Commit Graph

4307 Commits

Author SHA1 Message Date
masterofpuppets152001 9c80ea5ec7 Moved it to N64, hope all is right 2013-05-04 17:56:24 +00:00
masterofpuppets152001 47cf4c3cb9 Early Vid plugin, is this how you want it Adelikat? 2013-05-04 16:54:34 +00:00
adelikat a638ea6f41 N64 - hook up virtual pad, currently only 1 player and only the digital buttons 2013-05-04 13:37:20 +00:00
pjgat09 27c21db9b6 m64p: Change the savestate code to store the default PC address if not already setup (ie before the first VI) 2013-05-04 04:25:06 +00:00
pjgat09 55c7fc55ab m64p: Made two new functions for saving and loading states, directly based on the m64p methods but without files
N64: Copied savestating code from other cores. States take a while to save, and the audio is weird when loading.
2013-05-04 04:07:04 +00:00
adelikat 04ae097832 N64 - fix L and R buttons for mnemonics 2013-05-04 03:33:50 +00:00
adelikat 494a20c801 N64 - fix C pad input stuff 2013-05-04 03:19:53 +00:00
adelikat de6c055c3d N64 - fix bug where all controllers were being set to the default buttons, for anyone who used bizhawk since impelmenting N64 buttons will have all the controller buttons saved, will need to clear them out 2013-05-04 03:12:07 +00:00
adelikat b4e3d864e3 Fix a null check exception when a GBA bios fails to load 2013-05-04 02:57:28 +00:00
pjgat09 7f3e01e3b3 N64: Use the config value to set the video size 2013-05-04 02:48:37 +00:00
pjgat09 d5966dd908 N64: Video now resizes 2013-05-04 02:46:37 +00:00
pjgat09 1c30cf3501 N64: Fix typo mixing up the dpad 2013-05-04 02:31:37 +00:00
adelikat e95c4e40c0 N64 - add video config dialog that can load/save video size 2013-05-04 02:19:12 +00:00
goyuken 079255b29f n64: gc issue fix????????? 2013-05-04 01:46:12 +00:00
adelikat 1292c87ca8 Saturn - hook up console buttons, and hook everything up to controller config. Also trashed everyone's ini file if they ran bizhawk since saturn buttons were originally hooked up 2013-05-04 01:39:08 +00:00
goyuken 4a74249236 n64: remove a few minor hacks in n64.cs that were due to previous minor hacks of mine and are obselete now that the first frame problem is resolved 2013-05-04 01:32:33 +00:00
goyuken d87b5e7324 n64: turn right side up again 2013-05-04 01:30:39 +00:00
goyuken 54ff07fbfc n64: fix race bug introduced in previous revision. also turn display upside down 2013-05-04 01:16:27 +00:00
goyuken 1abb7cf91a n64: resolve the "first frame" issue 2013-05-04 00:47:36 +00:00
goyuken 1bf7280b75 n64: in the managed side, use an AutoResetEvent to wait on the core instead of spinning. saves cpu time. 2013-05-04 00:28:05 +00:00
goyuken 147c77c124 n64: screw things up some more. use a semaphore to handle stoppage in r4300 interrupt. blah. it's faster 2013-05-04 00:23:52 +00:00
goyuken 415d749be9 saturn - fix r4402, which was horribly busted. the code looks messier now... almost as messy as before. except the sound test mode in SOTN works through savestates now (it doesn't in vanilla yabause), so i fixed something. 2013-05-03 22:12:35 +00:00
pjgat09 d9f9d77712 N64: Wire up the reset and power buttons 2013-05-03 21:13:23 +00:00
goyuken 4a9d9e09e9 mainclient: add n64 and saturn to the list of consoles that give a warning when trying to record a new movie 2013-05-03 20:10:44 +00:00
adelikat b11fed8051 Mnemonics for Saturn, probably 2013-05-03 20:04:35 +00:00
goyuken 314906ce66 saturn - comment out the hacked up scsp savestate stuff and replace it with something much simpler (but more fragile). old scsp save routine has same bug as r4399 - immediate save+load+save produces different savestates. new doesn't. 2013-05-03 19:51:03 +00:00
adelikat e9d8e2eb21 N64 - add mnemonics (input display, movie recording). Don't know if it works, don't have a game handy to test 2013-05-03 19:22:43 +00:00
zeromus f6aedc5a55 toss some hacky changes into discohawk which are alleged to improve drag and drop support on UAC-enabled systems with additional locked down security software 2013-05-03 18:12:36 +00:00
goyuken 9de465fa41 saturn: the policy of the yabause team values backwards compatibility of savestates highly, so that there are a number of awkward things in savestating where certain variables are regenerated instead of being stored directly to keep compatibility. this has gotten to the point that if you, while paused, save slot 1, load slot 1, save slot 2, then the slot 1&2 saves will not be byte-identical. this commit fixes a certain case of that. i don't know whether this actually fixes any tangible user problems, though. 2013-05-03 17:11:14 +00:00
pjgat09 7810621d6d N64: Started work on wiring the config system. The video output resolution is now (temporarily) set to 800x600 2013-05-03 02:36:46 +00:00
pjgat09 8c7914150e N64: Fixing a typo with some controller stuff 2013-05-03 01:59:14 +00:00
goyuken 299fcbcc57 saturn: power button, saveram. at the moment, only the internal bupram is saverammed, although it's generated separately per game, like other bizwhack consoles 2013-05-03 01:32:16 +00:00
goyuken e2f664d6b9 saturn: disable built in OSD
multiclient: disable "try arcade rewind hack" message when core is not PCE
2013-05-03 00:13:12 +00:00
goyuken b399e87ffe saturn: savestates. rather unwieldly, taking ~11MiB in text form and causing a noticable pause to save or load. core changes to support savestating: savestates reverted to version 1 (no movie info and no framebuffer, both of which are handled in bizhawk), and parts dealing with verifiying size through liberal use of fseek() (which doesn't work here) removed 2013-05-02 23:35:12 +00:00
pjgat09 99ff09555e N64: Removing the now unneeded SDL based audio and input plugin dlls 2013-05-02 22:18:46 +00:00
pjgat09 fa349542ef N64: Added exceptions in the event of a problem loaded one of the dlls 2013-05-02 22:17:36 +00:00
pjgat09 ee9584f3aa N64: Commented out, but rudimentary fake analog stick support by looking at the DPad buttons and basing the analog stick position based on those 2013-05-02 22:08:54 +00:00
pjgat09 9a1241b7e7 m64p: Actually use the passed values for the X and Y axises 2013-05-02 22:05:28 +00:00
goyuken cefb4d2194 saturn: fix problem where controller would be broken on core reboot. maybe. the trouble with this sort of thing is, you can never be sure. 2013-05-02 21:18:28 +00:00
goyuken 149eeb5f33 saturn - support loading bios. note that at the moment, the bios filename isn't in the firmware configuratorthingy. this marks the first change made to the yabause core itself (excepting the yui.cpp that we added); changing memory.h so that block loads don't do unnecessary fseek() 2013-05-02 20:47:56 +00:00
adelikat fdae009597 N64 - fix dpad on the gui side, still doesn't work though 2013-05-02 04:23:52 +00:00
pjgat09 2a0c6c4daf m64p: Configure controller 1 to be plugged in. Flesh out the plugin somewhat
N64: Pass controller 1 data to the core
2013-05-02 03:38:57 +00:00
adelikat f535979705 Controller Config - add N64, todo: N64 controller image 2013-05-02 02:20:09 +00:00
pjgat09 a50068d61d m64p: Added a stub for a bizhawk handled input plugin 2013-05-02 02:19:36 +00:00
adelikat c6634273d7 N64 - hook up input for 4 controllers and autofire, still needs to be hooked to the core, and also needs to be added to controller config dialog 2013-05-02 01:54:44 +00:00
pjgat09 dbd25f17d4 m64p: Removed the need for the rice ini file 2013-05-02 01:48:45 +00:00
adelikat 807df908f3 Path Config - Saturn 2013-05-02 00:56:39 +00:00
goyuken 53f9e002f4 n64: disable certain debug messages for now as they're causing crashing problems.
fix audio, hopefully.  sounds fine on diddy kong racing.
2013-05-02 00:33:44 +00:00
pjgat09 177526eb2c m64p: Post-build commands for visual studio 2010, just because 2013-05-02 00:04:33 +00:00
pjgat09 3c27e21394 m64p: Make the bkm audio plugin compile in VS2010 2013-05-01 23:52:04 +00:00