zeromus
195197fb70
snes gfx debugger: fix crashes and malfunction in 16x16 tilemaps
2015-10-15 23:12:20 -05:00
zeromus
5a9bdca459
changelog
2015-10-15 20:14:45 -05:00
zeromus
19b3f8b205
retro shaders no longer need sampler to be named s_p
2015-10-15 20:10:58 -05:00
zeromus
7f5546fac4
tidy some oddities with the scanline filter
2015-10-15 20:10:35 -05:00
zeromus
529ec876a2
firmwares config - escape should exit dialog
2015-10-15 19:47:38 -05:00
zeromus
9410a6cb9d
lua console - tweak output behaviour for script evaluation textbox
2015-10-15 18:32:59 -05:00
zeromus
169f36ee85
code formatting
2015-10-15 18:32:59 -05:00
zeromus
5a30067daf
d3d display method: use FPUPRESERVE
2015-10-15 18:06:20 -05:00
zeromus
0564245d3e
d3d9 display method - more leniency in compilation of optional shaders
2015-10-15 01:27:29 -05:00
zeromus
91f2d36a37
fix some flakiness in the cheat editor dialog. i can't describe it more precisely than that.
2015-10-15 01:21:05 -05:00
adelikat
105cd1c61f
Update version info for 1.11.3
2015-10-14 19:11:25 -04:00
zeromus
ece0e00a79
changelog
2015-10-13 18:54:52 -05:00
zeromus
3592d1418d
lua - add client.SetSoundOn and client.GetSoundOn
2015-10-13 18:54:05 -05:00
zeromus
cfe215d6c0
repair lousy assortment of built-in shaders ( fixes #518 )
2015-10-13 17:18:41 -05:00
zeromus
2ed66e98e2
changelog
2015-10-13 00:26:02 -05:00
zeromus
077296b9ba
reduce shader level requirements for basic d3d display method functionality
2015-10-13 00:25:09 -05:00
zeromus
7e9c966887
fix some weirdly bloated dialog box resx files simply by deleting their icons and re-setting them
2015-10-13 00:14:12 -05:00
zeromus
ec4db2b333
remove junky test shader
2015-10-12 21:14:40 -05:00
zeromus
e6010a61cb
changelog
2015-10-12 20:57:04 -05:00
zeromus
8840be027c
Revert "un-Revert "neshawk - change ppu poweron process (fixes time lord, breaks ? ? ?)"""
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This reverts commit a53200d98e
.
2015-10-12 20:32:06 -05:00
zeromus
21579c1c86
lua - add client.SetClientExtraPadding
2015-10-12 20:30:09 -05:00
zeromus
787cb82e28
fix problem with client.SetGameExtraPadding distortion in >1x window scales. This logic is insanely complex, so regressions are possible.
2015-10-12 19:57:11 -05:00
zeromus
f410ac04b8
psx - fix controller config dialog which was making controllers seem effectively disconnected or malfunctiony
2015-10-12 19:19:27 -05:00
adelikat
32a2711303
When clearing lua callbacks, handle the case that input callbacks might not be implemented, also handle memory callbacks in a more consistent way
2015-10-12 19:02:03 -04:00
adelikat
d8dbaf82bc
Octoshock - re-add IInputPollable and add a not implemnted InputCallbacks
2015-10-12 18:53:57 -04:00
zeromus
bff94896f9
fix "multiple screenshots within the same second" better. it used to conk out on the 4th. to test this I had to build a robot since reyvgm's supersonic finger was unavailable
2015-10-12 16:35:45 -05:00
zeromus
a53200d98e
un-Revert "neshawk - change ppu poweron process (fixes time lord, breaks ? ? ?)""
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This reverts commit a31492a57f
.
2015-10-11 21:30:44 -05:00
zeromus
4b8c7d77ac
merge PR #503 from adituv - Movies: Reflection-based dispatching; PJM/PXM imports
2015-10-11 21:27:44 -05:00
zeromus
a92cdf4730
Merge remote-tracking branch 'remotes/adituv-bizhawk/MovieReflection'
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Conflicts:
BizHawk.Emulation.Cores/Consoles/Sony/PSX/Octoshock.cs
2015-10-11 21:18:53 -05:00
zeromus
1e07625d1d
d3d display method: do a better job of surviving device resets
2015-10-11 21:03:16 -05:00
adelikat
1ee56ea4ef
Ram Search - fix save menu item adding to ram watch recent files instead of ram search
2015-10-11 09:53:32 -04:00
adelikat
c57519c54f
C64 - add a c64 menu with a settings menu and dialog
2015-10-10 12:20:59 -04:00
adelikat
3ca25ccb69
Merge pull request #506 from Kabuto/master
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C64 core: tape loading added, lots of bugfixes and improvements
2015-10-10 11:11:59 -04:00
adelikat
a44cf5a067
Update version info for the 1.11.2 release
2015-10-10 10:09:30 -04:00
adelikat
443862effd
mgba - version info and url
2015-10-08 20:36:20 -04:00
feos
daed8bb3cf
let mGBA core go.
2015-10-06 21:55:57 +03:00
feos
ef5369a443
tastudio: "Erase branch states before all the rest" option.
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fixed branch info loading.
2015-10-06 21:51:03 +03:00
feos
e0c2e43e48
tastudio: add an option for (not) using branch states in tasproj.
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clueless about what should go in its description.
fixed new guid being assigned to branches loaded from the project.
2015-10-05 22:11:45 +03:00
feos
31e476a3cd
tastudio: load projects without branch state info.
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fix some other crashes, kill selection when loading a file.
2015-10-05 19:08:21 +03:00
feos
87dd32eeac
tastudio: found another bomb set by picking branch states by index. two actually.
2015-10-05 00:24:41 +03:00
feos
89d919e6a9
tastudio: loop guid dup check.
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don't remove marker 0.
update when going to frame 0.
don't check hasDuplicate against current states if branch is not current (what was it for at all?). releases Used per branch removal.
2015-10-04 21:10:40 +03:00
feos
2a8578c74f
tastudio: keep the same identifier for updated branch.
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ban context menu when there's no selection.
attempts to fix mysterious crashes in TasStateManager.
2015-10-04 18:00:04 +03:00
adelikat
9f67d8e59b
TasBranchCollection - encapsulate unique identifier logic into TasBranchCollection
2015-10-04 10:43:36 -04:00
feos
4625bdce0f
tastudio: a bunch of fixes.
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- update branches per RefreshDialog()
- clear selection per right click if it's beyond movie length
- fix crash when load branch is called with null selection (can't stably reproduce, but it happens)
- assign guid to branches from the right place. this required setting some statics, don't know if it was right, but it works.
2015-10-04 13:39:14 +03:00
zeromus
e5de3bdaa7
make aboutboxes more informational while simultaneously removing svn revision
2015-10-03 20:26:30 -05:00
adelikat
33f1f8904e
meh
2015-10-03 20:30:10 -04:00
nattthebear
915abb9504
Stuff
2015-10-03 19:20:32 -04:00
zeromus
7b3461798f
changelog update
2015-10-03 17:44:22 -05:00
zeromus
c9838d668a
psx - hook up new controller configuration, to support 0-2 pads and 0-2 memcards. Not tested very well yet. no multitap this release.
2015-10-03 17:27:52 -05:00
Suuper
d1fa718120
Put my AutofireStickyXORAdapter back and fixed the bug it had.
2015-10-03 09:36:07 -05:00