Commit Graph

4307 Commits

Author SHA1 Message Date
goyuken f362b2f69c n64: stop mupen64plus-audio-bkm debug profile from using v11 platform toolset 2013-05-01 23:41:45 +00:00
pjgat09 08c41348e5 N64: Attempt to fix a threading problem 2013-05-01 22:32:31 +00:00
goyuken 6b350e58c9 n64: audio stuff, but all commented out for now 2013-05-01 22:26:08 +00:00
pjgat09 365d1f159c N64: Clean up the core on rom close 2013-05-01 22:18:53 +00:00
pjgat09 533baf9ef3 N64: Added a function to get the audio rate from the core. 2013-05-01 21:28:15 +00:00
goyuken 0d556dc9e9 saturn: frame lag flag working 2013-05-01 17:22:12 +00:00
goyuken 2631ffbde6 implement a simple sega saturn cd heuristic detection. unknown cues once again are loaded into PCECD 2013-05-01 17:06:36 +00:00
goyuken 0f5cc4ed25 dual gb: xml creator doohickey now works 2013-05-01 16:37:00 +00:00
goyuken f96a37857d dual gameboy: xml creator dialog thingy. not finished yet 2013-05-01 15:48:23 +00:00
goyuken 0a1e942dfe n64: rework audio a bit. best listened to in audio throttle mode. the problem seems to be that different games use different audio out sampling rates, and i don't know how to detect the right one. current selection (32khz) seems to be right for merio and falcon punch 2013-05-01 14:38:47 +00:00
goyuken 8b029d9eb1 saturn: controls. fuck boilerplate 2013-05-01 02:53:53 +00:00
adelikat ba7e99ea20 Path Config - support n64, start saturn, also some code cleanup 2013-05-01 02:37:26 +00:00
goyuken eae4c0ee81 saturn: sound 2013-05-01 01:46:20 +00:00
goyuken 368bc58d0a saturn: connect to bizhawk's existing DiscSystem code. emu should now properly load the .cue given. the hack that redirects every .cue that is not in a gamedb to saturn is still in place; saturn detection heuristics will be coming 2013-05-01 00:27:36 +00:00
goyuken d2fecaa172 saturn emulator. for the moment, try loading any unknown .cue file. when you do so, the saturn core will attempt to load "D:\encodes\saturnimages\Castlevania SOTN.iso" 2013-04-30 21:28:35 +00:00
goyuken 65ce29ce40 yabause: simple "front end" for bizhawk integration together with msvs 2010 project 2013-04-30 21:25:06 +00:00
goyuken 93fdc1844f yabause 0.9.12 source release 2013-04-30 21:20:11 +00:00
pjgat09 d7e3e4042b m64p: Hide the SDL window 2013-04-30 20:46:25 +00:00
pjgat09 7af28f1106 m64p: Disabled mupen's throttle 2013-04-30 03:34:06 +00:00
pjgat09 7f7b9eac1f m64p: Created a new audio plugin that saves the samples in a buffer for bizhawk to retrieve. Also added some miscellaneous svn:ignores
N64: Hooked up the new audio plugin, but it doesn't sound exactly right.
2013-04-30 03:24:44 +00:00
pjgat09 160de71206 N64: Removed an unneeded dummy variable 2013-04-30 02:24:07 +00:00
pjgat09 8ec6c762bd N64: Set a variable to volatile to fix problems with bizhawk freezing during frame advance. 2013-04-30 02:22:56 +00:00
pjgat09 3bc682a411 m64p: Added VI callback functionality
N64: Made a VI callback function which declares the frame complete every VI, instead of per frame.
2013-04-30 01:50:27 +00:00
pjgat09 2598967d56 m64p: Start the emulator paused
N64: Wait for the emulator to start up before returning from the constructor.
2013-04-30 01:14:07 +00:00
pjgat09 0c23357d60 Adding possibly needed dlls to allow the m64p core to run 2013-04-30 00:58:54 +00:00
goyuken ad80b43c85 n64: fix crash with input display on 2013-04-30 00:50:08 +00:00
pjgat09 1f7b5a5ce9 N64: Run the m64p core frame by frame. Added a frame callback function to retrieve the framebuffer from the m64p core when it's ready. Added math to convert the m64p framebuffer to bizhawk's formula. 2013-04-30 00:36:54 +00:00
pjgat09 bfc0117237 m64p: Hard coded an ini file location until I can be bothered to work out the config handling in m64p
N64: Loads roms and pops up an SDL window to display them
2013-04-30 00:08:21 +00:00
pjgat09 0ef44a6faa m64p: Added post-build commands to copy the resulting dlls to the proper bizhawk directory. Removed the visual studio result directory and added an svn:ignore for it. 2013-04-29 23:10:53 +00:00
pjgat09 dd768d98b8 m64p: Forgot to include these required dlls to allow the core to run. 2013-04-29 03:46:51 +00:00
pjgat09 cdc4dd7358 m64p: Removed the "inline" modifier from a function to allow the RSP plugin to compile. Compiled the four plugins and the core into dlls. Added svn:ignore properties for the generated VS files. 2013-04-29 02:52:52 +00:00
pjgat09 a4fb43185a N64: Adding a dummy emulator 2013-04-29 01:57:41 +00:00
pjgat09 8a56a46900 Adding clean clones of the Mupen64Plus repos, minus the html documentation for SDL. Also adding svn:ignores for hg related files in these repos. 2013-04-29 01:11:33 +00:00
adelikat 669edc55b3 Start a new virtual pad, and update 2012 sln file with new files from past few commits 2013-04-28 13:56:29 +00:00
masterofpuppets152001 40870f402e Prevent more then one gg windows of the same console to be opened 2013-04-27 19:21:45 +00:00
goyuken b0cbe204a9 XMLGame: fix reboot core in the case of hawkfile embedded assets 2013-04-27 17:43:15 +00:00
goyuken 086c8bcad2 XMLGame - fix hawkfile binding 2013-04-27 17:24:23 +00:00
goyuken 795bfb6550 fix config resetting default dual gameboy P2 Power button 2013-04-27 16:07:10 +00:00
goyuken c998512a45 XMLGame now populates GameInfo.Hash with a combined hash of the loadassets, so dual gameboy movies have sensible hashes 2013-04-27 15:51:31 +00:00
goyuken 84b271684b dual gameboy recording mnemonic |P|UDLRsSBA|P|UDLRsSBA| 2013-04-27 15:10:39 +00:00
goyuken 7830ec7384 add a simple "XMLGame" capability where a game can be theoretically loaded from an xml definition. very preliminary. hooked up dual gameboy to it, so you can now load dual gameboy again by using a .xml 2013-04-27 02:02:37 +00:00
goyuken 6fd7c22d01 fix missing file mistake in MultiClient.csproj introduced by r4331 2013-04-26 23:53:51 +00:00
masterofpuppets152001 4d445244d7 Little oversight 2013-04-26 07:59:10 +00:00
masterofpuppets152001 670460df8c Genesis GG decoder/encoder (working codes!) and revamped UI of SNES/GG/GB Decoders 2013-04-26 03:12:04 +00:00
zeromus df99f36464 support bsnes xml files and super road blaster MSU-1 game 2013-04-24 22:09:11 +00:00
masterofpuppets152001 f3a8cee8bc Gameboy/Game Gear Game Genie Decoder (still non-working code) 2013-04-24 20:41:23 +00:00
zeromus b482a4af0b make note about how to get msu-1 working 2013-04-24 17:17:25 +00:00
masterofpuppets152001 046ae48ac5 Fixed crash on addcode 2013-04-23 22:45:20 +00:00
zeromus 4aebb21912 make cheats memdomain selector dropdownlist style 2013-04-23 22:27:00 +00:00
masterofpuppets152001 0b2ef2bbff apply Game Genie converted cheat to BUS not CARTROM, code still don't work although 2013-04-23 22:00:16 +00:00