saxxonpike
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228fa3869f
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Video chip timing in the old core now builds its timing tables dynamically instead of having them hardcoded- should greatly reduce human error. The algorithm should cover every single revision of VIC.
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2013-08-24 15:21:51 +00:00 |
saxxonpike
|
c827d42f2d
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Commodore64: Experimental VIC updated.
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2013-08-21 09:38:22 +00:00 |
saxxonpike
|
2e7935938a
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Commodore64: Split up and moved source files. No user-observable changes in execution.
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2013-08-20 07:27:59 +00:00 |
saxxonpike
|
b5fcb81727
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Commodore64: Save states implemented.
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2013-08-19 03:42:40 +00:00 |
saxxonpike
|
e9bacfd683
|
Commodore64: More preparation for savestates, condensed the PLA (this is as fast as it can get)
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2013-08-18 03:58:39 +00:00 |
saxxonpike
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e9d4c09ad1
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Commodore64: Video chip framework maintenance.
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2013-08-18 02:21:32 +00:00 |
saxxonpike
|
4efe07378f
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Commodore64: Preparation to implement savestates once again.
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2013-08-18 01:21:53 +00:00 |
saxxonpike
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03087a88eb
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Commodore64: Split the Vic code into a number of files. More time spent coding, less time spent looking for things.
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2013-08-17 20:51:09 +00:00 |
saxxonpike
|
84a0179583
|
Commodore64: More progress on experimental framework plus a small speedup in the current framework.
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2013-08-17 05:55:07 +00:00 |
saxxonpike
|
30174b9b9c
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Commodore64: Mobo glue for the experimental framework is complete.
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2013-08-16 11:28:00 +00:00 |
saxxonpike
|
9cc6936b89
|
Commodore64: Whoops, forgot the CIA in the new test framework.
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2013-08-16 10:20:38 +00:00 |
saxxonpike
|
155aea5b89
|
Commodore64: Framework for a bit of an experiment..
|
2013-08-16 09:52:25 +00:00 |
saxxonpike
|
7c532fbd01
|
Commodore64: Experimental video chip things.
|
2013-08-15 09:49:38 +00:00 |
saxxonpike
|
5c37b64eec
|
Commodore64: Removed a lot of unnecessary function chains and converted unsigned types to int.
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2013-08-14 05:05:17 +00:00 |
saxxonpike
|
c02f79e99c
|
Commodore64: Rewrote PLA to fix chip select problems.
|
2013-08-11 02:46:27 +00:00 |
zeromus
|
226622e339
|
renovate the firmware system. cores now have the ability to get firmware themselves, without needing to have files loaded or pass paths from the multiclient. users can select whatever firmware they want from the firmwares config dialog.
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2013-08-10 01:17:06 +00:00 |
goyuken
|
92d71ee89f
|
revert r4551 changes to .csproj files
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2013-06-25 21:34:06 +00:00 |
pasky1382
|
23d71a3b87
|
Commented out unworking code for disc.DetectSegaSaturn() in MainForm.cs
Added 'Always On Top' option to settings in hex editor/tas studio/ram search
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2013-06-25 08:50:42 +00:00 |
zeromus
|
b7dbb91419
|
DiscSystem-misc improvements and bugfixes, add CDFS parser, and add DiscID system for PSX and PSP discs.
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2013-06-25 08:31:48 +00:00 |
goyuken
|
39f82cbca9
|
psphawk
|
2013-06-25 00:14:35 +00:00 |
pjgat09
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e78985244c
|
N64: Split the m64p api into it's own class
|
2013-05-06 03:22:27 +00:00 |
goyuken
|
149eeb5f33
|
saturn - support loading bios. note that at the moment, the bios filename isn't in the firmware configuratorthingy. this marks the first change made to the yabause core itself (excepting the yui.cpp that we added); changing memory.h so that block loads don't do unnecessary fseek()
|
2013-05-02 20:47:56 +00:00 |
goyuken
|
d2fecaa172
|
saturn emulator. for the moment, try loading any unknown .cue file. when you do so, the saturn core will attempt to load "D:\encodes\saturnimages\Castlevania SOTN.iso"
|
2013-04-30 21:28:35 +00:00 |
pjgat09
|
a4fb43185a
|
N64: Adding a dummy emulator
|
2013-04-29 01:57:41 +00:00 |
adelikat
|
da80b7117a
|
Oops, Make VS2010 project compile
|
2013-04-14 20:04:38 +00:00 |
goyuken
|
689a5fac6e
|
reverse merge 4237 as it breaks compilation
|
2012-12-29 14:41:51 +00:00 |
brandman211
|
83ec09c960
|
Added GB(C/A) and A2800 framerates to GetSeconds, fixing the related movie lengths in the PlayMovie dialog. Assigned A7800 to and Coleco to use A2800's NTSC framerate. No clue about PAL for anything.
|
2012-12-29 09:55:37 +00:00 |
goyuken
|
63f9752ea2
|
rough in some stuff for game boy link cable recording. none of it is finished yet
|
2012-12-29 01:25:06 +00:00 |
zeromus
|
8a69a4ebe0
|
switch snes core back to external process. more refined this time. support use of performance core.
|
2012-12-25 20:36:04 +00:00 |
goyuken
|
0aa5e2a512
|
NES: try implementing SEEPROM for BANDAI-FGC boards. Seems to work reading, but I can't get far enough into any of the games for writing. Like the rest of the mapper, only works with crc id because I don't know how to positively identify any of this from ines headers. Affected games:
24C01 http://bootgod.dyndns.org:7777/search.php?keywords=BANDAI-LZ93D50%2B24C01&kwtype=pcb
24C02 http://bootgod.dyndns.org:7777/search.php?keywords=BANDAI-LZ93D50%2B24C02&kwtype=pcb
|
2012-12-17 19:54:45 +00:00 |
goyuken
|
bab873fa13
|
mmc5: fix bug in pcm audio that i didn't even know about because nothing ever uses it at all. sunsoft 5b: implement audio. affects Gimmick(J). note that the audio emulation is rather incomplete.
|
2012-12-14 21:06:58 +00:00 |
goyuken
|
6ca1886933
|
MMC5: audio. PCM is untested because i don't know of anything at all that actually uses it.
|
2012-12-14 18:41:16 +00:00 |
goyuken
|
1e40bc9082
|
move 7800 into separate cootie-solution
|
2012-12-12 19:39:17 +00:00 |
goyuken
|
d205d68b95
|
move our 7800 code into Bizhawk.Emulation namespace (oops)
|
2012-12-12 18:17:30 +00:00 |
goyuken
|
f32fc83d96
|
7800: integrate the existing emu7800 gamedb as a core-private gamedb (not unlike bootgod), and use that to drive decision making. emu7800 should now be able to correctly load 7800PAL and 2600 games.
|
2012-12-12 03:40:18 +00:00 |
saxxonpike
|
5a8ce4000b
|
commodore64: clean up unneeded files since the Sid is hooked up to the Speex resampler now
|
2012-12-10 22:51:02 +00:00 |
goyuken
|
638c358b5d
|
fix compile error from last commit
|
2012-12-10 20:36:51 +00:00 |
goyuken
|
43396d4b39
|
garbodev disconnected and moved to attic/
|
2012-12-10 20:24:21 +00:00 |
goyuken
|
4834f40f6c
|
play around with garbodev core. probably worse than meteor, in general. managed. small compile-time change in MainForm.cs is needed to switch between the two. garbodev source files don't have any license on them at all, so 99.99% chance that this will be axed. why did i do it?
|
2012-12-10 19:32:18 +00:00 |
goyuken
|
49f16bcb20
|
nes: vrc6: new audio implementation. sounds awesome
|
2012-12-10 01:13:12 +00:00 |
goyuken
|
210d415e3d
|
Add Blargg's "blip_buf" as an unmanaged dll. license is LGPL; if I like the way it works, I'll rewrite it with MIT code. Implement it as the new resampling output track for NES. Small (~3%)? speedup. Should sound better, especially when the emulator can't quite keep speed.
|
2012-12-09 03:13:47 +00:00 |
saxxonpike
|
526ad358d1
|
commodore64: disk and tape framework added
|
2012-12-06 06:53:55 +00:00 |
saxxonpike
|
cdd0e49726
|
commodore64: oops, forgot one file.
|
2012-12-06 06:26:32 +00:00 |
saxxonpike
|
e1ff14e475
|
commodore64: change directory structure a little, rename namespaces for consistency
|
2012-12-06 06:25:30 +00:00 |
saxxonpike
|
c64951fce8
|
commodore64: implement motherboard configuration, add sprite-sprite and sprite-data collision interrupts to VIC
|
2012-12-05 21:07:51 +00:00 |
saxxonpike
|
7fa80cdcaf
|
commodore64: add some cartridge docs
|
2012-12-03 21:11:48 +00:00 |
goyuken
|
e513eb7cf7
|
nes: implement NROM-368. doesn't implement any of the other variants like CNROM-368. supports both 48k and 64k modes
|
2012-12-03 19:05:24 +00:00 |
saxxonpike
|
c1f9a131d5
|
commodore64: add mapper 000B (some educational titles) and mapper 0011 (a couple obscure games), increase PLA memory map efficiency
|
2012-11-29 20:15:02 +00:00 |
saxxonpike
|
0e5ef426d4
|
commodore64: added mapper 000F (System 3/C64GS games like Last Ninja Remix and Myth)
|
2012-11-29 18:34:44 +00:00 |
saxxonpike
|
bb36cc5e62
|
commodore64: add Domark/HES mapper 0013
|
2012-11-29 18:11:59 +00:00 |