andres.delikat
|
e6b2c794d4
|
Refactor the movie object, replacing Getfunctions with public properties, renaming of some functions, removing a duplicate function, other misc things
|
2011-07-17 14:39:15 +00:00 |
andres.delikat
|
bc31a49c4a
|
Fix prev/next slot functions to that they navigate to slot 0
|
2011-07-17 13:59:41 +00:00 |
andres.delikat
|
1ee864666b
|
update status bar saveslots on NextSlot() and PreviousSlot()
|
2011-07-17 13:33:09 +00:00 |
andres.delikat
|
211889c73d
|
Restore Inputlog recording
|
2011-07-15 03:25:32 +00:00 |
andres.delikat
|
7293cd05cc
|
Add error messages to movie convert functions, and other small cleanups, refactor calls to them to handle error messages
|
2011-07-14 01:12:18 +00:00 |
zeromus
|
bff3957c7e
|
avi rez-change segmentation
|
2011-07-13 04:04:58 +00:00 |
andres.delikat
|
a8c66418e7
|
Movie Convert - started implementing an error message system, did FCM and MMV
|
2011-07-13 02:11:20 +00:00 |
andres.delikat
|
a228e05f38
|
Lots of little fixups to movie code, disable Disable Message config in Message Config as I won't be implmenting that before release
|
2011-07-13 01:29:13 +00:00 |
andres.delikat
|
1b4258947b
|
AVI - status bar icon when avi is capturing
|
2011-07-12 00:37:24 +00:00 |
andres.delikat
|
06fd837cbd
|
Hotkeys for Record/Stop AVI
|
2011-07-12 00:05:14 +00:00 |
andres.delikat
|
bd71909f38
|
AVI cleanup - gray of menu items when appropriate, use default filename, and AVI Path config, add on screen messages, fix crash on Null emulator capture (snow is awesome yo), other misc things
|
2011-07-11 23:26:20 +00:00 |
zeromus
|
52f27634eb
|
first draft of avi-writing: it works, unless you abuse it.
|
2011-07-11 07:35:14 +00:00 |
beirich
|
911b11a340
|
fix new crash in dump icon code when you close the open ROM
|
2011-07-11 03:12:20 +00:00 |
zeromus
|
9628ab3506
|
hook up nes dump status stuff, and also add a log window that we could use for console output in the near future but for now is just used to show you a detailed rom analysis report
|
2011-07-10 21:00:28 +00:00 |
andres.delikat
|
b832d0f331
|
Hack icon for status bar
|
2011-07-10 20:48:07 +00:00 |
andres.delikat
|
e6b6cce7ad
|
Uncomment some movie code
|
2011-07-10 20:01:27 +00:00 |
zeromus
|
f8f1906a3c
|
make alt hotkeys more useful by preventing interference from windows menu system
|
2011-07-10 19:50:59 +00:00 |
andres.delikat
|
4ba6fb4122
|
Load up Rom dump status icon with various ROM statuses
|
2011-07-10 16:34:35 +00:00 |
beirich
|
6fc8d16e42
|
Wire up known bad/good rom status from GameDB
|
2011-07-10 16:06:12 +00:00 |
andres.delikat
|
74c8e09892
|
Add Record icon for when movie is in record movie, add green check for good rom dumps, add function for checking rom dumps (currently blank and always shows good)
|
2011-07-10 15:36:41 +00:00 |
zeromus
|
61f466ca8e
|
fix more input stuff better
|
2011-07-10 07:39:40 +00:00 |
zeromus
|
2425b3c87a
|
fix some input things
|
2011-07-10 06:24:04 +00:00 |
beirich
|
c8727ae01f
|
fix some gamedb stuff, add some genesis games to db, get genesis back to a state where it at least loads roms correctly
|
2011-07-10 04:54:18 +00:00 |
zeromus
|
4991b95def
|
refine input stuff
|
2011-07-10 02:14:58 +00:00 |
andres.delikat
|
de1a3fdc50
|
Fix TI83 screenshots. Fix screenshot naming code to use the filesystemsafe name, fix bug in screenshotas function
|
2011-07-10 01:55:37 +00:00 |
andres.delikat
|
f89070f6ad
|
Display subtitles option
|
2011-07-10 00:04:33 +00:00 |
andres.delikat
|
f3e4cdcd16
|
Rip out "wasPressed" code, remove debug code left in by accident from inputwidget
|
2011-07-09 23:35:26 +00:00 |
zeromus
|
9355bc0f2e
|
redo some of client input and hotkey handling
|
2011-07-09 22:09:39 +00:00 |
andres.delikat
|
43c9cd8047
|
Clicking statusbar pause button = toggle pause state
|
2011-07-09 21:13:18 +00:00 |
beirich
|
1496c9eb1d
|
Switch Bizhawk Client from console to winforms application; make "Show Log Window" a user-togglable option
|
2011-07-09 19:54:24 +00:00 |
andres.delikat
|
b25193ef84
|
Use blank image in the pause icon of the statusbar so that the icon size doesn't change
|
2011-07-09 18:39:48 +00:00 |
beirich
|
7c9d170248
|
fix input save crash
|
2011-07-09 18:08:10 +00:00 |
andres.delikat
|
16e332a72d
|
Fix so that tool dialogs such as Ram watch update on loadstate, Ram Watch - AddWatch() triggers Changes() function, Separator no longer shows Change Count = 0
|
2011-07-09 00:26:23 +00:00 |
andres.delikat
|
29510ddd58
|
Fix saving of header data from record movie dialog, small fix for inputlog header data
|
2011-07-06 01:53:15 +00:00 |
andres.delikat
|
3669155329
|
rename "unthrottle" to turbo, Hotkey Dialog - reorder some things and fix positioning
|
2011-07-05 02:36:46 +00:00 |
kylethomson
|
0934b35a1e
|
Slight error with multi-track - it is during recording, not during playback.
Otherwise, nice work zeromus, we have multitrack.
|
2011-07-04 22:24:48 +00:00 |
andres.delikat
|
a95ffcf2f9
|
Hooked up comment editor/viewer to play movie and context menu, various tweaks to movie code, more progress implemented comment loading/editing/saving
|
2011-07-04 02:50:38 +00:00 |
andres.delikat
|
2b661b52ba
|
Save slot system in status bar, shows which slots have a file associated with them, which slot is currently selected, and clicking loads the state
|
2011-07-01 01:28:25 +00:00 |
andres.delikat
|
b5ecda4f3e
|
if commandline or autoload movie and no game, do openfile dialog, if still not game, don't attempt to load movie
|
2011-06-30 02:30:06 +00:00 |
andres.delikat
|
3c378bc312
|
Add soft reset hotkey, remove hard coded nes reset hotkey, fix small errors on TI83 hotkey mapping
|
2011-06-30 02:22:12 +00:00 |
andres.delikat
|
a47f7e0550
|
Fix crash when no game loads on startup
|
2011-06-28 23:43:13 +00:00 |
zeromus
|
0aa234282e
|
phase 1 of fixing up controller logic. tell me how terribly ive broken the movie code. might want to fix it before moving on to phase 2 or decide to revert.
|
2011-06-27 05:31:46 +00:00 |
andres.delikat
|
52215061aa
|
some implementations necessary for the gameboy controller
|
2011-06-27 01:24:26 +00:00 |
andres.delikat
|
4b417ec898
|
oops
|
2011-06-27 00:22:25 +00:00 |
andres.delikat
|
8096316981
|
Make GB debugger not load by default when a gb game is loaded, misc cleanups gb related
|
2011-06-27 00:15:47 +00:00 |
andres.delikat
|
d3f4da39a3
|
Subtitle viewer implemented for play movie dialog, context menu for edit/viewing subtitles (depending on read only status). Still TODO: save changes when in edit mode
|
2011-06-26 21:11:12 +00:00 |
zeromus
|
35f2691666
|
some work on the disc system
|
2011-06-20 09:09:21 +00:00 |
andres.delikat
|
f5014946db
|
status strip - pause icon implemented, movie icon put in but hidden and unimplmeented. Dump Error warning icon put in and disabled, needs to be implemented
|
2011-06-19 20:50:46 +00:00 |
andres.delikat
|
50727e79ed
|
Add Stop Movie to context menu
|
2011-06-19 20:13:54 +00:00 |
andres.delikat
|
f23c5f8382
|
Pause emulation when context menu is activated
|
2011-06-19 01:39:36 +00:00 |
andres.delikat
|
e250355024
|
NES controller 2 implemented with some bugs
|
2011-06-19 00:18:02 +00:00 |
andres.delikat
|
c6a5c7e9b6
|
change references of Global.Game.Name to Global.Game.FileSystemSafeName for situations that use it to build paths
|
2011-06-18 21:39:53 +00:00 |
andres.delikat
|
c5b2fa8431
|
Make Global.Game.Name use file name no Emulator GameName for NES games
|
2011-06-18 19:59:25 +00:00 |
andres.delikat
|
e4168d609e
|
Refix drag & drop for movie files
|
2011-06-18 19:19:12 +00:00 |
andres.delikat
|
b95264e9bf
|
Make movie class handle automatically backing up a movie before the first time it alters it, add flag to MultiClient to toggle the movie backup feature
|
2011-06-18 19:16:05 +00:00 |
andres.delikat
|
67f726eae6
|
Movie backup function added to movie class, currently only hooked to a context menu item of main form
|
2011-06-18 18:27:51 +00:00 |
andres.delikat
|
4a60a4928a
|
Lots of context menu items and logic for hiding/showing them
|
2011-06-18 17:45:18 +00:00 |
andres.delikat
|
1260182445
|
squash playback bug that was causing "1" to be added to playback mnemonic
|
2011-06-18 17:09:58 +00:00 |
andres.delikat
|
b725394603
|
Context menu for main form, and toggle to disable it
|
2011-06-18 17:01:57 +00:00 |
kylethomson
|
c228699255
|
Getting closer.
|
2011-06-17 02:43:22 +00:00 |
kylethomson
|
e9942dc101
|
Multitrack overwrite works. Now to fix playback.
|
2011-06-16 03:56:40 +00:00 |
kylethomson
|
dbd932bb5a
|
Had to add them to the dictionary.
|
2011-06-16 02:55:06 +00:00 |
kylethomson
|
0256569297
|
Hooked up multitrack hotkeys (I hope)
|
2011-06-16 02:52:23 +00:00 |
kylethomson
|
882562c452
|
Multitrack for PCE done, if my idea works. Now to hook up hotkeys.
|
2011-06-16 02:29:45 +00:00 |
zeromus
|
1b16d640bf
|
dont pop open the archive chooser when power cycling a rom from an archive
|
2011-06-12 22:55:34 +00:00 |
andres.delikat
|
c767018bcf
|
fix typo that broke wasPressed on input display
|
2011-06-12 22:29:04 +00:00 |
andres.delikat
|
0894a20e4c
|
Fix alert font so it doesn't clash with displays around it, fix crash on tastudio close, fix play movie from beginning function
|
2011-06-12 21:36:03 +00:00 |
andres.delikat
|
59173e4e44
|
Some virtual pad progress, virtual pad dumps input into movie file when recording, currently doesn't feed it to the core though (lol). Virtualpad object set up for a nes controller
|
2011-06-12 14:42:50 +00:00 |
zeromus
|
9ee66226df
|
[NES] add SuROM (dragon quest 4) and SoROM/SxROM (other games that are not dragon quest 4)
|
2011-06-12 00:53:14 +00:00 |
andres.delikat
|
cd849d9614
|
TAStudio - more fixups, current frame always in view, better images for tool buttons, fix read-only toggle, Gui cleanups
|
2011-06-11 23:54:35 +00:00 |
andres.delikat
|
b527b91252
|
TAStudio - show input log of movie, very buggy atm
|
2011-06-11 22:59:21 +00:00 |
andres.delikat
|
bb0897b3ed
|
Some work on TAStudio, read-only toggle, play movie from beginning, autoload, misc clean up
|
2011-06-11 22:32:12 +00:00 |
zeromus
|
c0988feaa3
|
add CoreInputComm/CoreOutputComm, remove Query system, hook up nes video config options
|
2011-06-11 22:15:08 +00:00 |
andres.delikat
|
895915cd9f
|
Made public flags in main form so that dialogs can control frame advance & rewind. Hooked to TAStudio
|
2011-06-11 19:39:34 +00:00 |
andres.delikat
|
f52c4610e8
|
NES config - Fix crash when palette path is null, hook up NES palette path config in path config dialog, dialog fix ups
|
2011-06-11 16:22:48 +00:00 |
andres.delikat
|
ef4b30cbd2
|
NES graphics config - checkboxes & config for Allow > 8 sprites per scanline, and clip left & right sides. Hook up palette file selection, and autoload palette toggling. Checking in NES .palette files
|
2011-06-11 12:54:26 +00:00 |
zeromus
|
40b7827798
|
improve fastforward system: add >> to fps display, add an 'alternate speed' selection (hold ctrl while choosing a speed from the config>speed/skip menu) which is used by holding FF key, add separate unthrottle toggle, clarify throttle control logic.
|
2011-06-10 07:12:57 +00:00 |
zeromus
|
368c5266e5
|
[NES] add loader for FCEUX format palettes and an example of how to set it
|
2011-06-10 05:31:46 +00:00 |
beirich
|
a219e4fb64
|
made the status bar toggleable
|
2011-06-10 04:41:33 +00:00 |
andres.delikat
|
a9c8756bd1
|
Some work on Movie object and convertSMV started
|
2011-06-08 00:25:16 +00:00 |
zeromus
|
a849a2b9ca
|
fix debug stdout redirection with a hack. which visual studio doesnt support in c# ????
|
2011-06-06 21:08:38 +00:00 |
andres.delikat
|
4c36d1abda
|
basic mmv conversion done. Still a lot of little todos with header info & error checking
|
2011-06-06 00:18:42 +00:00 |
andres.delikat
|
5ad6e0b602
|
Begin Convert FCM tool. Reads most header stuff, no input log yet. Only hooked up to Drag & Drop atm
|
2011-06-05 02:50:50 +00:00 |
beirich
|
9283a9f37d
|
IEmulator now implements IDisposable; client now disposes cores
|
2011-06-02 02:59:18 +00:00 |
andres.delikat
|
6d82dcf486
|
Volume up and down hotkeys
|
2011-05-30 01:50:51 +00:00 |
andres.delikat
|
157d8b7152
|
Use EXE path instead of working directory for Nescarts.7z, config.ini, and gamedb.txt
|
2011-05-23 01:34:19 +00:00 |
andres.delikat
|
1d0a504704
|
Remove an erroneous duplicate message in savestate(), remove a debug message in movie
|
2011-05-23 01:23:32 +00:00 |
andres.delikat
|
18a32d35e6
|
Single Instance mode feature, currently though Bizhawk crashes on exit when in single instance mode
|
2011-05-23 00:33:05 +00:00 |
andres.delikat
|
36a0580dca
|
Fix a bunch of crash issues with Ram Watch & Cheats related to having no list item selected. Implement Drag & drop for .cht & .wch files on Main form
|
2011-05-22 20:19:28 +00:00 |
andres.delikat
|
16d282a15d
|
Drag & Drop savestates
|
2011-05-22 19:52:49 +00:00 |
andres.delikat
|
a249d3b3ed
|
Hook up TASStudio to main form, add a few buttons.
|
2011-05-22 18:38:44 +00:00 |
andres.delikat
|
a2dede0bfa
|
Use absolute path when creating the input log, hook up savestate logic to SaveStateAs()
|
2011-05-22 17:45:33 +00:00 |
andres.delikat
|
2e71a9ab93
|
If movie is in Movie Finished mode and rewound, go back to playback mode
|
2011-05-22 13:29:32 +00:00 |
andres.delikat
|
555d7b17c6
|
More InputLog logic
|
2011-05-22 12:44:57 +00:00 |
andres.delikat
|
433ea55f18
|
Make InputLog log to the Movie folder, clean up some logic regarding InputLog
|
2011-05-22 12:40:11 +00:00 |
andres.delikat
|
fe563656b9
|
Ability to set Bizhawk to Accept Background Input. TODO: currently only takes affect on bizhawk restart, find a way around this.
|
2011-05-22 01:46:39 +00:00 |
andres.delikat
|
839d1e3cca
|
--movie commandline arg
|
2011-05-22 00:13:12 +00:00 |
andres.delikat
|
0d714aa6d1
|
Hook up movie autoload
|
2011-05-21 22:37:15 +00:00 |
zeromus
|
90e5090e0e
|
change HawkFile.CanonicalName to CanonicalFullPath, and add a new HawkFile.CanonicalName which returns the archive|member where CanonicalFullPath would be c:\path\to\archive|member
|
2011-05-21 19:31:00 +00:00 |
andres.delikat
|
40f473d629
|
Option to Bind Savestates to Movies (on by default)
|
2011-05-21 18:44:45 +00:00 |