Scepheo
f3ea6fe025
Use generic interface type on MOS 6052X for talking to the emulator core ( #1189 )
...
* Use generic interface type on MOS 6052X for talking to the emulator core
* Change CpuLink constructors to not use expression-bodies, to get the AppVeyor build to pass.
* Add comment explaining why IMOS6502XLink exists.
2018-05-20 23:18:53 +03:00
nattthebear
e8145af463
i hope this breaks something
2018-05-12 12:55:42 -04:00
alyosha-tas
71499e5310
NESHawk: Mapper 219 savestates
2018-04-13 18:09:36 -04:00
alyosha-tas
f2529fa0e0
NESHawk: Fix mapper 219
2018-04-09 12:48:47 -04:00
alyosha-tas
b2ed6eb737
Always initialize independent instances of IController in cores to NullController
...
- Fixes #1168
2018-03-31 11:23:55 -04:00
alyosha-tas
7d3f1b366f
NESHawk: raise cap on cheats to include entire bus size
2018-03-10 08:14:38 -05:00
alyosha-tas
9804a0901a
NES: Sprites don't render on scanline 0
2018-03-07 09:46:40 -05:00
alyosha-tas
f2a7bdcb6a
NES: Fix Traingle Channgel
2018-03-07 07:58:37 -05:00
alyosha-tas
4e8ae412fe
FDS IRQ's round 2
2018-01-09 13:23:13 -05:00
alyosha-tas
9df6d3c01e
FDS: fix timer IRQ timing
2018-01-09 12:22:26 -05:00
alyosha-tas
f6c23270cc
FDS: Fix Behaviour of disk status bit
2018-01-07 14:57:41 -05:00
alyosha-tas
b1320f38ef
Initial WRAM in Silva Saga to 0xFF instead of 0 so the game won't think valid files exist there
2017-12-30 19:55:06 -05:00
alyosha-tas
6ffa22aa7a
NESHawk: Fix APU IRQs
2017-12-05 19:36:02 -05:00
alyosha-tas
8a48073a9b
NESHawk: Mapper 63
2017-12-02 18:39:52 -05:00
alyosha-tas
5ba647a632
NESHawk: Implement mapper 43 and UNIF_UNL-SMB2J
2017-12-02 12:22:48 -05:00
alyosha-tas
5e481a6083
NESHawk: Fix some unlicensed games
2017-12-02 10:03:27 -05:00
alyosha-tas
ad66699b23
Update Mapper116.cs
...
Fixes Kart Fighter
Not sure why I added that condition in the first place, it doesn't break Somari.
2017-10-31 11:41:50 -04:00
alyosha-tas
ec848f2c43
NESHawk: Update Mapper 114
2017-10-31 10:36:00 -04:00
adelikat
ebcd237858
Merge branch 'master' into domainedmemoryhooks
2017-10-29 12:38:29 -05:00
alyosha-tas
12d002fcf1
NESHawk: Add mapper 114
...
Aladdin Super Game
2017-10-26 21:11:21 -04:00
alyosha-tas
7b8a61b8e4
NESHawk Cleanup
2017-10-26 09:58:24 -04:00
alyosha-tas
c96ea0d23d
Update PPU.run.cs
2017-10-25 21:51:53 -04:00
alyosha-tas
9498206980
NESHawk: FDS Timer IRQ's
2017-10-23 17:15:08 -04:00
alyosha-tas
961723ef32
NESHawk Fix ACtion 52
2017-09-27 22:17:38 -04:00
alyosha-tas
7c1522cffe
NESHawk: Audio Slider
2017-09-07 10:27:36 -04:00
alyosha-tas
4f8559f637
NESHawk: Fix state errors
2017-09-05 20:53:09 -04:00
alyosha-tas
874d06797f
NESHawk: Code Clean up
...
remove redundancies, fix scanline count
2017-09-02 10:48:23 -04:00
alyosha-tas
40ec613982
NesHawk: Single Tick PPU
...
Should allow for breaking out into a debugger.
2017-09-01 22:11:41 -04:00
alyosha-tas
3961292294
NESHawk: more efficient sprite check
...
Gives a ~5% speed boost by not checking every sprite all the time.
2017-08-27 18:17:10 -04:00
nattthebear
77a535a7d8
Implement ICycleTiming on neshawk
2017-08-11 19:59:10 -04:00
alyosha-tas
171022529d
NES: Fix mapper 36
...
fixes #953
2017-08-06 10:12:04 -04:00
adelikat
cd289c474e
memorycallbacks with domains - Phase 2 - change api to Call methods and refactor accordingly, everything should behave as it was before the refactor at this point. No cores have yet to be implemented with domains other than the default bus they already had
2017-08-03 18:08:07 -05:00
alyosha-tas
ad85143c8c
NESHawk: Rambo-1 IRQ work
...
-maintains compatibility with skull and crossbones and klax.
-Fixes hard Drivin'
-More work to do here
2017-08-02 21:58:54 -04:00
alyosha-tas
497513f93a
NESHawk: PPU: Fix OAMADDR
...
-Implements $2004 write glitch
-Correctly implements OAMADDR initialization
2017-08-02 11:24:49 -04:00
adelikat
04ce66c397
phase 1 of changing memory callback api to specify domain - require cores to specify which domains are available and have the domain passed in when creating callbacks. Still todo - cores need to pass in domain name on CallReads/Writes/Executes methods
2017-08-01 22:05:17 -05:00
alyosha-tas
fac8761194
Delete Mapper035.cs
...
-duplicate of mapper 90
2017-08-01 12:07:18 -04:00
alyosha-tas
b8f502f670
NES Mappers: Make mapper 90 cover mapper 35
...
Mapper 35 is identical in function, fixes Warioland 2 (unl)
2017-08-01 12:06:33 -04:00
adelikat
c6e0e9fa57
Rename CoreAttributes to CoreAttribute as to not be a bad person
2017-07-12 14:10:55 -05:00
adelikat
cbe2f442a7
Neshawk - ppu - a small code simplification
2017-06-30 09:15:55 -05:00
adelikat
3c799931bc
NesHawk - better clean up of ppu open bus decay method even more, this should be more performant too
2017-06-28 13:44:55 -05:00
adelikat
bc8ac1c1a4
Nes ppu - ppu_open_bus_decay - Cleaner, and possibly a little faster
2017-06-28 11:11:20 -05:00
adelikat
e150bca642
NesHawk - unless I'm missing something, this is more readable and more performant
2017-06-28 10:37:03 -05:00
adelikat
ebdb244714
NESHawk - a small speedup (a few fps) - don't call Board.ClockPPU unless it is implemented
2017-06-28 10:24:19 -05:00
alyosha-tas
bd29ec087e
NES: small PPU refactor
...
Will make future testing easier
2017-06-17 19:02:21 -04:00
alyosha-tas
13b99bafd0
NESHawk: Clean up and minor refactor
...
Simplify the code base a bit and gets a performance boost as well.
2017-06-16 21:41:13 -04:00
alyosha-tas
e07882ae56
NES APU cleanup
2017-06-13 10:43:34 -04:00
alyosha-tas
05304b465b
NES APU improvements
...
passes some more of the test_apu_2 tests
2017-06-12 16:25:21 -04:00
alyosha-tas
ab818f1b93
Update BxROM
2017-06-09 20:43:02 -04:00
alyosha-tas
ff980b91dd
NES Fix APU
...
Finally fixes the infamously bad APU mixer tests
2017-06-08 14:35:13 -04:00
alyosha-tas
31192e15cb
Update BxROM
2017-06-07 21:35:18 -04:00