Commit Graph

820 Commits

Author SHA1 Message Date
brandman211 56af359405 Made the status bar hidden when in full screen. 2011-05-09 01:17:51 +00:00
andres.delikat 9f6c276b5f Fix NES set mnemonic to match the get method 2011-05-08 21:09:20 +00:00
andres.delikat 40379f898d Fixed NES mnemonic to match fm2. Fm2 files will now successfully playback. SMB TASes sync on bizhawk 2011-05-08 20:55:37 +00:00
andres.delikat 1c4fd5456e Restore input log playback 2011-05-08 17:09:34 +00:00
andres.delikat a3b996e4e2 Define active controller whenever a new null emulator is created 2011-05-08 14:25:51 +00:00
andres.delikat fcae514df5 Don't log input while a null emulator core is running 2011-05-08 14:16:38 +00:00
andres.delikat a5bf181621 active controls should be set to a null emulator as an option too (this still doesn't fix the crash on load though as it never gets to the code that sets active controls because that is triggered by the loading of a ROM) 2011-05-08 13:43:53 +00:00
andres.delikat 3ac209217c Basic rerecording! Inputlog is now saved into savestates, and input log is replaced by savestates contents if in record mode. Still TODO: lots of logic about proper error/timeline checking & logic 2011-05-08 12:51:39 +00:00
andres.delikat b9c334b93a As usual I forgot to check in new files 2011-05-08 11:29:34 +00:00
zeromus 646dd59ad6 disc subsystem progress 2011-05-08 09:07:46 +00:00
andres.delikat a91c8ecbd7 Movie class clean up, add movie version to header, save game name and emulator version to header, movie code will load any non-header or input log as a comment, GetFrame does bounds checks, cleaned up todos 2011-05-08 01:00:13 +00:00
beirich 33c300ff7b good news: movies work! bad news: 1) movies don't work for TI83 yet 2) I broke some NES things, to be fixed in a later commit 2011-05-08 00:06:43 +00:00
andres.delikat a02694b562 Start a TAS Studio dialog 2011-05-07 21:52:26 +00:00
andres.delikat a4cfea9a24 oops, meant to check in this file too 2011-05-07 21:20:05 +00:00
andres.delikat 42a5dbd7e5 Path Config - save use recent path for ROMs settings, enable/disable labels as well when clicking it, fix a typo in load function 2011-05-07 21:10:08 +00:00
andres.delikat b09cd5af9e Path Config - hook up all the browse buttons 2011-05-07 20:42:15 +00:00
andres.delikat dab3df8ea2 Path Config stuff 2011-05-07 19:14:52 +00:00
andres.delikat 65499148d4 Path config progress 2011-05-07 17:26:16 +00:00
andres.delikat 0a1dc8c06e Path manager - fix so that paths use their platform base (if there is one), then the global base, then the exe path 2011-05-07 02:54:09 +00:00
andres.delikat b53b9f7a42 start a LuaText object 2011-05-07 01:17:19 +00:00
andres.delikat db98f67772 Disabled LuaWindow in favor of LuaConsole 2011-05-07 01:06:01 +00:00
andres.delikat 3bca271d0e Yet another round of Lua Console 2011-05-07 00:33:15 +00:00
andres.delikat 9cb852664d Another round of Lua Console 2011-05-07 00:07:27 +00:00
andres.delikat b95a5dfc17 Progress on lua console window 2011-05-06 23:08:50 +00:00
andres.delikat 4914fa64d2 2011-05-06 01:40:52 +00:00
andres.delikat 508e00785a a multi-lua script dialog rough draft 2011-05-06 01:37:28 +00:00
andres.delikat e85326d340 Hook up Movies path to OpenFileDialog in the Play Movie winform. Doesn't actually do anything yet but I wanted to go ahead and get the path config calls in there 2011-05-05 19:55:43 +00:00
andres.delikat b37052693c Path Config - progress 2011-05-04 20:31:36 +00:00
andres.delikat a5e092bea3 Path Config - fix some bugs with PathManager functions. Hook up watch file path to Ram Watch dialog 2011-05-04 15:44:18 +00:00
andres.delikat fb6cef87fd Path Config - Move/Resize things so that text boxes are wider 2011-05-04 12:23:41 +00:00
andres.delikat 0177431335 Path Config - Moved helper functions into a PathManager class. Made Folder Browse function use current folder mapping as starting folder. Other fix ups. 2011-05-04 02:00:08 +00:00
andres.delikat dae63bc513 Path Config - helper functions for forming absolute paths from relative or special identifiers 2011-05-03 20:48:51 +00:00
andres.delikat 255818b801 Path Config - Better anchoring of widgets, progress on setting proper default folders in a FolderBrowserDialog 2011-05-03 15:53:12 +00:00
andres.delikat 344e50e33d Path Config - implement path config for watch files 2011-05-03 02:32:21 +00:00
andres.delikat dc4c1d54d3 Path Config - If always use recent path for ROMs is checked disable ROM path config for each platform 2011-05-02 20:37:01 +00:00
andres.delikat a8b684e536 PathConfig - fixed up positioning of widgets, made platform specific cheat paths rather than one all encompassing one in the tools tab 2011-05-02 20:17:22 +00:00
andres.delikat ed52c85895 Path Config - grunt work, renamed all relevant widgets 2011-05-02 19:05:55 +00:00
andres.delikat ee34f316cc Make alert messages color and last input colors configurable in message config dialog. 2011-05-02 01:49:53 +00:00
andres.delikat becbbc88ea Input display now shows the previous frame input as well. The display currently doesn't look good, but I will improve on that soon. Save last input into NES savestates 2011-05-01 21:19:18 +00:00
zeromus 6a409e9b73 add serializer SyncFixedString 2011-05-01 19:30:19 +00:00
andres.delikat 57672564a5 Path config - tabbed layout approach 2011-05-01 18:58:19 +00:00
andres.delikat c4403a2959 Start path config dialog. Made a rough draft of how it might look 2011-05-01 18:17:04 +00:00
andres.delikat f440f843dd Add IsLagFrame bool to IEmulator and implement in all platforms. Make an alert font in Render panel and make input display use it when a frame is a lag frame 2011-05-01 16:04:53 +00:00
andres.delikat b70e0eff76 PCE - implemented lag counter added to text savestates. Attempted to add to binary savestates but it caused a crash and I didn't feel like digging into it at this time 2011-05-01 14:51:59 +00:00
andres.delikat 3efd98e887 SMS - implement lag counter & add to savestates 2011-05-01 14:15:49 +00:00
andres.delikat 8a924c5bd0 TI83/NES - add lag counter to savestates 2011-05-01 13:54:11 +00:00
andres.delikat fa4889bc9f Implement lag counter for TI83 2011-05-01 13:42:33 +00:00
andres.delikat bf93a936df Change unimplemented lag counters to return -1 instead of 0 since that is more obviously not implemented. Make null emulator return 0 since by definition it would never lag. 2011-05-01 13:05:16 +00:00
andres.delikat 6732cd50ff Make LagCount get/set in IEmulator and refactored emulators. Implemented the Lag counter in the NES core. 2011-05-01 12:59:26 +00:00
andres.delikat 2fa3561c45 Add LagCounter int to IEmulator, returns 0 on every emulator at the moment. Hook up RenderPanel's LagCounter display 2011-05-01 00:20:39 +00:00