NES - dsiable NESWatch checks in ReadMemory since this feature is not yet used for anything
This commit is contained in:
parent
fba6e64c58
commit
b10769ab4a
|
@ -252,11 +252,11 @@ namespace BizHawk.Emulation.Consoles.Nintendo
|
|||
//handle breakpoints and stuff.
|
||||
//the idea is that each core can implement its own watch class on an address which will track all the different kinds of monitors and breakpoints and etc.
|
||||
//but since freeze is a common case, it was implemented through its own mechanisms
|
||||
if (sysbus_watch[addr] != null)
|
||||
{
|
||||
sysbus_watch[addr].Sync();
|
||||
ret = sysbus_watch[addr].ApplyGameGenie(ret);
|
||||
}
|
||||
//if (sysbus_watch[addr] != null)
|
||||
//{
|
||||
// sysbus_watch[addr].Sync();
|
||||
// ret = sysbus_watch[addr].ApplyGameGenie(ret);
|
||||
//}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue