NES - dsiable NESWatch checks in ReadMemory since this feature is not yet used for anything

This commit is contained in:
adelikat 2012-08-04 01:54:19 +00:00
parent fba6e64c58
commit b10769ab4a
1 changed files with 5 additions and 5 deletions

View File

@ -252,11 +252,11 @@ namespace BizHawk.Emulation.Consoles.Nintendo
//handle breakpoints and stuff.
//the idea is that each core can implement its own watch class on an address which will track all the different kinds of monitors and breakpoints and etc.
//but since freeze is a common case, it was implemented through its own mechanisms
if (sysbus_watch[addr] != null)
{
sysbus_watch[addr].Sync();
ret = sysbus_watch[addr].ApplyGameGenie(ret);
}
//if (sysbus_watch[addr] != null)
//{
// sysbus_watch[addr].Sync();
// ret = sysbus_watch[addr].ApplyGameGenie(ret);
//}
return ret;
}