brandman211
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56af359405
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Made the status bar hidden when in full screen.
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2011-05-09 01:17:51 +00:00 |
andres.delikat
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9f6c276b5f
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Fix NES set mnemonic to match the get method
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2011-05-08 21:09:20 +00:00 |
andres.delikat
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40379f898d
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Fixed NES mnemonic to match fm2. Fm2 files will now successfully playback. SMB TASes sync on bizhawk
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2011-05-08 20:55:37 +00:00 |
andres.delikat
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1c4fd5456e
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Restore input log playback
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2011-05-08 17:09:34 +00:00 |
andres.delikat
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a3b996e4e2
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Define active controller whenever a new null emulator is created
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2011-05-08 14:25:51 +00:00 |
andres.delikat
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fcae514df5
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Don't log input while a null emulator core is running
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2011-05-08 14:16:38 +00:00 |
andres.delikat
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a5bf181621
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active controls should be set to a null emulator as an option too (this still doesn't fix the crash on load though as it never gets to the code that sets active controls because that is triggered by the loading of a ROM)
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2011-05-08 13:43:53 +00:00 |
andres.delikat
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3ac209217c
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Basic rerecording! Inputlog is now saved into savestates, and input log is replaced by savestates contents if in record mode. Still TODO: lots of logic about proper error/timeline checking & logic
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2011-05-08 12:51:39 +00:00 |
andres.delikat
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b9c334b93a
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As usual I forgot to check in new files
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2011-05-08 11:29:34 +00:00 |
zeromus
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646dd59ad6
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disc subsystem progress
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2011-05-08 09:07:46 +00:00 |
andres.delikat
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a91c8ecbd7
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Movie class clean up, add movie version to header, save game name and emulator version to header, movie code will load any non-header or input log as a comment, GetFrame does bounds checks, cleaned up todos
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2011-05-08 01:00:13 +00:00 |
beirich
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33c300ff7b
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good news: movies work! bad news: 1) movies don't work for TI83 yet 2) I broke some NES things, to be fixed in a later commit
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2011-05-08 00:06:43 +00:00 |
andres.delikat
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a02694b562
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Start a TAS Studio dialog
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2011-05-07 21:52:26 +00:00 |
andres.delikat
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a4cfea9a24
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oops, meant to check in this file too
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2011-05-07 21:20:05 +00:00 |
andres.delikat
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42a5dbd7e5
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Path Config - save use recent path for ROMs settings, enable/disable labels as well when clicking it, fix a typo in load function
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2011-05-07 21:10:08 +00:00 |
andres.delikat
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b09cd5af9e
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Path Config - hook up all the browse buttons
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2011-05-07 20:42:15 +00:00 |
andres.delikat
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dab3df8ea2
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Path Config stuff
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2011-05-07 19:14:52 +00:00 |
andres.delikat
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65499148d4
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Path config progress
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2011-05-07 17:26:16 +00:00 |
andres.delikat
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0a1dc8c06e
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Path manager - fix so that paths use their platform base (if there is one), then the global base, then the exe path
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2011-05-07 02:54:09 +00:00 |
andres.delikat
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b53b9f7a42
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start a LuaText object
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2011-05-07 01:17:19 +00:00 |
andres.delikat
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db98f67772
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Disabled LuaWindow in favor of LuaConsole
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2011-05-07 01:06:01 +00:00 |
andres.delikat
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3bca271d0e
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Yet another round of Lua Console
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2011-05-07 00:33:15 +00:00 |
andres.delikat
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9cb852664d
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Another round of Lua Console
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2011-05-07 00:07:27 +00:00 |
andres.delikat
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b95a5dfc17
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Progress on lua console window
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2011-05-06 23:08:50 +00:00 |
andres.delikat
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4914fa64d2
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2011-05-06 01:40:52 +00:00 |
andres.delikat
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508e00785a
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a multi-lua script dialog rough draft
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2011-05-06 01:37:28 +00:00 |
andres.delikat
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e85326d340
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Hook up Movies path to OpenFileDialog in the Play Movie winform. Doesn't actually do anything yet but I wanted to go ahead and get the path config calls in there
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2011-05-05 19:55:43 +00:00 |
andres.delikat
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b37052693c
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Path Config - progress
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2011-05-04 20:31:36 +00:00 |
andres.delikat
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a5e092bea3
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Path Config - fix some bugs with PathManager functions. Hook up watch file path to Ram Watch dialog
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2011-05-04 15:44:18 +00:00 |
andres.delikat
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fb6cef87fd
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Path Config - Move/Resize things so that text boxes are wider
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2011-05-04 12:23:41 +00:00 |
andres.delikat
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0177431335
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Path Config - Moved helper functions into a PathManager class. Made Folder Browse function use current folder mapping as starting folder. Other fix ups.
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2011-05-04 02:00:08 +00:00 |
andres.delikat
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dae63bc513
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Path Config - helper functions for forming absolute paths from relative or special identifiers
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2011-05-03 20:48:51 +00:00 |
andres.delikat
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255818b801
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Path Config - Better anchoring of widgets, progress on setting proper default folders in a FolderBrowserDialog
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2011-05-03 15:53:12 +00:00 |
andres.delikat
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344e50e33d
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Path Config - implement path config for watch files
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2011-05-03 02:32:21 +00:00 |
andres.delikat
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dc4c1d54d3
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Path Config - If always use recent path for ROMs is checked disable ROM path config for each platform
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2011-05-02 20:37:01 +00:00 |
andres.delikat
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a8b684e536
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PathConfig - fixed up positioning of widgets, made platform specific cheat paths rather than one all encompassing one in the tools tab
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2011-05-02 20:17:22 +00:00 |
andres.delikat
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ed52c85895
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Path Config - grunt work, renamed all relevant widgets
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2011-05-02 19:05:55 +00:00 |
andres.delikat
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ee34f316cc
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Make alert messages color and last input colors configurable in message config dialog.
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2011-05-02 01:49:53 +00:00 |
andres.delikat
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becbbc88ea
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Input display now shows the previous frame input as well. The display currently doesn't look good, but I will improve on that soon. Save last input into NES savestates
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2011-05-01 21:19:18 +00:00 |
zeromus
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6a409e9b73
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add serializer SyncFixedString
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2011-05-01 19:30:19 +00:00 |
andres.delikat
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57672564a5
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Path config - tabbed layout approach
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2011-05-01 18:58:19 +00:00 |
andres.delikat
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c4403a2959
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Start path config dialog. Made a rough draft of how it might look
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2011-05-01 18:17:04 +00:00 |
andres.delikat
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f440f843dd
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Add IsLagFrame bool to IEmulator and implement in all platforms. Make an alert font in Render panel and make input display use it when a frame is a lag frame
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2011-05-01 16:04:53 +00:00 |
andres.delikat
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b70e0eff76
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PCE - implemented lag counter added to text savestates. Attempted to add to binary savestates but it caused a crash and I didn't feel like digging into it at this time
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2011-05-01 14:51:59 +00:00 |
andres.delikat
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3efd98e887
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SMS - implement lag counter & add to savestates
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2011-05-01 14:15:49 +00:00 |
andres.delikat
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8a924c5bd0
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TI83/NES - add lag counter to savestates
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2011-05-01 13:54:11 +00:00 |
andres.delikat
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fa4889bc9f
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Implement lag counter for TI83
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2011-05-01 13:42:33 +00:00 |
andres.delikat
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bf93a936df
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Change unimplemented lag counters to return -1 instead of 0 since that is more obviously not implemented. Make null emulator return 0 since by definition it would never lag.
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2011-05-01 13:05:16 +00:00 |
andres.delikat
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6732cd50ff
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Make LagCount get/set in IEmulator and refactored emulators. Implemented the Lag counter in the NES core.
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2011-05-01 12:59:26 +00:00 |
andres.delikat
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2fa3561c45
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Add LagCounter int to IEmulator, returns 0 on every emulator at the moment. Hook up RenderPanel's LagCounter display
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2011-05-01 00:20:39 +00:00 |