fix naming

This commit is contained in:
adelikat 2020-02-28 19:16:14 -06:00
parent 95463071d2
commit bdba72802e
3 changed files with 5 additions and 5 deletions

View File

@ -2,7 +2,7 @@
namespace BizHawk.Client.Common
{
public class NESGameGenieDecoder
public class NesGameGenieDecoder
{
private readonly string _code;
@ -26,7 +26,7 @@ namespace BizHawk.Client.Common
['N'] = 15 // 1111
};
public NESGameGenieDecoder(string code)
public NesGameGenieDecoder(string code)
{
_code = code;
Decode();

View File

@ -44,7 +44,7 @@ namespace BizHawk.Client.Common
{
if (NESAvailable && MemoryDomains != null)
{
var decoder = new NESGameGenieDecoder(code);
var decoder = new NesGameGenieDecoder(code);
var watch = Watch.GenerateWatch(
MemoryDomains["System Bus"],
decoder.Address,
@ -126,7 +126,7 @@ namespace BizHawk.Client.Common
{
if (NESAvailable)
{
var decoder = new NESGameGenieDecoder(code);
var decoder = new NesGameGenieDecoder(code);
Global.CheatList.RemoveRange(
Global.CheatList.Where(c => c.Address == decoder.Address));
}

View File

@ -2527,7 +2527,7 @@ namespace BizHawk.Client.EmuHawk
MessageBox.Show("Game Genie codes need to be six or eight characters in length.", "Input Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
}
var decoder = new NESGameGenieDecoder(_singleCheat);
var decoder = new NesGameGenieDecoder(_singleCheat);
try
{