adelikat
|
99596c41d4
|
cleanup
|
2020-02-29 09:54:03 -06:00 |
adelikat
|
b6b04aa7eb
|
more cleanup
|
2020-02-29 09:53:10 -06:00 |
adelikat
|
dd3961be15
|
cleanup
|
2020-02-29 09:50:03 -06:00 |
adelikat
|
1156f312a9
|
cleanup with a helper method
|
2020-02-29 09:47:59 -06:00 |
adelikat
|
2e70cad8aa
|
move snes action replay decoding to its own class
|
2020-02-29 09:45:09 -06:00 |
adelikat
|
e390711e22
|
cleanup
|
2020-02-29 09:35:48 -06:00 |
adelikat
|
5336e1b541
|
move Sms ActionReplay decoding to its own class, cleanlup
|
2020-02-29 09:34:30 -06:00 |
adelikat
|
f8ea246a30
|
cleanup
|
2020-02-29 09:23:21 -06:00 |
adelikat
|
dc3f5906b0
|
cleanup
|
2020-02-29 09:21:28 -06:00 |
adelikat
|
a870b143aa
|
cleanup
|
2020-02-29 09:17:30 -06:00 |
adelikat
|
05cf954a7b
|
cleanup
|
2020-02-29 09:16:17 -06:00 |
adelikat
|
53b3ef6e45
|
move Genesis action replay decoding logic to its own class
|
2020-02-29 09:14:13 -06:00 |
adelikat
|
de1bd8c849
|
cleanup
|
2020-02-29 09:01:49 -06:00 |
adelikat
|
57c19d9db4
|
move Gb GameShark decoding to its own class
|
2020-02-29 08:58:50 -06:00 |
adelikat
|
5b781f568f
|
remove unused snes GameGenie tool
|
2020-02-28 19:46:20 -06:00 |
adelikat
|
195ebc7d5b
|
cleanup
|
2020-02-28 19:45:10 -06:00 |
adelikat
|
206ca8bf3e
|
GameShark - move snes game genie decoding logic to its own class
|
2020-02-28 19:43:49 -06:00 |
adelikat
|
6ea0b711cf
|
remove GBGameGenie, was only exposed via the toolbox, GameShark tool does all of this logic
|
2020-02-28 19:34:16 -06:00 |
adelikat
|
72dc8a7021
|
move Gameboy/GameGear decoding logic from GameShark to its own class, cleanup
|
2020-02-28 19:31:42 -06:00 |
adelikat
|
0f134d3dc3
|
remove GenGameGenie in favor of using the unified Cheat Code decoder
|
2020-02-28 19:21:46 -06:00 |
adelikat
|
bdba72802e
|
fix naming
|
2020-02-28 19:16:14 -06:00 |
adelikat
|
95463071d2
|
remove NesGameGenieEncoder that i snow unused
|
2020-02-28 19:15:15 -06:00 |
adelikat
|
d2fd1dc11c
|
GameShark - move genesis game genie coding logic to its own class
|
2020-02-28 19:12:46 -06:00 |
adelikat
|
5dfc93deaf
|
Client.Common - move nes encode/decoder to a cheats folder
|
2020-02-28 18:59:34 -06:00 |
adelikat
|
4a83a5f4b8
|
remove now unused NESGameGeneie tool
|
2020-02-28 18:58:06 -06:00 |
adelikat
|
adbcfc38bc
|
GameShark - use NESGameGenieDecoder for nes logic
|
2020-02-28 18:54:40 -06:00 |
adelikat
|
d4bcdf7090
|
a few more cleanups
|
2020-02-28 18:35:16 -06:00 |
adelikat
|
728e8dc964
|
simplify how gba readonly values are set
|
2020-02-28 18:35:16 -06:00 |
adelikat
|
c9429d03a9
|
first round of GameShark.cs cleanups, redundant code and stylecop cleanup
|
2020-02-28 18:35:16 -06:00 |
YoshiRulz
|
2e645d0563
|
Re-align FLPs to Form and fix min size
fixes up 16040d53b
|
2020-02-29 10:21:18 +10:00 |
adelikat
|
16040d53ba
|
auto-fire config - make default size enough to show the whole title
|
2020-02-28 18:00:20 -06:00 |
adelikat
|
69ad9050d2
|
proof of concept - add these attributes to custom control values that hard code an base property that would otherwise be settable by the designer
|
2020-02-28 17:52:04 -06:00 |
adelikat
|
458dd22eb8
|
cleanup some SlimDx9 files
|
2020-02-28 17:05:45 -06:00 |
YoshiRulz
|
02c7a70297
|
Remove unnecessary code from AutofireConfig.Designer.cs
|
2020-02-29 08:50:10 +10:00 |
YoshiRulz
|
33cf3eff81
|
Redesign AutofireConfig using some of the new controls
|
2020-02-29 08:48:20 +10:00 |
YoshiRulz
|
5ab68c9784
|
Add some more custom controls
|
2020-02-29 08:17:33 +10:00 |
adelikat
|
dff8a536f0
|
address some typos
|
2020-02-28 13:09:05 -06:00 |
adelikat
|
46d05de51f
|
nothing to see here
|
2020-02-28 12:52:48 -06:00 |
adelikat
|
4a943f3a60
|
cleanup GraphicsImplementations files
|
2020-02-28 12:32:45 -06:00 |
adelikat
|
402acad0f6
|
cleanup NESMusicRipper.cs
|
2020-02-28 12:11:51 -06:00 |
adelikat
|
0d3606da14
|
some cleanups of IGL_GdiPlus
|
2020-02-28 11:50:03 -06:00 |
adelikat
|
9c025970ee
|
cleanups in SoundOutputProvider.cs
|
2020-02-28 11:41:49 -06:00 |
adelikat
|
9fa51be431
|
cleanup GraphicsControl_TK
|
2020-02-28 11:39:28 -06:00 |
adelikat
|
c7ed6015a2
|
use null propagation in Client.EmuHawk
|
2020-02-28 11:32:51 -06:00 |
adelikat
|
a8a4f981a9
|
use using declarations in Client.EmuHawk
|
2020-02-28 11:20:05 -06:00 |
adelikat
|
4bf463a2fc
|
use object initializers in Client.EmuHawk
|
2020-02-28 11:15:06 -06:00 |
YoshiRulz
|
e5da8c765a
|
Move IController.ToDictionary extension to BizHawk.Emulation.Common
|
2020-02-28 13:26:27 +10:00 |
YoshiRulz
|
848eaabf46
|
Move CWD hacks to own class
|
2020-02-28 13:26:14 +10:00 |
YoshiRulz
|
4e5849030b
|
Fix typo
|
2020-02-28 12:13:12 +10:00 |
James Groom
|
c9d20426d3
|
Cleanup HawkFile (#1865)
|
2020-02-27 17:41:07 -06:00 |