zeromus
0c58d62762
snesgfxdebugger-layer toggles, more information
2012-11-26 06:30:30 +00:00
goyuken
f73960ad8f
gba: blaaaaaaa
2012-11-25 20:42:58 +00:00
goyuken
7a6f5fcf99
gba: Disable oam dma "m_graphic" optimization. Perhaps it should work correctly, but it doesn't and the speed gain is near nil and it's not worth the trouble to try fixing. Fixes garbage in the opening to "Final Fantasy 5 (J).gba"
2012-11-25 19:36:32 +00:00
adelikat
957ce112ed
oops
2012-11-25 19:31:17 +00:00
adelikat
afd91fbb8b
Add BIOS info files & folders for c64, nes, snes
2012-11-25 19:25:05 +00:00
goyuken
d77efde5fc
gba: add system bus memory domain
2012-11-25 19:03:13 +00:00
goyuken
890b7c354e
gba: muck up timer union (breaks savestates), add msvs rule to copy dll to bizhawk.multiclient/output/dll/libmeteor.dll
2012-11-25 18:42:41 +00:00
adelikat
05159ee932
Coleco - gamedb - add remaining noskip flags
2012-11-25 16:56:21 +00:00
adelikat
61292d59eb
add GBA BIOS info, update Release bat for new colder/txt files
2012-11-25 02:11:13 +00:00
adelikat
f4768f95ff
Add PCE BIOS info
2012-11-25 01:37:41 +00:00
goyuken
206adff851
gba: implement mode 3, mode 5 backdrops. slightly todo, as i don't know how mosaic + affine works on hardware
2012-11-25 01:34:58 +00:00
adelikat
afdc3dd670
ColecoHawk - good error message when unable to find BIOS, add BIOS info file in Coleco folder
2012-11-25 01:32:17 +00:00
goyuken
fec546f77a
gba: fix cartmem problem i caused that was exposed by recording movies.
...
inputadapters: finish GBA mnemonic stuff, including power button. |P|UDLRsSBALR|
mainform: show informative warning when starting recording a GBA movie
2012-11-24 22:14:05 +00:00
goyuken
366370301f
gba: enable savestates. in the process find and fix an absolutely retarded bug with core savestate loading and bios. fuck #define forever.
2012-11-24 21:23:50 +00:00
goyuken
b9fac0643a
gba: fix H-mosaic in text mode BGs
2012-11-24 18:33:15 +00:00
goyuken
fcb0be70f7
gba: cycle counter for frame timing was completely busted, now fixed, and frames take the expected approximately 280k cycles to complete
2012-11-24 17:37:40 +00:00
adelikat
8aad53e76c
coleco - updates to gamedb
2012-11-24 03:21:33 +00:00
goyuken
235d7a9a03
gba: saveram support. not tested too much because controller isn't hooked up yet. (and path config appears to be dumping them in the wrong place). also remove the silly system where the core tracks timing on when to write the saveram file to disk.
2012-11-24 02:25:47 +00:00
goyuken
d20970afa7
gba: correct tracelogger address for PC pipelining. note that the disassembly for some branch instructions shows up wrong, making this seem "wrong". but it's right, and the disassembly will be fixed...
...
core: tracelogger can now show a custom column header. GBA uses it; all other traceloggers untouched
2012-11-24 00:45:25 +00:00
goyuken
9efe2f2a67
gba: use release build libmeteor.dll for big speedup
2012-11-23 20:43:32 +00:00
goyuken
96880ccc4a
gba: Up the verbosity of the tracelogger. Using it, I was able to find a nasty bug: bitfields in cpsr\spsr were not being handled as expected by the compiler. Presumably the version and settings on GCC normally used for retrometeor does what's desired? Workaround applied.
2012-11-23 20:17:20 +00:00
goyuken
6d7ae2574d
gba: implement tracelogging. also disable _ITERATOR_DEBUG_LEVEL even in debug builds as the disassembler blows it up ><
2012-11-23 16:55:37 +00:00
zeromus
608ebc4a99
snesgfxdebugger-display OBJ tiles
2012-11-23 09:10:18 +00:00
beirich
2382781627
coleco 'noskip' checkin... tested through M's so far
2012-11-23 05:51:16 +00:00
goyuken
32d0b546e0
gba: support hard reset. doesn't work right with saveram because saveram isn't all hooked up anyway yet
2012-11-23 04:28:38 +00:00
adelikat
6a799cf1a5
Colecohawk - fixes to gamedb
2012-11-22 00:18:36 +00:00
goyuken
4ccf2412b4
GB: gambatte saved a thumbnail of the framebuffer to savestates internally, which was only used with some core-internal "UI" stuff that we don't bother with. disable that feature. does not break old savestates.
2012-11-21 13:43:58 +00:00
adelikat
26f1a2e260
ColecoVision gamedb
2012-11-21 01:44:14 +00:00
goyuken
5b3de57fca
gba: make core go into zombie mode if libmeteor aborts, instead of crashing. this makes it easy to pick apart failures using the in-program debugging tools (memory view, tracelog once i add it)
2012-11-21 01:21:50 +00:00
goyuken
ee9e67d023
gba: some memory domains
2012-11-20 20:22:10 +00:00
goyuken
83f74f1290
gba: handle libmeteor aborts. Final Fantasy 5 (J) now crashes instead of drifting off into the sunset
2012-11-20 15:52:36 +00:00
goyuken
6bb3f7d39e
gb: add missing ZELDA2.pal
2012-11-20 03:30:16 +00:00
goyuken
28b1766ac8
GBA: core input stuff, including basic lag frame detection
2012-11-20 02:58:39 +00:00
goyuken
8a4393cd56
gba: add some console debugging stuff
2012-11-20 01:28:31 +00:00
goyuken
ff2c74245b
start import of "meteor" GBA core. it may not be the best around, but it's had actual code progress in the last year, and the code doesn't look like it was written by a hyena.
2012-11-20 00:26:46 +00:00
goyuken
8d20c2e351
gambatte: fully implement cgb palette selection
2012-11-18 18:46:57 +00:00
goyuken
12844bbd7f
GB: gbc color change infrastructure. not hooked up to UI yet
2012-11-18 17:02:55 +00:00
goyuken
276b00fb35
snes: unify color generation for debugger and core. include 3 alternate implications: r3809, r3808, and hypothetical snes9x. nothing ui hooked up yet
2012-11-16 21:29:23 +00:00
goyuken
b51cfbaa45
snes: don't round early in color conversions. affects some RGB24 values slightly
2012-11-16 18:43:47 +00:00
zeromus
afc97cda77
libmednahawk reorg
2012-11-13 00:50:10 +00:00
pasky1382
c7ecc91551
Updated SNES gamedb to latest no-intro DAT (10-28-12)
2012-11-05 21:51:56 +00:00
goyuken
ac1f9a90a1
libgambatte: switch the system bus read to use a much safer (100%?) deterministic peek. also implement core side stuff for scanline-based callback
2012-11-05 20:15:53 +00:00
goyuken
32a3d9db80
gbhawk gpu viewer: work correctly with palettes and CGB extended BG data
2012-11-05 04:09:04 +00:00
zeromus
b4b2657965
some libmednahawk work. it can't possibly be used by anyone else yet, but i gotta do a checkin.
2012-11-04 23:29:06 +00:00
goyuken
3eda4a90a6
gbhawk: tracelogger
2012-11-02 19:44:31 +00:00
goyuken
5cbd11c850
NES: add some vs system stuff. not done yet
2012-10-31 21:15:44 +00:00
goyuken
cd2ff4ed63
Add unmanaged version of 6502X core. The core it self is nearly exactly a copy+paste job from the C# one; most things map over exactly. A strange and abusive p/invoke setup is required to realize a performance gain; see code for details. Seems to be worth a bit more than 20% overall speed for me. Core is savestate compatible with managed 6502X. slight modifications to existing API has been made to support the new cpu. also included is a test module that runs both cores together, savestating every cycle to check for sameness. Core should fit in Atari, although that hasn't been done yet. For the moment, tracelog and disassemble are broken, but they'll be back soon.
2012-10-30 23:01:54 +00:00
zeromus
e19f39e08c
support moving all dlls to the dll directory by adding assembly binding resolve redirection
2012-10-29 08:37:22 +00:00
adelikat
9a1cbbb34c
Atari - attempt the 3E mapper, seems broken
2012-10-20 01:51:38 +00:00
adelikat
4f045eb20d
Atari - a stab at implementing mapper m4A50, don't work, oh well, the mapper is garbage and overly complicated, and can't really exist
2012-10-20 00:14:28 +00:00