adelikat
6dfcd10575
NES - PPU Viewer - draw immediately on load, PPU Viewer / Nametable Viewer - draw immediately on Restart()
2012-08-12 02:21:53 +00:00
adelikat
57987c0a21
NES - Nametable viewer - big speed boost by not repainting the unseen background
2012-08-12 02:13:06 +00:00
adelikat
fb3d1a1bd3
NES - PPU Viewer - nice speed boosts by tweaking palette and pattern viewers to not redraw backgrounds
2012-08-12 02:05:37 +00:00
adelikat
f84a3709c9
Misc code cleanup
2012-08-12 01:09:30 +00:00
adelikat
af1dbf5305
NES - PPU Viewer - other small optimizations
2012-08-12 00:00:57 +00:00
adelikat
9fff16c0f4
NES - PPU Viewer - oops fix last commit, and also slightly better optimized as a bonus
2012-08-11 22:50:14 +00:00
adelikat
379e724d34
Render Panel - some tiny speedups
2012-08-11 22:38:40 +00:00
adelikat
1fcc6a24a5
NES - Nametable viewer - small optimizations ~1fps speed up
2012-08-11 22:32:52 +00:00
rolanmen1
c5577b7850
LuaWriter. I finally finished coloring Strings and Comments correctly.
2012-08-11 05:15:56 +00:00
adelikat
9cb825418f
Lua Writer - take over paint event and only paint once per ProcessText(). Still todo: better management of when and what to draw
2012-08-11 01:50:27 +00:00
brandman211
c6cf18061f
Scratchpad RAM, Graphics ROM, and Graphics RAM are apparently all 8-bit.
2012-08-10 20:40:34 +00:00
beirich
f42b96ba7d
ym2612: fix EG Rate calculation. Fix Attack Rate exponential formulation.
2012-08-10 04:46:29 +00:00
rolanmen1
945c12eb13
LuaWriter. AutoCompleteView will change through selected items by pressing Up/Down while keeping focus of the textbox. This will work once a highlight issue get solved.
2012-08-09 21:53:49 +00:00
rolanmen1
4771ba0f15
LuaWriter. Pressing Enter when there's no if, while, for, etc.. will add the tabs that the previous line had.
2012-08-09 20:18:43 +00:00
brandman211
5239b4f55b
-Separated the STIC and PSG memory map logic into new objects.
...
-Foreground / Background | Color Stack Mode
--Actually made a boolean for it (FGBG).
--Reading from a write-only STIC alias of $21 does change the STIC into Color Stack mode, but it doesn't actually read.
--Color stack mode is enabled when $21 or its alias is read and it is disabled (FGBG) when written its written, both having to occur during VBlank Period 1.
---This is what I gathered from the wiki, but I'm confused as to why it says that "The STIC stays in this mode until the program accesses location $21 again." I'm assuming this doesn't mean the mode changes on every access because then I don't understand why a read would change to a different mode than a write.
--FGBG is disabled by default. I don't think it matters.
2012-08-08 23:05:55 +00:00
jxq2000
2fc36dca9b
Revert previous commit related to updating colors/format of only one line at a time since that won't catch multi-line strings or comments.
2012-08-08 21:33:24 +00:00
beirich
9979c9f0d5
Add Gun.Smoke (KR) SMS to db
2012-08-08 02:28:54 +00:00
adelikat
1121479a5d
gamedb - fix duplicate entry
2012-08-08 01:10:45 +00:00
beirich
ce6de177a6
add CJ Elephant Fugitive dump to GameGear DB [CodeMasters mapper]
2012-08-08 01:02:26 +00:00
beirich
b07008c7e7
Genesis vdp: small loadstate fix
2012-08-08 00:44:08 +00:00
beirich
32bc79be06
ym2612 mothaaaaafukkkkaaaaaaa
2012-08-07 05:48:30 +00:00
jxq2000
5770931669
Some work in ProcessText to try and alleviate the "OMG WE ARE ALWAYS SCROLLING" problem when typing.
...
Still needs some work (so no functional change yet), but the initial idea is to allow for checking/updating of only the current row when called from timer_Tick.
2012-08-06 23:19:05 +00:00
jxq2000
759bd52f6d
Some progress made on positioning of the autocomplete box.
2012-08-06 22:52:55 +00:00
brandman211
0d20c133a5
-Moved the reset address to the CP1610 and made RegisterSP/PC private.
...
-Created helper functions for indirect ops; Indirect_Set will be needed for interrupts.
2012-08-06 15:51:35 +00:00
rolanmen1
05b107ed49
LuaWriter. Made ColorComments, ColorStrings and ColorLongStrings (wich is now called AddComments, AddStrings and AddLongStrings respectively) will no longer search symbols in the textbox, instead on a copy of it that is saved in a string variable.
2012-08-06 08:18:50 +00:00
rolanmen1
38723f8786
LuaWriter. This is half of a lot of changes im making.
...
1)Made a list of int arrays, these will have a start position, length, color and a number that will tell if said text is gonna be bold or not. This was made to color the text only once per edit. I also made it so these values are added in order of the starting position. This will select the text from top to bottom and not randomly like it used to be.
2)Made ColorSymbols (wich is now called AddSymbols) will no longer search symbols in the textbox, instead on a copy of it that is saved in a string variable. This was made because the RichTextBox.Find method selects text in the textbox, making the whole process slower. This will be done to the ColorComments and ColorStrings aswell.
2012-08-06 07:12:25 +00:00
adelikat
1bce6a724d
oops, add Mapper197.cs
2012-08-05 22:28:03 +00:00
adelikat
975d449722
AxROM (Mapper 7) - make all AOROM games not emulate bus conflicts, fixes various Wheel of Fortune games, Double Dare, and Jeopardy
2012-08-05 22:02:58 +00:00
adelikat
ea8d47bcc0
Start Mapper 197 (based on MMC3) and sort out the use of this vs Mapper 91.
2012-08-05 21:34:00 +00:00
zeromus
6a63f2f197
nes-work on mapper091 a bit, but its still not right
2012-08-05 20:19:07 +00:00
adelikat
77da639dc6
NES - Fix Mapper 50
2012-08-05 19:20:54 +00:00
brandman211
a19b76e6cc
Added Interruptible and assigned it for every op.
2012-08-05 07:04:03 +00:00
brandman211
e9a8980f0c
-Throw exceptions for TCI, SIN, and BEXT.
...
-Added and logged INTRM, BUSRQ, BUSAK, and MSYNC.
2012-08-05 06:47:00 +00:00
brandman211
b83bb1901d
-When neither the cartridge nor hardware responds to a read, it now returns 0xFFFF instead of throwing an exception.
...
-I will now assume that 0x7000 is not mapped for the sake of continuing on. I will need to implement a mapper system shortly though.
--Did the same thing for 0x4800.
-AND@, MOVR, CMP enabled.
-Made the logging separator generate before an instruction instead of after the register states. This is quite petty, but I don't like the separator at the end of the file.
I hit an infinite loop, and I'm very very certain it's happening because I don't have an interrupt system yet. Time to stop avoiding that!
2012-08-05 05:59:55 +00:00
adelikat
e8e64bca62
NES - VRC6 sound!
2012-08-05 00:11:32 +00:00
adelikat
4a28a1aa96
Archive Chooser - sort entries by region, add hotkeys 1-9 that select items 1-9 respectively
2012-08-04 22:45:58 +00:00
adelikat
02fc8eeaaf
Archive Chooser - automatically highlight the first entry on load
2012-08-04 21:57:49 +00:00
adelikat
33954ddef7
NES - map MAPPER219 to NROM (fixes a version of 3D Block)
2012-08-04 19:22:49 +00:00
adelikat
c0706ed0ac
NES - add Mapper 120 (not documented by Disch docs), used by Tobidase Daisakusen (FDS Conversion). Mapper implementation based on FCEUX but game freezes before gameplay starts (plays fine in FCEUX)
2012-08-04 19:02:51 +00:00
rolanmen1
087947273c
LuaWriterColorConfig. Added a panel to color Normal Text, also to put it bold.
...
LuaWriter. Added menu item that colors the background of the textbox. Added all the variables into Config.cs
2012-08-04 03:35:17 +00:00
adelikat
a7b847dbe2
NES - some small easy optimizations to the APU (very small)
2012-08-04 02:41:15 +00:00
adelikat
b10769ab4a
NES - dsiable NESWatch checks in ReadMemory since this feature is not yet used for anything
2012-08-04 01:54:19 +00:00
adelikat
fba6e64c58
NES - some small speed optimizations
2012-08-04 01:47:54 +00:00
adelikat
3eff778b98
Increment build number, this marks the beginning of the 1.0.6 release
2012-08-04 01:20:05 +00:00
adelikat
6e8d38fabe
NES - disable vrc6 sound for now
2012-08-04 00:57:26 +00:00
rolanmen1
886ef5940a
LuaWriter. Fixed small bug when editting a script from Lua Console, also from the Save and SaveAs options. Created a bool value that tells when the Text is being processed or not, since coloring triggers the TextChanged Event it will ProcessText multiple innecessary times.
2012-08-03 22:08:28 +00:00
goyuken
b14154b30c
AviWriter.cs : don't mix unmanaged allocation types
2012-08-03 22:02:04 +00:00
goyuken
49daf880fb
automated dumping with --dump-type=vfwavi works. this involves marshalling/unmarshalling deep copies of unmanaged structs, which has a lot of details i'm not terribly familiar with. so might crash on some stuff? feedback appreciated
2012-08-03 17:43:17 +00:00
andres.delikat
31db5f9d05
NES - better handling of bus conflicts for AOROM board, fixes Wheel of Fortune
2012-08-03 14:12:04 +00:00
rolanmen1
44abe3ad4a
LuaWriter. Now colors LongStrings.
2012-08-03 06:17:21 +00:00