beirich
|
7eb2eb0071
|
PCE-CD states are now stable
|
2011-09-16 23:59:03 +00:00 |
beirich
|
9aa70c4fa9
|
Much improved pce-cd savestateyfulness
Cleanup and stateyness of SCSI bus still in progress; states not done yet
|
2011-09-16 04:59:59 +00:00 |
beirich
|
7a272192fb
|
Add version IDs to the other working cores
Add toggle for saving screenshot with savestate. Update loadstate code to not die when encountering a state without a screenshot
|
2011-09-15 23:32:21 +00:00 |
beirich
|
f7109d5f17
|
fix a stupid bug in pce-cd causing irqs to not be released
|
2011-09-15 05:10:23 +00:00 |
beirich
|
e8c3da9c1f
|
[pce] Improve ADPCM flags and interrupt handling
|
2011-09-09 03:40:58 +00:00 |
beirich
|
41de458ec6
|
[pce] Fix ADPCM more and code cleanup
|
2011-09-07 03:31:32 +00:00 |
beirich
|
a8aaaef45e
|
[PCE] ADPCM playback more or less working correctly now
plus some cleanup
|
2011-09-05 17:45:01 +00:00 |
beirich
|
e67ff446da
|
Fix new GameInfo to not default to in-database, special handling for 'null' games
|
2011-09-05 01:21:59 +00:00 |
beirich
|
620437c10d
|
pce, dispose disc when core is disposed
|
2011-09-04 06:28:55 +00:00 |
beirich
|
647cae698e
|
Max volume is settable per sound source to enable mixing many sound sources without clipping. Potentially can be used to disable individual sound sources.
|
2011-09-04 04:38:11 +00:00 |
beirich
|
e13af4064b
|
[pce] very preliminary ADPCM playback, added a bunch more MemoryDomains
|
2011-09-03 20:32:18 +00:00 |
beirich
|
9f4ffde86f
|
[pce-cd] somewhat improve save-statey-ness. still not solid but good enough to work a lot of the time
|
2011-09-01 01:14:40 +00:00 |
beirich
|
65d6961160
|
[pce] fix adpcm address calculation error; fixes Terraforming & others
|
2011-08-31 04:06:54 +00:00 |
beirich
|
afaf5879f6
|
Improve CD-Audio w/ volume/fade support; put error messages in client when invalid system card selected
|
2011-08-30 04:02:52 +00:00 |
beirich
|
2caf635dd9
|
derp :(
|
2011-08-29 22:49:24 +00:00 |
beirich
|
8571853828
|
still-in-the-midst-of-it turbocd check-in
|
2011-08-29 02:47:03 +00:00 |
beirich
|
e703d3a99f
|
[pce] fix R-Type CD audio start bug(s)
|
2011-08-16 03:11:27 +00:00 |
zeromus
|
3bab049363
|
disc-clarify difference between LBA and ABA
|
2011-08-15 10:43:36 +00:00 |
beirich
|
cd65961b53
|
fixed subcode stuff and a stupid bug in CDAudio.cs
|
2011-08-15 04:22:54 +00:00 |
zeromus
|
019ad69459
|
disc subchannel Q calculation; make TOC a little more useful by adding TOCPoints which are easier to search than nested sessions, tracks, and indices; and change path browser to use a superior folder browser which lets you enter paths into a textbox. I refuse to click to navigate folders
|
2011-08-14 23:13:31 +00:00 |
beirich
|
0a5157d9a6
|
Extremely preliminary TurboCD support
|
2011-08-14 18:20:13 +00:00 |
beirich
|
b27673f26c
|
M-M-M-MONSTER COMMIT! change Game-load api stuff
|
2011-08-04 03:20:54 +00:00 |
beirich
|
74a58186df
|
fix Disc/Disc name collision
add function to disc-api to get game-ID hash from 1st data track
|
2011-08-03 00:57:01 +00:00 |
andres.delikat
|
2e68314e01
|
Movies that start from savestate now supported. Record Movie dialog "Record from Now" option implemented. ResetFrameCounter() added to IEmulator and implemented in all existing cores
|
2011-07-30 20:49:36 +00:00 |
beirich
|
0b49dd25a0
|
[PCE] fix Lost Sunheart sound glitch, calling PSG fixed for now (except LFO)
|
2011-07-28 06:09:04 +00:00 |
beirich
|
cc3206a610
|
crash bugfix
|
2011-07-24 22:46:32 +00:00 |
beirich
|
06d8792830
|
[PCE] fix Youkai Douchuuki, Yo Bro, and Order of the Griffon
|
2011-07-24 19:52:20 +00:00 |
beirich
|
c30529685d
|
[PCE] regretfully implement sprite limit, fixing some anomalies
|
2011-07-24 03:32:39 +00:00 |
beirich
|
d8b6432d9a
|
[PCE] cap active display to 242 lines, fixes Puzzle Boy (requests 512)
|
2011-07-23 21:52:44 +00:00 |
beirich
|
91baebf8b2
|
[PCE] Implement ORA under T-Flag, fixes City Hunter
|
2011-07-23 21:24:43 +00:00 |
beirich
|
8295e6d65b
|
PCE GameDB overhaul
|
2011-07-23 20:22:32 +00:00 |
beirich
|
3bedad1e95
|
Update SGX with new timing & support frameskip... huge success!
100% SGX compatibility (not that this is difficult)
|
2011-07-20 03:57:41 +00:00 |
beirich
|
47def064fa
|
significant PCE timing/compat improvements, still poking at a few things
|
2011-07-19 03:53:07 +00:00 |
beirich
|
cc9cf04a57
|
"Fix" PCE Paranoia by marking bad roms
|
2011-07-18 00:11:16 +00:00 |
beirich
|
1475d55da1
|
blegh
|
2011-07-16 21:09:44 +00:00 |
beirich
|
3f27ac0b2a
|
Fix PCE Populous by supporting its custom SaveRAM.
+ Unsubstantial TurboCD progress.
|
2011-07-15 02:08:18 +00:00 |
beirich
|
652e56083f
|
PCE: fix sprite bugs introduced in fighting run fix
|
2011-07-12 00:37:00 +00:00 |
beirich
|
bf203b54f5
|
FIX FIGHTING RUN PCE!
|
2011-07-10 19:55:17 +00:00 |
beirich
|
732bd982af
|
Update to GameDB and update PCE compat.txt
|
2011-07-10 18:26:55 +00:00 |
beirich
|
a659c05b21
|
TurboCD progress
|
2011-06-19 03:27:18 +00:00 |
beirich
|
8b00da908e
|
[PCE] TurboCD Battery RAM implemented
|
2011-06-19 01:37:09 +00:00 |
beirich
|
7d80290ef8
|
[PCE] maybe improve raster timing
|
2011-06-18 06:06:10 +00:00 |
beirich
|
c9c5f030d7
|
[PCE] at least somewhat improved VDC timing
|
2011-06-15 04:55:22 +00:00 |
zeromus
|
c0988feaa3
|
add CoreInputComm/CoreOutputComm, remove Query system, hook up nes video config options
|
2011-06-11 22:15:08 +00:00 |
beirich
|
9283a9f37d
|
IEmulator now implements IDisposable; client now disposes cores
|
2011-06-02 02:59:18 +00:00 |
beirich
|
33c300ff7b
|
good news: movies work! bad news: 1) movies don't work for TI83 yet 2) I broke some NES things, to be fixed in a later commit
|
2011-05-08 00:06:43 +00:00 |
andres.delikat
|
f440f843dd
|
Add IsLagFrame bool to IEmulator and implement in all platforms. Make an alert font in Render panel and make input display use it when a frame is a lag frame
|
2011-05-01 16:04:53 +00:00 |
andres.delikat
|
b70e0eff76
|
PCE - implemented lag counter added to text savestates. Attempted to add to binary savestates but it caused a crash and I didn't feel like digging into it at this time
|
2011-05-01 14:51:59 +00:00 |
andres.delikat
|
bf93a936df
|
Change unimplemented lag counters to return -1 instead of 0 since that is more obviously not implemented. Make null emulator return 0 since by definition it would never lag.
|
2011-05-01 13:05:16 +00:00 |
andres.delikat
|
6732cd50ff
|
Make LagCount get/set in IEmulator and refactored emulators. Implemented the Lag counter in the NES core.
|
2011-05-01 12:59:26 +00:00 |