goyuken
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f362b2f69c
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n64: stop mupen64plus-audio-bkm debug profile from using v11 platform toolset
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2013-05-01 23:41:45 +00:00 |
pjgat09
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08c41348e5
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N64: Attempt to fix a threading problem
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2013-05-01 22:32:31 +00:00 |
goyuken
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6b350e58c9
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n64: audio stuff, but all commented out for now
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2013-05-01 22:26:08 +00:00 |
pjgat09
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365d1f159c
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N64: Clean up the core on rom close
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2013-05-01 22:18:53 +00:00 |
pjgat09
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533baf9ef3
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N64: Added a function to get the audio rate from the core.
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2013-05-01 21:28:15 +00:00 |
goyuken
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0d556dc9e9
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saturn: frame lag flag working
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2013-05-01 17:22:12 +00:00 |
goyuken
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2631ffbde6
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implement a simple sega saturn cd heuristic detection. unknown cues once again are loaded into PCECD
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2013-05-01 17:06:36 +00:00 |
goyuken
|
0f5cc4ed25
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dual gb: xml creator doohickey now works
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2013-05-01 16:37:00 +00:00 |
goyuken
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f96a37857d
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dual gameboy: xml creator dialog thingy. not finished yet
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2013-05-01 15:48:23 +00:00 |
goyuken
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0a1e942dfe
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n64: rework audio a bit. best listened to in audio throttle mode. the problem seems to be that different games use different audio out sampling rates, and i don't know how to detect the right one. current selection (32khz) seems to be right for merio and falcon punch
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2013-05-01 14:38:47 +00:00 |
goyuken
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8b029d9eb1
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saturn: controls. fuck boilerplate
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2013-05-01 02:53:53 +00:00 |
adelikat
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ba7e99ea20
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Path Config - support n64, start saturn, also some code cleanup
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2013-05-01 02:37:26 +00:00 |
goyuken
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eae4c0ee81
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saturn: sound
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2013-05-01 01:46:20 +00:00 |
goyuken
|
368bc58d0a
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saturn: connect to bizhawk's existing DiscSystem code. emu should now properly load the .cue given. the hack that redirects every .cue that is not in a gamedb to saturn is still in place; saturn detection heuristics will be coming
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2013-05-01 00:27:36 +00:00 |
goyuken
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d2fecaa172
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saturn emulator. for the moment, try loading any unknown .cue file. when you do so, the saturn core will attempt to load "D:\encodes\saturnimages\Castlevania SOTN.iso"
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2013-04-30 21:28:35 +00:00 |
goyuken
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65ce29ce40
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yabause: simple "front end" for bizhawk integration together with msvs 2010 project
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2013-04-30 21:25:06 +00:00 |
goyuken
|
93fdc1844f
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yabause 0.9.12 source release
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2013-04-30 21:20:11 +00:00 |
pjgat09
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d7e3e4042b
|
m64p: Hide the SDL window
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2013-04-30 20:46:25 +00:00 |
pjgat09
|
7af28f1106
|
m64p: Disabled mupen's throttle
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2013-04-30 03:34:06 +00:00 |
pjgat09
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7f7b9eac1f
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m64p: Created a new audio plugin that saves the samples in a buffer for bizhawk to retrieve. Also added some miscellaneous svn:ignores
N64: Hooked up the new audio plugin, but it doesn't sound exactly right.
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2013-04-30 03:24:44 +00:00 |
pjgat09
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160de71206
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N64: Removed an unneeded dummy variable
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2013-04-30 02:24:07 +00:00 |
pjgat09
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8ec6c762bd
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N64: Set a variable to volatile to fix problems with bizhawk freezing during frame advance.
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2013-04-30 02:22:56 +00:00 |
pjgat09
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3bc682a411
|
m64p: Added VI callback functionality
N64: Made a VI callback function which declares the frame complete every VI, instead of per frame.
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2013-04-30 01:50:27 +00:00 |
pjgat09
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2598967d56
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m64p: Start the emulator paused
N64: Wait for the emulator to start up before returning from the constructor.
|
2013-04-30 01:14:07 +00:00 |
pjgat09
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0c23357d60
|
Adding possibly needed dlls to allow the m64p core to run
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2013-04-30 00:58:54 +00:00 |
goyuken
|
ad80b43c85
|
n64: fix crash with input display on
|
2013-04-30 00:50:08 +00:00 |
pjgat09
|
1f7b5a5ce9
|
N64: Run the m64p core frame by frame. Added a frame callback function to retrieve the framebuffer from the m64p core when it's ready. Added math to convert the m64p framebuffer to bizhawk's formula.
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2013-04-30 00:36:54 +00:00 |
pjgat09
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bfc0117237
|
m64p: Hard coded an ini file location until I can be bothered to work out the config handling in m64p
N64: Loads roms and pops up an SDL window to display them
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2013-04-30 00:08:21 +00:00 |
pjgat09
|
0ef44a6faa
|
m64p: Added post-build commands to copy the resulting dlls to the proper bizhawk directory. Removed the visual studio result directory and added an svn:ignore for it.
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2013-04-29 23:10:53 +00:00 |
pjgat09
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dd768d98b8
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m64p: Forgot to include these required dlls to allow the core to run.
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2013-04-29 03:46:51 +00:00 |
pjgat09
|
cdc4dd7358
|
m64p: Removed the "inline" modifier from a function to allow the RSP plugin to compile. Compiled the four plugins and the core into dlls. Added svn:ignore properties for the generated VS files.
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2013-04-29 02:52:52 +00:00 |
pjgat09
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a4fb43185a
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N64: Adding a dummy emulator
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2013-04-29 01:57:41 +00:00 |
pjgat09
|
8a56a46900
|
Adding clean clones of the Mupen64Plus repos, minus the html documentation for SDL. Also adding svn:ignores for hg related files in these repos.
|
2013-04-29 01:11:33 +00:00 |
adelikat
|
669edc55b3
|
Start a new virtual pad, and update 2012 sln file with new files from past few commits
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2013-04-28 13:56:29 +00:00 |
masterofpuppets152001
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40870f402e
|
Prevent more then one gg windows of the same console to be opened
|
2013-04-27 19:21:45 +00:00 |
goyuken
|
b0cbe204a9
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XMLGame: fix reboot core in the case of hawkfile embedded assets
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2013-04-27 17:43:15 +00:00 |
goyuken
|
086c8bcad2
|
XMLGame - fix hawkfile binding
|
2013-04-27 17:24:23 +00:00 |
goyuken
|
795bfb6550
|
fix config resetting default dual gameboy P2 Power button
|
2013-04-27 16:07:10 +00:00 |
goyuken
|
c998512a45
|
XMLGame now populates GameInfo.Hash with a combined hash of the loadassets, so dual gameboy movies have sensible hashes
|
2013-04-27 15:51:31 +00:00 |
goyuken
|
84b271684b
|
dual gameboy recording mnemonic |P|UDLRsSBA|P|UDLRsSBA|
|
2013-04-27 15:10:39 +00:00 |
goyuken
|
7830ec7384
|
add a simple "XMLGame" capability where a game can be theoretically loaded from an xml definition. very preliminary. hooked up dual gameboy to it, so you can now load dual gameboy again by using a .xml
|
2013-04-27 02:02:37 +00:00 |
goyuken
|
6fd7c22d01
|
fix missing file mistake in MultiClient.csproj introduced by r4331
|
2013-04-26 23:53:51 +00:00 |
masterofpuppets152001
|
4d445244d7
|
Little oversight
|
2013-04-26 07:59:10 +00:00 |
masterofpuppets152001
|
670460df8c
|
Genesis GG decoder/encoder (working codes!) and revamped UI of SNES/GG/GB Decoders
|
2013-04-26 03:12:04 +00:00 |
zeromus
|
df99f36464
|
support bsnes xml files and super road blaster MSU-1 game
|
2013-04-24 22:09:11 +00:00 |
masterofpuppets152001
|
f3a8cee8bc
|
Gameboy/Game Gear Game Genie Decoder (still non-working code)
|
2013-04-24 20:41:23 +00:00 |
zeromus
|
b482a4af0b
|
make note about how to get msu-1 working
|
2013-04-24 17:17:25 +00:00 |
masterofpuppets152001
|
046ae48ac5
|
Fixed crash on addcode
|
2013-04-23 22:45:20 +00:00 |
zeromus
|
4aebb21912
|
make cheats memdomain selector dropdownlist style
|
2013-04-23 22:27:00 +00:00 |
masterofpuppets152001
|
0b2ef2bbff
|
apply Game Genie converted cheat to BUS not CARTROM, code still don't work although
|
2013-04-23 22:00:16 +00:00 |