goyuken
911ebc38d1
add user selectable delay setting to GifWriter
...
may not always function exactly as expected due to web browser shortcomings
2012-09-22 21:24:20 +00:00
adelikat
e156b3f722
Change SNES default controller L & R buttons to W & E (instead of Q & E) to avoid a conflict with the default Read-only toggle hotkey (Q)
2012-09-22 20:38:05 +00:00
adelikat
b7e8386af1
Add Capture OSD menu item in the screenshot submenu, when active, animated gifs and regular screenshots will show the OSD
2012-09-22 04:04:35 +00:00
goyuken
a348acc1f2
add GifWriter, an implementation of AnimatedGif as an IVideoWriter
...
main advantage is that the emulator can be controlled while it records, like the others
the parameters for it are a bit different though...
2012-09-22 00:44:59 +00:00
adelikat
7bf325cb81
Add Capture OSD menu item to the AVI sub-menu, toggling turns on/off the OSD in AVI capture
2012-09-22 00:07:02 +00:00
adelikat
5d4b5e71c6
Add Hard Reset menu item (enabled conditionally per core) and hotkey
2012-09-16 17:10:33 +00:00
adelikat
7ce6a27da9
Change Power Cycle menu item and hotkey to Reboot Core since that is what it really does, and does not emulate a power cycle
2012-09-16 16:06:28 +00:00
goyuken
9a442d72f5
gambatte palette editor: save/load support
2012-09-15 23:50:18 +00:00
adelikat
1d9b6d5fbc
Add gameboy palette folder to svn, and add palette path to Path Config
2012-09-15 18:15:55 +00:00
adelikat
77d0ff8ac8
Hokeys - hotkeys for obj and bg toggles for snes (in a SNES tab)
2012-09-15 16:43:16 +00:00
goyuken
cfe73b292d
add gambatte boot flags to menu and config. i don't like all that stuff in mainform, but it works anyway...
...
TODO: these flags must also be added to .chickenfucker file header
2012-09-15 16:14:03 +00:00
adelikat
84cfa9c546
Ram Watch - menu item to hide domain column (still needs context menu item too)
2012-09-15 14:35:13 +00:00
andres.delikat
faed5ba5f7
1) Autohold and Autohold Clear hotkeys, same functionality as in FCEUX and other emulators (hold the autohold hotkey then press the controller buttons you want held)
...
2) Ram Poke - fix poking of signed/hex values, set the signed value to the value of the address on load, other misc fixes regarding signed
3) Hex Editor - add Poke to menu/context menu and Ctrl+P hotkey
2012-09-14 21:31:00 +00:00
adelikat
f9bc7fd15e
Movies/Paths - add a backup movie path to Paths config and have Movie backups use that path
2012-09-13 00:44:17 +00:00
andres.delikat
be3b97ece0
SNES - Graphics Debugger - hook up the usual auto-load and save window position, added a menu, put disabled screenshot menu items todo, some UI niceness
2012-09-10 19:44:44 +00:00
adelikat
acae69dc91
Ram Watch - Implement Domain column
2012-09-10 02:37:44 +00:00
zeromus
cfe1e749a1
hook up path config for intellivision and change erom and grom to use it. now you need erom.bin and grom.bin in the Intellivision directory by default.
2012-09-07 06:18:58 +00:00
zeromus
9726b75ec4
snes-support layer toggles (needs gui hookups)
2012-09-04 19:12:16 +00:00
zeromus
d02f925e13
snes-support SNES subdirectory for sram and such
2012-09-04 07:14:29 +00:00
zeromus
37e6f68370
bsneshawk step 1 of N - compile libsnes, make bsneshawk core, setup interop, support frameadvance, video, gamepad. games are playable, I think.
2012-09-04 00:20:36 +00:00
adelikat
3b39b2b898
Cheats - add compare column, and show active cheat rows in cyan (like other tool dialogs), do validation on address and value textboxes when adding/editing a cheat
2012-09-01 17:09:44 +00:00
adelikat
ebf029b76d
Some turbo speed refactorings - added a new hotkey for turbo mapped to shift+tab, rennamed the original turbo as unthrottle (since it is simply a toggle for this feature) and removed its mapping. On the new turbo, lots of various things will eventually be in place, but right now it bypasses tool updating. Still todo: have it max out frame skip and whatnot, also what is the difference between unthrottle and the limit framerate option? I think these should be merged.
2012-08-28 01:29:07 +00:00
rolanmen1
e2469328ae
LuaWriter. Color numbers, need to make it color hexadecimals aswell.
2012-08-12 07:06:38 +00:00
rolanmen1
087947273c
LuaWriterColorConfig. Added a panel to color Normal Text, also to put it bold.
...
LuaWriter. Added menu item that colors the background of the textbox. Added all the variables into Config.cs
2012-08-04 03:35:17 +00:00
goyuken
49daf880fb
automated dumping with --dump-type=vfwavi works. this involves marshalling/unmarshalling deep copies of unmanaged structs, which has a lot of details i'm not terribly familiar with. so might crash on some stuff? feedback appreciated
2012-08-03 17:43:17 +00:00
rolanmen1
8d0f87e5d9
LuaWriter. Added new option "Start With Empty Script", wich triggers the option of having while true do emu.frameadvance() end when creating a new script.
2012-08-03 02:59:36 +00:00
andres.delikat
754422b0e4
Lua Writer - bold for syntax highlighting option
2012-08-02 17:48:17 +00:00
adelikat
5a28f54454
On behalf of Rolanmen: LuaWriter. Added Restore Settings item, when closing, it will save the Zoom Value in Config.cs
...
LuaWriterColorConfig. Fixed little bug that didn't colored the Library panel. Also made each Color Dialog select it's default color.
2012-08-01 02:56:38 +00:00
adelikat
bbbc51ecf8
Lua Writer - save font and font size to config (todo: font style), hook up exit button
2012-07-27 00:15:02 +00:00
jxq2000
caa606af71
Lua writer color config is now functional, with default button; small fix to default library color; reverted introduction of redundant "Emulua..." value.
2012-07-26 00:48:19 +00:00
adelikat
817b202192
On Behalf of Rolanmen - LuaWriter. Now Colors Lua Library Words.
2012-07-24 03:35:28 +00:00
jxq2000
6c5c33ea7a
Beginning of Lua Writer Color config form - not yet functioning.
...
Renamed a global variable for consistency with others.
2012-07-24 01:11:36 +00:00
adelikat
973aa8f9ae
Lua Writer - better color of library names, anchoring
2012-07-23 01:10:31 +00:00
rolanmen1
0eba6e53e4
LuaWriter. Added coloring symbols, it won't color if the symbol is part of a comment or a string. Also made (") and (') to not color when it's part of a comment.
...
Config.cs. Added SymbolColor, wich by default is black.
2012-07-22 22:16:44 +00:00
rolanmen1
f775c081f1
Config.cs: Added 3 variables that will be used for the colors of LuaWriter.
...
LuaWriter: Made it use the values of the variables in Config.cs. Made (") and (') colors the whole line if they are not closed. Now colors the word elseif.
2012-07-21 19:29:45 +00:00
pasky1382
4ef07ddf23
Implemented Zeromus's Display Filters in the menubar for usage.
2012-07-15 08:50:24 +00:00
andres.delikat
b84a601ef3
PCE - BG Viewer - Refresh Rate slider, UI cleanup
2012-07-13 00:38:04 +00:00
andres.delikat
0834c63a43
NES - sound config dialog for toggling sound channels
2012-07-12 23:13:22 +00:00
andres.delikat
70b5d68ae0
Add hotkey for background input (add on screen message when toggling this feature)
2012-07-12 21:56:59 +00:00
andres.delikat
16b86e70e7
Increase/Decrease Speed hotkeys
2012-07-12 21:39:11 +00:00
andres.delikat
ca9c27113f
"Never be asked to save changes" config menu item
2012-07-10 17:22:23 +00:00
adelikat
b0b7478b40
Ram Watch - on load, check if Diff should be displayed. Implement prev value options - last frame, and last change (Diff adjust accordingly as well)
2012-07-05 01:58:33 +00:00
adelikat
a8e3ffa624
Ram Watch - implement Diff column
2012-07-04 23:11:17 +00:00
goyuken
a4cbce89f0
VideoWriterChooserForm: save config
2012-06-17 15:09:53 +00:00
goyuken
766737ca63
FFmpegWriterForm: save config
2012-06-17 15:04:41 +00:00
pasky1382
16a24df692
Added initial values to the HexEditor color globals (left this out in my last commit).
2012-06-12 03:54:40 +00:00
pasky1382
48e2f8c7dd
Added Highlight, Freeze, and Freeze Highlight color options in the hex editor. Cleaned out the custom color code from HexEditor.cs
2012-06-12 03:50:25 +00:00
adelikat
da1aebe1ac
Hex Editor - some minor code cleanup including putting highlight colors in the config file for eventually adding to the color picker
2012-06-10 23:34:37 +00:00
pasky1382
7ef1151b99
Added a 'Custom Colors' Dialog for the Hex editor tool.
2012-06-10 22:43:43 +00:00
zeromus
5b86a9c375
emergency measures to return display thread stuff to the way it was before (i think? i hope?) as a reasonable baseline when no video pipeline fanciness is called for (no lua overlay, for instance) so that this is useful for gaming again. also add a toggle for the entire HUD system which bypasses some extra work for people stuck in sysdrawing mode who need more speed.
2012-06-10 02:19:36 +00:00
brandman211
38d22b8549
Exlude => Exclude. >_<
2012-06-07 20:24:29 +00:00
adelikat
147caec758
GameboyHawk - Skip BIOS menu option
2012-05-19 15:17:32 +00:00
zeromus
42715fdca7
rehabilitate the GB core: fix videoprovider and input system
2012-05-18 18:28:12 +00:00
goyuken
b35ab0d936
Add JMD to config.cs, and fix whitespace on JMDWriter.cs.
...
My editor whitespace settings are correct now, I promise!
2012-05-10 00:38:26 +00:00
adelikat
059aebec8e
ColecoHawk - set up ROM loading (bind .col to Coleco), set up preliminary controller garbage in 85 places for coleco
2012-05-06 00:54:13 +00:00
adelikat
3d10431a2b
Atari - implement console switches (as menu items)
2012-04-29 02:48:33 +00:00
adelikat
d62b2d98e1
Hotkeys - add Open TAStudio hotkey
2012-04-24 00:11:58 +00:00
andres.delikat
1f5e4d1046
Replace the "Play" and "Record" messages for movies with Icons.
2012-04-16 21:04:00 +00:00
adelikat
3bae8da0b6
Adjustment to height settings of osd messages, code clean up in movie.cs
2012-04-16 12:17:25 +00:00
adelikat
2581edc958
Play Movie dialog - include .bkm and .tas regardless, since our matching of current rom is not very robust, make match current game option set to false by default
2012-04-02 01:35:34 +00:00
adelikat
ab2e804300
Change default movie extension to .bkm
2012-03-31 00:38:39 +00:00
andres.delikat
724fe704fc
Atari - hook up console select and reset buttons to config file. Still TODO: add to input config dialog, modify mnemonics
2012-03-30 16:40:52 +00:00
adelikat
9c40367fa8
Increase/Decrease Window Size hotkeys (mapped to Alt+Up/Alt+Down by default)
2012-03-28 02:32:05 +00:00
brandman211
bc1804dcdb
-Made it so that the right controllers use the default settings.
...
-Merged Genesis.
--This was completely broken beforehand.
---Update updated PCE.
---It had 8 joypads instead of 1.
-Line count: 661.
Note: Atari Auto 2 throws an exception.
2012-03-25 06:42:31 +00:00
brandman211
0eae992403
Created general functions Do and Update.
...
-Because I have been advised not to convert the objects to dictionaries, and because using the equivalent of typedef seems confusing if it isn't outright impossible, I had to implement switch statements to handle certain aspects on a platform to platform basis.
-These will end up being much bigger than I would have hoped, but the entire file will be much, much smaller.
TODO: Implement all of the other platforms using these functions.
Note: It seems that the Enabled checkbox doesn't do anything other than persist its state. I checked the latest release, and the same issue was there, so I didn't break it!
2012-03-25 00:39:51 +00:00
zeromus
fa25305d67
atari-add player 2 controls?
2012-03-22 06:33:28 +00:00
andres.delikat
da634a45f1
Lua Console - autoload session
2012-03-19 16:49:47 +00:00
andres.delikat
33383b533b
Lua Console - option to disable scripts on load
2012-03-19 16:19:31 +00:00
adelikat
0bdce38dc4
Add atari to path config dialog (interim builds only)
2012-03-19 02:12:43 +00:00
adelikat
97f32bde91
Lua Console - implement recent session
2012-03-17 21:59:56 +00:00
adelikat
e0e95ee8ea
PCE BG Viewer - implemented auto-load and save window position options
2012-03-13 02:41:10 +00:00
peter
1d111ce0ff
Use Path.Combine where appropriate
2012-03-12 04:44:26 +00:00
taotao54321
2f9a5212bc
Added BG/OBJ display settings for SMS (not accessible yet)
2012-03-11 16:15:20 +00:00
taotao54321
2b79ae88b3
Added a comment
2012-03-11 15:18:24 +00:00
taotao54321
575c44f470
Now setrenderplanes() works also for SuperGrafx.
2012-03-11 09:51:23 +00:00
taotao54321
30b0dc6780
PCE: added settings to show/hide BG/OBJ for TurboGrafx (not for SuperGrafx)
...
Now setrenderplanes() works for TurboGrafx (not for SuperGrafx)
2012-03-11 06:50:46 +00:00
Rolanmen1
f6d558d4b4
Skipping Lag Frames While Frame Advancing Has Been Implemented
2012-03-07 03:58:54 +00:00
zeromus
c0ace9ce83
add a2600 core stub
2012-03-07 00:40:20 +00:00
offspring131313
099cf590b6
Can now make Animated Gifs Huzzah
2012-03-04 20:37:49 +00:00
andres.delikat
f1da3bfa08
Play Movie dialog - Match Game Name option, checked by default.
2011-12-27 00:15:48 +00:00
andres.delikat
b2748b7836
Genesis - hook up lag counter (shows all frames as lag currently), and hook core up to input config dialog (1 controller only currently)
2011-12-24 01:59:51 +00:00
beirich
a95957dcf6
Add option for auto-savestates
2011-10-15 23:17:15 +00:00
beirich
8fb8a35317
Genesis core revive! Get it back to where loading a genesis rom doesnt crash everything immediately
2011-10-01 17:06:25 +00:00
andres.delikat
2418947b69
Add "Toggle Menu" hotkey
2011-10-01 03:43:37 +00:00
andres.delikat
9db06ca408
Add a menu option to show menu in fullscreen mode. Add a context menu item to show/hide menu.
2011-09-24 23:00:59 +00:00
andres.delikat
3e47de6f24
Log Window - save window position & size (only on closing the dialog, but not emulator main window atm) and minor cosmetic fixes. NES - readd IREM_TAM_S1 to csproj. Update compatibility doc
2011-09-21 23:31:48 +00:00
andres.delikat
80d01b6512
Add GUI menu item for toggling the log window as console option, and move said option to the config file
2011-09-21 00:48:40 +00:00
beirich
f9d7ff62f4
pce-cd: support arcade card, fix cd-audio playback bug
...
add new emulation options to gui for SMS and PCE/CD
2011-09-19 00:39:28 +00:00
andres.delikat
6d9d77afbc
autoload last saveslot menu option
2011-09-17 00:25:34 +00:00
andres.delikat
b587ecffd9
move saveslot to config
2011-09-17 00:04:50 +00:00
beirich
7a272192fb
Add version IDs to the other working cores
...
Add toggle for saving screenshot with savestate. Update loadstate code to not die when encountering a state without a screenshot
2011-09-15 23:32:21 +00:00
andres.delikat
c8e0043713
Ram Watch - a "Display on Screen" menu option
2011-09-12 23:08:42 +00:00
andres.delikat
721a514d26
NES Graphics Config - Ability to set the first and last scanlines. NES Core - refactor MyVideoProvider to accomodate new settings. Set to Top 8, Bottom 231 by default.
2011-09-04 01:12:12 +00:00
andres.delikat
4ef00921e9
Autofire Config - Add flag for the "Take lag frames into account" feature, true by default
2011-08-29 22:25:40 +00:00
andres.delikat
17f02b3e3f
NES NT Viewer - Refresh Rate bar
2011-08-29 01:26:36 +00:00
andres.delikat
4048863a30
NESPPU - at a refresh rate slider. I was hoping to not resort to such a hack but it REALLY helps, and most case uses don't need full refresh accuracy, and on those occasions, it is a simple use of the slider.
2011-08-28 18:49:03 +00:00
andres.delikat
ce5bf31ec1
Hex Editor - save DataSize and BigEndian in the config
2011-08-25 00:55:46 +00:00
zeromus
9418dff3b2
refine direct3d missing error handling
2011-08-21 01:07:58 +00:00
beirich
0a5157d9a6
Extremely preliminary TurboCD support
2011-08-14 18:20:13 +00:00
andres.delikat
9e9b3051a8
Remove hard coded "Backspace" hotkey mapping for nes reset (the soft reset hotkey handles reset just fine). Add Reset hotkey mapping to Reset menu item
2011-08-10 22:58:06 +00:00
andres.delikat
cde05919ad
Refactor autofire into an autofire controller. Added On & Off values that can be used to create any combination of On/Off patterns, hooked them to Global.Config values
2011-08-09 22:13:57 +00:00
andres.delikat
8fa630c0fa
Autofire UI for PCE, GG, GB
2011-08-09 02:40:22 +00:00
andres.delikat
63b1f9b93a
Input Config - autofire for SMS/GG/SG, disable autofire pulldown item for TI83
2011-08-09 02:16:46 +00:00
andres.delikat
4cd457ada6
Hook up autofire nes controls to the input config dialog
2011-08-09 01:38:51 +00:00
zeromus
1f541be6df
disc: cue+mp3/mpc/flac decoding
2011-08-08 01:48:31 +00:00
andres.delikat
788cd17317
oops
2011-08-04 03:00:40 +00:00
andres.delikat
51ccd7ec9a
TI83 - add NumberPadEnter to the default input key mapping along with Enter since our hotkey system differentiates between the two
2011-08-04 03:00:02 +00:00
andres.delikat
3fc7e6c95f
Backup savestates feature + toggle to turn it off
2011-07-31 21:39:54 +00:00
andres.delikat
ab97cb04a9
Remove TI83's Disable Slot Hotkeys option (now that the numpad is properly used)
2011-07-30 18:39:33 +00:00
andres.delikat
e121498c4c
TAStudio - fix updating of nes control pad, add menu item "Update Pads on Movie Playback", different color for control pad button background when pressed
2011-07-30 17:59:18 +00:00
beirich
564f829fd7
[PCE] PSG volumes are less wrong. Still poking.
...
[Client] improved some config defaults
2011-07-28 05:28:03 +00:00
andres.delikat
503ecac44c
Path Config for PCE Bios
2011-07-25 01:30:18 +00:00
andres.delikat
c73112cdf6
Play Movie Dialog - add a "include .state" checkbox. If checked it will show .state files that have input data
2011-07-23 20:52:47 +00:00
andres.delikat
06fd837cbd
Hotkeys for Record/Stop AVI
2011-07-12 00:05:14 +00:00
andres.delikat
58ac4b176f
remove corphawk.ico from svn, remove lost logo.ico from csproj file list
2011-07-10 18:13:02 +00:00
andres.delikat
fac0143fe4
Message Config - Multitrack message position
2011-07-10 03:38:46 +00:00
andres.delikat
9ea996b0fe
Message config - add movie input color
2011-07-10 03:13:07 +00:00
andres.delikat
f89070f6ad
Display subtitles option
2011-07-10 00:04:33 +00:00
beirich
1496c9eb1d
Switch Bizhawk Client from console to winforms application; make "Show Log Window" a user-togglable option
2011-07-09 19:54:24 +00:00
andres.delikat
7f2079beed
Input config - autotab toggle
2011-07-09 18:01:46 +00:00
andres.delikat
7dbe4472d9
Default key mappings - switch so keyboard bindings are first, joypads 2nd
2011-07-09 17:40:26 +00:00
beirich
2cbc50143f
Input update... always run directinput in background input mode, we take care of ignoring input when application isn't focused ourselves
2011-07-08 05:15:28 +00:00
andres.delikat
3669155329
rename "unthrottle" to turbo, Hotkey Dialog - reorder some things and fix positioning
2011-07-05 02:36:46 +00:00
andres.delikat
02e562825e
Input Widget - auto tab parameter, hotkey config - a auto-tab setting (on by default). If off, the focused widget will stay focused after a binding, another key pressed will rebind the same key
2011-07-04 23:02:37 +00:00
andres.delikat
4ff95ffc3c
Message config - less cluttered color config, add movie messages to color config
2011-07-01 02:43:08 +00:00
andres.delikat
33cf3412de
oops, config file change not checked in
2011-06-30 02:25:32 +00:00
andres.delikat
3c378bc312
Add soft reset hotkey, remove hard coded nes reset hotkey, fix small errors on TI83 hotkey mapping
2011-06-30 02:22:12 +00:00
andres.delikat
9a80fb206c
Save a default user setting and allow the user to set this in the record movie dialog
2011-06-30 01:37:54 +00:00
andres.delikat
52215061aa
some implementations necessary for the gameboy controller
2011-06-27 01:24:26 +00:00
andres.delikat
8096316981
Make GB debugger not load by default when a gb game is loaded, misc cleanups gb related
2011-06-27 00:15:47 +00:00
andres.delikat
70dc87a971
Lua Console - Move Up/Down, Insert Seperator, other small things
2011-06-26 03:03:15 +00:00
andres.delikat
e4a112c220
Hotkeys/Input - Use Ctrl for display instead of Control
2011-06-21 01:22:27 +00:00
andres.delikat
7332bccd62
expunge Left/Right Ctrl/Alt/Shift from default mappings
2011-06-21 00:36:31 +00:00
andres.delikat
5bda595ee7
fixs spaces into tabs in a bunch of files because I'm tired of fixing it gradually
2011-06-19 23:39:25 +00:00
andres.delikat
b95264e9bf
Make movie class handle automatically backing up a movie before the first time it alters it, add flag to MultiClient to toggle the movie backup feature
2011-06-18 19:16:05 +00:00
andres.delikat
b725394603
Context menu for main form, and toggle to disable it
2011-06-18 17:01:57 +00:00
kylethomson
0256569297
Hooked up multitrack hotkeys (I hope)
2011-06-16 02:52:23 +00:00
andres.delikat
1db89f5c1f
Message config - ability to set anchoring of on screen messages. TODO: hook up anchoring to display system
2011-06-16 02:39:35 +00:00
andres.delikat
bb0897b3ed
Some work on TAStudio, read-only toggle, play movie from beginning, autoload, misc clean up
2011-06-11 22:32:12 +00:00
andres.delikat
f52c4610e8
NES config - Fix crash when palette path is null, hook up NES palette path config in path config dialog, dialog fix ups
2011-06-11 16:22:48 +00:00
andres.delikat
ef4b30cbd2
NES graphics config - checkboxes & config for Allow > 8 sprites per scanline, and clip left & right sides. Hook up palette file selection, and autoload palette toggling. Checking in NES .palette files
2011-06-11 12:54:26 +00:00
zeromus
40b7827798
improve fastforward system: add >> to fps display, add an 'alternate speed' selection (hold ctrl while choosing a speed from the config>speed/skip menu) which is used by holding FF key, add separate unthrottle toggle, clarify throttle control logic.
2011-06-10 07:12:57 +00:00
beirich
93b8bb291b
update controller binding defaults to map well to xbox360 gamepads; corrected PCE keyboard bindings also
2011-06-10 05:52:01 +00:00
beirich
a219e4fb64
made the status bar toggleable
2011-06-10 04:41:33 +00:00
andres.delikat
0224eebbf1
Allow L+R/U+D toggle (just the GUI & config work, not hooked up yet)
2011-06-04 23:17:59 +00:00
andres.delikat
56cce7ab2b
Rip out sample rate config
2011-06-04 01:03:13 +00:00
andres.delikat
6d82dcf486
Volume up and down hotkeys
2011-05-30 01:50:51 +00:00
andres.delikat
47b9487bd3
Sound Config - Sample rate config
2011-05-25 02:00:44 +00:00
andres.delikat
7dc78cdaab
Some widgets for volume control in sound config
2011-05-23 21:31:29 +00:00
andres.delikat
18a32d35e6
Single Instance mode feature, currently though Bizhawk crashes on exit when in single instance mode
2011-05-23 00:33:05 +00:00
andres.delikat
fe563656b9
Ability to set Bizhawk to Accept Background Input. TODO: currently only takes affect on bizhawk restart, find a way around this.
2011-05-22 01:46:39 +00:00
andres.delikat
40f473d629
Option to Bind Savestates to Movies (on by default)
2011-05-21 18:44:45 +00:00
andres.delikat
b019329f01
Run in Background toggle
2011-05-21 03:30:32 +00:00
offspring131313
2df4243695
Added saving customized settings to RamSearch dialog
2011-05-20 11:21:29 +00:00
andres.delikat
fa503a17e9
Path Config - add SG-1000 tab and finish implementing GG stuff
2011-05-20 02:40:17 +00:00
andres.delikat
0c1077c651
Path config - implement for Game Gear, implemented SaveSettings()
2011-05-20 02:04:20 +00:00
andres.delikat
c15c9217f7
Recent Movies menu implemented
2011-05-19 18:50:09 +00:00
offspring131313
917a9db83f
Fixed a bug with the column reording save on RamWatch and added the feature to Cheats.
2011-05-19 07:31:50 +00:00
offspring131313
61e5721c53
Added config feature for saving column order for ram watch
2011-05-19 00:39:42 +00:00
andres.delikat
2331e12c9f
Movies - add hotkeys for play movie, record movie, stop movie, playbeginning, toggle read-only. Made multitrack tab just a movie tab. Other misc cleanups
2011-05-16 17:07:09 +00:00
andres.delikat
d95681c39e
Rerecord count display
2011-05-13 19:07:11 +00:00
zeromus
646dd59ad6
disc subsystem progress
2011-05-08 09:07:46 +00:00
andres.delikat
a02694b562
Start a TAS Studio dialog
2011-05-07 21:52:26 +00:00
andres.delikat
a4cfea9a24
oops, meant to check in this file too
2011-05-07 21:20:05 +00:00
andres.delikat
b37052693c
Path Config - progress
2011-05-04 20:31:36 +00:00
andres.delikat
344e50e33d
Path Config - implement path config for watch files
2011-05-03 02:32:21 +00:00
andres.delikat
ee34f316cc
Make alert messages color and last input colors configurable in message config dialog.
2011-05-02 01:49:53 +00:00
andres.delikat
8d284c1250
TI83 Keypad - ability to turn on/off the hotkey tooltips
2011-04-28 02:12:35 +00:00
andres.delikat
0c5b5f328d
TI83 specific menu with stuff
2011-04-25 01:28:48 +00:00
andres.delikat
c9bca52ccb
Fix up more TI83 buttons stuff, input display no longer crashes when navigating away from the TI83 section.
2011-04-25 00:45:22 +00:00
andres.delikat
c94662ce00
Fix comma mapping for input/hotkey config, make TI83 buttons remappable. TODO: find bit that maps to APPS button in TI83.cs
2011-04-24 16:57:43 +00:00
andres.delikat
f0636a86ef
Fix TI83 buttons to all have default mappings, but currently not remappable. Fix InputWidget to properly handle most every special key (converting from Windows naming to Slimdx naming)
2011-04-24 13:26:26 +00:00
andres.delikat
b79d179760
Hook up TI83 to controller config + snazzy "controller" image
2011-04-24 02:01:36 +00:00
andres.delikat
d75b99b010
Broken attempt to make frame counter color a variable
2011-04-21 23:11:06 +00:00
andres.delikat
e4543720d1
let's only have left control default hotkey configs, for now
2011-04-17 18:19:51 +00:00
andres.delikat
ca1ad67f8e
Fix so that users can at least map to left shift, control, and alt. Currently right is not possible to map.
2011-04-17 18:06:10 +00:00
andres.delikat
3c9cb66523
Hotkeys for Display FPS, Frame Counter, Lag Counter, Input Display
2011-04-16 20:12:16 +00:00
andres.delikat
d7148424aa
Open ROM & Close ROM hotkeys (no default mapping atm)
2011-04-16 19:35:37 +00:00
andres.delikat
7b64abb475
Make all tool dialogs in the tools menu remappable hotkeys (no mapping by default)
2011-04-11 01:30:11 +00:00
andres.delikat
d09ce40792
Previous & Next Slot Hotkeys, also update Quick Save & Load menu item shortcuts dynamically
2011-04-11 00:43:28 +00:00
andres.delikat
2dd1c91174
Various Main Form UI fixups
2011-04-10 23:07:39 +00:00
andres.delikat
033fd929d6
Implement load named state
2011-04-10 17:47:56 +00:00
andres.delikat
50720e2a6d
various dialog tweaks to the lua console window
2011-04-09 00:08:27 +00:00
andres.delikat
ae8b4a3576
Basic functionality of the Tool Box, binded to the T key
2011-04-07 01:30:42 +00:00
andres.delikat
66a1891884
Add previous commited files to resource file, and add a toolbox image
2011-04-07 00:40:33 +00:00
andres.delikat
9e27960802
Start a NES Name Table Viewer winform, remove Name Table viewer from PPU Viewer winform
2011-03-30 00:09:07 +00:00
andres.delikat
d36fb7e9cb
Start a NES Debugger, just dressing suff, basic dialog, virtuallistview, window position settings, and other little things
2011-03-28 15:47:33 +00:00
zeromus
1917f7fc2e
improve gdi+ rendering mode (depending on your point of view) to run almost as fast as direct3d and put gui option for it
2011-03-21 00:54:30 +00:00
andres.delikat
2879154344
Cheat Window - Auto save .cht file, generate filename based on rom name if user hasn't chosen one
2011-03-21 00:03:40 +00:00
andres.delikat
a0b673b67e
Attempt to open a .cht file based on Global.Game.Name when loading a rom
2011-03-20 21:37:01 +00:00
andres.delikat
cafaf62d5a
Cheat Window - implement a Disable Cheats on Load flag
2011-03-20 20:25:17 +00:00
andres.delikat
55e5986e97
Fix clash between fps & frame counter display positions, make all the display counter positions a variable in the config file.
2011-03-20 14:08:35 +00:00
zeromus
a62b3009ef
[NES] fix some annoying sound bugs
2011-03-20 03:32:43 +00:00
zeromus
f7bf5bdd17
[NES] fix some interrupt-related bugs to pass more cpu tests, add reset handling, improve iNES header handling some more
2011-03-20 02:12:10 +00:00
andres.delikat
f821ff8f50
NES - Game Genie Encoder/Decoder - implement auto-load & window position saving
2011-03-19 01:10:03 +00:00
andres.delikat
e2caffcb04
Ram Watch - refactor some code
2011-03-18 18:13:24 +00:00
andres.delikat
fa29daab13
Cheat Window - more stuff implemented
2011-03-17 17:43:57 +00:00
andres.delikat
ff5623cd46
Cheats Window - progress (porting various functions from Ram Search)
2011-03-16 14:37:01 +00:00
andres.delikat
791f2bcc2f
NESPPU - hook up windows position saving & autoload, and hook up UpdateValues to frame loop
2011-03-08 19:05:23 +00:00
zeromus
859eabc6b7
[NES] overhaul to use bootgod's db as primary data source. it can still merge with the gamedb.txt, although I purged it of every unneeded NES record. iNES header parsing needs to be re-added.
2011-03-07 10:41:46 +00:00