remove now unused NESGameGeneie tool

This commit is contained in:
adelikat 2020-02-28 18:58:06 -06:00
parent adbcfc38bc
commit 4a83a5f4b8
4 changed files with 0 additions and 935 deletions

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@ -589,9 +589,6 @@
<Compile Update="tools/NES/BarcodeEntry.Designer.cs" DependentUpon="BarcodeEntry.cs" />
<EmbeddedResource Update="tools/NES/BarcodeEntry.resx" DependentUpon="BarcodeEntry.cs" />
<Compile Update="tools/NES/NameTableViewer.cs" SubType="Component" />
<Compile Update="tools/NES/NESGameGenie.cs" SubType="Form" />
<Compile Update="tools/NES/NESGameGenie.Designer.cs" DependentUpon="NESGameGenie.cs" />
<EmbeddedResource Update="tools/NES/NESGameGenie.resx" DependentUpon="NESGameGenie.cs" />
<Compile Update="tools/NES/NESMusicRipper.cs" SubType="Form" />
<Compile Update="tools/NES/NESMusicRipper.Designer.cs" DependentUpon="NESMusicRipper.cs" />
<EmbeddedResource Update="tools/NES/NESMusicRipper.resx" DependentUpon="NESMusicRipper.cs" />

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@ -1,500 +0,0 @@
namespace BizHawk.Client.EmuHawk
{
partial class NESGameGenie
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.GameGenieCode = new System.Windows.Forms.TextBox();
this.GameGenieCodeBox = new System.Windows.Forms.GroupBox();
this.label3 = new System.Windows.Forms.Label();
this.label2 = new System.Windows.Forms.Label();
this.label1 = new System.Windows.Forms.Label();
this.CompareBox = new BizHawk.Client.EmuHawk.HexTextBox();
this.ValueBox = new BizHawk.Client.EmuHawk.HexTextBox();
this.AddressBox = new BizHawk.Client.EmuHawk.HexTextBox();
this.AddCheat = new System.Windows.Forms.Button();
this.ButtonPanel = new System.Windows.Forms.Panel();
this.N = new System.Windows.Forms.Button();
this.V = new System.Windows.Forms.Button();
this.S = new System.Windows.Forms.Button();
this.K = new System.Windows.Forms.Button();
this.U = new System.Windows.Forms.Button();
this.X = new System.Windows.Forms.Button();
this.O = new System.Windows.Forms.Button();
this.Y = new System.Windows.Forms.Button();
this.L = new System.Windows.Forms.Button();
this.E = new System.Windows.Forms.Button();
this.T = new System.Windows.Forms.Button();
this.I = new System.Windows.Forms.Button();
this.G = new System.Windows.Forms.Button();
this.Z = new System.Windows.Forms.Button();
this.P = new System.Windows.Forms.Button();
this.A = new System.Windows.Forms.Button();
this.groupBox1 = new System.Windows.Forms.GroupBox();
this.label6 = new System.Windows.Forms.Label();
this.label5 = new System.Windows.Forms.Label();
this.label4 = new System.Windows.Forms.Label();
this.Encoding = new System.Windows.Forms.CheckBox();
this.ClearButton = new System.Windows.Forms.Button();
this.MenuStrip = new MenuStripEx();
this.GameGenieCodeBox.SuspendLayout();
this.ButtonPanel.SuspendLayout();
this.groupBox1.SuspendLayout();
this.SuspendLayout();
//
// GameGenieCode
//
this.GameGenieCode.CharacterCasing = System.Windows.Forms.CharacterCasing.Upper;
this.GameGenieCode.Location = new System.Drawing.Point(6, 19);
this.GameGenieCode.MaxLength = 8;
this.GameGenieCode.Name = "GameGenieCode";
this.GameGenieCode.Size = new System.Drawing.Size(102, 20);
this.GameGenieCode.TabIndex = 20;
this.GameGenieCode.TextChanged += new System.EventHandler(this.GameGenieCode_TextChanged);
this.GameGenieCode.KeyDown += new System.Windows.Forms.KeyEventHandler(this.GameGenieCode_KeyDown);
this.GameGenieCode.KeyPress += new System.Windows.Forms.KeyPressEventHandler(this.GameGenieCode_KeyPress);
//
// GameGenieCodeBox
//
this.GameGenieCodeBox.Controls.Add(this.GameGenieCode);
this.GameGenieCodeBox.Location = new System.Drawing.Point(31, 103);
this.GameGenieCodeBox.Name = "GameGenieCodeBox";
this.GameGenieCodeBox.Size = new System.Drawing.Size(119, 54);
this.GameGenieCodeBox.TabIndex = 1;
this.GameGenieCodeBox.TabStop = false;
this.GameGenieCodeBox.Text = "Game Genie Code";
//
// label3
//
this.label3.AutoSize = true;
this.label3.Location = new System.Drawing.Point(8, 68);
this.label3.Name = "label3";
this.label3.Size = new System.Drawing.Size(34, 13);
this.label3.TabIndex = 5;
this.label3.Text = "Value";
//
// label2
//
this.label2.AutoSize = true;
this.label2.Location = new System.Drawing.Point(8, 42);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(49, 13);
this.label2.TabIndex = 4;
this.label2.Text = "Compare";
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(8, 16);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(45, 13);
this.label1.TabIndex = 3;
this.label1.Text = "Address";
//
// CompareBox
//
this.CompareBox.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.CompareBox.CharacterCasing = System.Windows.Forms.CharacterCasing.Upper;
this.CompareBox.Location = new System.Drawing.Point(88, 39);
this.CompareBox.MaxLength = 2;
this.CompareBox.Name = "CompareBox";
this.CompareBox.Nullable = true;
this.CompareBox.RightToLeft = System.Windows.Forms.RightToLeft.Yes;
this.CompareBox.Size = new System.Drawing.Size(20, 20);
this.CompareBox.TabIndex = 22;
this.CompareBox.TextChanged += new System.EventHandler(this.CompareBox_TextChanged);
//
// ValueBox
//
this.ValueBox.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.ValueBox.CharacterCasing = System.Windows.Forms.CharacterCasing.Upper;
this.ValueBox.Location = new System.Drawing.Point(88, 65);
this.ValueBox.MaxLength = 2;
this.ValueBox.Name = "ValueBox";
this.ValueBox.Nullable = true;
this.ValueBox.RightToLeft = System.Windows.Forms.RightToLeft.Yes;
this.ValueBox.Size = new System.Drawing.Size(20, 20);
this.ValueBox.TabIndex = 23;
this.ValueBox.TextChanged += new System.EventHandler(this.ValueBox_TextChanged);
//
// AddressBox
//
this.AddressBox.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.AddressBox.CharacterCasing = System.Windows.Forms.CharacterCasing.Upper;
this.AddressBox.Location = new System.Drawing.Point(76, 13);
this.AddressBox.MaxLength = 4;
this.AddressBox.Name = "AddressBox";
this.AddressBox.Nullable = true;
this.AddressBox.RightToLeft = System.Windows.Forms.RightToLeft.Yes;
this.AddressBox.Size = new System.Drawing.Size(32, 20);
this.AddressBox.TabIndex = 21;
this.AddressBox.TextChanged += new System.EventHandler(this.AddressBox_TextChanged);
//
// AddCheat
//
this.AddCheat.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.AddCheat.Location = new System.Drawing.Point(212, 230);
this.AddCheat.Name = "AddCheat";
this.AddCheat.Size = new System.Drawing.Size(69, 21);
this.AddCheat.TabIndex = 33;
this.AddCheat.Text = "&Add Cheat";
this.AddCheat.UseVisualStyleBackColor = true;
this.AddCheat.Click += new System.EventHandler(this.AddCheat_Click);
//
// ButtonPanel
//
this.ButtonPanel.BorderStyle = System.Windows.Forms.BorderStyle.Fixed3D;
this.ButtonPanel.Controls.Add(this.N);
this.ButtonPanel.Controls.Add(this.V);
this.ButtonPanel.Controls.Add(this.S);
this.ButtonPanel.Controls.Add(this.K);
this.ButtonPanel.Controls.Add(this.U);
this.ButtonPanel.Controls.Add(this.X);
this.ButtonPanel.Controls.Add(this.O);
this.ButtonPanel.Controls.Add(this.Y);
this.ButtonPanel.Controls.Add(this.L);
this.ButtonPanel.Controls.Add(this.E);
this.ButtonPanel.Controls.Add(this.T);
this.ButtonPanel.Controls.Add(this.I);
this.ButtonPanel.Controls.Add(this.G);
this.ButtonPanel.Controls.Add(this.Z);
this.ButtonPanel.Controls.Add(this.P);
this.ButtonPanel.Controls.Add(this.A);
this.ButtonPanel.Location = new System.Drawing.Point(31, 30);
this.ButtonPanel.Name = "ButtonPanel";
this.ButtonPanel.Size = new System.Drawing.Size(240, 67);
this.ButtonPanel.TabIndex = 4;
//
// N
//
this.N.Location = new System.Drawing.Point(206, 35);
this.N.Name = "N";
this.N.Size = new System.Drawing.Size(26, 23);
this.N.TabIndex = 16;
this.N.Text = "N";
this.N.UseVisualStyleBackColor = true;
this.N.Click += new System.EventHandler(this.Keypad_Click);
//
// V
//
this.V.Location = new System.Drawing.Point(149, 35);
this.V.Name = "V";
this.V.Size = new System.Drawing.Size(26, 23);
this.V.TabIndex = 14;
this.V.Text = "V";
this.V.UseVisualStyleBackColor = true;
this.V.Click += new System.EventHandler(this.Keypad_Click);
//
// S
//
this.S.Location = new System.Drawing.Point(91, 35);
this.S.Name = "S";
this.S.Size = new System.Drawing.Size(26, 23);
this.S.TabIndex = 12;
this.S.Text = "S";
this.S.UseVisualStyleBackColor = true;
this.S.Click += new System.EventHandler(this.Keypad_Click);
//
// K
//
this.K.Location = new System.Drawing.Point(34, 35);
this.K.Name = "K";
this.K.Size = new System.Drawing.Size(26, 23);
this.K.TabIndex = 10;
this.K.Text = "K";
this.K.UseVisualStyleBackColor = true;
this.K.Click += new System.EventHandler(this.Keypad_Click);
//
// U
//
this.U.Location = new System.Drawing.Point(206, 5);
this.U.Name = "U";
this.U.Size = new System.Drawing.Size(26, 23);
this.U.TabIndex = 8;
this.U.Text = "U";
this.U.UseVisualStyleBackColor = true;
this.U.Click += new System.EventHandler(this.Keypad_Click);
//
// X
//
this.X.Location = new System.Drawing.Point(149, 6);
this.X.Name = "X";
this.X.Size = new System.Drawing.Size(26, 23);
this.X.TabIndex = 6;
this.X.Text = "X";
this.X.UseVisualStyleBackColor = true;
this.X.Click += new System.EventHandler(this.Keypad_Click);
//
// O
//
this.O.Location = new System.Drawing.Point(91, 6);
this.O.Name = "O";
this.O.Size = new System.Drawing.Size(26, 23);
this.O.TabIndex = 4;
this.O.Text = "O";
this.O.UseVisualStyleBackColor = true;
this.O.Click += new System.EventHandler(this.Keypad_Click);
//
// Y
//
this.Y.Location = new System.Drawing.Point(178, 35);
this.Y.Name = "Y";
this.Y.Size = new System.Drawing.Size(26, 23);
this.Y.TabIndex = 15;
this.Y.Text = "Y";
this.Y.UseVisualStyleBackColor = true;
this.Y.Click += new System.EventHandler(this.Keypad_Click);
//
// L
//
this.L.Location = new System.Drawing.Point(178, 5);
this.L.Name = "L";
this.L.Size = new System.Drawing.Size(26, 23);
this.L.TabIndex = 7;
this.L.Text = "L";
this.L.UseVisualStyleBackColor = true;
this.L.Click += new System.EventHandler(this.Keypad_Click);
//
// E
//
this.E.Location = new System.Drawing.Point(34, 6);
this.E.Name = "E";
this.E.Size = new System.Drawing.Size(26, 23);
this.E.TabIndex = 2;
this.E.Text = "E";
this.E.UseVisualStyleBackColor = true;
this.E.Click += new System.EventHandler(this.Keypad_Click);
//
// T
//
this.T.Location = new System.Drawing.Point(121, 35);
this.T.Name = "T";
this.T.Size = new System.Drawing.Size(26, 23);
this.T.TabIndex = 13;
this.T.Text = "T";
this.T.UseVisualStyleBackColor = true;
this.T.Click += new System.EventHandler(this.Keypad_Click);
//
// I
//
this.I.Location = new System.Drawing.Point(63, 35);
this.I.Name = "I";
this.I.Size = new System.Drawing.Size(26, 23);
this.I.TabIndex = 11;
this.I.Text = "I";
this.I.UseVisualStyleBackColor = true;
this.I.Click += new System.EventHandler(this.Keypad_Click);
//
// G
//
this.G.Location = new System.Drawing.Point(6, 35);
this.G.Name = "G";
this.G.Size = new System.Drawing.Size(26, 23);
this.G.TabIndex = 9;
this.G.Text = "G";
this.G.UseVisualStyleBackColor = true;
this.G.Click += new System.EventHandler(this.Keypad_Click);
//
// Z
//
this.Z.Location = new System.Drawing.Point(121, 6);
this.Z.Name = "Z";
this.Z.Size = new System.Drawing.Size(26, 23);
this.Z.TabIndex = 5;
this.Z.Text = "Z";
this.Z.UseVisualStyleBackColor = true;
this.Z.Click += new System.EventHandler(this.Keypad_Click);
//
// P
//
this.P.Location = new System.Drawing.Point(63, 6);
this.P.Name = "P";
this.P.Size = new System.Drawing.Size(26, 23);
this.P.TabIndex = 3;
this.P.Text = "P";
this.P.UseVisualStyleBackColor = true;
this.P.Click += new System.EventHandler(this.Keypad_Click);
//
// A
//
this.A.Location = new System.Drawing.Point(6, 5);
this.A.Name = "A";
this.A.Size = new System.Drawing.Size(26, 23);
this.A.TabIndex = 1;
this.A.Text = "A";
this.A.UseVisualStyleBackColor = true;
this.A.Click += new System.EventHandler(this.Keypad_Click);
//
// groupBox1
//
this.groupBox1.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.groupBox1.Controls.Add(this.label6);
this.groupBox1.Controls.Add(this.label5);
this.groupBox1.Controls.Add(this.label4);
this.groupBox1.Controls.Add(this.label3);
this.groupBox1.Controls.Add(this.label1);
this.groupBox1.Controls.Add(this.label2);
this.groupBox1.Controls.Add(this.AddressBox);
this.groupBox1.Controls.Add(this.ValueBox);
this.groupBox1.Controls.Add(this.CompareBox);
this.groupBox1.Location = new System.Drawing.Point(31, 158);
this.groupBox1.Name = "groupBox1";
this.groupBox1.Size = new System.Drawing.Size(119, 93);
this.groupBox1.TabIndex = 5;
this.groupBox1.TabStop = false;
//
// label6
//
this.label6.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.label6.AutoSize = true;
this.label6.Location = new System.Drawing.Point(70, 69);
this.label6.Name = "label6";
this.label6.Size = new System.Drawing.Size(18, 13);
this.label6.TabIndex = 9;
this.label6.Text = "0x";
//
// label5
//
this.label5.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.label5.AutoSize = true;
this.label5.Location = new System.Drawing.Point(70, 42);
this.label5.Name = "label5";
this.label5.Size = new System.Drawing.Size(18, 13);
this.label5.TabIndex = 8;
this.label5.Text = "0x";
//
// label4
//
this.label4.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.label4.AutoSize = true;
this.label4.Location = new System.Drawing.Point(58, 16);
this.label4.Name = "label4";
this.label4.Size = new System.Drawing.Size(18, 13);
this.label4.TabIndex = 7;
this.label4.Text = "0x";
//
// Encoding
//
this.Encoding.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.Encoding.Appearance = System.Windows.Forms.Appearance.Button;
this.Encoding.AutoSize = true;
this.Encoding.Location = new System.Drawing.Point(227, 119);
this.Encoding.Name = "Encoding";
this.Encoding.Size = new System.Drawing.Size(54, 23);
this.Encoding.TabIndex = 31;
this.Encoding.Text = "Encode";
this.Encoding.UseVisualStyleBackColor = true;
//
// ClearButton
//
this.ClearButton.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.ClearButton.Location = new System.Drawing.Point(227, 148);
this.ClearButton.Name = "ClearButton";
this.ClearButton.Size = new System.Drawing.Size(54, 23);
this.ClearButton.TabIndex = 32;
this.ClearButton.Text = "&Clear";
this.ClearButton.UseVisualStyleBackColor = true;
this.ClearButton.Click += new System.EventHandler(this.ClearButton_Click);
//
// MenuStrip
//
this.MenuStrip.ClickThrough = true;
this.MenuStrip.Location = new System.Drawing.Point(0, 0);
this.MenuStrip.Name = "MenuStrip";
this.MenuStrip.Size = new System.Drawing.Size(302, 24);
this.MenuStrip.TabIndex = 8;
this.MenuStrip.Text = "menuStrip1";
//
// NESGameGenie
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(302, 260);
this.Controls.Add(this.ClearButton);
this.Controls.Add(this.Encoding);
this.Controls.Add(this.groupBox1);
this.Controls.Add(this.ButtonPanel);
this.Controls.Add(this.AddCheat);
this.Controls.Add(this.GameGenieCodeBox);
this.Controls.Add(this.MenuStrip);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.Fixed3D;
this.Icon = global::BizHawk.Client.EmuHawk.Properties.Resources.NESControllerIcon_MultiSize;
this.MainMenuStrip = this.MenuStrip;
this.MaximizeBox = false;
this.MaximumSize = new System.Drawing.Size(322, 302);
this.MinimumSize = new System.Drawing.Size(312, 295);
this.Name = "NESGameGenie";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
this.Text = "Game Genie Encoder / Decoder";
this.Load += new System.EventHandler(this.NESGameGenie_Load);
this.GameGenieCodeBox.ResumeLayout(false);
this.GameGenieCodeBox.PerformLayout();
this.ButtonPanel.ResumeLayout(false);
this.groupBox1.ResumeLayout(false);
this.groupBox1.PerformLayout();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.TextBox GameGenieCode;
private System.Windows.Forms.GroupBox GameGenieCodeBox;
private System.Windows.Forms.Label label3;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.Label label1;
private HexTextBox CompareBox;
private HexTextBox ValueBox;
private HexTextBox AddressBox;
private System.Windows.Forms.Button AddCheat;
private System.Windows.Forms.Panel ButtonPanel;
private System.Windows.Forms.Button L;
private System.Windows.Forms.Button Z;
private System.Windows.Forms.Button P;
private System.Windows.Forms.Button A;
private System.Windows.Forms.Button Y;
private System.Windows.Forms.Button T;
private System.Windows.Forms.Button I;
private System.Windows.Forms.Button G;
private System.Windows.Forms.Button N;
private System.Windows.Forms.Button V;
private System.Windows.Forms.Button S;
private System.Windows.Forms.Button K;
private System.Windows.Forms.Button U;
private System.Windows.Forms.Button X;
private System.Windows.Forms.Button O;
private System.Windows.Forms.Button E;
private System.Windows.Forms.GroupBox groupBox1;
private System.Windows.Forms.CheckBox Encoding;
private System.Windows.Forms.Label label6;
private System.Windows.Forms.Label label5;
private System.Windows.Forms.Label label4;
private System.Windows.Forms.Button ClearButton;
private MenuStripEx MenuStrip;
}
}

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@ -1,309 +0,0 @@
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Windows.Forms;
using BizHawk.Emulation.Common;
using BizHawk.Client.Common;
using BizHawk.Common;
namespace BizHawk.Client.EmuHawk
{
[Tool(false, null)]
public partial class NESGameGenie : Form, IToolFormAutoConfig
{
[RequiredService]
private IEmulator Emulator { get; set; }
[RequiredService]
private IMemoryDomains MemoryDomains { get; set; }
private readonly Dictionary<char, int> _gameGenieTable = new Dictionary<char, int>
{
['A'] = 0, // 0000
['P'] = 1, // 0001
['Z'] = 2, // 0010
['L'] = 3, // 0011
['G'] = 4, // 0100
['I'] = 5, // 0101
['T'] = 6, // 0110
['Y'] = 7, // 0111
['E'] = 8, // 1000
['O'] = 9, // 1001
['X'] = 10, // 1010
['U'] = 11, // 1011
['K'] = 12, // 1100
['S'] = 13, // 1101
['V'] = 14, // 1110
['N'] = 15 // 1111
};
private int? _address;
private int? _value;
private int? _compare;
public bool AskSaveChanges() => true;
public bool UpdateBefore => false;
public void Restart()
{
if (Emulator.SystemId != "NES")
{
Close();
}
}
public void NewUpdate(ToolFormUpdateType type) { }
public void UpdateValues()
{
if (Emulator.SystemId != "NES")
{
Close();
}
}
public void FastUpdate()
{
// Do nothing
}
public NESGameGenie()
{
InitializeComponent();
AddressBox.SetHexProperties(0x10000);
ValueBox.SetHexProperties(0x100);
CompareBox.SetHexProperties(0x100);
}
private void NESGameGenie_Load(object sender, EventArgs e)
{
AddCheat.Enabled = false;
}
public void DecodeGameGenieCode(string code)
{
var decoder = new NESGameGenieDecoder(code);
_address = decoder.Address;
_value = decoder.Value;
_compare = decoder.Compare;
SetProperties();
}
private void SetProperties()
{
if (_address.HasValue)
{
AddressBox.SetFromRawInt(_address.Value);
}
else
{
AddressBox.ResetText();
}
if (_compare.HasValue)
{
CompareBox.SetFromRawInt(_compare.Value);
}
else
{
CompareBox.ResetText();
}
if (_value.HasValue)
{
ValueBox.SetFromRawInt(_value.Value);
}
else
{
ValueBox.ResetText();
}
}
private void ClearProperties()
{
_address = _value = _compare = null;
AddressBox.Text =
CompareBox.Text =
ValueBox.Text =
"";
AddCheat.Enabled = false;
}
private void TryEnableAddCheat()
{
AddCheat.Enabled = !string.IsNullOrWhiteSpace(AddressBox.Text)
&& !string.IsNullOrWhiteSpace(ValueBox.Text)
&& !string.IsNullOrWhiteSpace(GameGenieCode.Text);
}
private void EncodeGameGenie()
{
_address = AddressBox.ToRawInt();
_value = ValueBox.ToRawInt();
_compare = CompareBox.ToRawInt();
GameGenieCode.Text = new NESGameGenieEncoder(_address.Value, _value.Value, _compare).Encode();
}
#region Events
private void GameGenieCode_KeyPress(object sender, KeyPressEventArgs e)
{
if (!_gameGenieTable.ContainsKey(char.ToUpper(e.KeyChar)))
{
if (ModifierKeys != Keys.None)
{
return;
}
if (e.KeyChar != (char)Keys.Back || e.KeyChar != '\b' || e.KeyChar == 22 || e.KeyChar == 1 || e.KeyChar == 3)
{
e.Handled = true;
}
}
else
{
Encoding.Checked = false;
}
}
private void ClearButton_Click(object sender, EventArgs e)
{
ClearProperties();
GameGenieCode.Text = "";
Encoding.Checked = false;
}
private void AddCheat_Click(object sender, EventArgs e)
{
if (!string.IsNullOrWhiteSpace(AddressBox.Text) && !string.IsNullOrWhiteSpace(ValueBox.Text))
{
var watch = Watch.GenerateWatch(
MemoryDomains["System Bus"],
AddressBox.ToRawInt().Value,
WatchSize.Byte,
Client.Common.DisplayType.Hex,
false,
GameGenieCode.Text);
Global.CheatList.Add(new Cheat(
watch,
ValueBox.ToRawInt().Value,
CompareBox.ToRawInt()
));
}
}
private void GameGenieCode_KeyDown(object sender, KeyEventArgs e)
{
if (e.KeyData == Keys.Enter)
{
if (AddCheat.Enabled)
{
AddCheat_Click(null, null);
}
}
}
private void ValueBox_TextChanged(object sender, EventArgs e)
{
if (Encoding.Checked && !string.IsNullOrWhiteSpace(ValueBox.Text))
{
var val = int.Parse(ValueBox.Text, NumberStyles.HexNumber);
if (val.StrictlyBoundedBy(0.RangeTo(0x100)) && !string.IsNullOrWhiteSpace(AddressBox.Text))
{
_value = val;
EncodeGameGenie();
}
}
TryEnableAddCheat();
}
private void Keypad_Click(object sender, EventArgs e)
{
if (GameGenieCode.Text.Length < 8)
{
var code = "";
if (sender == A) code = "A";
if (sender == P) code += "P";
if (sender == Z) code += "Z";
if (sender == L) code += "L";
if (sender == G) code += "G";
if (sender == I) code += "I";
if (sender == T) code += "T";
if (sender == Y) code += "Y";
if (sender == E) code += "E";
if (sender == O) code += "O";
if (sender == X) code += "X";
if (sender == U) code += "U";
if (sender == K) code += "K";
if (sender == S) code += "S";
if (sender == V) code += "V";
if (sender == N) code += "N";
int x = GameGenieCode.SelectionStart;
GameGenieCode.Text = GameGenieCode.Text.Insert(x, code);
GameGenieCode.SelectionStart = x + 1;
Encoding.Checked = false;
}
}
private void AddressBox_TextChanged(object sender, EventArgs e)
{
if (Encoding.Checked && AddressBox.Text.Length > 0)
{
if (!string.IsNullOrEmpty(ValueBox.Text))
{
EncodeGameGenie();
}
}
TryEnableAddCheat();
}
private void CompareBox_TextChanged(object sender, EventArgs e)
{
if (Encoding.Checked)
{
if (CompareBox.Text.Length > 0)
{
var c = int.Parse(CompareBox.Text, NumberStyles.HexNumber);
if (c.StrictlyBoundedBy(0.RangeTo(0x100)) && ValueBox.Text.Length > 0 && AddressBox.Text.Length > 0)
{
_compare = c;
EncodeGameGenie();
}
}
else
{
_compare = -1;
EncodeGameGenie();
}
}
TryEnableAddCheat();
}
private void GameGenieCode_TextChanged(object sender, EventArgs e)
{
if (Encoding.Checked == false)
{
if (GameGenieCode.Text.Length == 6 || GameGenieCode.Text.Length == 8)
{
DecodeGameGenieCode(GameGenieCode.Text);
}
else
{
ClearProperties();
}
}
TryEnableAddCheat();
}
#endregion
}
}

View File

@ -1,123 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="MenuStrip.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
</root>