adelikat
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4fb575a2f6
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Refactor other recent menus, and fix bug in recent item selection
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2013-09-07 03:15:29 +00:00 |
adelikat
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0d25ef8f8f
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Refactor Recent menu stuff again, and move autload to a property of recent files, ram watch now uses that value instead, all other dialogs with recent menus need to be refactored this way
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2013-09-07 01:38:24 +00:00 |
adelikat
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c5036bf057
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Merge r4900 to trunk
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2013-08-30 19:36:37 +00:00 |
pjgat09
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07b1ad9bed
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N64: Fixed a default for a Glide64mk2 setting which can result in blank video
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2013-08-25 21:16:49 +00:00 |
goyuken
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ce3fc79e10
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fix some path config problems. DGB didn't work at all, and screenshots and saverams may have been busted on some systems
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2013-08-23 17:49:15 +00:00 |
adelikat
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a71837c3aa
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Fix path exceptions for various systems like GBC, and also clean up some terrible hacky code and do it in a nicer way
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2013-08-23 16:03:57 +00:00 |
adelikat
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42d93afe57
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SaturnHawk - Oops, fix all path stuff from exploding
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2013-08-23 13:57:38 +00:00 |
adelikat
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7a1a650c95
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Fix hotkey system to adapt to future changes without requiring the user to wipe their config file
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2013-08-12 19:01:45 +00:00 |
pjgat09
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3ec2c0ef93
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N64: Fix the order for the Glide64mk2 game hacks in the settings UI. Flipped a setting's default value. Merged the Glide64mk2.ini into the gamedb, I hope.
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2013-08-12 02:11:08 +00:00 |
adelikat
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625f9c2fcd
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Rip out old path system and replace with new
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2013-08-11 21:48:17 +00:00 |
adelikat
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b7fd907802
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New Path System - add in logic to add/remove entries based on the default list so that users won't have to wipe their config every time the defaults change. Controllers and hotkeys need a similar type of treatment
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2013-08-11 19:55:13 +00:00 |
adelikat
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5f6f1e29b9
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Some progress on new path config
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2013-08-11 14:28:14 +00:00 |
adelikat
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df24f996e9
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Fiish data entry of new path stuff, and fix the vs2012 build
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2013-08-11 13:42:19 +00:00 |
zeromus
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226622e339
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renovate the firmware system. cores now have the ability to get firmware themselves, without needing to have files loaded or pass paths from the multiclient. users can select whatever firmware they want from the firmwares config dialog.
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2013-08-10 01:17:06 +00:00 |
adelikat
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c50c681414
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By default, turn off rewind for large savestates :(
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2013-08-09 16:42:53 +00:00 |
adelikat
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3e16802382
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Start new path config dialog INTERIM only, shows proof of concept of dynamic tab creation
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2013-08-09 02:54:59 +00:00 |
pjgat09
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028388d116
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N64: Added Glide64mk2 settings to the config and the settings UI. They don't do anything yet
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2013-08-09 01:15:09 +00:00 |
adelikat
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90ec14e078
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Config - start some path objects and start a PathEntries list in the config file in anticipation of refactoring the path code. This check in should have no functional changes, just a proof of concept set up
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2013-08-07 20:49:31 +00:00 |
adelikat
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911385aff6
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Hotkeys - if a hotkey isn't found, return an empty object rather than null, so that at least it doesn't call exceptions in menu items that reference them for shortcut key strings
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2013-08-06 01:32:00 +00:00 |
adelikat
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dd43bbe078
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Hotkey for opening the Trace Logger
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2013-08-05 14:17:31 +00:00 |
adelikat
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4e234072eb
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Finish analog hotkeys
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2013-08-04 20:32:50 +00:00 |
adelikat
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562e117e64
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Hotkeys - add ordinal to determine order in the hotkey dialog
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2013-08-04 17:08:51 +00:00 |
adelikat
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23de20a5b8
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new hotkey system, including new hotkey dialog, things are now done dynamically. Still some todos, also this is a config breaking check in, please delete your existing config before using
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2013-08-04 16:47:54 +00:00 |
adelikat
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31126d437b
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add a analog section for hotkeys, for the purpose of buttons that "fudge" an analog virtualpad's axis values. Only "Y Up Large" done so far. Will finish the rest after I rewrite the hotkey system completely.
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2013-08-03 13:22:54 +00:00 |
adelikat
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7df7a5e803
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Rewind - UI for toggling threading
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2013-07-30 01:30:59 +00:00 |
goyuken
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58087b24c9
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deadzones for analog bind. seems to work ok with my old ps2 controller, which has a slight lean to left on the left stick
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2013-07-29 23:39:37 +00:00 |
adelikat
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9103546bc0
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Rewind - UI for setting buffer size, and toggling disk vs memory
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2013-07-28 20:08:55 +00:00 |
adelikat
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4a89c7fbd5
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Add N64 info to the about box, add delta compression toggle in rewind settings, make defaults for medium and large states 256kb and 1mb respectively, make those dynamic (but not currently settable in the GUI)
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2013-07-28 19:09:52 +00:00 |
goyuken
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686960da75
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more analog controller config stuff, not done yet
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2013-07-24 01:38:52 +00:00 |
goyuken
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66f4e10e9e
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more analog controller stuff
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2013-07-24 00:08:50 +00:00 |
adelikat
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77a4eb098f
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Add Rewind Settings dialog and remove the old Rewind enable menu item. New dialog let's the user set the rewind frequency and/or enable/disable rewind for small, medium, and large savestates separately
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2013-07-21 20:39:11 +00:00 |
goyuken
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5903cfbe48
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conttroller config default schtufff
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2013-07-17 01:20:21 +00:00 |
adelikat
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2beebec8da
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some misc code cleanup
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2013-07-17 01:05:36 +00:00 |
goyuken
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5cf95ae5f1
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controller config: delete 2000 lines of code
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2013-07-14 02:36:20 +00:00 |
goyuken
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0825c4181c
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multiclient: rework everything controller config related. there is still some transitional cruft and whatnot, so be patient.
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2013-07-14 01:48:05 +00:00 |
adelikat
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cbb35fc3ce
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Ram Search - introduce "Fast Mode" in order to support large domains such as for N64. In fast mode, the previous value will be defined as last search (or original value), and change counts will not be incremented but the previous value/change counts will not be processed saving huge amounts of processing.
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2013-06-30 21:50:17 +00:00 |
goyuken
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56d5d1ef5a
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direct sound: you can now choose which of your devices to play out of. note that although you can make the change in the UI at any time, you actually have to restart the whole bizhawk to initialize on the new device.
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2013-06-02 00:49:40 +00:00 |
pjgat09
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8dc13f5216
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N64: Simplified some plugin code
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2013-05-27 19:17:19 +00:00 |
pjgat09
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b1138c4128
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N64: Wire glide settings to the m64p core
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2013-05-27 02:14:43 +00:00 |
pjgat09
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f183654b5a
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N64: More work on glide settings. Per-game settings now load into the setting screen from the gamedb.
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2013-05-27 01:35:56 +00:00 |
pjgat09
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7b43126f50
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N64: Added a glide config object and loaded it into the plugin screen
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2013-05-26 05:11:00 +00:00 |
pjgat09
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2245975217
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N64: Implement the reflection method to store and retrieve the plugin settings
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2013-05-23 00:16:04 +00:00 |
pjgat09
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40cea9085a
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N64: Removed the now redundant "Rice" from the variable names in the config object
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2013-05-22 22:26:24 +00:00 |
adelikat
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da8bcff826
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proof of concept for better organizing N64 plugin settings
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2013-05-21 02:15:15 +00:00 |
pjgat09
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e64011e1c2
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N64: Wire up per-game hack options to the plugin screen and to the m64p core.
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2013-05-14 23:06:47 +00:00 |
goyuken
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a754aba126
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saturn: hook up GL mode to user interface. in GL mode, one can choose resolutions like pcsx2: 1x, 2x, 3x, 4x, or user selected w*h
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2013-05-14 03:06:37 +00:00 |
goyuken
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6849f72baf
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NES: volume control on each channel
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2013-05-10 18:38:58 +00:00 |
masterofpuppets152001
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f5019825ff
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Rice Plugin config, will eventually have default buttons, and better tooltips and combobox text, feel free to move stuff around if you find they belong on another tab.
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2013-05-07 00:46:10 +00:00 |
goyuken
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0302820db5
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implement binary\text savestate type switching in multiclient.
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2013-05-06 21:41:21 +00:00 |
adelikat
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de6c055c3d
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N64 - fix bug where all controllers were being set to the default buttons, for anyone who used bizhawk since impelmenting N64 buttons will have all the controller buttons saved, will need to clear them out
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2013-05-04 03:12:07 +00:00 |