Commit Graph

191 Commits

Author SHA1 Message Date
zeromus 87fa456490 [NES] add iNES detects, fix mmc1 bug, update compatibility list 2011-06-07 22:29:44 +00:00
zeromus 5cadfd228a [NES] add iNES autodetect case for 3dworldrunner 2 2011-06-07 20:52:30 +00:00
zeromus bc1d255ac3 [NES] ppu timing tweak 2011-06-07 20:41:49 +00:00
zeromus d05b81238e [NES] general ppu timing, mmc3, and nt view fixups. 2011-06-07 07:14:34 +00:00
zeromus d0ea2f7106 [NES] one last cpu bug 2011-06-07 01:31:06 +00:00
zeromus 00debfe6dd [NES] battletoads beyotch 2011-06-07 01:05:57 +00:00
zeromus 51dbef0fd2 [NES] fix nt viewer 2011-06-06 18:19:24 +00:00
zeromus e6afb2359b [nes] timing and accuracy work. 2011-06-06 10:27:42 +00:00
beirich 9283a9f37d IEmulator now implements IDisposable; client now disposes cores 2011-06-02 02:59:18 +00:00
zeromus fba7989f0a [NES] big mmc3 reorg and many new games 2011-05-28 09:52:32 +00:00
zeromus dcea6adba0 [NES] some refinements to TxROM 2011-05-22 18:15:47 +00:00
andres.delikat 1707211d40 NES - Document some emulation issues 2011-05-21 21:54:04 +00:00
andres.delikat d6da7767a3 NES TxROM - Implement TBROM, TEROM, TFROM, TL2-ROM, TQROM, TR1-ROM, NES-TSROM, NES-TVROM. Needs testing 2011-05-21 21:00:02 +00:00
zeromus 70b83e40ee [NES] add iNES detect for doubledragon 2 2011-05-21 19:10:19 +00:00
andres.delikat d705612015 Implement TL1ROM (Double Dragon 2) 2011-05-21 19:07:03 +00:00
zeromus 95b5a5d749 [NES] the other 50% of mmc3. now things will mostly work 2011-05-20 18:55:01 +00:00
zeromus c5cc2b8b5e [NES] 50% of mmc3, enough to boot some games 2011-05-20 09:30:20 +00:00
andres.delikat 99babf743f Movie class has a GetSeconds() function that returns the number of seconds based on frames / fps. It is loaded with lots of fps formulas for various consoles. 2011-05-14 12:46:41 +00:00
andres.delikat 40379f898d Fixed NES mnemonic to match fm2. Fm2 files will now successfully playback. SMB TASes sync on bizhawk 2011-05-08 20:55:37 +00:00
beirich 33c300ff7b good news: movies work! bad news: 1) movies don't work for TI83 yet 2) I broke some NES things, to be fixed in a later commit 2011-05-08 00:06:43 +00:00
andres.delikat becbbc88ea Input display now shows the previous frame input as well. The display currently doesn't look good, but I will improve on that soon. Save last input into NES savestates 2011-05-01 21:19:18 +00:00
andres.delikat f440f843dd Add IsLagFrame bool to IEmulator and implement in all platforms. Make an alert font in Render panel and make input display use it when a frame is a lag frame 2011-05-01 16:04:53 +00:00
andres.delikat b70e0eff76 PCE - implemented lag counter added to text savestates. Attempted to add to binary savestates but it caused a crash and I didn't feel like digging into it at this time 2011-05-01 14:51:59 +00:00
andres.delikat 3efd98e887 SMS - implement lag counter & add to savestates 2011-05-01 14:15:49 +00:00
andres.delikat 8a924c5bd0 TI83/NES - add lag counter to savestates 2011-05-01 13:54:11 +00:00
andres.delikat fa4889bc9f Implement lag counter for TI83 2011-05-01 13:42:33 +00:00
andres.delikat bf93a936df Change unimplemented lag counters to return -1 instead of 0 since that is more obviously not implemented. Make null emulator return 0 since by definition it would never lag. 2011-05-01 13:05:16 +00:00
andres.delikat 6732cd50ff Make LagCount get/set in IEmulator and refactored emulators. Implemented the Lag counter in the NES core. 2011-05-01 12:59:26 +00:00
andres.delikat 2fa3561c45 Add LagCounter int to IEmulator, returns 0 on every emulator at the moment. Hook up RenderPanel's LagCounter display 2011-05-01 00:20:39 +00:00
andres.delikat 0927af96f5 TI83 Keypad - a few minor changes 2011-04-29 16:55:50 +00:00
andres.delikat 6c20940033 TI83 - oops Frame++ was being called twice in FrameAdvance() 2011-04-29 12:19:32 +00:00
andres.delikat 2a54d8a8cd TI83 Keypad - fixed forcebutton issue, all buttons now implemented 2011-04-27 17:29:09 +00:00
andres.delikat c9bca52ccb Fix up more TI83 buttons stuff, input display no longer crashes when navigating away from the TI83 section. 2011-04-25 00:45:22 +00:00
andres.delikat 09162b5367 TI83 - implement mnemonic functions, finish hooking up buttons to main form 2011-04-24 19:01:12 +00:00
andres.delikat b52ab78e16 TI83 - remaining keys implemented into core. Most hardcoded to no mapping, or bad key choices. Not yet integrated into the remappable system. 2011-04-24 04:46:07 +00:00
andres.delikat 026fabe26e TI83 - implement mnemonic functions (input display and input logging now working 2011-04-24 02:19:37 +00:00
andres.delikat df1e1a1930 TI83 - finish putting hardware variables into savestates 2011-04-21 19:53:22 +00:00
andres.delikat a93051cf27 TI83 - mostly implement savestates (text) 2011-04-21 01:57:06 +00:00
andres.delikat 9cede4cc2a TI83 - implement hawkfile stuff so that it does proper paths & names for things like savestates & screenshots, implement frame counter, start text savestates (only holds frame count atm) 2011-04-21 01:41:37 +00:00
andres.delikat d03f3d3b60 TI-83 - Implement memory domains, tool dialogs can now run with a TI-83 rom loaded 2011-04-21 00:57:55 +00:00
zeromus d6bf47c4d4 [NES] fix wai xing ding dong 2011-04-19 01:58:12 +00:00
andres.delikat dfbee39c1c NES - Start AVE-NINA class 2011-04-18 23:55:47 +00:00
zeromus dae79600e7 [NES] add remind to 242 to fix 2011-04-18 23:27:45 +00:00
zeromus 5e83510d1a 2011-04-18 23:01:29 +00:00
zeromus 54f6492fcc 2011-04-18 22:35:40 +00:00
andres.delikat a066d6e03d Mapper 242 stuff 2011-04-18 22:33:06 +00:00
andres.delikat 7c215f5b1c Start mapper 107 2011-04-18 15:05:42 +00:00
andres.delikat ded0d906d7 Checking in some mapper 242 stuff 2011-04-18 11:02:07 +00:00
andres.delikat 9e6b232f02 Start mapper 242 2011-04-18 02:26:42 +00:00
zeromus 360ce7edb1 [NES] update jaleco board comments 2011-04-18 02:21:59 +00:00