beirich
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1475d55da1
|
blegh
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2011-07-16 21:09:44 +00:00 |
andres.delikat
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7445ff887c
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small amount of work on NES Sprite viewer, added nesasm.pdf to NES docs
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2011-07-16 18:16:21 +00:00 |
beirich
|
3f27ac0b2a
|
Fix PCE Populous by supporting its custom SaveRAM.
+ Unsubstantial TurboCD progress.
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2011-07-15 02:08:18 +00:00 |
zeromus
|
4b892cdfea
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ti83: savestate vram
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2011-07-14 01:18:04 +00:00 |
beirich
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652e56083f
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PCE: fix sprite bugs introduced in fighting run fix
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2011-07-12 00:37:00 +00:00 |
andres.delikat
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bd71909f38
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AVI cleanup - gray of menu items when appropriate, use default filename, and AVI Path config, add on screen messages, fix crash on Null emulator capture (snow is awesome yo), other misc things
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2011-07-11 23:26:20 +00:00 |
zeromus
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9628ab3506
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hook up nes dump status stuff, and also add a log window that we could use for console output in the near future but for now is just used to show you a detailed rom analysis report
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2011-07-10 21:00:28 +00:00 |
beirich
|
56538894c6
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Add Hack rom status
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2011-07-10 20:35:52 +00:00 |
beirich
|
bf203b54f5
|
FIX FIGHTING RUN PCE!
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2011-07-10 19:55:17 +00:00 |
beirich
|
732bd982af
|
Update to GameDB and update PCE compat.txt
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2011-07-10 18:26:55 +00:00 |
beirich
|
6fc8d16e42
|
Wire up known bad/good rom status from GameDB
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2011-07-10 16:06:12 +00:00 |
beirich
|
c8727ae01f
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fix some gamedb stuff, add some genesis games to db, get genesis back to a state where it at least loads roms correctly
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2011-07-10 04:54:18 +00:00 |
andres.delikat
|
de1a3fdc50
|
Fix TI83 screenshots. Fix screenshot naming code to use the filesystemsafe name, fix bug in screenshotas function
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2011-07-10 01:55:37 +00:00 |
zeromus
|
0aa234282e
|
phase 1 of fixing up controller logic. tell me how terribly ive broken the movie code. might want to fix it before moving on to phase 2 or decide to revert.
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2011-06-27 05:31:46 +00:00 |
andres.delikat
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52215061aa
|
some implementations necessary for the gameboy controller
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2011-06-27 01:24:26 +00:00 |
andres.delikat
|
8096316981
|
Make GB debugger not load by default when a gb game is loaded, misc cleanups gb related
|
2011-06-27 00:15:47 +00:00 |
zeromus
|
e9fa5eae96
|
[NES] mapper 240 support
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2011-06-22 04:43:05 +00:00 |
zeromus
|
35f2691666
|
some work on the disc system
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2011-06-20 09:09:21 +00:00 |
zeromus
|
dc7f00b862
|
kill some warnings and add handy util methods
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2011-06-20 09:07:38 +00:00 |
beirich
|
a659c05b21
|
TurboCD progress
|
2011-06-19 03:27:18 +00:00 |
zeromus
|
23e4eed70d
|
tweak game database hashing to be less upsetting
|
2011-06-19 02:21:17 +00:00 |
beirich
|
8b00da908e
|
[PCE] TurboCD Battery RAM implemented
|
2011-06-19 01:37:09 +00:00 |
andres.delikat
|
e250355024
|
NES controller 2 implemented with some bugs
|
2011-06-19 00:18:02 +00:00 |
zeromus
|
d1212176a0
|
[NES] core work for player2 pad
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2011-06-18 21:47:20 +00:00 |
beirich
|
7d80290ef8
|
[PCE] maybe improve raster timing
|
2011-06-18 06:06:10 +00:00 |
beirich
|
c9c5f030d7
|
[PCE] at least somewhat improved VDC timing
|
2011-06-15 04:55:22 +00:00 |
zeromus
|
8d9dfd5469
|
[NES] pcm sound channel
|
2011-06-14 08:32:08 +00:00 |
zeromus
|
f1b460f6f1
|
[NES] one more mapper org note
|
2011-06-13 09:58:42 +00:00 |
zeromus
|
2d20ab84ca
|
[NES] assorted mapper cleanup and add MMC2
|
2011-06-13 09:55:25 +00:00 |
zeromus
|
7705e3f6f1
|
[NES] clean up mapper 107
|
2011-06-13 08:58:38 +00:00 |
zeromus
|
db2ba34c01
|
[NES] work on some mappers, make a mapper compatibility list
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2011-06-13 08:38:10 +00:00 |
zeromus
|
38a11e91fb
|
check out this awesome extension method
|
2011-06-13 05:39:01 +00:00 |
zeromus
|
02becf6c42
|
[NES] fix user BG disable also to keep from interfering with spritehits
|
2011-06-12 22:08:18 +00:00 |
zeromus
|
ed5c639f9b
|
[NES] dont break sprite hits when user disables OBJ display
|
2011-06-12 21:55:59 +00:00 |
zeromus
|
9ee66226df
|
[NES] add SuROM (dragon quest 4) and SoROM/SxROM (other games that are not dragon quest 4)
|
2011-06-12 00:53:14 +00:00 |
zeromus
|
c0988feaa3
|
add CoreInputComm/CoreOutputComm, remove Query system, hook up nes video config options
|
2011-06-11 22:15:08 +00:00 |
zeromus
|
32cab2f3fc
|
[NES] fix ppu off rendering to choose color 0
|
2011-06-11 04:29:48 +00:00 |
zeromus
|
4bf905c055
|
[NES] ntview: add ability to view individual nametables zoomed in
|
2011-06-10 08:10:16 +00:00 |
zeromus
|
51367f58c7
|
[NES] specify scanlines in PPU/NT viewers
|
2011-06-10 07:43:48 +00:00 |
zeromus
|
368c5266e5
|
[NES] add loader for FCEUX format palettes and an example of how to set it
|
2011-06-10 05:31:46 +00:00 |
zeromus
|
7f4e4916dd
|
[NES] fix triangle channel sound bug and add sound savestates
|
2011-06-10 05:02:06 +00:00 |
beirich
|
5a73fc03ad
|
u+d/l+r toggle implemented
|
2011-06-10 04:14:21 +00:00 |
zeromus
|
c4e37bf42c
|
[NES] fix sprite overlapping draw bugs regression
|
2011-06-10 03:55:34 +00:00 |
zeromus
|
14cbe68303
|
fix 6502 disassembly
|
2011-06-10 03:43:17 +00:00 |
beirich
|
806095669e
|
fix the build
|
2011-06-10 02:41:46 +00:00 |
zeromus
|
079f9d9958
|
[NES] fix broken scroll and shaky statusbars regression
|
2011-06-10 01:14:52 +00:00 |
zeromus
|
f72be10bd1
|
[NES] update savestates
|
2011-06-09 22:59:54 +00:00 |
zeromus
|
72100bd304
|
[NES] ELROM emulation (cv3 and laser invasion tested) and core savestate logic brought up to date. savestates for newer mappers still need reworking.
|
2011-06-09 19:45:07 +00:00 |
zeromus
|
bb4499a41f
|
[NES] rewrite core mmc3 mapping logic to be more clear, handle some assorted mislabeled games, and fix a bug with mmc3+vram+chrmode=1
|
2011-06-08 09:28:38 +00:00 |
zeromus
|
9a3a505c54
|
[NES] add board: Taito_TC0190FMC (mapper 033), and continue improving board analysis logging
|
2011-06-08 07:32:57 +00:00 |