simplify how gba readonly values are set

This commit is contained in:
adelikat 2020-02-28 15:18:26 -06:00
parent c9429d03a9
commit 728e8dc964
1 changed files with 3 additions and 3 deletions

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@ -368,9 +368,9 @@ namespace BizHawk.Client.EmuHawk
}
// Provided by mGBA and endrift
private readonly uint[] _gbaGameSharkSeeds = { uint.Parse("09F4FBBD", NumberStyles.HexNumber), uint.Parse("9681884A", NumberStyles.HexNumber), uint.Parse("352027E9", NumberStyles.HexNumber), uint.Parse("F3DEE5A7", NumberStyles.HexNumber) };
private readonly uint[] _gbaProActionReplaySeeds = { uint.Parse("7AA9648F", NumberStyles.HexNumber), uint.Parse("7FAE6994", NumberStyles.HexNumber), uint.Parse("C0EFAAD5", NumberStyles.HexNumber), uint.Parse("42712C57", NumberStyles.HexNumber) };
private readonly uint[] _gbaGameSharkSeeds = { 0x09F4FBBDU, 0x9681884AU, 0x352027E9U, 0xF3DEE5A7U };
private readonly uint[] _gbaProActionReplaySeeds = { 0x7AA9648FU, 0x7FAE6994U, 0xC0EFAAD5U, 0x42712C57U };
// blnEncrypted is used to see if the previous line for Slide code was encrypted or not.
private bool _blnEncrypted;