zeromus
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87fa456490
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[NES] add iNES detects, fix mmc1 bug, update compatibility list
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2011-06-07 22:29:44 +00:00 |
zeromus
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5cadfd228a
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[NES] add iNES autodetect case for 3dworldrunner 2
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2011-06-07 20:52:30 +00:00 |
zeromus
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bc1d255ac3
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[NES] ppu timing tweak
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2011-06-07 20:41:49 +00:00 |
zeromus
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d05b81238e
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[NES] general ppu timing, mmc3, and nt view fixups.
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2011-06-07 07:14:34 +00:00 |
zeromus
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d0ea2f7106
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[NES] one last cpu bug
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2011-06-07 01:31:06 +00:00 |
zeromus
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00debfe6dd
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[NES] battletoads beyotch
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2011-06-07 01:05:57 +00:00 |
zeromus
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51dbef0fd2
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[NES] fix nt viewer
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2011-06-06 18:19:24 +00:00 |
zeromus
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e6afb2359b
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[nes] timing and accuracy work.
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2011-06-06 10:27:42 +00:00 |
beirich
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9283a9f37d
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IEmulator now implements IDisposable; client now disposes cores
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2011-06-02 02:59:18 +00:00 |
zeromus
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fba7989f0a
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[NES] big mmc3 reorg and many new games
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2011-05-28 09:52:32 +00:00 |
zeromus
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dcea6adba0
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[NES] some refinements to TxROM
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2011-05-22 18:15:47 +00:00 |
andres.delikat
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1707211d40
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NES - Document some emulation issues
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2011-05-21 21:54:04 +00:00 |
andres.delikat
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d6da7767a3
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NES TxROM - Implement TBROM, TEROM, TFROM, TL2-ROM, TQROM, TR1-ROM, NES-TSROM, NES-TVROM. Needs testing
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2011-05-21 21:00:02 +00:00 |
zeromus
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70b83e40ee
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[NES] add iNES detect for doubledragon 2
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2011-05-21 19:10:19 +00:00 |
andres.delikat
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d705612015
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Implement TL1ROM (Double Dragon 2)
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2011-05-21 19:07:03 +00:00 |
zeromus
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95b5a5d749
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[NES] the other 50% of mmc3. now things will mostly work
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2011-05-20 18:55:01 +00:00 |
zeromus
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c5cc2b8b5e
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[NES] 50% of mmc3, enough to boot some games
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2011-05-20 09:30:20 +00:00 |
andres.delikat
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99babf743f
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Movie class has a GetSeconds() function that returns the number of seconds based on frames / fps. It is loaded with lots of fps formulas for various consoles.
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2011-05-14 12:46:41 +00:00 |
andres.delikat
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40379f898d
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Fixed NES mnemonic to match fm2. Fm2 files will now successfully playback. SMB TASes sync on bizhawk
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2011-05-08 20:55:37 +00:00 |
beirich
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33c300ff7b
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good news: movies work! bad news: 1) movies don't work for TI83 yet 2) I broke some NES things, to be fixed in a later commit
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2011-05-08 00:06:43 +00:00 |
andres.delikat
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becbbc88ea
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Input display now shows the previous frame input as well. The display currently doesn't look good, but I will improve on that soon. Save last input into NES savestates
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2011-05-01 21:19:18 +00:00 |
andres.delikat
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f440f843dd
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Add IsLagFrame bool to IEmulator and implement in all platforms. Make an alert font in Render panel and make input display use it when a frame is a lag frame
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2011-05-01 16:04:53 +00:00 |
andres.delikat
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b70e0eff76
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PCE - implemented lag counter added to text savestates. Attempted to add to binary savestates but it caused a crash and I didn't feel like digging into it at this time
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2011-05-01 14:51:59 +00:00 |
andres.delikat
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3efd98e887
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SMS - implement lag counter & add to savestates
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2011-05-01 14:15:49 +00:00 |
andres.delikat
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8a924c5bd0
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TI83/NES - add lag counter to savestates
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2011-05-01 13:54:11 +00:00 |
andres.delikat
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fa4889bc9f
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Implement lag counter for TI83
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2011-05-01 13:42:33 +00:00 |
andres.delikat
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bf93a936df
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Change unimplemented lag counters to return -1 instead of 0 since that is more obviously not implemented. Make null emulator return 0 since by definition it would never lag.
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2011-05-01 13:05:16 +00:00 |
andres.delikat
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6732cd50ff
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Make LagCount get/set in IEmulator and refactored emulators. Implemented the Lag counter in the NES core.
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2011-05-01 12:59:26 +00:00 |
andres.delikat
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2fa3561c45
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Add LagCounter int to IEmulator, returns 0 on every emulator at the moment. Hook up RenderPanel's LagCounter display
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2011-05-01 00:20:39 +00:00 |
andres.delikat
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0927af96f5
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TI83 Keypad - a few minor changes
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2011-04-29 16:55:50 +00:00 |
andres.delikat
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6c20940033
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TI83 - oops Frame++ was being called twice in FrameAdvance()
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2011-04-29 12:19:32 +00:00 |
andres.delikat
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2a54d8a8cd
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TI83 Keypad - fixed forcebutton issue, all buttons now implemented
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2011-04-27 17:29:09 +00:00 |
andres.delikat
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c9bca52ccb
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Fix up more TI83 buttons stuff, input display no longer crashes when navigating away from the TI83 section.
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2011-04-25 00:45:22 +00:00 |
andres.delikat
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09162b5367
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TI83 - implement mnemonic functions, finish hooking up buttons to main form
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2011-04-24 19:01:12 +00:00 |
andres.delikat
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b52ab78e16
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TI83 - remaining keys implemented into core. Most hardcoded to no mapping, or bad key choices. Not yet integrated into the remappable system.
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2011-04-24 04:46:07 +00:00 |
andres.delikat
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026fabe26e
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TI83 - implement mnemonic functions (input display and input logging now working
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2011-04-24 02:19:37 +00:00 |
andres.delikat
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df1e1a1930
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TI83 - finish putting hardware variables into savestates
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2011-04-21 19:53:22 +00:00 |
andres.delikat
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a93051cf27
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TI83 - mostly implement savestates (text)
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2011-04-21 01:57:06 +00:00 |
andres.delikat
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9cede4cc2a
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TI83 - implement hawkfile stuff so that it does proper paths & names for things like savestates & screenshots, implement frame counter, start text savestates (only holds frame count atm)
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2011-04-21 01:41:37 +00:00 |
andres.delikat
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d03f3d3b60
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TI-83 - Implement memory domains, tool dialogs can now run with a TI-83 rom loaded
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2011-04-21 00:57:55 +00:00 |
zeromus
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d6bf47c4d4
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[NES] fix wai xing ding dong
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2011-04-19 01:58:12 +00:00 |
andres.delikat
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dfbee39c1c
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NES - Start AVE-NINA class
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2011-04-18 23:55:47 +00:00 |
zeromus
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dae79600e7
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[NES] add remind to 242 to fix
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2011-04-18 23:27:45 +00:00 |
zeromus
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5e83510d1a
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2011-04-18 23:01:29 +00:00 |
zeromus
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54f6492fcc
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2011-04-18 22:35:40 +00:00 |
andres.delikat
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a066d6e03d
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Mapper 242 stuff
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2011-04-18 22:33:06 +00:00 |
andres.delikat
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7c215f5b1c
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Start mapper 107
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2011-04-18 15:05:42 +00:00 |
andres.delikat
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ded0d906d7
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Checking in some mapper 242 stuff
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2011-04-18 11:02:07 +00:00 |
andres.delikat
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9e6b232f02
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Start mapper 242
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2011-04-18 02:26:42 +00:00 |
zeromus
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360ce7edb1
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[NES] update jaleco board comments
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2011-04-18 02:21:59 +00:00 |