saxxonpike
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af355f6d5b
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commodore64: clean up video code, remove unused VIC emulation
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2012-11-24 02:10:05 +00:00 |
goyuken
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d20970afa7
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gba: correct tracelogger address for PC pipelining. note that the disassembly for some branch instructions shows up wrong, making this seem "wrong". but it's right, and the disassembly will be fixed...
core: tracelogger can now show a custom column header. GBA uses it; all other traceloggers untouched
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2012-11-24 00:45:25 +00:00 |
zeromus
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7ff342f907
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snesgfxdebugger-preliminary sprite visualizing
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2012-11-23 23:44:45 +00:00 |
goyuken
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9efe2f2a67
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gba: use release build libmeteor.dll for big speedup
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2012-11-23 20:43:32 +00:00 |
goyuken
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96880ccc4a
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gba: Up the verbosity of the tracelogger. Using it, I was able to find a nasty bug: bitfields in cpsr\spsr were not being handled as expected by the compiler. Presumably the version and settings on GCC normally used for retrometeor does what's desired? Workaround applied.
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2012-11-23 20:17:20 +00:00 |
adelikat
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9ee8093f7a
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Open Virtual Pad hotkey
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2012-11-23 17:03:10 +00:00 |
goyuken
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6d7ae2574d
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gba: implement tracelogging. also disable _ITERATOR_DEBUG_LEVEL even in debug builds as the disassembler blows it up ><
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2012-11-23 16:55:37 +00:00 |
adelikat
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bde940ad0b
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Controller Config - auto tab checkbox
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2012-11-23 16:14:47 +00:00 |
adelikat
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f50933b914
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Controller Config - on load, select tab based on currently running core, path config - fix tab select logic on non-interim builds
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2012-11-23 15:38:27 +00:00 |
adelikat
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999646f92b
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Controller Config - cleanup UI positioning
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2012-11-23 15:20:00 +00:00 |
saxxonpike
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64fcb75723
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commodore64: a little hack to emulate the 6502 RDY pin behavior
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2012-11-23 14:39:09 +00:00 |
adelikat
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a1b8b387d0
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hook up GBA virtualpad
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2012-11-23 14:33:50 +00:00 |
saxxonpike
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24ee005be7
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commodore64: badline timing fix
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2012-11-23 12:02:26 +00:00 |
zeromus
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608ebc4a99
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snesgfxdebugger-display OBJ tiles
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2012-11-23 09:10:18 +00:00 |
beirich
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2382781627
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coleco 'noskip' checkin... tested through M's so far
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2012-11-23 05:51:16 +00:00 |
goyuken
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32d0b546e0
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gba: support hard reset. doesn't work right with saveram because saveram isn't all hooked up anyway yet
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2012-11-23 04:28:38 +00:00 |
adelikat
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a20f838e20
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oops
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2012-11-23 04:13:34 +00:00 |
adelikat
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dc520c80e3
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start gba virtualpad
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2012-11-23 04:12:46 +00:00 |
beirich
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f23a86b20c
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coleco: fix several games with broken input, support controller 2
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2012-11-23 04:09:01 +00:00 |
adelikat
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ec21c5160f
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Path Config - Hook up GBA (interim only)
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2012-11-23 03:46:05 +00:00 |
beirich
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1a653190b7
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coleco: fix a VDP I/O bug
fix typo in 'skip bios intro' option
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2012-11-23 03:10:01 +00:00 |
beirich
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5bd29d5d80
|
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2012-11-23 00:38:24 +00:00 |
beirich
|
84a4a8544b
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probably fix TMS9918A alpha channel screenshot thing
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2012-11-23 00:36:41 +00:00 |
adelikat
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950d5bce4d
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ColecoHawk - oops - implemented binary savestates for VDP
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2012-11-22 17:00:37 +00:00 |
saxxonpike
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710f8f07c9
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commodore64: video is now more cycle accurate on NTSC
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2012-11-22 15:48:48 +00:00 |
zeromus
|
e70a387ffb
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snesgfxdebugger-add ctrl+c to clipboard capability, and reflect user choice of backdrop color in debugger window
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2012-11-22 06:57:01 +00:00 |
saxxonpike
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155d185fe5
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commodore64: further work on video code
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2012-11-22 06:40:16 +00:00 |
adelikat
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952e7acaa0
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Record movie - fix default filename that I broke some commits ago
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2012-11-22 03:55:51 +00:00 |
adelikat
|
2254bc7008
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Movies - Fix loading of sync depending GB menu items. Sync dependent movie header items now force the emulator settings when the movie is loaded (currently that is 3 gb items, and the coleco skip bios option)
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2012-11-22 03:47:18 +00:00 |
adelikat
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7b146707d1
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fix movie recording for nes and some other cores
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2012-11-22 03:27:34 +00:00 |
goyuken
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f29a9dbbd8
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force stop a\v capture on loading a new rom \ core, to avoid crashes.
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2012-11-22 02:30:21 +00:00 |
adelikat
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f26c72df86
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Colecohawk - option to skip bios, setting is also saved into movies
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2012-11-22 02:01:15 +00:00 |
adelikat
|
1cf2529512
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SMS/GG/SG-1000 - put islag variable into savestates
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2012-11-22 01:01:39 +00:00 |
adelikat
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77f9ef269b
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Colecohawk - binary savestates implemented (rewind now works)
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2012-11-22 00:57:26 +00:00 |
adelikat
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139bbd7ab8
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Colecohawk - savestates - oops - text savestates should be working now
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2012-11-22 00:49:10 +00:00 |
adelikat
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6a799cf1a5
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Colecohawk - fixes to gamedb
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2012-11-22 00:18:36 +00:00 |
goyuken
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e69307276c
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gb: implement new CGB color preset "GBA"
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2012-11-21 21:09:01 +00:00 |
saxxonpike
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7114ecd914
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commodore64: more work on new video code
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2012-11-21 20:39:51 +00:00 |
goyuken
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4ccf2412b4
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GB: gambatte saved a thumbnail of the framebuffer to savestates internally, which was only used with some core-internal "UI" stuff that we don't bother with. disable that feature. does not break old savestates.
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2012-11-21 13:43:58 +00:00 |
saxxonpike
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484545fef6
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commodore64: restructuring of VIC code for video glitch fixes
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2012-11-21 06:55:53 +00:00 |
zeromus
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78fe89d54d
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add robustness to text serializer. id rather crash all the time than silently load slightly garbled data which may result in emulation peculiarities, but ive been outvoted.
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2012-11-21 05:46:56 +00:00 |
saxxonpike
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381b064d2a
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commodore64: fix sprite priority (no longer always in background)
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2012-11-21 02:45:14 +00:00 |
adelikat
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26f1a2e260
|
ColecoVision gamedb
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2012-11-21 01:44:14 +00:00 |
saxxonpike
|
bc06a1c59a
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commodore64: savestates implemented on all chips and connected
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2012-11-21 01:30:54 +00:00 |
goyuken
|
5b3de57fca
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gba: make core go into zombie mode if libmeteor aborts, instead of crashing. this makes it easy to pick apart failures using the in-program debugging tools (memory view, tracelog once i add it)
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2012-11-21 01:21:50 +00:00 |
goyuken
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ee9e67d023
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gba: some memory domains
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2012-11-20 20:22:10 +00:00 |
goyuken
|
83f74f1290
|
gba: handle libmeteor aborts. Final Fantasy 5 (J) now crashes instead of drifting off into the sunset
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2012-11-20 15:52:36 +00:00 |
saxxonpike
|
00469301e5
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util: fix ByteBufferToIntBuffer
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2012-11-20 06:34:38 +00:00 |
saxxonpike
|
5df406ddbf
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util: fix ByteBufferToUintBuffer (*4 instead of *2) and implement similar functions for Int
|
2012-11-20 06:28:44 +00:00 |
saxxonpike
|
dab0a0dd38
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commodore64: add VIC chip savestate code (not connected)
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2012-11-20 03:45:58 +00:00 |