cleanup
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@ -33,6 +33,8 @@ namespace BizHawk.Client.EmuHawk
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InitializeComponent();
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}
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#region IToolForm
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public bool UpdateBefore => true;
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public bool AskSaveChanges() => true;
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@ -52,6 +54,8 @@ namespace BizHawk.Client.EmuHawk
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{
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}
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#endregion
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private string _parseString;
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private string _ramAddress;
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private string _ramValue;
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@ -60,6 +64,27 @@ namespace BizHawk.Client.EmuHawk
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private string _singleCheat;
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private int _loopValue;
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// Provided by mGBA and endrift
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private readonly uint[] _gbaGameSharkSeeds = { 0x09F4FBBDU, 0x9681884AU, 0x352027E9U, 0xF3DEE5A7U };
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private readonly uint[] _gbaProActionReplaySeeds = { 0x7AA9648FU, 0x7FAE6994U, 0xC0EFAAD5U, 0x42712C57U };
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// blnEncrypted is used to see if the previous line for Slide code was encrypted or not.
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private bool _blnEncrypted;
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// blnGameShark means, "This is a Game Shark/Action Replay (Not MAX) code."
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private bool _blnGameShark;
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// blnActionReplayMax means "This is an Action Replay MAX code."
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private bool _blnActionReplayMax;
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// blnCodeBreaker means "This is a CodeBreaker code."
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// Boolean blnCodeBreaker = false;
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// blnUnhandled means "BizHawk can't do this one or the tool can't."
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private bool _blnUnhandled;
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// blnUnneeded means "You don't need this code."
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private bool _blnUnneeded;
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private void Go_Click(object sender, EventArgs e)
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{
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// Reset Variables
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@ -159,27 +184,6 @@ namespace BizHawk.Client.EmuHawk
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}
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}
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// Provided by mGBA and endrift
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private readonly uint[] _gbaGameSharkSeeds = { 0x09F4FBBDU, 0x9681884AU, 0x352027E9U, 0xF3DEE5A7U };
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private readonly uint[] _gbaProActionReplaySeeds = { 0x7AA9648FU, 0x7FAE6994U, 0xC0EFAAD5U, 0x42712C57U };
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// blnEncrypted is used to see if the previous line for Slide code was encrypted or not.
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private bool _blnEncrypted;
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// blnGameShark means, "This is a Game Shark/Action Replay (Not MAX) code."
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private bool _blnGameShark;
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// blnActionReplayMax means "This is an Action Replay MAX code."
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private bool _blnActionReplayMax;
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// blnCodeBreaker means "This is a CodeBreaker code."
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// Boolean blnCodeBreaker = false;
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// blnUnhandled means "BizHawk can't do this one or the tool can't."
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private bool _blnUnhandled;
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// blnUnneeded means "You don't need this code."
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private bool _blnUnneeded;
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private void GBA()
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{
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// Super Ultra Mega HD BizHawk GameShark/Action Replay/Code Breaker Final Hyper Edition Arcade Remix EX + α GBA Code detection method.
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