zeromus
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0c58d62762
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snesgfxdebugger-layer toggles, more information
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2012-11-26 06:30:30 +00:00 |
goyuken
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07ae382ac4
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add a\v dump resize hints to gb, gba. other cores should probably get this treatment as well
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2012-11-26 02:30:07 +00:00 |
beirich
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2441acd38b
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PCE-CD: hook up client drive LED api
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2012-11-26 02:15:21 +00:00 |
beirich
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0bb30d4918
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Coleco: implement TMS mode 3, clean up some debug code
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2012-11-26 01:44:17 +00:00 |
zeromus
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57e9619ff6
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snes-hookup ui for color palette selection
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2012-11-25 20:06:31 +00:00 |
goyuken
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d77efde5fc
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gba: add system bus memory domain
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2012-11-25 19:03:13 +00:00 |
goyuken
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769fc5834b
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fix problem in last commit. also, rename a number of ui references to "AVI Recording" to "A/V Recording" since it isn't particularly about AVI format
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2012-11-25 15:51:18 +00:00 |
goyuken
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0094562d2a
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per previous discussion, IEmulator.ResetFrameCounter() should reset lag frame related stuff as well
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2012-11-25 15:41:40 +00:00 |
beirich
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b1ab7bd9f1
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coleco: fix issue where sprite priority prevented sprite collision from firing
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2012-11-25 02:25:20 +00:00 |
beirich
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0762e235d5
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Coleco: fix magnified-sprite render bug
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2012-11-25 01:51:42 +00:00 |
goyuken
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366370301f
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gba: enable savestates. in the process find and fix an absolutely retarded bug with core savestate loading and bios. fuck #define forever.
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2012-11-24 21:23:50 +00:00 |
adelikat
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6660ac3e8e
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SMS - slight fix to how islag is saved into savestates
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2012-11-24 14:19:59 +00:00 |
adelikat
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f7032a1c33
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Coleco - some minor refactoring
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2012-11-24 14:17:56 +00:00 |
goyuken
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235d7a9a03
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gba: saveram support. not tested too much because controller isn't hooked up yet. (and path config appears to be dumping them in the wrong place). also remove the silly system where the core tracks timing on when to write the saveram file to disk.
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2012-11-24 02:25:47 +00:00 |
goyuken
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d20970afa7
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gba: correct tracelogger address for PC pipelining. note that the disassembly for some branch instructions shows up wrong, making this seem "wrong". but it's right, and the disassembly will be fixed...
core: tracelogger can now show a custom column header. GBA uses it; all other traceloggers untouched
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2012-11-24 00:45:25 +00:00 |
zeromus
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7ff342f907
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snesgfxdebugger-preliminary sprite visualizing
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2012-11-23 23:44:45 +00:00 |
goyuken
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6d7ae2574d
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gba: implement tracelogging. also disable _ITERATOR_DEBUG_LEVEL even in debug builds as the disassembler blows it up ><
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2012-11-23 16:55:37 +00:00 |
zeromus
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608ebc4a99
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snesgfxdebugger-display OBJ tiles
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2012-11-23 09:10:18 +00:00 |
beirich
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2382781627
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coleco 'noskip' checkin... tested through M's so far
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2012-11-23 05:51:16 +00:00 |
goyuken
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32d0b546e0
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gba: support hard reset. doesn't work right with saveram because saveram isn't all hooked up anyway yet
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2012-11-23 04:28:38 +00:00 |
beirich
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f23a86b20c
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coleco: fix several games with broken input, support controller 2
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2012-11-23 04:09:01 +00:00 |
beirich
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1a653190b7
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coleco: fix a VDP I/O bug
fix typo in 'skip bios intro' option
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2012-11-23 03:10:01 +00:00 |
beirich
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84a4a8544b
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probably fix TMS9918A alpha channel screenshot thing
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2012-11-23 00:36:41 +00:00 |
adelikat
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950d5bce4d
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ColecoHawk - oops - implemented binary savestates for VDP
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2012-11-22 17:00:37 +00:00 |
zeromus
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e70a387ffb
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snesgfxdebugger-add ctrl+c to clipboard capability, and reflect user choice of backdrop color in debugger window
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2012-11-22 06:57:01 +00:00 |
adelikat
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f26c72df86
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Colecohawk - option to skip bios, setting is also saved into movies
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2012-11-22 02:01:15 +00:00 |
adelikat
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1cf2529512
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SMS/GG/SG-1000 - put islag variable into savestates
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2012-11-22 01:01:39 +00:00 |
adelikat
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77f9ef269b
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Colecohawk - binary savestates implemented (rewind now works)
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2012-11-22 00:57:26 +00:00 |
adelikat
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139bbd7ab8
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Colecohawk - savestates - oops - text savestates should be working now
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2012-11-22 00:49:10 +00:00 |
goyuken
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e69307276c
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gb: implement new CGB color preset "GBA"
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2012-11-21 21:09:01 +00:00 |
goyuken
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4ccf2412b4
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GB: gambatte saved a thumbnail of the framebuffer to savestates internally, which was only used with some core-internal "UI" stuff that we don't bother with. disable that feature. does not break old savestates.
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2012-11-21 13:43:58 +00:00 |
goyuken
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5b3de57fca
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gba: make core go into zombie mode if libmeteor aborts, instead of crashing. this makes it easy to pick apart failures using the in-program debugging tools (memory view, tracelog once i add it)
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2012-11-21 01:21:50 +00:00 |
goyuken
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ee9e67d023
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gba: some memory domains
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2012-11-20 20:22:10 +00:00 |
goyuken
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83f74f1290
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gba: handle libmeteor aborts. Final Fantasy 5 (J) now crashes instead of drifting off into the sunset
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2012-11-20 15:52:36 +00:00 |
goyuken
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db8590e55b
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add some GBA related path config stuff. gbabios.rom will now attempt to load from GBA firmwares directory.
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2012-11-20 03:17:53 +00:00 |
goyuken
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28b1766ac8
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GBA: core input stuff, including basic lag frame detection
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2012-11-20 02:58:39 +00:00 |
goyuken
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8a4393cd56
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gba: add some console debugging stuff
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2012-11-20 01:28:31 +00:00 |
adelikat
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3e496ae069
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ColecoHawk - preliminary text savestates, not complete! still some things in VDP to add in
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2012-11-20 01:01:51 +00:00 |
adelikat
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5fda8801f4
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ColecoHawk - implement memory domains
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2012-11-20 00:35:22 +00:00 |
goyuken
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93ad387db8
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stuff, don't use
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2012-11-19 22:43:34 +00:00 |
goyuken
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5fc4b3f6c6
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minor GB cleanup
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2012-11-19 17:59:57 +00:00 |
goyuken
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8d20c2e351
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gambatte: fully implement cgb palette selection
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2012-11-18 18:46:57 +00:00 |
goyuken
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12844bbd7f
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GB: gbc color change infrastructure. not hooked up to UI yet
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2012-11-18 17:02:55 +00:00 |
adelikat
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b7f9a99250
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ColecoHawk - hook up frame and lag counters
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2012-11-18 05:22:13 +00:00 |
adelikat
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94475aa9a7
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ColecoHawk - hook up virtualpads
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2012-11-18 05:19:05 +00:00 |
beirich
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b679e3d53d
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oops
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2012-11-18 02:34:16 +00:00 |
beirich
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57abaad07e
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Coleco: improve VDP interrupt handling, implement sprite collision status bits
Fixes Frenzy and Carnival at least
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2012-11-18 02:32:07 +00:00 |
beirich
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7948905a6d
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Colecovision input works
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2012-11-18 00:40:22 +00:00 |
adelikat
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7a9b121798
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Coleco has a button 0
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2012-11-17 21:38:21 +00:00 |
adelikat
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5a2b79f33e
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Cool up coleco to controller config (only controller 1 for now, no autofire)
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2012-11-17 21:28:09 +00:00 |