adelikat
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8711c49819
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Cheats - on screen message when Disable All Cheats is performed.
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2012-04-21 22:42:32 +00:00 |
beirich
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fad95b6bab
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Add 3-band equalizer. Not hooked up to client for time being though. Maybe later I'll expand it to more bands and create presets. Just wanted to check it in for now.
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2012-04-21 20:22:13 +00:00 |
adelikat
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c112573c30
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Atari - fix recording/playback & input display of 2 players
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2012-04-21 18:27:37 +00:00 |
zeromus
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1e3b38538d
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fix a surface GC churn bug in display manager
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2012-04-21 17:21:09 +00:00 |
adelikat
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aecd849eb5
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Show svn revision number in about boxes
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2012-04-21 15:25:47 +00:00 |
adelikat
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e43b53aba8
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NES Graphics Config Dialog - limit last line to 239 instead of 240 (prevents crash)
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2012-04-21 15:13:42 +00:00 |
zeromus
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f2d1f1ff2f
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discohawk-fix bug that made some cue source files whose ffmpeg decode output is very verbose trigger a deadlock through stdout buffer filling up
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2012-04-19 20:04:52 +00:00 |
Rolanmen1
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152f6f37e8
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Added a HitBox Script for SMB2U, it runs but still a bit buggy.
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2012-04-18 15:06:07 +00:00 |
Rolanmen1
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cf9606eb49
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Created 2 functions, GetPen and GetBrush. They will recieve an object variable to return a Pen/Brush of said color, this was made to clean the code of the draw functions.
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2012-04-18 14:11:16 +00:00 |
zeromus
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b1d62ed574
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6502-add some opcodes not handled by the instruction tests, but which are cursorily covered by the instr_timing test, which now passes
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2012-04-18 08:04:06 +00:00 |
zeromus
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97b66a907f
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6502-implement undocumented opcodes. pass all instruction tests
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2012-04-18 05:22:58 +00:00 |
rolanmen1
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4db055ce36
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gui.drawPie implemted. BizHawk now can make graphics. Quick Example: http://i44.tinypic.com/ibigs2.jpg
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2012-04-17 21:41:21 +00:00 |
rolanmen1
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ee8ff2c1cf
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gui.drawBezier, gui.drawPixel, gui.drawPolygon are all implemented.
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2012-04-17 19:58:27 +00:00 |
rolanmen1
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733a1e7bc6
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gui.drawLine implemented
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2012-04-17 17:48:37 +00:00 |
Rolanmen1
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10a73f777d
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gui.drawRectangle now accepts both hex and string. Hex format is ARGB (Alpha, Red, Green and Blue respectively).
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2012-04-17 16:12:14 +00:00 |
zeromus
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06239e1aa3
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nes-fix mapper 64 and some minor details of ppu data bus management; fixes klax and chu chu rocket
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2012-04-17 06:50:23 +00:00 |
adelikat
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68a8dd5f74
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Lua - implement gui.drawEllipse()
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2012-04-17 03:21:16 +00:00 |
zeromus
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e41eabcfc3
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fix atarihawk video
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2012-04-16 22:56:30 +00:00 |
zeromus
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d156dbe5fc
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dont crash when minimized
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2012-04-16 22:12:11 +00:00 |
andres.delikat
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1f5e4d1046
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Replace the "Play" and "Record" messages for movies with Icons.
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2012-04-16 21:04:00 +00:00 |
rolanmen1
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0fd023dc8c
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gui.drawRectangle now accepts Line Color and Background Color. Line Color is mandatory, background is not. If user decides to not specify background color, it won't fill.
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2012-04-16 20:47:01 +00:00 |
andres.delikat
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839a247bba
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Fix input display during lag frames for NES games
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2012-04-16 20:19:08 +00:00 |
rolanmen1
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a4032aff51
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gui.drawRectangle now accepts 4 parameters (X, Y, Width and Height). Should implement Line Color and Background Color as parameters.
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2012-04-16 20:04:43 +00:00 |
andres.delikat
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48f65ac847
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Movie subtitles - implement ability to display multiple subtitles at once
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2012-04-16 20:00:11 +00:00 |
adelikat
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3bae8da0b6
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Adjustment to height settings of osd messages, code clean up in movie.cs
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2012-04-16 12:17:25 +00:00 |
zeromus
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35fbe354c1
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add threaded display manager to allow heavy OSD/compositing/filtering to happen on another thread. add a lua layer accessible via GDI+ which can be automatically composited and the simplest possible demo of it. add some filtering infrastructure and a hq2x filter set ported to c# but need to work on a minimal selector gui before its usable. separate OSD from RenderPanel so that gdi+ presentation mode now gets full OSD support. the OSD is now a little uglier because its drawn entirely differently and could use some finetuning
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2012-04-16 08:18:41 +00:00 |
adelikat
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0aa08984ed
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Add SHA1 to movie headers, Play Movie - highlight sha1 in red when there is a SHA1 mismtach between the movie and the current game.
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2012-04-15 03:02:07 +00:00 |
beirich
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b3e79aa06f
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Fix input chain stuff so that genesis roms can be loaded without crashing client
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2012-04-14 16:02:45 +00:00 |
adelikat
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836415455a
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NES - start an APU softreset function, and clear sequencer_irq, and 0x4015. Still a lot of work to be done for this, but passes nes apu reset tests: 4015_cleared, irq_flag_cleared
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2012-04-14 13:51:26 +00:00 |
zeromus
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7b86f66353
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nes-oops. now, actually pass all mmc3 tests
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2012-04-14 09:40:41 +00:00 |
zeromus
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73fba31c34
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nes-add mapper012 (mmc3 variant, for dragon ball z 5). add concept of mmc3 chip revision variants to mmc3 code and game database, and add proper emulation thereof. pass a bunch of mmc3 tests. simplify (to almost nothing) iNES board detection to correspond to new paradigms of virtual board types. your savestates for mmc3 games are invalidated.
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2012-04-14 08:28:42 +00:00 |
zeromus
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a1d798cc8f
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nes-mark banana bad dump variants as bad in gamedb
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2012-04-11 18:17:59 +00:00 |
zeromus
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eb1a6eb387
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nes-clarify relationship between mapper 115 and mapper 248 (and support 248)
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2012-04-09 20:09:58 +00:00 |
zeromus
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a561f8b7e7
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nes-add mapper 227
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2012-04-09 18:13:58 +00:00 |
zeromus
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a78a0fc5db
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nes-meant to check this in with last gamedb updates
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2012-04-09 06:38:28 +00:00 |
adelikat
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eeec746010
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NES Hawk - remove list of broken games from NES.cs and placed it on http://tasvideos.org/BizHawk/TODO.html instead
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2012-04-08 18:07:46 +00:00 |
zeromus
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9f6820b83f
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revise nes gamedb to be more organized and useful hopefully with respect to the actual kinds of scenarios we run into
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2012-04-07 18:34:05 +00:00 |
adelikat
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87fa6d5f17
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Hex Editor - Context menu - fix "Add to Ram Watch" hotkey display to be Ctrl+W (was left as A)
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2012-04-06 02:04:00 +00:00 |
adelikat
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da2062d373
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Atari - add avgn game to gamedb
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2012-04-05 23:57:57 +00:00 |
adelikat
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f495e7e068
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Atari - slight fix to support the F4 mapper
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2012-04-05 23:46:01 +00:00 |
zeromus
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a1cdd5dbfd
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nes-fix mapper 242
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2012-04-05 18:55:34 +00:00 |
rolanmen1
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fd6a1a88da
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Emulator Won't Crash When User Loads A State That Is Not Embedded To A Movie
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2012-04-05 01:42:24 +00:00 |
zeromus
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87b455b195
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oops
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2012-04-05 01:40:30 +00:00 |
zeromus
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3f6127152f
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build lua differently so that it has at least a prayer at interoperating with plug-in dlls. at least, it can load them. there may be other problems later due to the dlls generally being compiled against a different CRT (vc8) than our lua and luainterface (vc10). we could fix this if we needed to by compiling the CUSTOMIZED lua in vc8 and referencing it from the vc10 luainterface.
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2012-04-05 01:05:08 +00:00 |
Rolanmen1
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39e640aee9
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gui.cleartext() Implemented. This Function Should Always Be Called After emu.yield() In Order For The Later To Work Correctly.
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2012-04-04 20:09:50 +00:00 |
adelikat
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ea2bdac456
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Fix an exception from commit 2161 (Prevent lua script restart when resetting a game). Fixed by making RecentFiles.GetRecentFileByPosition() more robust by not crashing when there is no recent file (returns "") instead
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2012-04-04 02:23:47 +00:00 |
pjgat09
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b5927b1212
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Atari M6532: Turned the timer into an object, and now uses a prescaler, replacing the previous 32 bit int implementation.
Fixed a typo with the interrupt flag.
These changes fix freezes with "Berzerk (1982) (Atari)" and "Omega Race (1983) (CBS Electronics)"
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2012-04-04 01:18:41 +00:00 |
pjgat09
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3591f7ca47
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Atari: Changed the core to make the TIA the video and sound provider.
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2012-04-02 20:55:29 +00:00 |
Rolanmen1
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2b9483f68f
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Lua Scripts Don't Disable If You Record A New Movie Nor When You Reset The Game. However, It Does When You Load A Different Rom.
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2012-04-02 19:50:26 +00:00 |
andres.delikat
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31d65725bd
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Atari - start game compatibility spreadsheet
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2012-04-02 19:13:24 +00:00 |