
2020-03-21 19:09:02 -05:00
adelikat
a52c46339e
VirtualPad Schema - add some helper methods for creating directional pad buttons, since those are so common
2020-03-21 18:12:26 -05:00
adelikat
4476cc53af
VirtualPads - unnest ButtonScehma and PadInputType
2020-03-21 18:12:26 -05:00
adelikat
0ecc1e8023
VirtualPad Schema - default to type Button, and remove now redundant setting of this value
2020-03-21 16:10:01 -05:00
adelikat
6a25679ae3
remove trailing comma in various places in Emuhawk probject
2020-03-21 16:04:08 -05:00
adelikat
c1e2f6afe5
VirtualPad Schema - don't show display name if icon is preset, default to Name if displayName is not present (and no icon). Delete a lot of now redundant DisplayName assignments
2020-03-21 15:22:30 -05:00
adelikat
6f84582aa5
virtualPad cleanups
2020-03-21 15:22:30 -05:00
adelikat
020db9bfe3
DS virtual pad
2020-03-21 14:29:45 -05:00
adelikat
50dc04980a
NDS settings - move and anchor default button differently, to make it harder to click on accident instead of save
2020-03-21 13:44:13 -05:00
adelikat
d5f0206df2
disable NDS setting menu item if movie is active
2020-03-21 13:42:14 -05:00