Commit Graph

352 Commits

Author SHA1 Message Date
andres.delikat e6b2c794d4 Refactor the movie object, replacing Getfunctions with public properties, renaming of some functions, removing a duplicate function, other misc things 2011-07-17 14:39:15 +00:00
andres.delikat bc31a49c4a Fix prev/next slot functions to that they navigate to slot 0 2011-07-17 13:59:41 +00:00
andres.delikat 1ee864666b update status bar saveslots on NextSlot() and PreviousSlot() 2011-07-17 13:33:09 +00:00
andres.delikat 211889c73d Restore Inputlog recording 2011-07-15 03:25:32 +00:00
andres.delikat 7293cd05cc Add error messages to movie convert functions, and other small cleanups, refactor calls to them to handle error messages 2011-07-14 01:12:18 +00:00
zeromus bff3957c7e avi rez-change segmentation 2011-07-13 04:04:58 +00:00
andres.delikat a8c66418e7 Movie Convert - started implementing an error message system, did FCM and MMV 2011-07-13 02:11:20 +00:00
andres.delikat a228e05f38 Lots of little fixups to movie code, disable Disable Message config in Message Config as I won't be implmenting that before release 2011-07-13 01:29:13 +00:00
andres.delikat 1b4258947b AVI - status bar icon when avi is capturing 2011-07-12 00:37:24 +00:00
andres.delikat 06fd837cbd Hotkeys for Record/Stop AVI 2011-07-12 00:05:14 +00:00
andres.delikat bd71909f38 AVI cleanup - gray of menu items when appropriate, use default filename, and AVI Path config, add on screen messages, fix crash on Null emulator capture (snow is awesome yo), other misc things 2011-07-11 23:26:20 +00:00
zeromus 52f27634eb first draft of avi-writing: it works, unless you abuse it. 2011-07-11 07:35:14 +00:00
beirich 911b11a340 fix new crash in dump icon code when you close the open ROM 2011-07-11 03:12:20 +00:00
zeromus 9628ab3506 hook up nes dump status stuff, and also add a log window that we could use for console output in the near future but for now is just used to show you a detailed rom analysis report 2011-07-10 21:00:28 +00:00
andres.delikat b832d0f331 Hack icon for status bar 2011-07-10 20:48:07 +00:00
andres.delikat e6b6cce7ad Uncomment some movie code 2011-07-10 20:01:27 +00:00
zeromus f8f1906a3c make alt hotkeys more useful by preventing interference from windows menu system 2011-07-10 19:50:59 +00:00
andres.delikat 4ba6fb4122 Load up Rom dump status icon with various ROM statuses 2011-07-10 16:34:35 +00:00
beirich 6fc8d16e42 Wire up known bad/good rom status from GameDB 2011-07-10 16:06:12 +00:00
andres.delikat 74c8e09892 Add Record icon for when movie is in record movie, add green check for good rom dumps, add function for checking rom dumps (currently blank and always shows good) 2011-07-10 15:36:41 +00:00
zeromus 61f466ca8e fix more input stuff better 2011-07-10 07:39:40 +00:00
zeromus 2425b3c87a fix some input things 2011-07-10 06:24:04 +00:00
beirich c8727ae01f fix some gamedb stuff, add some genesis games to db, get genesis back to a state where it at least loads roms correctly 2011-07-10 04:54:18 +00:00
zeromus 4991b95def refine input stuff 2011-07-10 02:14:58 +00:00
andres.delikat de1a3fdc50 Fix TI83 screenshots. Fix screenshot naming code to use the filesystemsafe name, fix bug in screenshotas function 2011-07-10 01:55:37 +00:00
andres.delikat f89070f6ad Display subtitles option 2011-07-10 00:04:33 +00:00
andres.delikat f3e4cdcd16 Rip out "wasPressed" code, remove debug code left in by accident from inputwidget 2011-07-09 23:35:26 +00:00
zeromus 9355bc0f2e redo some of client input and hotkey handling 2011-07-09 22:09:39 +00:00
andres.delikat 43c9cd8047 Clicking statusbar pause button = toggle pause state 2011-07-09 21:13:18 +00:00
beirich 1496c9eb1d Switch Bizhawk Client from console to winforms application; make "Show Log Window" a user-togglable option 2011-07-09 19:54:24 +00:00
andres.delikat b25193ef84 Use blank image in the pause icon of the statusbar so that the icon size doesn't change 2011-07-09 18:39:48 +00:00
beirich 7c9d170248 fix input save crash 2011-07-09 18:08:10 +00:00
andres.delikat 16e332a72d Fix so that tool dialogs such as Ram watch update on loadstate, Ram Watch - AddWatch() triggers Changes() function, Separator no longer shows Change Count = 0 2011-07-09 00:26:23 +00:00
andres.delikat 29510ddd58 Fix saving of header data from record movie dialog, small fix for inputlog header data 2011-07-06 01:53:15 +00:00
andres.delikat 3669155329 rename "unthrottle" to turbo, Hotkey Dialog - reorder some things and fix positioning 2011-07-05 02:36:46 +00:00
kylethomson 0934b35a1e Slight error with multi-track - it is during recording, not during playback.
Otherwise, nice work zeromus, we have multitrack.
2011-07-04 22:24:48 +00:00
andres.delikat a95ffcf2f9 Hooked up comment editor/viewer to play movie and context menu, various tweaks to movie code, more progress implemented comment loading/editing/saving 2011-07-04 02:50:38 +00:00
andres.delikat 2b661b52ba Save slot system in status bar, shows which slots have a file associated with them, which slot is currently selected, and clicking loads the state 2011-07-01 01:28:25 +00:00
andres.delikat b5ecda4f3e if commandline or autoload movie and no game, do openfile dialog, if still not game, don't attempt to load movie 2011-06-30 02:30:06 +00:00
andres.delikat 3c378bc312 Add soft reset hotkey, remove hard coded nes reset hotkey, fix small errors on TI83 hotkey mapping 2011-06-30 02:22:12 +00:00
andres.delikat a47f7e0550 Fix crash when no game loads on startup 2011-06-28 23:43:13 +00:00
zeromus 0aa234282e phase 1 of fixing up controller logic. tell me how terribly ive broken the movie code. might want to fix it before moving on to phase 2 or decide to revert. 2011-06-27 05:31:46 +00:00
andres.delikat 52215061aa some implementations necessary for the gameboy controller 2011-06-27 01:24:26 +00:00
andres.delikat 4b417ec898 oops 2011-06-27 00:22:25 +00:00
andres.delikat 8096316981 Make GB debugger not load by default when a gb game is loaded, misc cleanups gb related 2011-06-27 00:15:47 +00:00
andres.delikat d3f4da39a3 Subtitle viewer implemented for play movie dialog, context menu for edit/viewing subtitles (depending on read only status). Still TODO: save changes when in edit mode 2011-06-26 21:11:12 +00:00
zeromus 35f2691666 some work on the disc system 2011-06-20 09:09:21 +00:00
andres.delikat f5014946db status strip - pause icon implemented, movie icon put in but hidden and unimplmeented. Dump Error warning icon put in and disabled, needs to be implemented 2011-06-19 20:50:46 +00:00
andres.delikat 50727e79ed Add Stop Movie to context menu 2011-06-19 20:13:54 +00:00
andres.delikat f23c5f8382 Pause emulation when context menu is activated 2011-06-19 01:39:36 +00:00
andres.delikat e250355024 NES controller 2 implemented with some bugs 2011-06-19 00:18:02 +00:00
andres.delikat c6a5c7e9b6 change references of Global.Game.Name to Global.Game.FileSystemSafeName for situations that use it to build paths 2011-06-18 21:39:53 +00:00
andres.delikat c5b2fa8431 Make Global.Game.Name use file name no Emulator GameName for NES games 2011-06-18 19:59:25 +00:00
andres.delikat e4168d609e Refix drag & drop for movie files 2011-06-18 19:19:12 +00:00
andres.delikat b95264e9bf Make movie class handle automatically backing up a movie before the first time it alters it, add flag to MultiClient to toggle the movie backup feature 2011-06-18 19:16:05 +00:00
andres.delikat 67f726eae6 Movie backup function added to movie class, currently only hooked to a context menu item of main form 2011-06-18 18:27:51 +00:00
andres.delikat 4a60a4928a Lots of context menu items and logic for hiding/showing them 2011-06-18 17:45:18 +00:00
andres.delikat 1260182445 squash playback bug that was causing "1" to be added to playback mnemonic 2011-06-18 17:09:58 +00:00
andres.delikat b725394603 Context menu for main form, and toggle to disable it 2011-06-18 17:01:57 +00:00
kylethomson c228699255 Getting closer. 2011-06-17 02:43:22 +00:00
kylethomson e9942dc101 Multitrack overwrite works. Now to fix playback. 2011-06-16 03:56:40 +00:00
kylethomson dbd932bb5a Had to add them to the dictionary. 2011-06-16 02:55:06 +00:00
kylethomson 0256569297 Hooked up multitrack hotkeys (I hope) 2011-06-16 02:52:23 +00:00
kylethomson 882562c452 Multitrack for PCE done, if my idea works. Now to hook up hotkeys. 2011-06-16 02:29:45 +00:00
zeromus 1b16d640bf dont pop open the archive chooser when power cycling a rom from an archive 2011-06-12 22:55:34 +00:00
andres.delikat c767018bcf fix typo that broke wasPressed on input display 2011-06-12 22:29:04 +00:00
andres.delikat 0894a20e4c Fix alert font so it doesn't clash with displays around it, fix crash on tastudio close, fix play movie from beginning function 2011-06-12 21:36:03 +00:00
andres.delikat 59173e4e44 Some virtual pad progress, virtual pad dumps input into movie file when recording, currently doesn't feed it to the core though (lol). Virtualpad object set up for a nes controller 2011-06-12 14:42:50 +00:00
zeromus 9ee66226df [NES] add SuROM (dragon quest 4) and SoROM/SxROM (other games that are not dragon quest 4) 2011-06-12 00:53:14 +00:00
andres.delikat cd849d9614 TAStudio - more fixups, current frame always in view, better images for tool buttons, fix read-only toggle, Gui cleanups 2011-06-11 23:54:35 +00:00
andres.delikat b527b91252 TAStudio - show input log of movie, very buggy atm 2011-06-11 22:59:21 +00:00
andres.delikat bb0897b3ed Some work on TAStudio, read-only toggle, play movie from beginning, autoload, misc clean up 2011-06-11 22:32:12 +00:00
zeromus c0988feaa3 add CoreInputComm/CoreOutputComm, remove Query system, hook up nes video config options 2011-06-11 22:15:08 +00:00
andres.delikat 895915cd9f Made public flags in main form so that dialogs can control frame advance & rewind. Hooked to TAStudio 2011-06-11 19:39:34 +00:00
andres.delikat f52c4610e8 NES config - Fix crash when palette path is null, hook up NES palette path config in path config dialog, dialog fix ups 2011-06-11 16:22:48 +00:00
andres.delikat ef4b30cbd2 NES graphics config - checkboxes & config for Allow > 8 sprites per scanline, and clip left & right sides. Hook up palette file selection, and autoload palette toggling. Checking in NES .palette files 2011-06-11 12:54:26 +00:00
zeromus 40b7827798 improve fastforward system: add >> to fps display, add an 'alternate speed' selection (hold ctrl while choosing a speed from the config>speed/skip menu) which is used by holding FF key, add separate unthrottle toggle, clarify throttle control logic. 2011-06-10 07:12:57 +00:00
zeromus 368c5266e5 [NES] add loader for FCEUX format palettes and an example of how to set it 2011-06-10 05:31:46 +00:00
beirich a219e4fb64 made the status bar toggleable 2011-06-10 04:41:33 +00:00
andres.delikat a9c8756bd1 Some work on Movie object and convertSMV started 2011-06-08 00:25:16 +00:00
zeromus a849a2b9ca fix debug stdout redirection with a hack. which visual studio doesnt support in c# ???? 2011-06-06 21:08:38 +00:00
andres.delikat 4c36d1abda basic mmv conversion done. Still a lot of little todos with header info & error checking 2011-06-06 00:18:42 +00:00
andres.delikat 5ad6e0b602 Begin Convert FCM tool. Reads most header stuff, no input log yet. Only hooked up to Drag & Drop atm 2011-06-05 02:50:50 +00:00
beirich 9283a9f37d IEmulator now implements IDisposable; client now disposes cores 2011-06-02 02:59:18 +00:00
andres.delikat 6d82dcf486 Volume up and down hotkeys 2011-05-30 01:50:51 +00:00
andres.delikat 157d8b7152 Use EXE path instead of working directory for Nescarts.7z, config.ini, and gamedb.txt 2011-05-23 01:34:19 +00:00
andres.delikat 1d0a504704 Remove an erroneous duplicate message in savestate(), remove a debug message in movie 2011-05-23 01:23:32 +00:00
andres.delikat 18a32d35e6 Single Instance mode feature, currently though Bizhawk crashes on exit when in single instance mode 2011-05-23 00:33:05 +00:00
andres.delikat 36a0580dca Fix a bunch of crash issues with Ram Watch & Cheats related to having no list item selected. Implement Drag & drop for .cht & .wch files on Main form 2011-05-22 20:19:28 +00:00
andres.delikat 16d282a15d Drag & Drop savestates 2011-05-22 19:52:49 +00:00
andres.delikat a249d3b3ed Hook up TASStudio to main form, add a few buttons. 2011-05-22 18:38:44 +00:00
andres.delikat a2dede0bfa Use absolute path when creating the input log, hook up savestate logic to SaveStateAs() 2011-05-22 17:45:33 +00:00
andres.delikat 2e71a9ab93 If movie is in Movie Finished mode and rewound, go back to playback mode 2011-05-22 13:29:32 +00:00
andres.delikat 555d7b17c6 More InputLog logic 2011-05-22 12:44:57 +00:00
andres.delikat 433ea55f18 Make InputLog log to the Movie folder, clean up some logic regarding InputLog 2011-05-22 12:40:11 +00:00
andres.delikat fe563656b9 Ability to set Bizhawk to Accept Background Input. TODO: currently only takes affect on bizhawk restart, find a way around this. 2011-05-22 01:46:39 +00:00
andres.delikat 839d1e3cca --movie commandline arg 2011-05-22 00:13:12 +00:00
andres.delikat 0d714aa6d1 Hook up movie autoload 2011-05-21 22:37:15 +00:00
zeromus 90e5090e0e change HawkFile.CanonicalName to CanonicalFullPath, and add a new HawkFile.CanonicalName which returns the archive|member where CanonicalFullPath would be c:\path\to\archive|member 2011-05-21 19:31:00 +00:00
andres.delikat 40f473d629 Option to Bind Savestates to Movies (on by default) 2011-05-21 18:44:45 +00:00