masterofpuppets152001
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9c80ea5ec7
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Moved it to N64, hope all is right
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2013-05-04 17:56:24 +00:00 |
masterofpuppets152001
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47cf4c3cb9
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Early Vid plugin, is this how you want it Adelikat?
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2013-05-04 16:54:34 +00:00 |
adelikat
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a638ea6f41
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N64 - hook up virtual pad, currently only 1 player and only the digital buttons
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2013-05-04 13:37:20 +00:00 |
pjgat09
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27c21db9b6
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m64p: Change the savestate code to store the default PC address if not already setup (ie before the first VI)
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2013-05-04 04:25:06 +00:00 |
pjgat09
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55c7fc55ab
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m64p: Made two new functions for saving and loading states, directly based on the m64p methods but without files
N64: Copied savestating code from other cores. States take a while to save, and the audio is weird when loading.
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2013-05-04 04:07:04 +00:00 |
adelikat
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04ae097832
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N64 - fix L and R buttons for mnemonics
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2013-05-04 03:33:50 +00:00 |
adelikat
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494a20c801
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N64 - fix C pad input stuff
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2013-05-04 03:19:53 +00:00 |
adelikat
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de6c055c3d
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N64 - fix bug where all controllers were being set to the default buttons, for anyone who used bizhawk since impelmenting N64 buttons will have all the controller buttons saved, will need to clear them out
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2013-05-04 03:12:07 +00:00 |
adelikat
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b4e3d864e3
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Fix a null check exception when a GBA bios fails to load
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2013-05-04 02:57:28 +00:00 |
pjgat09
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7f3e01e3b3
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N64: Use the config value to set the video size
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2013-05-04 02:48:37 +00:00 |
pjgat09
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d5966dd908
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N64: Video now resizes
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2013-05-04 02:46:37 +00:00 |
pjgat09
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1c30cf3501
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N64: Fix typo mixing up the dpad
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2013-05-04 02:31:37 +00:00 |
adelikat
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e95c4e40c0
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N64 - add video config dialog that can load/save video size
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2013-05-04 02:19:12 +00:00 |
goyuken
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079255b29f
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n64: gc issue fix?????????
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2013-05-04 01:46:12 +00:00 |
adelikat
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1292c87ca8
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Saturn - hook up console buttons, and hook everything up to controller config. Also trashed everyone's ini file if they ran bizhawk since saturn buttons were originally hooked up
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2013-05-04 01:39:08 +00:00 |
goyuken
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4a74249236
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n64: remove a few minor hacks in n64.cs that were due to previous minor hacks of mine and are obselete now that the first frame problem is resolved
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2013-05-04 01:32:33 +00:00 |
goyuken
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d87b5e7324
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n64: turn right side up again
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2013-05-04 01:30:39 +00:00 |
goyuken
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54ff07fbfc
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n64: fix race bug introduced in previous revision. also turn display upside down
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2013-05-04 01:16:27 +00:00 |
goyuken
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1abb7cf91a
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n64: resolve the "first frame" issue
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2013-05-04 00:47:36 +00:00 |
goyuken
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1bf7280b75
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n64: in the managed side, use an AutoResetEvent to wait on the core instead of spinning. saves cpu time.
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2013-05-04 00:28:05 +00:00 |
goyuken
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147c77c124
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n64: screw things up some more. use a semaphore to handle stoppage in r4300 interrupt. blah. it's faster
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2013-05-04 00:23:52 +00:00 |
goyuken
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415d749be9
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saturn - fix r4402, which was horribly busted. the code looks messier now... almost as messy as before. except the sound test mode in SOTN works through savestates now (it doesn't in vanilla yabause), so i fixed something.
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2013-05-03 22:12:35 +00:00 |
pjgat09
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d9f9d77712
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N64: Wire up the reset and power buttons
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2013-05-03 21:13:23 +00:00 |
goyuken
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4a9d9e09e9
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mainclient: add n64 and saturn to the list of consoles that give a warning when trying to record a new movie
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2013-05-03 20:10:44 +00:00 |
adelikat
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b11fed8051
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Mnemonics for Saturn, probably
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2013-05-03 20:04:35 +00:00 |
goyuken
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314906ce66
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saturn - comment out the hacked up scsp savestate stuff and replace it with something much simpler (but more fragile). old scsp save routine has same bug as r4399 - immediate save+load+save produces different savestates. new doesn't.
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2013-05-03 19:51:03 +00:00 |
adelikat
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e9d8e2eb21
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N64 - add mnemonics (input display, movie recording). Don't know if it works, don't have a game handy to test
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2013-05-03 19:22:43 +00:00 |
zeromus
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f6aedc5a55
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toss some hacky changes into discohawk which are alleged to improve drag and drop support on UAC-enabled systems with additional locked down security software
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2013-05-03 18:12:36 +00:00 |
goyuken
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9de465fa41
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saturn: the policy of the yabause team values backwards compatibility of savestates highly, so that there are a number of awkward things in savestating where certain variables are regenerated instead of being stored directly to keep compatibility. this has gotten to the point that if you, while paused, save slot 1, load slot 1, save slot 2, then the slot 1&2 saves will not be byte-identical. this commit fixes a certain case of that. i don't know whether this actually fixes any tangible user problems, though.
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2013-05-03 17:11:14 +00:00 |
pjgat09
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7810621d6d
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N64: Started work on wiring the config system. The video output resolution is now (temporarily) set to 800x600
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2013-05-03 02:36:46 +00:00 |
pjgat09
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8c7914150e
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N64: Fixing a typo with some controller stuff
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2013-05-03 01:59:14 +00:00 |
goyuken
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299fcbcc57
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saturn: power button, saveram. at the moment, only the internal bupram is saverammed, although it's generated separately per game, like other bizwhack consoles
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2013-05-03 01:32:16 +00:00 |
goyuken
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e2f664d6b9
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saturn: disable built in OSD
multiclient: disable "try arcade rewind hack" message when core is not PCE
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2013-05-03 00:13:12 +00:00 |
goyuken
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b399e87ffe
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saturn: savestates. rather unwieldly, taking ~11MiB in text form and causing a noticable pause to save or load. core changes to support savestating: savestates reverted to version 1 (no movie info and no framebuffer, both of which are handled in bizhawk), and parts dealing with verifiying size through liberal use of fseek() (which doesn't work here) removed
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2013-05-02 23:35:12 +00:00 |
pjgat09
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99ff09555e
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N64: Removing the now unneeded SDL based audio and input plugin dlls
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2013-05-02 22:18:46 +00:00 |
pjgat09
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fa349542ef
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N64: Added exceptions in the event of a problem loaded one of the dlls
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2013-05-02 22:17:36 +00:00 |
pjgat09
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ee9584f3aa
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N64: Commented out, but rudimentary fake analog stick support by looking at the DPad buttons and basing the analog stick position based on those
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2013-05-02 22:08:54 +00:00 |
pjgat09
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9a1241b7e7
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m64p: Actually use the passed values for the X and Y axises
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2013-05-02 22:05:28 +00:00 |
goyuken
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cefb4d2194
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saturn: fix problem where controller would be broken on core reboot. maybe. the trouble with this sort of thing is, you can never be sure.
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2013-05-02 21:18:28 +00:00 |
goyuken
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149eeb5f33
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saturn - support loading bios. note that at the moment, the bios filename isn't in the firmware configuratorthingy. this marks the first change made to the yabause core itself (excepting the yui.cpp that we added); changing memory.h so that block loads don't do unnecessary fseek()
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2013-05-02 20:47:56 +00:00 |
adelikat
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fdae009597
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N64 - fix dpad on the gui side, still doesn't work though
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2013-05-02 04:23:52 +00:00 |
pjgat09
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2a0c6c4daf
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m64p: Configure controller 1 to be plugged in. Flesh out the plugin somewhat
N64: Pass controller 1 data to the core
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2013-05-02 03:38:57 +00:00 |
adelikat
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f535979705
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Controller Config - add N64, todo: N64 controller image
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2013-05-02 02:20:09 +00:00 |
pjgat09
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a50068d61d
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m64p: Added a stub for a bizhawk handled input plugin
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2013-05-02 02:19:36 +00:00 |
adelikat
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c6634273d7
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N64 - hook up input for 4 controllers and autofire, still needs to be hooked to the core, and also needs to be added to controller config dialog
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2013-05-02 01:54:44 +00:00 |
pjgat09
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dbd25f17d4
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m64p: Removed the need for the rice ini file
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2013-05-02 01:48:45 +00:00 |
adelikat
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807df908f3
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Path Config - Saturn
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2013-05-02 00:56:39 +00:00 |
goyuken
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53f9e002f4
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n64: disable certain debug messages for now as they're causing crashing problems.
fix audio, hopefully. sounds fine on diddy kong racing.
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2013-05-02 00:33:44 +00:00 |
pjgat09
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177526eb2c
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m64p: Post-build commands for visual studio 2010, just because
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2013-05-02 00:04:33 +00:00 |
pjgat09
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3c27e21394
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m64p: Make the bkm audio plugin compile in VS2010
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2013-05-01 23:52:04 +00:00 |