Commit Graph

394 Commits

Author SHA1 Message Date
adelikat 4fb575a2f6 Refactor other recent menus, and fix bug in recent item selection 2013-09-07 03:15:29 +00:00
adelikat 0d25ef8f8f Refactor Recent menu stuff again, and move autload to a property of recent files, ram watch now uses that value instead, all other dialogs with recent menus need to be refactored this way 2013-09-07 01:38:24 +00:00
adelikat c5036bf057 Merge r4900 to trunk 2013-08-30 19:36:37 +00:00
pjgat09 07b1ad9bed N64: Fixed a default for a Glide64mk2 setting which can result in blank video 2013-08-25 21:16:49 +00:00
goyuken ce3fc79e10 fix some path config problems. DGB didn't work at all, and screenshots and saverams may have been busted on some systems 2013-08-23 17:49:15 +00:00
adelikat a71837c3aa Fix path exceptions for various systems like GBC, and also clean up some terrible hacky code and do it in a nicer way 2013-08-23 16:03:57 +00:00
adelikat 42d93afe57 SaturnHawk - Oops, fix all path stuff from exploding 2013-08-23 13:57:38 +00:00
adelikat 7a1a650c95 Fix hotkey system to adapt to future changes without requiring the user to wipe their config file 2013-08-12 19:01:45 +00:00
pjgat09 3ec2c0ef93 N64: Fix the order for the Glide64mk2 game hacks in the settings UI. Flipped a setting's default value. Merged the Glide64mk2.ini into the gamedb, I hope. 2013-08-12 02:11:08 +00:00
adelikat 625f9c2fcd Rip out old path system and replace with new 2013-08-11 21:48:17 +00:00
adelikat b7fd907802 New Path System - add in logic to add/remove entries based on the default list so that users won't have to wipe their config every time the defaults change. Controllers and hotkeys need a similar type of treatment 2013-08-11 19:55:13 +00:00
adelikat 5f6f1e29b9 Some progress on new path config 2013-08-11 14:28:14 +00:00
adelikat df24f996e9 Fiish data entry of new path stuff, and fix the vs2012 build 2013-08-11 13:42:19 +00:00
zeromus 226622e339 renovate the firmware system. cores now have the ability to get firmware themselves, without needing to have files loaded or pass paths from the multiclient. users can select whatever firmware they want from the firmwares config dialog. 2013-08-10 01:17:06 +00:00
adelikat c50c681414 By default, turn off rewind for large savestates :( 2013-08-09 16:42:53 +00:00
adelikat 3e16802382 Start new path config dialog INTERIM only, shows proof of concept of dynamic tab creation 2013-08-09 02:54:59 +00:00
pjgat09 028388d116 N64: Added Glide64mk2 settings to the config and the settings UI. They don't do anything yet 2013-08-09 01:15:09 +00:00
adelikat 90ec14e078 Config - start some path objects and start a PathEntries list in the config file in anticipation of refactoring the path code. This check in should have no functional changes, just a proof of concept set up 2013-08-07 20:49:31 +00:00
adelikat 911385aff6 Hotkeys - if a hotkey isn't found, return an empty object rather than null, so that at least it doesn't call exceptions in menu items that reference them for shortcut key strings 2013-08-06 01:32:00 +00:00
adelikat dd43bbe078 Hotkey for opening the Trace Logger 2013-08-05 14:17:31 +00:00
adelikat 4e234072eb Finish analog hotkeys 2013-08-04 20:32:50 +00:00
adelikat 562e117e64 Hotkeys - add ordinal to determine order in the hotkey dialog 2013-08-04 17:08:51 +00:00
adelikat 23de20a5b8 new hotkey system, including new hotkey dialog, things are now done dynamically. Still some todos, also this is a config breaking check in, please delete your existing config before using 2013-08-04 16:47:54 +00:00
adelikat 31126d437b add a analog section for hotkeys, for the purpose of buttons that "fudge" an analog virtualpad's axis values. Only "Y Up Large" done so far. Will finish the rest after I rewrite the hotkey system completely. 2013-08-03 13:22:54 +00:00
adelikat 7df7a5e803 Rewind - UI for toggling threading 2013-07-30 01:30:59 +00:00
goyuken 58087b24c9 deadzones for analog bind. seems to work ok with my old ps2 controller, which has a slight lean to left on the left stick 2013-07-29 23:39:37 +00:00
adelikat 9103546bc0 Rewind - UI for setting buffer size, and toggling disk vs memory 2013-07-28 20:08:55 +00:00
adelikat 4a89c7fbd5 Add N64 info to the about box, add delta compression toggle in rewind settings, make defaults for medium and large states 256kb and 1mb respectively, make those dynamic (but not currently settable in the GUI) 2013-07-28 19:09:52 +00:00
goyuken 686960da75 more analog controller config stuff, not done yet 2013-07-24 01:38:52 +00:00
goyuken 66f4e10e9e more analog controller stuff 2013-07-24 00:08:50 +00:00
adelikat 77a4eb098f Add Rewind Settings dialog and remove the old Rewind enable menu item. New dialog let's the user set the rewind frequency and/or enable/disable rewind for small, medium, and large savestates separately 2013-07-21 20:39:11 +00:00
goyuken 5903cfbe48 conttroller config default schtufff 2013-07-17 01:20:21 +00:00
adelikat 2beebec8da some misc code cleanup 2013-07-17 01:05:36 +00:00
goyuken 5cf95ae5f1 controller config: delete 2000 lines of code 2013-07-14 02:36:20 +00:00
goyuken 0825c4181c multiclient: rework everything controller config related. there is still some transitional cruft and whatnot, so be patient. 2013-07-14 01:48:05 +00:00
adelikat cbb35fc3ce Ram Search - introduce "Fast Mode" in order to support large domains such as for N64. In fast mode, the previous value will be defined as last search (or original value), and change counts will not be incremented but the previous value/change counts will not be processed saving huge amounts of processing. 2013-06-30 21:50:17 +00:00
goyuken 56d5d1ef5a direct sound: you can now choose which of your devices to play out of. note that although you can make the change in the UI at any time, you actually have to restart the whole bizhawk to initialize on the new device. 2013-06-02 00:49:40 +00:00
pjgat09 8dc13f5216 N64: Simplified some plugin code 2013-05-27 19:17:19 +00:00
pjgat09 b1138c4128 N64: Wire glide settings to the m64p core 2013-05-27 02:14:43 +00:00
pjgat09 f183654b5a N64: More work on glide settings. Per-game settings now load into the setting screen from the gamedb. 2013-05-27 01:35:56 +00:00
pjgat09 7b43126f50 N64: Added a glide config object and loaded it into the plugin screen 2013-05-26 05:11:00 +00:00
pjgat09 2245975217 N64: Implement the reflection method to store and retrieve the plugin settings 2013-05-23 00:16:04 +00:00
pjgat09 40cea9085a N64: Removed the now redundant "Rice" from the variable names in the config object 2013-05-22 22:26:24 +00:00
adelikat da8bcff826 proof of concept for better organizing N64 plugin settings 2013-05-21 02:15:15 +00:00
pjgat09 e64011e1c2 N64: Wire up per-game hack options to the plugin screen and to the m64p core. 2013-05-14 23:06:47 +00:00
goyuken a754aba126 saturn: hook up GL mode to user interface. in GL mode, one can choose resolutions like pcsx2: 1x, 2x, 3x, 4x, or user selected w*h 2013-05-14 03:06:37 +00:00
goyuken 6849f72baf NES: volume control on each channel 2013-05-10 18:38:58 +00:00
masterofpuppets152001 f5019825ff Rice Plugin config, will eventually have default buttons, and better tooltips and combobox text, feel free to move stuff around if you find they belong on another tab. 2013-05-07 00:46:10 +00:00
goyuken 0302820db5 implement binary\text savestate type switching in multiclient. 2013-05-06 21:41:21 +00:00
adelikat de6c055c3d N64 - fix bug where all controllers were being set to the default buttons, for anyone who used bizhawk since impelmenting N64 buttons will have all the controller buttons saved, will need to clear them out 2013-05-04 03:12:07 +00:00