NES - some small speed optimizations
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@ -130,16 +130,11 @@ namespace BizHawk.Emulation.Consoles.Nintendo
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cpu.ExecuteOne();
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}
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if (SoundOn) apu.RunOne(); //THIS ISNT SAFE!!!!!!!!! SOUND MUST ALWAYS RUN!!!!
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apu.RunOne();
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ppu.PostCpuInstructionOne();
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}
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}
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public byte ReadPPUReg(int addr)
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{
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return ppu.ReadReg(addr);
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}
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public byte ReadReg(int addr)
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{
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switch (addr)
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@ -163,11 +158,6 @@ namespace BizHawk.Emulation.Consoles.Nintendo
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return 0xFF;
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}
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void WritePPUReg(int addr, byte val)
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{
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ppu.WriteReg(addr, val);
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}
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void WriteReg(int addr, byte val)
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{
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switch (addr)
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@ -254,7 +244,7 @@ namespace BizHawk.Emulation.Consoles.Nintendo
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else if (addr < 0x1000) ret = ram[addr - 0x0800];
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else if (addr < 0x1800) ret = ram[addr - 0x1000];
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else if (addr < 0x2000) ret = ram[addr - 0x1800];
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else if (addr < 0x4000) ret = ReadPPUReg(addr & 7);
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else if (addr < 0x4000) ret = ppu.ReadReg(addr & 7);
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else if (addr < 0x4020) ret = ReadReg(addr); //we're not rebasing the register just to keep register names canonical
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else if (addr < 0x6000) ret = board.ReadEXP(addr - 0x4000);
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else ret = board.ReadWRAM(addr - 0x6000);
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@ -277,7 +267,7 @@ namespace BizHawk.Emulation.Consoles.Nintendo
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else if (addr < 0x1000) ram[addr - 0x0800] = value;
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else if (addr < 0x1800) ram[addr - 0x1000] = value;
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else if (addr < 0x2000) ram[addr - 0x1800] = value;
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else if (addr < 0x4000) WritePPUReg(addr & 7, value);
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else if (addr < 0x4000) ppu.WriteReg(addr & 7, value);
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else if (addr < 0x4020) WriteReg(addr, value); //we're not rebasing the register just to keep register names canonical
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else if (addr < 0x6000) board.WriteEXP(addr - 0x4000, value);
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else if (addr < 0x8000) board.WriteWRAM(addr - 0x6000, value);
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