remove now unused NESGameGeneie tool
This commit is contained in:
parent
adbcfc38bc
commit
4a83a5f4b8
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@ -589,9 +589,6 @@
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<Compile Update="tools/NES/BarcodeEntry.Designer.cs" DependentUpon="BarcodeEntry.cs" />
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<EmbeddedResource Update="tools/NES/BarcodeEntry.resx" DependentUpon="BarcodeEntry.cs" />
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<Compile Update="tools/NES/NameTableViewer.cs" SubType="Component" />
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<Compile Update="tools/NES/NESGameGenie.cs" SubType="Form" />
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<Compile Update="tools/NES/NESGameGenie.Designer.cs" DependentUpon="NESGameGenie.cs" />
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<EmbeddedResource Update="tools/NES/NESGameGenie.resx" DependentUpon="NESGameGenie.cs" />
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<Compile Update="tools/NES/NESMusicRipper.cs" SubType="Form" />
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<Compile Update="tools/NES/NESMusicRipper.Designer.cs" DependentUpon="NESMusicRipper.cs" />
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<EmbeddedResource Update="tools/NES/NESMusicRipper.resx" DependentUpon="NESMusicRipper.cs" />
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@ -1,500 +0,0 @@
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namespace BizHawk.Client.EmuHawk
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{
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partial class NESGameGenie
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.GameGenieCode = new System.Windows.Forms.TextBox();
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this.GameGenieCodeBox = new System.Windows.Forms.GroupBox();
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this.label3 = new System.Windows.Forms.Label();
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this.label2 = new System.Windows.Forms.Label();
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this.label1 = new System.Windows.Forms.Label();
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this.CompareBox = new BizHawk.Client.EmuHawk.HexTextBox();
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this.ValueBox = new BizHawk.Client.EmuHawk.HexTextBox();
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this.AddressBox = new BizHawk.Client.EmuHawk.HexTextBox();
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this.AddCheat = new System.Windows.Forms.Button();
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this.ButtonPanel = new System.Windows.Forms.Panel();
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this.N = new System.Windows.Forms.Button();
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this.V = new System.Windows.Forms.Button();
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this.S = new System.Windows.Forms.Button();
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this.K = new System.Windows.Forms.Button();
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this.U = new System.Windows.Forms.Button();
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this.X = new System.Windows.Forms.Button();
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this.O = new System.Windows.Forms.Button();
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this.Y = new System.Windows.Forms.Button();
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this.L = new System.Windows.Forms.Button();
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this.E = new System.Windows.Forms.Button();
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this.T = new System.Windows.Forms.Button();
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this.I = new System.Windows.Forms.Button();
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this.G = new System.Windows.Forms.Button();
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this.Z = new System.Windows.Forms.Button();
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this.P = new System.Windows.Forms.Button();
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this.A = new System.Windows.Forms.Button();
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this.groupBox1 = new System.Windows.Forms.GroupBox();
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this.label6 = new System.Windows.Forms.Label();
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this.label5 = new System.Windows.Forms.Label();
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this.label4 = new System.Windows.Forms.Label();
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this.Encoding = new System.Windows.Forms.CheckBox();
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this.ClearButton = new System.Windows.Forms.Button();
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this.MenuStrip = new MenuStripEx();
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this.GameGenieCodeBox.SuspendLayout();
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this.ButtonPanel.SuspendLayout();
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this.groupBox1.SuspendLayout();
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this.SuspendLayout();
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//
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// GameGenieCode
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//
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this.GameGenieCode.CharacterCasing = System.Windows.Forms.CharacterCasing.Upper;
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this.GameGenieCode.Location = new System.Drawing.Point(6, 19);
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this.GameGenieCode.MaxLength = 8;
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this.GameGenieCode.Name = "GameGenieCode";
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this.GameGenieCode.Size = new System.Drawing.Size(102, 20);
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this.GameGenieCode.TabIndex = 20;
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this.GameGenieCode.TextChanged += new System.EventHandler(this.GameGenieCode_TextChanged);
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this.GameGenieCode.KeyDown += new System.Windows.Forms.KeyEventHandler(this.GameGenieCode_KeyDown);
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this.GameGenieCode.KeyPress += new System.Windows.Forms.KeyPressEventHandler(this.GameGenieCode_KeyPress);
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//
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// GameGenieCodeBox
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//
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this.GameGenieCodeBox.Controls.Add(this.GameGenieCode);
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this.GameGenieCodeBox.Location = new System.Drawing.Point(31, 103);
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this.GameGenieCodeBox.Name = "GameGenieCodeBox";
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this.GameGenieCodeBox.Size = new System.Drawing.Size(119, 54);
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this.GameGenieCodeBox.TabIndex = 1;
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this.GameGenieCodeBox.TabStop = false;
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this.GameGenieCodeBox.Text = "Game Genie Code";
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//
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// label3
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//
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this.label3.AutoSize = true;
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this.label3.Location = new System.Drawing.Point(8, 68);
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this.label3.Name = "label3";
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this.label3.Size = new System.Drawing.Size(34, 13);
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this.label3.TabIndex = 5;
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this.label3.Text = "Value";
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//
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// label2
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//
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this.label2.AutoSize = true;
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this.label2.Location = new System.Drawing.Point(8, 42);
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this.label2.Name = "label2";
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this.label2.Size = new System.Drawing.Size(49, 13);
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this.label2.TabIndex = 4;
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this.label2.Text = "Compare";
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//
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// label1
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//
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this.label1.AutoSize = true;
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this.label1.Location = new System.Drawing.Point(8, 16);
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this.label1.Name = "label1";
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this.label1.Size = new System.Drawing.Size(45, 13);
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this.label1.TabIndex = 3;
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this.label1.Text = "Address";
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//
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// CompareBox
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//
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this.CompareBox.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
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this.CompareBox.CharacterCasing = System.Windows.Forms.CharacterCasing.Upper;
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this.CompareBox.Location = new System.Drawing.Point(88, 39);
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this.CompareBox.MaxLength = 2;
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this.CompareBox.Name = "CompareBox";
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this.CompareBox.Nullable = true;
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this.CompareBox.RightToLeft = System.Windows.Forms.RightToLeft.Yes;
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this.CompareBox.Size = new System.Drawing.Size(20, 20);
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this.CompareBox.TabIndex = 22;
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this.CompareBox.TextChanged += new System.EventHandler(this.CompareBox_TextChanged);
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//
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// ValueBox
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//
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this.ValueBox.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
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this.ValueBox.CharacterCasing = System.Windows.Forms.CharacterCasing.Upper;
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this.ValueBox.Location = new System.Drawing.Point(88, 65);
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this.ValueBox.MaxLength = 2;
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this.ValueBox.Name = "ValueBox";
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this.ValueBox.Nullable = true;
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this.ValueBox.RightToLeft = System.Windows.Forms.RightToLeft.Yes;
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this.ValueBox.Size = new System.Drawing.Size(20, 20);
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this.ValueBox.TabIndex = 23;
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this.ValueBox.TextChanged += new System.EventHandler(this.ValueBox_TextChanged);
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//
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// AddressBox
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//
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this.AddressBox.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
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this.AddressBox.CharacterCasing = System.Windows.Forms.CharacterCasing.Upper;
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this.AddressBox.Location = new System.Drawing.Point(76, 13);
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this.AddressBox.MaxLength = 4;
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this.AddressBox.Name = "AddressBox";
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this.AddressBox.Nullable = true;
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this.AddressBox.RightToLeft = System.Windows.Forms.RightToLeft.Yes;
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this.AddressBox.Size = new System.Drawing.Size(32, 20);
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this.AddressBox.TabIndex = 21;
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this.AddressBox.TextChanged += new System.EventHandler(this.AddressBox_TextChanged);
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//
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// AddCheat
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//
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this.AddCheat.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
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this.AddCheat.Location = new System.Drawing.Point(212, 230);
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this.AddCheat.Name = "AddCheat";
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this.AddCheat.Size = new System.Drawing.Size(69, 21);
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this.AddCheat.TabIndex = 33;
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this.AddCheat.Text = "&Add Cheat";
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this.AddCheat.UseVisualStyleBackColor = true;
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this.AddCheat.Click += new System.EventHandler(this.AddCheat_Click);
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//
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// ButtonPanel
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//
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this.ButtonPanel.BorderStyle = System.Windows.Forms.BorderStyle.Fixed3D;
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this.ButtonPanel.Controls.Add(this.N);
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this.ButtonPanel.Controls.Add(this.V);
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this.ButtonPanel.Controls.Add(this.S);
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this.ButtonPanel.Controls.Add(this.K);
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this.ButtonPanel.Controls.Add(this.U);
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this.ButtonPanel.Controls.Add(this.X);
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this.ButtonPanel.Controls.Add(this.O);
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this.ButtonPanel.Controls.Add(this.Y);
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this.ButtonPanel.Controls.Add(this.L);
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this.ButtonPanel.Controls.Add(this.E);
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this.ButtonPanel.Controls.Add(this.T);
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this.ButtonPanel.Controls.Add(this.I);
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this.ButtonPanel.Controls.Add(this.G);
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this.ButtonPanel.Controls.Add(this.Z);
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this.ButtonPanel.Controls.Add(this.P);
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this.ButtonPanel.Controls.Add(this.A);
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this.ButtonPanel.Location = new System.Drawing.Point(31, 30);
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this.ButtonPanel.Name = "ButtonPanel";
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this.ButtonPanel.Size = new System.Drawing.Size(240, 67);
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this.ButtonPanel.TabIndex = 4;
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//
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// N
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//
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this.N.Location = new System.Drawing.Point(206, 35);
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this.N.Name = "N";
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this.N.Size = new System.Drawing.Size(26, 23);
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this.N.TabIndex = 16;
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this.N.Text = "N";
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this.N.UseVisualStyleBackColor = true;
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this.N.Click += new System.EventHandler(this.Keypad_Click);
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//
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// V
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//
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this.V.Location = new System.Drawing.Point(149, 35);
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this.V.Name = "V";
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this.V.Size = new System.Drawing.Size(26, 23);
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this.V.TabIndex = 14;
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this.V.Text = "V";
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this.V.UseVisualStyleBackColor = true;
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this.V.Click += new System.EventHandler(this.Keypad_Click);
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//
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// S
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//
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this.S.Location = new System.Drawing.Point(91, 35);
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this.S.Name = "S";
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this.S.Size = new System.Drawing.Size(26, 23);
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this.S.TabIndex = 12;
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this.S.Text = "S";
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this.S.UseVisualStyleBackColor = true;
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this.S.Click += new System.EventHandler(this.Keypad_Click);
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//
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// K
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//
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this.K.Location = new System.Drawing.Point(34, 35);
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this.K.Name = "K";
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this.K.Size = new System.Drawing.Size(26, 23);
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this.K.TabIndex = 10;
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this.K.Text = "K";
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this.K.UseVisualStyleBackColor = true;
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this.K.Click += new System.EventHandler(this.Keypad_Click);
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//
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// U
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//
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this.U.Location = new System.Drawing.Point(206, 5);
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this.U.Name = "U";
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this.U.Size = new System.Drawing.Size(26, 23);
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this.U.TabIndex = 8;
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this.U.Text = "U";
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this.U.UseVisualStyleBackColor = true;
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this.U.Click += new System.EventHandler(this.Keypad_Click);
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//
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// X
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//
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this.X.Location = new System.Drawing.Point(149, 6);
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this.X.Name = "X";
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this.X.Size = new System.Drawing.Size(26, 23);
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this.X.TabIndex = 6;
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this.X.Text = "X";
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this.X.UseVisualStyleBackColor = true;
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this.X.Click += new System.EventHandler(this.Keypad_Click);
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//
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// O
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//
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this.O.Location = new System.Drawing.Point(91, 6);
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this.O.Name = "O";
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this.O.Size = new System.Drawing.Size(26, 23);
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this.O.TabIndex = 4;
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this.O.Text = "O";
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this.O.UseVisualStyleBackColor = true;
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this.O.Click += new System.EventHandler(this.Keypad_Click);
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//
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// Y
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//
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this.Y.Location = new System.Drawing.Point(178, 35);
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this.Y.Name = "Y";
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this.Y.Size = new System.Drawing.Size(26, 23);
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this.Y.TabIndex = 15;
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this.Y.Text = "Y";
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this.Y.UseVisualStyleBackColor = true;
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this.Y.Click += new System.EventHandler(this.Keypad_Click);
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//
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// L
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//
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this.L.Location = new System.Drawing.Point(178, 5);
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this.L.Name = "L";
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this.L.Size = new System.Drawing.Size(26, 23);
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this.L.TabIndex = 7;
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this.L.Text = "L";
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this.L.UseVisualStyleBackColor = true;
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this.L.Click += new System.EventHandler(this.Keypad_Click);
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//
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// E
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//
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this.E.Location = new System.Drawing.Point(34, 6);
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this.E.Name = "E";
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this.E.Size = new System.Drawing.Size(26, 23);
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this.E.TabIndex = 2;
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this.E.Text = "E";
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this.E.UseVisualStyleBackColor = true;
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this.E.Click += new System.EventHandler(this.Keypad_Click);
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//
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// T
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//
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this.T.Location = new System.Drawing.Point(121, 35);
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this.T.Name = "T";
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this.T.Size = new System.Drawing.Size(26, 23);
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this.T.TabIndex = 13;
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this.T.Text = "T";
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this.T.UseVisualStyleBackColor = true;
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this.T.Click += new System.EventHandler(this.Keypad_Click);
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//
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// I
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//
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this.I.Location = new System.Drawing.Point(63, 35);
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this.I.Name = "I";
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this.I.Size = new System.Drawing.Size(26, 23);
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this.I.TabIndex = 11;
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this.I.Text = "I";
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this.I.UseVisualStyleBackColor = true;
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this.I.Click += new System.EventHandler(this.Keypad_Click);
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//
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// G
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//
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this.G.Location = new System.Drawing.Point(6, 35);
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this.G.Name = "G";
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this.G.Size = new System.Drawing.Size(26, 23);
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this.G.TabIndex = 9;
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this.G.Text = "G";
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this.G.UseVisualStyleBackColor = true;
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this.G.Click += new System.EventHandler(this.Keypad_Click);
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//
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// Z
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//
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this.Z.Location = new System.Drawing.Point(121, 6);
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this.Z.Name = "Z";
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this.Z.Size = new System.Drawing.Size(26, 23);
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this.Z.TabIndex = 5;
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this.Z.Text = "Z";
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this.Z.UseVisualStyleBackColor = true;
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this.Z.Click += new System.EventHandler(this.Keypad_Click);
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//
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// P
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//
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this.P.Location = new System.Drawing.Point(63, 6);
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this.P.Name = "P";
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this.P.Size = new System.Drawing.Size(26, 23);
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this.P.TabIndex = 3;
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this.P.Text = "P";
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this.P.UseVisualStyleBackColor = true;
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this.P.Click += new System.EventHandler(this.Keypad_Click);
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//
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// A
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//
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this.A.Location = new System.Drawing.Point(6, 5);
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this.A.Name = "A";
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this.A.Size = new System.Drawing.Size(26, 23);
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this.A.TabIndex = 1;
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this.A.Text = "A";
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this.A.UseVisualStyleBackColor = true;
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this.A.Click += new System.EventHandler(this.Keypad_Click);
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//
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// groupBox1
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//
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this.groupBox1.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
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this.groupBox1.Controls.Add(this.label6);
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this.groupBox1.Controls.Add(this.label5);
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this.groupBox1.Controls.Add(this.label4);
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this.groupBox1.Controls.Add(this.label3);
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this.groupBox1.Controls.Add(this.label1);
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this.groupBox1.Controls.Add(this.label2);
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this.groupBox1.Controls.Add(this.AddressBox);
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this.groupBox1.Controls.Add(this.ValueBox);
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this.groupBox1.Controls.Add(this.CompareBox);
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this.groupBox1.Location = new System.Drawing.Point(31, 158);
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this.groupBox1.Name = "groupBox1";
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this.groupBox1.Size = new System.Drawing.Size(119, 93);
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this.groupBox1.TabIndex = 5;
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this.groupBox1.TabStop = false;
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//
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// label6
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//
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this.label6.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
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this.label6.AutoSize = true;
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this.label6.Location = new System.Drawing.Point(70, 69);
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this.label6.Name = "label6";
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this.label6.Size = new System.Drawing.Size(18, 13);
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this.label6.TabIndex = 9;
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this.label6.Text = "0x";
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//
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// label5
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//
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this.label5.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
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this.label5.AutoSize = true;
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this.label5.Location = new System.Drawing.Point(70, 42);
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this.label5.Name = "label5";
|
||||
this.label5.Size = new System.Drawing.Size(18, 13);
|
||||
this.label5.TabIndex = 8;
|
||||
this.label5.Text = "0x";
|
||||
//
|
||||
// label4
|
||||
//
|
||||
this.label4.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.label4.AutoSize = true;
|
||||
this.label4.Location = new System.Drawing.Point(58, 16);
|
||||
this.label4.Name = "label4";
|
||||
this.label4.Size = new System.Drawing.Size(18, 13);
|
||||
this.label4.TabIndex = 7;
|
||||
this.label4.Text = "0x";
|
||||
//
|
||||
// Encoding
|
||||
//
|
||||
this.Encoding.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.Encoding.Appearance = System.Windows.Forms.Appearance.Button;
|
||||
this.Encoding.AutoSize = true;
|
||||
this.Encoding.Location = new System.Drawing.Point(227, 119);
|
||||
this.Encoding.Name = "Encoding";
|
||||
this.Encoding.Size = new System.Drawing.Size(54, 23);
|
||||
this.Encoding.TabIndex = 31;
|
||||
this.Encoding.Text = "Encode";
|
||||
this.Encoding.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// ClearButton
|
||||
//
|
||||
this.ClearButton.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
|
||||
this.ClearButton.Location = new System.Drawing.Point(227, 148);
|
||||
this.ClearButton.Name = "ClearButton";
|
||||
this.ClearButton.Size = new System.Drawing.Size(54, 23);
|
||||
this.ClearButton.TabIndex = 32;
|
||||
this.ClearButton.Text = "&Clear";
|
||||
this.ClearButton.UseVisualStyleBackColor = true;
|
||||
this.ClearButton.Click += new System.EventHandler(this.ClearButton_Click);
|
||||
//
|
||||
// MenuStrip
|
||||
//
|
||||
this.MenuStrip.ClickThrough = true;
|
||||
this.MenuStrip.Location = new System.Drawing.Point(0, 0);
|
||||
this.MenuStrip.Name = "MenuStrip";
|
||||
this.MenuStrip.Size = new System.Drawing.Size(302, 24);
|
||||
this.MenuStrip.TabIndex = 8;
|
||||
this.MenuStrip.Text = "menuStrip1";
|
||||
//
|
||||
// NESGameGenie
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(302, 260);
|
||||
this.Controls.Add(this.ClearButton);
|
||||
this.Controls.Add(this.Encoding);
|
||||
this.Controls.Add(this.groupBox1);
|
||||
this.Controls.Add(this.ButtonPanel);
|
||||
this.Controls.Add(this.AddCheat);
|
||||
this.Controls.Add(this.GameGenieCodeBox);
|
||||
this.Controls.Add(this.MenuStrip);
|
||||
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.Fixed3D;
|
||||
this.Icon = global::BizHawk.Client.EmuHawk.Properties.Resources.NESControllerIcon_MultiSize;
|
||||
this.MainMenuStrip = this.MenuStrip;
|
||||
this.MaximizeBox = false;
|
||||
this.MaximumSize = new System.Drawing.Size(322, 302);
|
||||
this.MinimumSize = new System.Drawing.Size(312, 295);
|
||||
this.Name = "NESGameGenie";
|
||||
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
|
||||
this.Text = "Game Genie Encoder / Decoder";
|
||||
this.Load += new System.EventHandler(this.NESGameGenie_Load);
|
||||
this.GameGenieCodeBox.ResumeLayout(false);
|
||||
this.GameGenieCodeBox.PerformLayout();
|
||||
this.ButtonPanel.ResumeLayout(false);
|
||||
this.groupBox1.ResumeLayout(false);
|
||||
this.groupBox1.PerformLayout();
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.TextBox GameGenieCode;
|
||||
private System.Windows.Forms.GroupBox GameGenieCodeBox;
|
||||
private System.Windows.Forms.Label label3;
|
||||
private System.Windows.Forms.Label label2;
|
||||
private System.Windows.Forms.Label label1;
|
||||
private HexTextBox CompareBox;
|
||||
private HexTextBox ValueBox;
|
||||
private HexTextBox AddressBox;
|
||||
private System.Windows.Forms.Button AddCheat;
|
||||
private System.Windows.Forms.Panel ButtonPanel;
|
||||
private System.Windows.Forms.Button L;
|
||||
private System.Windows.Forms.Button Z;
|
||||
private System.Windows.Forms.Button P;
|
||||
private System.Windows.Forms.Button A;
|
||||
private System.Windows.Forms.Button Y;
|
||||
private System.Windows.Forms.Button T;
|
||||
private System.Windows.Forms.Button I;
|
||||
private System.Windows.Forms.Button G;
|
||||
private System.Windows.Forms.Button N;
|
||||
private System.Windows.Forms.Button V;
|
||||
private System.Windows.Forms.Button S;
|
||||
private System.Windows.Forms.Button K;
|
||||
private System.Windows.Forms.Button U;
|
||||
private System.Windows.Forms.Button X;
|
||||
private System.Windows.Forms.Button O;
|
||||
private System.Windows.Forms.Button E;
|
||||
private System.Windows.Forms.GroupBox groupBox1;
|
||||
private System.Windows.Forms.CheckBox Encoding;
|
||||
private System.Windows.Forms.Label label6;
|
||||
private System.Windows.Forms.Label label5;
|
||||
private System.Windows.Forms.Label label4;
|
||||
private System.Windows.Forms.Button ClearButton;
|
||||
private MenuStripEx MenuStrip;
|
||||
}
|
||||
}
|
|
@ -1,309 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.Windows.Forms;
|
||||
|
||||
using BizHawk.Emulation.Common;
|
||||
using BizHawk.Client.Common;
|
||||
using BizHawk.Common;
|
||||
|
||||
namespace BizHawk.Client.EmuHawk
|
||||
{
|
||||
[Tool(false, null)]
|
||||
public partial class NESGameGenie : Form, IToolFormAutoConfig
|
||||
{
|
||||
[RequiredService]
|
||||
private IEmulator Emulator { get; set; }
|
||||
|
||||
[RequiredService]
|
||||
private IMemoryDomains MemoryDomains { get; set; }
|
||||
|
||||
private readonly Dictionary<char, int> _gameGenieTable = new Dictionary<char, int>
|
||||
{
|
||||
['A'] = 0, // 0000
|
||||
['P'] = 1, // 0001
|
||||
['Z'] = 2, // 0010
|
||||
['L'] = 3, // 0011
|
||||
['G'] = 4, // 0100
|
||||
['I'] = 5, // 0101
|
||||
['T'] = 6, // 0110
|
||||
['Y'] = 7, // 0111
|
||||
['E'] = 8, // 1000
|
||||
['O'] = 9, // 1001
|
||||
['X'] = 10, // 1010
|
||||
['U'] = 11, // 1011
|
||||
['K'] = 12, // 1100
|
||||
['S'] = 13, // 1101
|
||||
['V'] = 14, // 1110
|
||||
['N'] = 15 // 1111
|
||||
};
|
||||
|
||||
private int? _address;
|
||||
private int? _value;
|
||||
private int? _compare;
|
||||
|
||||
public bool AskSaveChanges() => true;
|
||||
public bool UpdateBefore => false;
|
||||
|
||||
public void Restart()
|
||||
{
|
||||
if (Emulator.SystemId != "NES")
|
||||
{
|
||||
Close();
|
||||
}
|
||||
}
|
||||
|
||||
public void NewUpdate(ToolFormUpdateType type) { }
|
||||
|
||||
public void UpdateValues()
|
||||
{
|
||||
if (Emulator.SystemId != "NES")
|
||||
{
|
||||
Close();
|
||||
}
|
||||
}
|
||||
|
||||
public void FastUpdate()
|
||||
{
|
||||
// Do nothing
|
||||
}
|
||||
|
||||
public NESGameGenie()
|
||||
{
|
||||
InitializeComponent();
|
||||
AddressBox.SetHexProperties(0x10000);
|
||||
ValueBox.SetHexProperties(0x100);
|
||||
CompareBox.SetHexProperties(0x100);
|
||||
}
|
||||
|
||||
private void NESGameGenie_Load(object sender, EventArgs e)
|
||||
{
|
||||
AddCheat.Enabled = false;
|
||||
}
|
||||
|
||||
public void DecodeGameGenieCode(string code)
|
||||
{
|
||||
var decoder = new NESGameGenieDecoder(code);
|
||||
_address = decoder.Address;
|
||||
_value = decoder.Value;
|
||||
_compare = decoder.Compare;
|
||||
SetProperties();
|
||||
}
|
||||
|
||||
private void SetProperties()
|
||||
{
|
||||
if (_address.HasValue)
|
||||
{
|
||||
AddressBox.SetFromRawInt(_address.Value);
|
||||
}
|
||||
else
|
||||
{
|
||||
AddressBox.ResetText();
|
||||
}
|
||||
|
||||
if (_compare.HasValue)
|
||||
{
|
||||
CompareBox.SetFromRawInt(_compare.Value);
|
||||
}
|
||||
else
|
||||
{
|
||||
CompareBox.ResetText();
|
||||
}
|
||||
|
||||
if (_value.HasValue)
|
||||
{
|
||||
ValueBox.SetFromRawInt(_value.Value);
|
||||
}
|
||||
else
|
||||
{
|
||||
ValueBox.ResetText();
|
||||
}
|
||||
}
|
||||
|
||||
private void ClearProperties()
|
||||
{
|
||||
_address = _value = _compare = null;
|
||||
|
||||
AddressBox.Text =
|
||||
CompareBox.Text =
|
||||
ValueBox.Text =
|
||||
"";
|
||||
|
||||
AddCheat.Enabled = false;
|
||||
}
|
||||
|
||||
private void TryEnableAddCheat()
|
||||
{
|
||||
AddCheat.Enabled = !string.IsNullOrWhiteSpace(AddressBox.Text)
|
||||
&& !string.IsNullOrWhiteSpace(ValueBox.Text)
|
||||
&& !string.IsNullOrWhiteSpace(GameGenieCode.Text);
|
||||
}
|
||||
|
||||
private void EncodeGameGenie()
|
||||
{
|
||||
_address = AddressBox.ToRawInt();
|
||||
_value = ValueBox.ToRawInt();
|
||||
_compare = CompareBox.ToRawInt();
|
||||
GameGenieCode.Text = new NESGameGenieEncoder(_address.Value, _value.Value, _compare).Encode();
|
||||
}
|
||||
|
||||
#region Events
|
||||
|
||||
private void GameGenieCode_KeyPress(object sender, KeyPressEventArgs e)
|
||||
{
|
||||
if (!_gameGenieTable.ContainsKey(char.ToUpper(e.KeyChar)))
|
||||
{
|
||||
if (ModifierKeys != Keys.None)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (e.KeyChar != (char)Keys.Back || e.KeyChar != '\b' || e.KeyChar == 22 || e.KeyChar == 1 || e.KeyChar == 3)
|
||||
{
|
||||
e.Handled = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Encoding.Checked = false;
|
||||
}
|
||||
}
|
||||
|
||||
private void ClearButton_Click(object sender, EventArgs e)
|
||||
{
|
||||
ClearProperties();
|
||||
GameGenieCode.Text = "";
|
||||
Encoding.Checked = false;
|
||||
}
|
||||
|
||||
private void AddCheat_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (!string.IsNullOrWhiteSpace(AddressBox.Text) && !string.IsNullOrWhiteSpace(ValueBox.Text))
|
||||
{
|
||||
var watch = Watch.GenerateWatch(
|
||||
MemoryDomains["System Bus"],
|
||||
AddressBox.ToRawInt().Value,
|
||||
WatchSize.Byte,
|
||||
Client.Common.DisplayType.Hex,
|
||||
false,
|
||||
GameGenieCode.Text);
|
||||
|
||||
Global.CheatList.Add(new Cheat(
|
||||
watch,
|
||||
ValueBox.ToRawInt().Value,
|
||||
CompareBox.ToRawInt()
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
private void GameGenieCode_KeyDown(object sender, KeyEventArgs e)
|
||||
{
|
||||
if (e.KeyData == Keys.Enter)
|
||||
{
|
||||
if (AddCheat.Enabled)
|
||||
{
|
||||
AddCheat_Click(null, null);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void ValueBox_TextChanged(object sender, EventArgs e)
|
||||
{
|
||||
if (Encoding.Checked && !string.IsNullOrWhiteSpace(ValueBox.Text))
|
||||
{
|
||||
var val = int.Parse(ValueBox.Text, NumberStyles.HexNumber);
|
||||
if (val.StrictlyBoundedBy(0.RangeTo(0x100)) && !string.IsNullOrWhiteSpace(AddressBox.Text))
|
||||
{
|
||||
_value = val;
|
||||
EncodeGameGenie();
|
||||
}
|
||||
}
|
||||
|
||||
TryEnableAddCheat();
|
||||
}
|
||||
|
||||
private void Keypad_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (GameGenieCode.Text.Length < 8)
|
||||
{
|
||||
var code = "";
|
||||
if (sender == A) code = "A";
|
||||
if (sender == P) code += "P";
|
||||
if (sender == Z) code += "Z";
|
||||
if (sender == L) code += "L";
|
||||
if (sender == G) code += "G";
|
||||
if (sender == I) code += "I";
|
||||
if (sender == T) code += "T";
|
||||
if (sender == Y) code += "Y";
|
||||
if (sender == E) code += "E";
|
||||
if (sender == O) code += "O";
|
||||
if (sender == X) code += "X";
|
||||
if (sender == U) code += "U";
|
||||
if (sender == K) code += "K";
|
||||
if (sender == S) code += "S";
|
||||
if (sender == V) code += "V";
|
||||
if (sender == N) code += "N";
|
||||
|
||||
int x = GameGenieCode.SelectionStart;
|
||||
GameGenieCode.Text = GameGenieCode.Text.Insert(x, code);
|
||||
GameGenieCode.SelectionStart = x + 1;
|
||||
Encoding.Checked = false;
|
||||
}
|
||||
}
|
||||
|
||||
private void AddressBox_TextChanged(object sender, EventArgs e)
|
||||
{
|
||||
if (Encoding.Checked && AddressBox.Text.Length > 0)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(ValueBox.Text))
|
||||
{
|
||||
EncodeGameGenie();
|
||||
}
|
||||
}
|
||||
|
||||
TryEnableAddCheat();
|
||||
}
|
||||
|
||||
private void CompareBox_TextChanged(object sender, EventArgs e)
|
||||
{
|
||||
if (Encoding.Checked)
|
||||
{
|
||||
if (CompareBox.Text.Length > 0)
|
||||
{
|
||||
var c = int.Parse(CompareBox.Text, NumberStyles.HexNumber);
|
||||
if (c.StrictlyBoundedBy(0.RangeTo(0x100)) && ValueBox.Text.Length > 0 && AddressBox.Text.Length > 0)
|
||||
{
|
||||
_compare = c;
|
||||
EncodeGameGenie();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_compare = -1;
|
||||
EncodeGameGenie();
|
||||
}
|
||||
}
|
||||
|
||||
TryEnableAddCheat();
|
||||
}
|
||||
|
||||
private void GameGenieCode_TextChanged(object sender, EventArgs e)
|
||||
{
|
||||
if (Encoding.Checked == false)
|
||||
{
|
||||
if (GameGenieCode.Text.Length == 6 || GameGenieCode.Text.Length == 8)
|
||||
{
|
||||
DecodeGameGenieCode(GameGenieCode.Text);
|
||||
}
|
||||
else
|
||||
{
|
||||
ClearProperties();
|
||||
}
|
||||
}
|
||||
|
||||
TryEnableAddCheat();
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -1,123 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<metadata name="MenuStrip.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>17, 17</value>
|
||||
</metadata>
|
||||
</root>
|
Loading…
Reference in New Issue