remove GenGameGenie in favor of using the unified Cheat Code decoder

This commit is contained in:
adelikat 2020-02-28 19:21:46 -06:00
parent bdba72802e
commit 0f134d3dc3
6 changed files with 0 additions and 729 deletions

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@ -537,9 +537,6 @@
<Compile Update="tools/Genesis/GenDbgWind.cs" SubType="Form" />
<Compile Update="tools/Genesis/GenDbgWind.Designer.cs" DependentUpon="GenDbgWind.cs" />
<EmbeddedResource Update="tools/Genesis/GenDbgWind.resx" DependentUpon="GenDbgWind.cs" />
<Compile Update="tools/Genesis/GenGameGenie.cs" SubType="Form" />
<Compile Update="tools/Genesis/GenGameGenie.Designer.cs" DependentUpon="GenGameGenie.cs" />
<EmbeddedResource Update="tools/Genesis/GenGameGenie.resx" DependentUpon="GenGameGenie.cs" />
<Compile Update="tools/Genesis/VDPViewer.cs" SubType="Form" />
<Compile Update="tools/Genesis/VDPViewer.Designer.cs" DependentUpon="VDPViewer.cs" />
<EmbeddedResource Update="tools/Genesis/VDPViewer.resx" DependentUpon="VDPViewer.cs" />

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@ -335,7 +335,6 @@
this.GGLsettingsToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.GenesisSubMenu = new System.Windows.Forms.ToolStripMenuItem();
this.vDPViewerToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.GenesisGameGenieECDC = new System.Windows.Forms.ToolStripMenuItem();
this.toolStripSeparator26 = new System.Windows.Forms.ToolStripSeparator();
this.GenesisSettingsToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.wonderSwanToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
@ -2975,7 +2974,6 @@
//
this.GenesisSubMenu.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.vDPViewerToolStripMenuItem,
this.GenesisGameGenieECDC,
this.toolStripSeparator26,
this.GenesisSettingsToolStripMenuItem});
this.GenesisSubMenu.Name = "GenesisSubMenu";
@ -2989,13 +2987,6 @@
this.vDPViewerToolStripMenuItem.Text = "&VDP Viewer";
this.vDPViewerToolStripMenuItem.Click += new System.EventHandler(this.GenVdpViewerMenuItem_Click);
//
// GenesisGameGenieECDC
//
this.GenesisGameGenieECDC.Name = "GenesisGameGenieECDC";
this.GenesisGameGenieECDC.Size = new System.Drawing.Size(217, 22);
this.GenesisGameGenieECDC.Text = "&Game Genie Encoder/Decoder";
this.GenesisGameGenieECDC.Click += new System.EventHandler(this.GenesisGameGenieEcDc_Click);
//
// toolStripSeparator26
//
this.toolStripSeparator26.Name = "toolStripSeparator26";
@ -4355,7 +4346,6 @@
private System.Windows.Forms.ToolStripMenuItem SaveRAMSubMenu;
private System.Windows.Forms.ToolStripMenuItem FlushSaveRAMMenuItem;
private System.Windows.Forms.ToolStripMenuItem PSXDiscControlsMenuItem;
private System.Windows.Forms.ToolStripMenuItem GenesisGameGenieECDC;
private System.Windows.Forms.ToolStripStatusLabel UpdateNotification;
private System.Windows.Forms.ToolStripMenuItem PSXControllerSettingsMenuItem;
private System.Windows.Forms.ToolStripMenuItem MacroToolMenuItem;

View File

@ -2330,11 +2330,6 @@ namespace BizHawk.Client.EmuHawk
GenericCoreConfig.DoDialog(this, "Genesis Settings");
}
private void GenesisGameGenieEcDc_Click(object sender, EventArgs e)
{
Tools.Load<GenGameGenie>();
}
#endregion
#region Wondersawn

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@ -1,260 +0,0 @@
namespace BizHawk.Client.EmuHawk
{
partial class GenGameGenie
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.menuStrip1 = new MenuStripEx();
this.GGCodeMaskBox = new System.Windows.Forms.MaskedTextBox();
this.AddCheatButton = new System.Windows.Forms.Button();
this.GameGenieCodeBox = new System.Windows.Forms.GroupBox();
this.groupBox1 = new System.Windows.Forms.GroupBox();
this.ValueBox = new BizHawk.Client.EmuHawk.HexTextBox();
this.AddressBox = new BizHawk.Client.EmuHawk.HexTextBox();
this.label6 = new System.Windows.Forms.Label();
this.label4 = new System.Windows.Forms.Label();
this.label3 = new System.Windows.Forms.Label();
this.label1 = new System.Windows.Forms.Label();
this.ClearButton = new System.Windows.Forms.Button();
this.groupBox2 = new System.Windows.Forms.GroupBox();
this.cheatname = new System.Windows.Forms.TextBox();
this.GameGenieCodeBox.SuspendLayout();
this.groupBox1.SuspendLayout();
this.groupBox2.SuspendLayout();
this.SuspendLayout();
//
// menuStrip1
//
this.menuStrip1.ClickThrough = true;
this.menuStrip1.Location = new System.Drawing.Point(0, 0);
this.menuStrip1.Name = "menuStrip1";
this.menuStrip1.Size = new System.Drawing.Size(292, 24);
this.menuStrip1.TabIndex = 8;
this.menuStrip1.Text = "menuStrip1";
//
// GGCodeMaskBox
//
this.GGCodeMaskBox.Location = new System.Drawing.Point(18, 30);
this.GGCodeMaskBox.Margin = new System.Windows.Forms.Padding(2);
this.GGCodeMaskBox.Mask = ">AAAA-AAAA";
this.GGCodeMaskBox.Name = "GGCodeMaskBox";
this.GGCodeMaskBox.Size = new System.Drawing.Size(76, 20);
this.GGCodeMaskBox.TabIndex = 9;
this.GGCodeMaskBox.TextAlign = System.Windows.Forms.HorizontalAlignment.Center;
this.GGCodeMaskBox.TextMaskFormat = System.Windows.Forms.MaskFormat.ExcludePromptAndLiterals;
this.GGCodeMaskBox.TextChanged += new System.EventHandler(this.GGCodeMaskBox_TextChanged);
this.GGCodeMaskBox.KeyPress += new System.Windows.Forms.KeyPressEventHandler(this.GGCodeMaskBox_KeyPress);
//
// AddCheatButton
//
this.AddCheatButton.Enabled = false;
this.AddCheatButton.Location = new System.Drawing.Point(156, 117);
this.AddCheatButton.Margin = new System.Windows.Forms.Padding(2);
this.AddCheatButton.Name = "AddCheatButton";
this.AddCheatButton.Size = new System.Drawing.Size(72, 26);
this.AddCheatButton.TabIndex = 10;
this.AddCheatButton.Text = "&Add Cheat";
this.AddCheatButton.UseVisualStyleBackColor = true;
this.AddCheatButton.Click += new System.EventHandler(this.AddCheatButton_Click);
//
// GameGenieCodeBox
//
this.GameGenieCodeBox.Controls.Add(this.GGCodeMaskBox);
this.GameGenieCodeBox.Location = new System.Drawing.Point(20, 35);
this.GameGenieCodeBox.Margin = new System.Windows.Forms.Padding(4, 2, 4, 2);
this.GameGenieCodeBox.Name = "GameGenieCodeBox";
this.GameGenieCodeBox.Padding = new System.Windows.Forms.Padding(4, 2, 4, 2);
this.GameGenieCodeBox.Size = new System.Drawing.Size(116, 69);
this.GameGenieCodeBox.TabIndex = 11;
this.GameGenieCodeBox.TabStop = false;
this.GameGenieCodeBox.Text = "Game Genie Code";
//
// groupBox1
//
this.groupBox1.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.groupBox1.Controls.Add(this.ValueBox);
this.groupBox1.Controls.Add(this.AddressBox);
this.groupBox1.Controls.Add(this.label6);
this.groupBox1.Controls.Add(this.label4);
this.groupBox1.Controls.Add(this.label3);
this.groupBox1.Controls.Add(this.label1);
this.groupBox1.Location = new System.Drawing.Point(156, 35);
this.groupBox1.Margin = new System.Windows.Forms.Padding(4, 2, 4, 2);
this.groupBox1.Name = "groupBox1";
this.groupBox1.Padding = new System.Windows.Forms.Padding(4, 2, 4, 2);
this.groupBox1.Size = new System.Drawing.Size(136, 69);
this.groupBox1.TabIndex = 12;
this.groupBox1.TabStop = false;
this.groupBox1.Text = "Decoded Value";
//
// ValueBox
//
this.ValueBox.CharacterCasing = System.Windows.Forms.CharacterCasing.Upper;
this.ValueBox.Location = new System.Drawing.Point(92, 43);
this.ValueBox.Margin = new System.Windows.Forms.Padding(4, 2, 4, 2);
this.ValueBox.MaxLength = 4;
this.ValueBox.Name = "ValueBox";
this.ValueBox.Nullable = true;
this.ValueBox.RightToLeft = System.Windows.Forms.RightToLeft.Yes;
this.ValueBox.Size = new System.Drawing.Size(40, 20);
this.ValueBox.TabIndex = 23;
this.ValueBox.TextChanged += new System.EventHandler(this.ValueBox_TextChanged);
//
// AddressBox
//
this.AddressBox.CharacterCasing = System.Windows.Forms.CharacterCasing.Upper;
this.AddressBox.Location = new System.Drawing.Point(72, 20);
this.AddressBox.Margin = new System.Windows.Forms.Padding(4, 2, 4, 2);
this.AddressBox.MaxLength = 6;
this.AddressBox.Name = "AddressBox";
this.AddressBox.Nullable = true;
this.AddressBox.RightToLeft = System.Windows.Forms.RightToLeft.Yes;
this.AddressBox.Size = new System.Drawing.Size(60, 20);
this.AddressBox.TabIndex = 22;
this.AddressBox.TextChanged += new System.EventHandler(this.AddressBox_TextChanged);
//
// label6
//
this.label6.AutoSize = true;
this.label6.Location = new System.Drawing.Point(68, 46);
this.label6.Margin = new System.Windows.Forms.Padding(4, 0, 4, 0);
this.label6.Name = "label6";
this.label6.Size = new System.Drawing.Size(18, 13);
this.label6.TabIndex = 9;
this.label6.Text = "0x";
//
// label4
//
this.label4.AutoSize = true;
this.label4.Location = new System.Drawing.Point(52, 24);
this.label4.Margin = new System.Windows.Forms.Padding(4, 0, 4, 0);
this.label4.Name = "label4";
this.label4.Size = new System.Drawing.Size(18, 13);
this.label4.TabIndex = 7;
this.label4.Text = "0x";
//
// label3
//
this.label3.AutoSize = true;
this.label3.Location = new System.Drawing.Point(8, 46);
this.label3.Margin = new System.Windows.Forms.Padding(4, 0, 4, 0);
this.label3.Name = "label3";
this.label3.Size = new System.Drawing.Size(34, 13);
this.label3.TabIndex = 5;
this.label3.Text = "Value";
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(8, 24);
this.label1.Margin = new System.Windows.Forms.Padding(4, 0, 4, 0);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(45, 13);
this.label1.TabIndex = 3;
this.label1.Text = "Address";
//
// ClearButton
//
this.ClearButton.Location = new System.Drawing.Point(66, 117);
this.ClearButton.Margin = new System.Windows.Forms.Padding(2);
this.ClearButton.Name = "ClearButton";
this.ClearButton.Size = new System.Drawing.Size(68, 26);
this.ClearButton.TabIndex = 13;
this.ClearButton.Text = "&Clear";
this.ClearButton.UseVisualStyleBackColor = true;
this.ClearButton.Click += new System.EventHandler(this.ClearButton_Click);
//
// groupBox2
//
this.groupBox2.Controls.Add(this.cheatname);
this.groupBox2.Location = new System.Drawing.Point(20, 154);
this.groupBox2.Margin = new System.Windows.Forms.Padding(2);
this.groupBox2.Name = "groupBox2";
this.groupBox2.Padding = new System.Windows.Forms.Padding(2);
this.groupBox2.Size = new System.Drawing.Size(266, 50);
this.groupBox2.TabIndex = 14;
this.groupBox2.TabStop = false;
this.groupBox2.Text = "Cheat Title (Uses GG code if left empty)";
//
// cheatname
//
this.cheatname.Location = new System.Drawing.Point(18, 24);
this.cheatname.Margin = new System.Windows.Forms.Padding(2);
this.cheatname.Name = "cheatname";
this.cheatname.Size = new System.Drawing.Size(228, 20);
this.cheatname.TabIndex = 0;
//
// GenGameGenie
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(292, 218);
this.Controls.Add(this.groupBox2);
this.Controls.Add(this.ClearButton);
this.Controls.Add(this.groupBox1);
this.Controls.Add(this.GameGenieCodeBox);
this.Controls.Add(this.AddCheatButton);
this.Controls.Add(this.menuStrip1);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.Fixed3D;
this.MainMenuStrip = this.menuStrip1;
this.Margin = new System.Windows.Forms.Padding(4, 2, 4, 2);
this.MaximizeBox = false;
this.MaximumSize = new System.Drawing.Size(312, 293);
this.MinimumSize = new System.Drawing.Size(312, 250);
this.Name = "GenGameGenie";
this.ShowIcon = false;
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
this.Text = "Genesis Game Genie Encoder / Decoder";
this.GameGenieCodeBox.ResumeLayout(false);
this.GameGenieCodeBox.PerformLayout();
this.groupBox1.ResumeLayout(false);
this.groupBox1.PerformLayout();
this.groupBox2.ResumeLayout(false);
this.groupBox2.PerformLayout();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private MenuStripEx menuStrip1;
private System.Windows.Forms.MaskedTextBox GGCodeMaskBox;
private System.Windows.Forms.Button AddCheatButton;
private System.Windows.Forms.GroupBox GameGenieCodeBox;
private System.Windows.Forms.GroupBox groupBox1;
private System.Windows.Forms.Label label6;
private System.Windows.Forms.Label label4;
private System.Windows.Forms.Label label3;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.Button ClearButton;
private HexTextBox ValueBox;
private HexTextBox AddressBox;
private System.Windows.Forms.GroupBox groupBox2;
private System.Windows.Forms.TextBox cheatname;
}
}

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@ -1,328 +0,0 @@
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Text.RegularExpressions;
using System.Windows.Forms;
using BizHawk.Emulation.Common;
using BizHawk.Client.Common;
using BizHawk.Emulation.Cores.Consoles.Sega.gpgx;
namespace BizHawk.Client.EmuHawk
{
[Tool(false, null)]
public partial class GenGameGenie : Form, IToolFormAutoConfig
{
#pragma warning disable 675
/// <summary>
/// For now this is is an unnecessary restriction to make sure it doesn't show up as available for non-genesis cores
/// Note: this unnecessarily prevents it from being on the Genesis core, but that's okay it isn't released
/// Eventually we want a generic game genie tool and a hack like this won't be necessary
/// </summary>
[RequiredService]
private GPGX Emulator { get; set; }
[RequiredService]
private IMemoryDomains MemoryDomains { get; set; }
private readonly Dictionary<char, int> _gameGenieTable = new Dictionary<char, int>
{
['A'] = 0,
['B'] = 1,
['C'] = 2,
['D'] = 3,
['E'] = 4,
['F'] = 5,
['G'] = 6,
['H'] = 7,
['J'] = 8,
['K'] = 9,
['L'] = 10,
['M'] = 11,
['N'] = 12,
['P'] = 13,
['R'] = 14,
['S'] = 15,
['T'] = 16,
['V'] = 17,
['W'] = 18,
['X'] = 19,
['Y'] = 20,
['Z'] = 21,
['0'] = 22,
['1'] = 23,
['2'] = 24,
['3'] = 25,
['4'] = 26,
['5'] = 27,
['6'] = 28,
['7'] = 29,
['8'] = 30,
['9'] = 31
};
private bool _processing;
#region Public API
public bool AskSaveChanges() => true;
public bool UpdateBefore => false;
public void Restart()
{
if (Emulator.SystemId != "GEN")
{
Close();
}
}
public void NewUpdate(ToolFormUpdateType type) { }
public void UpdateValues()
{
if (Emulator.SystemId != "GEN")
{
Close();
}
}
public void FastUpdate()
{
// Do nothing
}
public GenGameGenie()
{
InitializeComponent();
}
#endregion
// code is code to be converted, val is pointer to value, add is pointer to address
private void GenGGDecode(string code, ref int val, ref int add)
{
long hexCode = 0;
// convert code to a long binary string
foreach (var t in code)
{
hexCode <<= 5;
_gameGenieTable.TryGetValue(t, out var y);
hexCode |= y;
}
long decoded = (hexCode & 0xFF00000000) >> 32;
decoded |= hexCode & 0x00FF000000;
decoded |= (hexCode & 0x0000FF0000) << 16;
decoded |= (hexCode & 0x00000000700) << 5;
decoded |= (hexCode & 0x000000F800) >> 3;
decoded |= (hexCode & 0x00000000FF) << 16;
val = (int)(decoded & 0x000000FFFF);
add = (int)((decoded & 0xFFFFFF0000) >> 16);
}
private static string GenGGEncode(int val, int add)
{
string code = null;
var encoded = (long)(val & 0x00FF) << 32;
encoded |= (val & 0xE000) >> 5;
encoded |= (val & 0x1F00) << 3;
encoded |= add & 0xFF0000;
encoded |= (add & 0x00FF00) << 16;
encoded |= add & 0x0000FF;
char[] letters = { 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'J', 'K', 'L', 'M', 'N', 'P', 'R', 'S', 'T', 'V', 'W', 'X', 'Y', 'Z', '0', '1', '2', '3', '4', '5', '6', '7', '8', '9' };
for (var i = 0; i < 8; i++)
{
var chr = (int)(encoded & 0x1F);
code += letters[chr];
encoded >>= 5;
}
// reverse string, as its build backward
var array = code.ToCharArray();
Array.Reverse(array);
return new string(array);
}
#region Dialog and Control Events
private void GGCodeMaskBox_KeyPress(object sender, KeyPressEventArgs e)
{
// ignore I O Q U
if ((e.KeyChar == 73) || (e.KeyChar == 79) || (e.KeyChar == 81) || (e.KeyChar == 85) ||
(e.KeyChar == 105) || (e.KeyChar == 111) || (e.KeyChar == 113) || (e.KeyChar == 117))
{
e.KeyChar = '\n';
}
}
private void GGCodeMaskBox_TextChanged(object sender, EventArgs e)
{
if (_processing == false)
{
_processing = true;
// remove Invalid I O Q P if pasted
GGCodeMaskBox.Text = GGCodeMaskBox.Text.Replace("I", "");
GGCodeMaskBox.Text = GGCodeMaskBox.Text.Replace("O", "");
GGCodeMaskBox.Text = GGCodeMaskBox.Text.Replace("Q", "");
GGCodeMaskBox.Text = GGCodeMaskBox.Text.Replace("U", "");
if (GGCodeMaskBox.Text.Length > 0)
{
int val = 0;
int add = 0;
GenGGDecode(GGCodeMaskBox.Text, ref val, ref add);
AddressBox.Text = $"{add:X6}";
ValueBox.Text = $"{val:X4}";
AddCheatButton.Enabled = true;
}
else
{
AddressBox.Text = "";
ValueBox.Text = "";
AddCheatButton.Enabled = false;
}
_processing = false;
}
}
private void AddressBox_TextChanged(object sender, EventArgs e)
{
// remove invalid character when pasted
if (_processing == false)
{
_processing = true;
if (Regex.IsMatch(AddressBox.Text, @"[^a-fA-F0-9]"))
{
AddressBox.Text = Regex.Replace(AddressBox.Text, @"[^a-fA-F0-9]", "");
}
if ((AddressBox.Text.Length > 0) || (ValueBox.Text.Length > 0))
{
int val = 0;
int add = 0;
if (ValueBox.Text.Length > 0)
{
val = int.Parse(ValueBox.Text, NumberStyles.HexNumber);
}
if (AddressBox.Text.Length > 0)
{
add = int.Parse(AddressBox.Text, NumberStyles.HexNumber);
}
GGCodeMaskBox.Text = GenGGEncode(val, add);
AddCheatButton.Enabled = true;
}
else
{
GGCodeMaskBox.Text = "";
AddCheatButton.Enabled = false;
}
_processing = false;
}
}
private void ValueBox_TextChanged(object sender, EventArgs e)
{
if (_processing == false)
{
_processing = true;
// remove invalid character when pasted
if (Regex.IsMatch(ValueBox.Text, @"[^a-fA-F0-9]"))
{
ValueBox.Text = Regex.Replace(ValueBox.Text, @"[^a-fA-F0-9]", "");
}
if ((AddressBox.Text.Length > 0) || (ValueBox.Text.Length > 0))
{
int val = 0;
int add = 0;
if (ValueBox.Text.Length > 0)
{
val = int.Parse(ValueBox.Text, NumberStyles.HexNumber);
}
if (AddressBox.Text.Length > 0)
{
add = int.Parse(AddressBox.Text, NumberStyles.HexNumber);
}
GGCodeMaskBox.Text = GenGGEncode(val, add);
AddCheatButton.Enabled = true;
}
else
{
GGCodeMaskBox.Text = "";
AddCheatButton.Enabled = false;
}
_processing = false;
}
}
private void ClearButton_Click(object sender, EventArgs e)
{
AddressBox.Text = "";
ValueBox.Text = "";
GGCodeMaskBox.Text = "";
AddCheatButton.Enabled = false;
}
private void AddCheatButton_Click(object sender, EventArgs e)
{
string name;
var address = 0;
var value = 0;
if (!string.IsNullOrWhiteSpace(cheatname.Text))
{
name = cheatname.Text;
}
else
{
_processing = true;
GGCodeMaskBox.TextMaskFormat = MaskFormat.IncludeLiterals;
name = GGCodeMaskBox.Text;
GGCodeMaskBox.TextMaskFormat = MaskFormat.ExcludePromptAndLiterals;
_processing = false;
}
if (!string.IsNullOrWhiteSpace(AddressBox.Text))
{
address = int.Parse(AddressBox.Text, NumberStyles.HexNumber);
}
if (!string.IsNullOrWhiteSpace(ValueBox.Text))
{
value = ValueBox.ToRawInt() ?? 0;
}
var watch = Watch.GenerateWatch(
MemoryDomains["M68K BUS"],
address,
WatchSize.Word,
Common.DisplayType.Hex,
true,
name
);
Global.CheatList.Add(new Cheat(
watch,
value
));
}
#endregion
}
}

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@ -1,123 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="menuStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
</root>