beirich
|
8571853828
|
still-in-the-midst-of-it turbocd check-in
|
2011-08-29 02:47:03 +00:00 |
beirich
|
e703d3a99f
|
[pce] fix R-Type CD audio start bug(s)
|
2011-08-16 03:11:27 +00:00 |
zeromus
|
3bab049363
|
disc-clarify difference between LBA and ABA
|
2011-08-15 10:43:36 +00:00 |
beirich
|
cd65961b53
|
fixed subcode stuff and a stupid bug in CDAudio.cs
|
2011-08-15 04:22:54 +00:00 |
zeromus
|
019ad69459
|
disc subchannel Q calculation; make TOC a little more useful by adding TOCPoints which are easier to search than nested sessions, tracks, and indices; and change path browser to use a superior folder browser which lets you enter paths into a textbox. I refuse to click to navigate folders
|
2011-08-14 23:13:31 +00:00 |
beirich
|
0a5157d9a6
|
Extremely preliminary TurboCD support
|
2011-08-14 18:20:13 +00:00 |
beirich
|
b27673f26c
|
M-M-M-MONSTER COMMIT! change Game-load api stuff
|
2011-08-04 03:20:54 +00:00 |
beirich
|
74a58186df
|
fix Disc/Disc name collision
add function to disc-api to get game-ID hash from 1st data track
|
2011-08-03 00:57:01 +00:00 |
andres.delikat
|
2e68314e01
|
Movies that start from savestate now supported. Record Movie dialog "Record from Now" option implemented. ResetFrameCounter() added to IEmulator and implemented in all existing cores
|
2011-07-30 20:49:36 +00:00 |
beirich
|
0b49dd25a0
|
[PCE] fix Lost Sunheart sound glitch, calling PSG fixed for now (except LFO)
|
2011-07-28 06:09:04 +00:00 |
beirich
|
cc3206a610
|
crash bugfix
|
2011-07-24 22:46:32 +00:00 |
beirich
|
06d8792830
|
[PCE] fix Youkai Douchuuki, Yo Bro, and Order of the Griffon
|
2011-07-24 19:52:20 +00:00 |
beirich
|
c30529685d
|
[PCE] regretfully implement sprite limit, fixing some anomalies
|
2011-07-24 03:32:39 +00:00 |
beirich
|
d8b6432d9a
|
[PCE] cap active display to 242 lines, fixes Puzzle Boy (requests 512)
|
2011-07-23 21:52:44 +00:00 |
beirich
|
91baebf8b2
|
[PCE] Implement ORA under T-Flag, fixes City Hunter
|
2011-07-23 21:24:43 +00:00 |
beirich
|
8295e6d65b
|
PCE GameDB overhaul
|
2011-07-23 20:22:32 +00:00 |
beirich
|
3bedad1e95
|
Update SGX with new timing & support frameskip... huge success!
100% SGX compatibility (not that this is difficult)
|
2011-07-20 03:57:41 +00:00 |
beirich
|
47def064fa
|
significant PCE timing/compat improvements, still poking at a few things
|
2011-07-19 03:53:07 +00:00 |
beirich
|
cc9cf04a57
|
"Fix" PCE Paranoia by marking bad roms
|
2011-07-18 00:11:16 +00:00 |
beirich
|
1475d55da1
|
blegh
|
2011-07-16 21:09:44 +00:00 |
beirich
|
3f27ac0b2a
|
Fix PCE Populous by supporting its custom SaveRAM.
+ Unsubstantial TurboCD progress.
|
2011-07-15 02:08:18 +00:00 |
beirich
|
652e56083f
|
PCE: fix sprite bugs introduced in fighting run fix
|
2011-07-12 00:37:00 +00:00 |
beirich
|
bf203b54f5
|
FIX FIGHTING RUN PCE!
|
2011-07-10 19:55:17 +00:00 |
beirich
|
732bd982af
|
Update to GameDB and update PCE compat.txt
|
2011-07-10 18:26:55 +00:00 |
beirich
|
a659c05b21
|
TurboCD progress
|
2011-06-19 03:27:18 +00:00 |
beirich
|
8b00da908e
|
[PCE] TurboCD Battery RAM implemented
|
2011-06-19 01:37:09 +00:00 |
beirich
|
7d80290ef8
|
[PCE] maybe improve raster timing
|
2011-06-18 06:06:10 +00:00 |
beirich
|
c9c5f030d7
|
[PCE] at least somewhat improved VDC timing
|
2011-06-15 04:55:22 +00:00 |
zeromus
|
c0988feaa3
|
add CoreInputComm/CoreOutputComm, remove Query system, hook up nes video config options
|
2011-06-11 22:15:08 +00:00 |
beirich
|
9283a9f37d
|
IEmulator now implements IDisposable; client now disposes cores
|
2011-06-02 02:59:18 +00:00 |
beirich
|
33c300ff7b
|
good news: movies work! bad news: 1) movies don't work for TI83 yet 2) I broke some NES things, to be fixed in a later commit
|
2011-05-08 00:06:43 +00:00 |
andres.delikat
|
f440f843dd
|
Add IsLagFrame bool to IEmulator and implement in all platforms. Make an alert font in Render panel and make input display use it when a frame is a lag frame
|
2011-05-01 16:04:53 +00:00 |
andres.delikat
|
b70e0eff76
|
PCE - implemented lag counter added to text savestates. Attempted to add to binary savestates but it caused a crash and I didn't feel like digging into it at this time
|
2011-05-01 14:51:59 +00:00 |
andres.delikat
|
bf93a936df
|
Change unimplemented lag counters to return -1 instead of 0 since that is more obviously not implemented. Make null emulator return 0 since by definition it would never lag.
|
2011-05-01 13:05:16 +00:00 |
andres.delikat
|
6732cd50ff
|
Make LagCount get/set in IEmulator and refactored emulators. Implemented the Lag counter in the NES core.
|
2011-05-01 12:59:26 +00:00 |
andres.delikat
|
2fa3561c45
|
Add LagCounter int to IEmulator, returns 0 on every emulator at the moment. Hook up RenderPanel's LagCounter display
|
2011-05-01 00:20:39 +00:00 |
beirich
|
0a354c2748
|
PCE: Fix a bug in the timer; fix glitch in VBlank interrupt handling (fixing intro in Dungeon Explorer)
|
2011-03-19 06:00:33 +00:00 |
beirich
|
d211a6d3c5
|
PCE: Fix timer issue causing Battle Royale to break
|
2011-03-18 04:24:31 +00:00 |
beirich
|
5c9ee84ed4
|
PCE minor updates
|
2011-03-18 03:39:11 +00:00 |
beirich
|
e9635077dc
|
>_<
|
2011-03-17 04:38:42 +00:00 |
beirich
|
0382f474dc
|
oops, fix build
|
2011-03-17 04:36:46 +00:00 |
beirich
|
729d52d18f
|
PCE: fix up turbotap code, seems solid now
|
2011-03-15 03:36:02 +00:00 |
beirich
|
c9c34ef1db
|
PCE: 5-player turbotap emulation
|
2011-03-14 06:12:40 +00:00 |
beirich
|
50a06e38cd
|
PCE: Significant VDC timing improvements
|
2011-03-13 03:20:28 +00:00 |
beirich
|
33a9ccf1f5
|
PCE: New Adventure Island, Turrican, P-47, Silent Debuggers, Strip Fighter, R-Type fixed
|
2011-03-10 05:22:26 +00:00 |
beirich
|
540af82171
|
[PCE] retest all hucards, update compat.txt, identified some additional bad roms
|
2011-03-07 00:48:52 +00:00 |
beirich
|
52e6727841
|
[PCE] Improve some port mirroring
|
2011-03-06 07:26:46 +00:00 |
beirich
|
e07349c582
|
[PCE] improve cpu instruction timing
|
2011-03-06 06:06:49 +00:00 |
beirich
|
d3e63df8db
|
Fix issue causing noise channel to be prematurely short-circuited, fixes the silent sea breeze sound in the music selection screen of Outrun
|
2011-03-01 02:57:31 +00:00 |
beirich
|
bcf69dfb9d
|
[PCE] fix frameskip to not break some games
|
2011-02-28 07:10:19 +00:00 |
andres.delikat
|
d7ba739b30
|
Some fix ups to input recording, and setting up the ability to test recording & playback
|
2011-02-28 01:26:38 +00:00 |
andres.delikat
|
423e9c8783
|
Add SetControllersAsMnemonic() to IEmulator and implement it in the SMS core. Very crude playback now works.
|
2011-02-27 22:33:25 +00:00 |
beirich
|
dd109b76da
|
[PCE] Implement T-flag operation of AND instruction, mostly fixing Legendary Axe
|
2011-02-27 16:41:48 +00:00 |
beirich
|
303d276ac7
|
[PCE] DMA handling improvements. Fixes sprite flicker issues on some games (ex: Dragon Curse), and several games that didn't boot or froze (ex: Magical Chase)
|
2011-02-27 08:06:21 +00:00 |
beirich
|
d381be67a6
|
[PCE] Convert memory mappers from 16-bit addressing to 21-bit addressing
|
2011-02-26 23:02:34 +00:00 |
andres.delikat
|
04b6b2baa0
|
Fix typo!
|
2011-02-26 22:08:55 +00:00 |
andres.delikat
|
d0e37373a4
|
Refactor input display to use the GetControllersAsMneumonic() function from the emulator core. Hook up PCE GetControllersAsMneumonic()
|
2011-02-26 22:04:17 +00:00 |
andres.delikat
|
0ed57b443b
|
Add GetControllerAsMneumonic() to IEmulator that returns a formatted string of controller inputs. Implemented this function in SMS input.cs and hooked up Movie recording.
|
2011-02-26 21:36:46 +00:00 |
zeromus
|
bc74d6c575
|
complete speed/skip/non60-throttle functionality and controllable vsync. maybe a bit rough, but i'll continue to support it.
|
2011-02-21 09:48:53 +00:00 |
beirich
|
577f249905
|
Misc code cleanup
|
2011-02-16 04:45:59 +00:00 |
andres.delikat
|
48bb648ff9
|
IEmulator now has a string type so that emulators can return a string representing the platform they emulate
|
2011-02-16 02:42:58 +00:00 |
beirich
|
1d00b7fe6b
|
minor refactoring of IController handling of control updates / frame tracking / movies
|
2011-02-05 05:40:19 +00:00 |
beirich
|
78c7a74a0d
|
PCE: improve video timing... slightly
|
2011-02-01 05:25:28 +00:00 |
beirich
|
2ec181e50f
|
cleanup some code after removing HardReset from IEmulator API
|
2011-01-21 07:14:42 +00:00 |
beirich
|
e62c1bc673
|
add memory API, remove HardReset from IEmulator
|
2011-01-21 03:59:50 +00:00 |
beirich
|
d1110de5de
|
SMS: implement zoomed sprites; VDP fixes; Ax Battler GG fixed
|
2011-01-16 06:31:14 +00:00 |
beirich
|
89e4c5a674
|
|
2011-01-11 02:55:51 +00:00 |