Commit Graph

56 Commits

Author SHA1 Message Date
adelikat c076931d0c clean up NES namespace 2013-11-14 13:15:41 +00:00
adelikat 7b03fc0bc0 Move Buffer.cs and Util.cs from BizHawk.Emulation to BizHawk.Common, and add 1234832983 usings 2013-11-04 00:36:15 +00:00
adelikat 61236bf763 NES - make mappers and whatnot sealed classes, since it may theoretically be a tiny speedup, and if nothing else, it is more conceptually correct 2013-08-25 01:08:17 +00:00
goyuken bfcc1a6684 NES: support HVC-SJROM for Zombie Hunter(J), which is a bad game, like most NES games 2013-07-31 20:15:02 +00:00
zeromus 4b5d967ed4 nes-support SMB3(j) and fix likely new bugs in MMC1??? 2013-07-28 21:03:28 +00:00
zeromus cf655f3f54 nes-make MMC1 work like the other mappers, instead of the very first mapper i made, which is to say, stupidly. TL;DR, speed it up 50% 2013-07-27 23:31:29 +00:00
adelikat cff1ff2940 Removing unused directives from a bunch of files because I was playing around with resharper, but that got boring so not every file 2013-04-14 20:39:19 +00:00
zeromus eec37da5b4 nes-fix MMC1 to use less bizarre techniques (it was my first mapper, after all) and magically fix bases loaded II graphics at the same time. check other MMC1 games to see if I broke anything, but it is a pretty trivial mapper. 2012-12-21 07:12:01 +00:00
goyuken 323caaaff7 nes: sxrom: decrease speed by 1%, also fix overflow possibility 2012-11-02 19:52:02 +00:00
goyuken 5bf33b54a6 SxROM: 1% speedup 2012-11-02 17:51:07 +00:00
goyuken 4fa571d6e9 nes: mapper 171: "Tui Do Woo Ma Jeung". mmc1 with no mirror control 2012-10-28 17:50:48 +00:00
zeromus 28687957cc nes-try prioritizing board search order 2012-10-17 00:25:46 +00:00
goyuken bb995c1472 SxROM: fix "Bill & Ted's Excellent Video Game Adventure.nes"
breaks all MMC1 savestates
2012-09-30 01:32:10 +00:00
zeromus 1f588c451f nes-add broken bisq apu. it probably wont be fixed. but its a lot of work, so there it is. also remove spam in SXROM 2012-07-14 18:43:37 +00:00
zeromus 50d4564e0e nes-support mapper 116 2012-06-23 08:52:12 +00:00
zeromus 82e57988c6 nes-remove newly redundant wram masking from derived board classes (mmc3 and mmc1 affected); separate checkin done for this in case i goofed up 2012-05-27 07:44:29 +00:00
zeromus a78a0fc5db nes-meant to check this in with last gamedb updates 2012-04-09 06:38:28 +00:00
zeromus dc2107bd3b nes-make fake boards for almost every mapper, unless i missed one. 2012-03-22 06:20:10 +00:00
zeromus 5883401ab1 nes-load formerly unloadable tests 2012-03-18 03:18:04 +00:00
zeromus ebbe60c009 nes-fix a pretty big systematic error that wouldve made lots of savefiles not get generated 2011-10-15 05:15:46 +00:00
zeromus dfb375d720 nes-add mapper 105 (NWC) 2011-09-26 03:07:27 +00:00
zeromus d529383826 nes-fix small bug in MMC1 reset function 2011-09-16 00:58:19 +00:00
zeromus b21c04c0a7 nes-add new ines detection rule for goodnes's totally un-good tetris dump 2011-09-06 01:51:44 +00:00
zeromus 9ee66226df [NES] add SuROM (dragon quest 4) and SoROM/SxROM (other games that are not dragon quest 4) 2011-06-12 00:53:14 +00:00
zeromus 72100bd304 [NES] ELROM emulation (cv3 and laser invasion tested) and core savestate logic brought up to date. savestates for newer mappers still need reworking. 2011-06-09 19:45:07 +00:00
zeromus 8247fca267 [NES] game recognition tweaks and additions 2011-06-08 01:03:32 +00:00
zeromus 87fa456490 [NES] add iNES detects, fix mmc1 bug, update compatibility list 2011-06-07 22:29:44 +00:00
zeromus fba7989f0a [NES] big mmc3 reorg and many new games 2011-05-28 09:52:32 +00:00
zeromus 54f6492fcc 2011-04-18 22:35:40 +00:00
zeromus db28312787 [NES] fully consolidated text/binary serialization, and don't save screen buffer to binary savestates 2011-04-17 22:51:53 +00:00
zeromus b89f576fae change some NES savestates to use cleaner code. rename some PRAM and CRAM to WRAM and VRAM. fix multiple save/load hotkey triggerings. dynamically drive file menu shortcut key labels instead of having hardcoded shortcut keys. this needs to be done to the other menus as well, where hardcoded shortcut keys exist. 2011-03-21 06:03:58 +00:00
zeromus f7bf5bdd17 [NES] fix some interrupt-related bugs to pass more cpu tests, add reset handling, improve iNES header handling some more 2011-03-20 02:12:10 +00:00
zeromus be69565135 [NES] overhaul database and board configuration system some more and reorg code a bit 2011-03-08 07:25:35 +00:00
zeromus 5b6a34d8f0 [NES] restore battery functionality 2011-03-07 19:32:54 +00:00
zeromus 859eabc6b7 [NES] overhaul to use bootgod's db as primary data source. it can still merge with the gamedb.txt, although I purged it of every unneeded NES record. iNES header parsing needs to be re-added. 2011-03-07 10:41:46 +00:00
andres.delikat 4e8d161ed8 NES - implement CRAM & PRAM memory domains, hooked them properly on SxROM boards. TODO: other boards 2011-03-06 04:40:56 +00:00
andres.delikat e0af256a33 NES - Finish up remaining SxROM boards 2011-03-04 15:01:02 +00:00
andres.delikat c9d0f7a2fb NES - checking in remaining SxROM boards with empty cases, will fill info next 2011-03-04 04:52:50 +00:00
andres.delikat fc8be53da6 NES - SH1ROM, SIROM, and SJROM implemented. SIROM untested (and has a handy assert) due to unkown games. Airforce (SJROM) added to gamedb, but the game is black screen only. 2011-03-04 04:19:49 +00:00
andres.delikat f350e241b8 NES - SHROM implemented, Family Fued loads but doesn't get past the intro screen 2011-03-04 04:00:18 +00:00
andres.delikat 615cf3b52b NES - SFROM & Bubble Bobble 2011-03-04 03:51:46 +00:00
andres.delikat 423ee58852 NES - SC1ROM implemented (same config as SCROM), untested though since I could not find a game that uses it. SEROM implemented & Adventures of Lolo working. 2011-03-04 03:41:39 +00:00
andres.delikat 872a86c91f NES - Implement SBCROM & get Mechanized Attack working 2011-03-04 03:30:54 +00:00
andres.delikat 38396fc02c Fix PRG size of dragon warrior, it now doesn't crash on load (but still is only a black screen). Implemented SBROM & Bug's Bunny's Crazy Castle, the game now works. 2011-03-04 03:16:26 +00:00
andres.delikat 4ccdf269e5 NES - Get SAROM board working & Dragon Warrior in gamedb.txt 2011-03-04 03:02:29 +00:00
andres.delikat 9dc75a17e5 Fix SKROM char size, and checking in some movie playback stuff 2011-03-03 20:01:36 +00:00
andres.delikat 1003ed085b NES - Implement SKROM Board. Zelda II more playable but still bugged, probably something I did wrong. Also added a menu item to enable/disable Rewind. TODO: Zelda II crashes with rewind enabled. 2011-03-03 17:07:12 +00:00
zeromus 7f4413a5d7 [NES] figure out how to run some of blargg's tests 2011-03-02 07:11:36 +00:00
zeromus e3cf8aae28 [NES] some comments 2011-03-02 03:41:24 +00:00
zeromus fe3414c380 [NES] NTARAM doesnt belong to the ppu. simplifies things a bit this way too. 2011-03-02 03:34:37 +00:00