n64: turn right side up again
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@ -349,14 +349,22 @@ namespace BizHawk.Emulation.Consoles.Nintendo.N64
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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public delegate void StartupCallback();
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//byte[] m64p_FrameBuffer = new byte[800 * 600 * 3];
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int[] m64p_FrameBuffer = new int[800 * 600];
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public void Getm64pFrameBuffer()
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{
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int width = 0;
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int height = 0;
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//GFXReadScreen2(m64p_FrameBuffer, ref width, ref height, 0);
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GFXReadScreen2(frameBuffer, ref width, ref height, 0);
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//m64pFrameComplete = true;
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GFXReadScreen2(m64p_FrameBuffer, ref width, ref height, 0);
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// vflip
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int fromindex = 800 * 599 * 4;
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int toindex = 0;
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for (int j = 0; j < 600; j++)
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{
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Buffer.BlockCopy(m64p_FrameBuffer, fromindex, frameBuffer, toindex, 800 * 4);
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fromindex -= 800 * 4;
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toindex += 800 * 4;
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}
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}
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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