Commit Graph

1368 Commits

Author SHA1 Message Date
SuuperW 49c3fe2449 TAStudio HistoryBox deleted. 2015-03-04 19:05:44 +00:00
SuuperW 189ecfeb2e TAStudio:
-Undo History UI, some history bugfixes
-Painting input past the movie no longer moves markers
2015-03-04 19:03:00 +00:00
adelikat dfe5b40ba9 Tastudio - hide undo history box for now 2015-03-03 23:28:30 +00:00
SuuperW 1e0ce3b7c1 -Feature: Changing input past the movie now extends the movie.
-Implemented max undo levels feature.
-Started making TAStudio UI for undo history.
2015-03-03 21:10:48 +00:00
SuuperW e4c4910b37 TAStudio:
-Several buggixes
-Feature: Right-click dragging frames to move/copy/clone. (Combine with Shift and/or Ctrl.)
2015-03-03 18:22:54 +00:00
SuuperW e40b10a0b6 -marker undo code moved to proper place
-undo history fixes
-feature: binding markers to input
-bugfix: TasView wasn't always refreshing when inserting/deleting frames
2015-03-03 08:32:39 +00:00
SuuperW 25e54f4390 -More StateHistory names
-Smarter state history management
TAStudio: A few bugfixes and performance boosts
2015-03-03 06:56:45 +00:00
SuuperW 2c876858f2 -Bugfix: TAStudio couldn't re-save a project.
-Bugfix: tasproj files without StateHistory couldn't load.
-Gave a bunch of StateHistory stuff proper names.
2015-03-02 23:43:52 +00:00
SuuperW bff3d64a4a -Various fixes, mostly to Undo/Redo.
-Changed Program.cs to not use a couple try statements when debugger is attached.
-Implemented the Undo/Redo menu item buttons.
-Ctrl-deselecting frames in TasView now supports dragging.
2015-03-01 19:29:33 +00:00
SuuperW cf081ce1fc TAStudio:
-Moved Toggle/SetStates from TasMovie.cs to TasMovie.Editing.cs
-bugfix: Yet another bug in setting LastVisibleFrame
-Removed unused declaration
-Fixed MarkerControl to not mess up display when a deleted marker is still selected.
-feature: Basic undo/redo history functions seem to work. (Ctrl+Z/Y in TasView)
2015-03-01 05:47:32 +00:00
SuuperW c12d715c12 TAStudio:
-Bugfix: Didn't refresh when changing lag frames to hide.
-Bugfix: Another error with setting LastVisisbleFrame.
-Bugfix: Truncating a movie didn't remove truncated marker selection.
2015-02-27 19:34:31 +00:00
SuuperW 836659264d TAStudio:
-Bugfix: Dragging to change a float was backwards.
-Fix: Setting LastVisibleRow with lag frames hidden now goes to the correct frame.
-TasView now sets FirstVisibleRow when jumping backwards
-Bugfix: Deleting a marker didn't remove selection; refresh messed up.
-Moved InputRoll.cs, SelectAll/DeselectAll to the Api region.
-Bugfix: Couldn't edit next-frame float values.
2015-02-27 19:06:02 +00:00
SuuperW 7624a92021 TAStudio edits:
-Bugfix: TAStudio was refreshing before autoscrolling to cursor.
-Partial fix: Made setting last visible frame more accurate when lag frames are hidden.
-Removed a line that set an unused local variable.
-Bugfix: Scrolling away from selection with lag frames hidden messed up the display.
2015-02-26 21:12:12 +00:00
adelikat f305ca5666 Don't crash if user elected to autoload Ram Watch but not autoload a Rom 2015-02-25 22:32:50 +00:00
SuuperW 81a8d38ca4 TAStudio work:
-Fixed InputRoll.VisibleRows property.
-Removed useless check for NeedsScrollbar.
-Removed TAStudio.ListView.cs property for hiding lag frames; changed InputRoll.cs to do that work more efficiently.
-Feature: User can now edit float values by holding the mouse button and dragging up/down.
-Bugfix: Moving the cursor past first displayed row while painting would not cause first displayed row to be painted. (and similarly with last)
2015-02-25 21:17:50 +00:00
adelikat aa2984dd96 Tastudio - Columns menu - show button names in addition to the column mnemonics 2015-02-24 22:46:35 +00:00
adelikat 0055bc1949 Tastudio - hack to remove N64 "fake analog" buttons from the list 2015-02-24 22:44:47 +00:00
adelikat 8af99c9066 Tastudio - make < and > buttons repeatable buttons 2015-02-24 21:44:26 +00:00
adelikat 6a02656417 Tastudio - track lag log history (1 level deep) and color "invalidated greenzone" using this information (a lighter shade of normal greezone colors) 2015-02-24 21:23:16 +00:00
SuuperW 734101a8fd TAStudio: Fixed arrow keys not being picked up in KeyPress, plus minor edits/bugfixes to arrow key editing of float values. 2015-02-24 20:55:24 +00:00
adelikat a4ce9de091 Tastudio - wire up the Lag Frames to Hide UI, and have it save in the Tasproj file 2015-02-24 20:38:46 +00:00
SuuperW 369c883ac0 TAStudio feature added:
-Hiding lag frames feature implemented. (Still needs a user interface to change the settings.)
2015-02-24 19:00:12 +00:00
scepheo 32b788b352 Hex Editor and new RAM Watch now default to memory domain byte size. 2015-02-24 10:18:20 +00:00
SuuperW db09b12925 More updates to TAStudio: (again all my changes marked with SuuperW)
-bugfix: Local variable hid another; float input couldn't be painted.
-bugfix: Bool input couldn't be painted starting from past the last frame.
-feature: Double-clicking a float input allows user to type value in. (arrow keys would also work, but those aren't seen by the InputRoll, no idea why)
-change: Selected cells are now half-highlighted, so user can still see the non-highlighed color.
2015-02-24 06:47:32 +00:00
SuuperW e3b9b7c795 A few edits to TAStudio:
-Double-click markers to jump to that frame.
-Drag painting input was one frame behind cursor.
-Some commented-out code for stuff I was messing with may also be present. (All edits were marked with SuuperW comment line.)
2015-02-24 03:06:57 +00:00
adelikat 5a2146bde2 Lua - fix fill behavior in drawBox, drawRectangle, drawEllipse, and drawPie 2015-02-24 00:37:56 +00:00
adelikat b45d3820be Lua - gui library - make all colors optional parameters and use defaults if not provided (initially white foreground and transparent background). Add gui.defaultForeground(color) and gui.defaultBackground(color) to change those defaults 2015-02-23 03:10:38 +00:00
adelikat ecaf95f400 ToolManager - a small cleanup now that there is an owner variable 2015-02-22 04:06:40 +00:00
adelikat 41950cb9e0 ToolManager - take a Form owner in the constructor and pass it in to any tools that are also Form objects (all of them). ToolBox - use the Parent property instead of GlobalWin.MainForm now that it is populated 2015-02-22 04:02:30 +00:00
adelikat 1514faf300 Move PresentationPanel from GlobalWin to Mainform, since it was primarily used there (and the few other places knew about GlobaWin.MainForm anyway) 2015-02-22 03:53:07 +00:00
adelikat 2bc68b99c7 Hex Editor - fix Load .tbl file menu item when rom is in an archive 2015-02-22 03:36:54 +00:00
adelikat c759eb80d5 mark Debugger tool as released 2015-02-17 00:55:21 +00:00
adelikat 73c1bedd9e Virtual Pad buttons - don't do anything on space, tab, and shift+tab 2015-02-14 03:51:29 +00:00
scepheo 48a6686f31 Lua Console: Command window gives slightly more sensible output now. 2015-02-08 23:47:15 +00:00
scepheo 152323d891 Lua Console: Console and immediate fields now use Courier New. 2015-02-08 23:09:58 +00:00
adelikat abbfcad071 Fix Ram Watch designer file 2015-02-08 22:30:18 +00:00
scepheo 714f4a9687 RAM Watch: Added read/write breakpoint setting to context menu. 2015-02-08 17:39:59 +00:00
jdpurcell b3ecd5dd28 Debugger / Trace Logger: Clean up newline handling in Copy code (newline may not be 2 characters on different platforms). 2015-02-08 15:32:56 +00:00
jdpurcell a1dcd9928e Fix empty DisassemblerView with non-standard DPI settings. 2015-02-08 15:16:28 +00:00
scepheo 0ff1808101 RAM Search: Fixed go-to using index instead of address. 2015-02-08 00:35:32 +00:00
adelikat 0ee999dde4 Lua - drawImage - speed up by caching images instead of reading them from disk on every call 2015-02-07 15:39:16 +00:00
adelikat 20a92686f9 Debugger - the Seek To feature requires Disassembling to be available in the core 2015-02-06 01:01:34 +00:00
adelikat 133723e50f Debugger - clean up some code 2015-02-06 00:56:54 +00:00
adelikat 8427a9db7e Debugger - add context menu item on Disassembler "Add Breakpoint" that will add an execute breakpoint on the selected address 2015-02-06 00:41:50 +00:00
adelikat e211cfdcf3 PSX - virtualpad support for non-dualshock controllers 2015-02-05 21:42:28 +00:00
adelikat 3ebd9bb2df Lua functions list - greatly speedup drawing 2015-02-05 00:04:05 +00:00
adelikat 4eda12a8b0 PSX - Virtualpad - pay attention to the number of conntected controllers - still todo: schema for Gamepad and DualAnalog 2015-02-01 14:02:01 +00:00
adelikat 5188c43e07 Debugger - Use proper PC register property on load - Fixes issue 380 2015-01-31 23:34:28 +00:00
adelikat 53cda95ca5 Lua Console - don't nag to save a session, unless a session exists 2015-01-31 01:52:29 +00:00
adelikat dba610d5d7 Hex Find - focus and highlight on load 2015-01-31 01:25:08 +00:00
adelikat 29a6c7369b Hex Find - even more simple 2015-01-31 01:23:03 +00:00
adelikat 8b48bd3e26 Hex Find - simplify some code 2015-01-31 01:16:41 +00:00
scepheo bdfdd96686 RAM Poke: Pressing the "Poke" button now also closes the dialog. 2015-01-30 16:15:08 +00:00
scepheo 860227ee66 LuaConsole: Actually stop and restart script upon tool restart. 2015-01-29 14:50:09 +00:00
adelikat 6f2488aa57 Lua - clear out lua drawing surface on restart 2015-01-29 03:36:19 +00:00
adelikat 307845b3b5 Lua - recover from a locked drawing surface exception and log to the console, rather than crash the emulator 2015-01-29 02:14:39 +00:00
adelikat 24a517d293 Lua - properly re-inject core dependencies on restart 2015-01-28 14:38:06 +00:00
adelikat 09072acb3b Lua Console - immediate box - in some situations wrap the text in a console.log(), such as if the user simply types a variable name 2015-01-27 23:27:44 +00:00
adelikat 3b13ea4a8f spaces to tabs, good ol whitespace commit 2015-01-27 23:18:48 +00:00
adelikat 5636c1b6a1 Ram Search - support copy similarly to ram watch 2015-01-27 03:09:13 +00:00
adelikat f547dfbb21 some fixes to last commit 2015-01-27 02:53:57 +00:00
adelikat bb2cd1b476 Ram Watch - support copy and paste (generates and receives the same text as would be in a .wch file) 2015-01-27 02:37:18 +00:00
adelikat 82bda9006a Cheats dialog - never ask to save changes, the cheat system is independent of the dialog and makes intelligent decisions already, no need to annoy the user 2015-01-27 00:44:13 +00:00
adelikat 8246de14aa IMemoryCallbackSystem - add a flag to indicate whether execute callbacks are available, in lua and the debugger, take this flag into account, also improve some availability checking in Lua memory callbacks. Flag N64 as not having execute callbacks available 2015-01-25 22:14:58 +00:00
adelikat e1f59363f2 Debugger - on refresh, check for new non-debugger made breakpoints and display them 2015-01-25 19:50:54 +00:00
adelikat d4d966680d Debugger - tweak positioning of register labels when registers are not settable 2015-01-25 16:56:18 +00:00
adelikat e1811371e4 Cheats - only allow writable domains in the domains dropdown 2015-01-25 16:20:53 +00:00
adelikat e51ffd95d8 Ram Watch/Search - disable poke and freeze toolbar items based on writability of a domain, also smarter enabling/disabling of them in general 2015-01-25 16:07:15 +00:00
adelikat 4a39b5a619 Hex Editor - if a domain is not writable, switch to a "read only" mode 2015-01-25 15:42:07 +00:00
adelikat 71d7c2537a Ram Watch/Search - also disable freezing if a domain is not writable 2015-01-25 15:15:56 +00:00
adelikat 7ed8704555 add a CanPoke() extension method for memory domains, checks for a null or not implemented Poke Poke delegate, use it to disable Poke on Ram Search and Ram Watch, still todo - hex editor and lua 2015-01-25 14:37:37 +00:00
adelikat d200c1be38 HexEditor.cs - fix line endings 2015-01-25 13:24:18 +00:00
adelikat e4800cb8f3 debugger - fix ability to set write and execute breakpoints 2015-01-24 19:50:18 +00:00
adelikat d9c7e09445 Debugger - fix sound stutter on add breakpoint dialog pop up 2015-01-24 18:23:04 +00:00
adelikat 7b87f666a1 MemoryDomains - rename CheatDomain to SystemBus 2015-01-24 15:49:02 +00:00
adelikat f89f8fc457 add a PauseChanged event to mainform, have the debugger subscribe to it and refresh instead of refreshing every frame, add a refresh menu item with F5 hotkey just in case 2015-01-24 03:10:21 +00:00
adelikat 027706be70 Debugger - to PC button 2015-01-24 02:50:22 +00:00
adelikat 652640d580 Debugger - disassembler - support ctrl+C to copy selected rows to the clipboard 2015-01-24 00:02:22 +00:00
adelikat 5d2eb17771 debugger - fix scrollbars on register panel 2015-01-23 23:51:37 +00:00
adelikat 19450e50f7 Debugger - Register box - make label spacing dynamic based on the largest register name 2015-01-23 23:17:24 +00:00
zeromus 773826049f fix bug in disassembler 2015-01-23 20:29:07 +00:00
zeromus 2a1f40982c dont know how valuable it will be, but just in case.. 16.16 fixed point support 2015-01-22 01:24:20 +00:00
zeromus 3a8fcec1bf HexEditor: add a bit of a hacky n64 matrix viewer test code to context menu 2015-01-22 01:15:06 +00:00
zeromus c445dcf183 HexFind: respond to escape key 2015-01-22 01:14:49 +00:00
adelikat aff2e9544e Ram Search - change "Add to Ram Watch" hotkey from ctrl+R to ctrl+W for consistency 2015-01-21 23:20:58 +00:00
adelikat 69b2e51e7c Debugger - add a cancel seek button 2015-01-21 23:04:47 +00:00
goyuken af451143bf a bit of memory domain cleanup 2015-01-21 17:36:22 +00:00
adelikat 4b2d116738 Debugger - implement the Seek To button 2015-01-21 02:12:59 +00:00
adelikat 1fadcdd9f0 Debugger - add a SeekTo button/textbox, doesn't do anything yet, other than intelligently enable/disable based on availability and set the textbox properties based on the properties of the PC register 2015-01-21 00:46:13 +00:00
adelikat 5462e16b91 Hex Editor - fix a bunch more int to long conversions 2015-01-19 02:42:58 +00:00
adelikat a8b1fc609a Ram Poke - handle the case of an absurd amount of addresses picked 2015-01-19 02:04:04 +00:00
adelikat 1c6d6f57bc Hex Editor - better location for the poke dialog, don't attempt to highlight non-visible addresses (fixes some bad drawing when highlighting and scrolling) 2015-01-19 01:49:56 +00:00
adelikat ebf7273cbe Hex Editor - open poke dialog in a logical location, update the hex editor when Poke is clicked on the Poke pop up dialog 2015-01-19 01:39:47 +00:00
adelikat 0620246ef4 Hex Editor - fix highlighting of addresses greater than 7FFFFFFF in 32 bit domains 2015-01-18 20:15:03 +00:00
adelikat f647f16592 Ram Watch - add/edit watch - support 32 bit domains 2015-01-18 19:50:31 +00:00
adelikat f6b757e7fd Add Breakpoint dialog - fix a slight logic error 2015-01-18 19:08:25 +00:00
adelikat 515a41592c Convert a whole bunch of ram stuff from int to long 2015-01-18 18:59:23 +00:00
adelikat 89b3c31872 Hex Editor - more long conversion, highlighting will now work until the scrollbar value itself overflows 2015-01-18 18:13:38 +00:00
adelikat 6507fa5d92 Hex Editor - convert addresses from int to long, fixes Go to address on 32bit domains, highlighting on addresses after 7FFFFFFF is still busted though 2015-01-18 18:01:27 +00:00
adelikat 27d30df0cf Rip out the MemoryDomain.Size hack, and fix up the hex editor. Hex editor now works for N64 System bus, but will very much fail as soon as we have a domain greater than 32 bits 2015-01-18 16:00:20 +00:00
adelikat 91ffc17aae Refacotor MemoryDomain.Size to be long instead of int, still some small todos, but it compiles and seems to work 2015-01-18 15:25:47 +00:00
goyuken 82fcd0bc5e refactor IVideoProvider into a service. uses in mainform and friends are still hacky 2015-01-14 22:37:37 +00:00
adelikat fbdb29b64c refactor IMemorydomains to be a domain list instead of having a domain property, refactor cores to register an IMemoryDomains instead of being one 2015-01-14 21:55:48 +00:00
adelikat 9c8bb5ff1f Hex Editor - remove some bad code, still plenty to be found in here, but this should be better at least 2015-01-14 00:08:20 +00:00
adelikat d62ba4e2b4 Change IMemoryDomains to have an IMemoryDomainList instead of a MemoryDomainList, this is an incremental step into eventually having IMemoryDomains take over the properties of IMemoryDomainList, still todo: reduce the amount of needed functionality in IMemoryDomainList from old and not good code 2015-01-13 22:18:07 +00:00
adelikat d4155081d2 Cheat dialog - cheat editor - fix bug where it was using main memory to make size decisions 2015-01-13 01:51:02 +00:00
adelikat c1cbad1b30 rename MemoryDomain.SystemBus to MemoryDomain.CheatDomain to better describe its intent 2015-01-12 23:54:16 +00:00
zeromus 9b5a5e69d4 psx - improve behaviour of initial disc state at frame=0 2015-01-12 07:32:52 +00:00
adelikat 5d07cff19f Tastuduio - issue 359 - fix issues with Asking to save changes on close combined with threaded saving, not the prettiest work around but it should work 2015-01-06 16:35:22 +00:00
adelikat c03fc0be81 Tastudio - fix issue 356, don't crash when clicking a float column when the movie has no input yet 2015-01-05 00:43:02 +00:00
christoph.boehmwalder 99f9d91671 LuaConsole - Fixed tooltip of Duplicate button. 2015-01-03 22:40:11 +00:00
jdpurcell fd4a523fd6 Scaling fix for scrollbar positioning. 2015-01-03 21:52:33 +00:00
christoph.boehmwalder 7f6e651c08 A little more elegant (and secure) solution for the bug fixed in r8728 2015-01-03 14:03:13 +00:00
christoph.boehmwalder 29923329e9 Fix NullReferenceException when aborting TAStudio movie conversion while recording. 2015-01-03 03:30:34 +00:00
adelikat feef0e7e4c rollback the playbackbox changes in last revision, we have deemed it working 2015-01-03 02:54:38 +00:00
christoph.boehmwalder c3f51f8b39 Made saving a little more convenient by putting it in its own thread. Might be very buggy still.
Also temporarily disabled reading TAStudio settings in PlaybackBox because of a NullReferenceException
2015-01-03 02:29:55 +00:00
goyuken 2abd8c8dd1 partially revert r5408 to fix designer mayhem 2015-01-02 22:02:44 +00:00
jdpurcell cf7815adc9 Fix anchoring of new textbox. 2015-01-02 22:02:00 +00:00
adelikat ab518e9e7c Ram Search - Issue 342 - add an "Account for lag" option to the auto-search feature, on by default because I decided that you probably really want that most of the time and don't realize that you do 2015-01-02 21:53:39 +00:00
adelikat 153e823f78 Ram Search - a minor code refactor - remove a functional call that is only used once in another function and just do the code there 2015-01-02 21:33:03 +00:00
adelikat 698e080312 Tastudio - fix in the designer 2015-01-02 21:25:10 +00:00
adelikat 6fad387840 Cheats - don't start a new list on Restart(), the mainform manages the cheat list, the cheat dialog is merely a UI for that list 2015-01-02 20:33:30 +00:00
christoph.boehmwalder 879302710e Lua Console - Attempt to fix scaling horror 2015-01-02 20:01:01 +00:00
christoph.boehmwalder e11811e2f8 Lua - Added an input box to the script console for on-the-fly command input
Set ImageScaling to None for all buttons in the toolbar in order to fix scaling issues
2015-01-02 19:36:32 +00:00
adelikat e54693fedb clean up NES tool icons and titles 2015-01-02 18:26:42 +00:00
adelikat 581df3157c Genesis Game Genie - restrict to the GPGX core so it isn't available on non-genesis systems 2015-01-02 17:41:56 +00:00
adelikat a075435ce8 Tastudio - fix loading 2015-01-02 17:28:51 +00:00
adelikat 7923f4d131 Ram Watch and TAStudio - fix default filename generation when doing a save as 2015-01-02 17:22:17 +00:00
adelikat aea17282cc ToolManager - remove CloseIfDisposed, it was only being called when a tool is specifically told to restart by client code, seems like a vestigial hack workaround to cleanup improperly closed things if they are called upon. Add in the Ram Watch hack to UpdateValues<T>. All of this fixes Ram Watch autoload when the on screen display option is checked 2015-01-02 15:27:54 +00:00
adelikat 38c1ffa1e9 Fix autoloading of Ram Watch 2015-01-02 15:19:18 +00:00
adelikat 47d1e480da Ram Watch - a null check 2015-01-02 14:40:18 +00:00
jdpurcell 4ae3060ae5 Fix/cleanup override X/Y stuff. 2015-01-01 22:20:19 +00:00
jdpurcell 260176e458 Fix NES Zapper target being 210 pixels tall instead of 240.
Fix max X/Y value of target being high by 1.
2015-01-01 22:14:03 +00:00
adelikat 4e0e5958ed Lua - Convert Gui library to service injection system 2015-01-01 21:44:49 +00:00
goyuken 3710e6c1ca itoolformautoconfig: fix save position 2015-01-01 21:01:42 +00:00
adelikat a7c91ddcdd Lua - convert to the Client library to the service injection system 2015-01-01 20:58:57 +00:00
adelikat 036e1cab8d Tastudio - oops, instantiate Settings 2015-01-01 20:48:14 +00:00
adelikat 72893a10f3 EmuLuaLibrary - remove some commented code that should have been deleted 2015-01-01 19:19:51 +00:00
adelikat 29117dadbe remove an unused function in ToolManager 2015-01-01 19:16:50 +00:00
adelikat bdae0c359b VirtualPad - use an IEmulator service and remove references to Global.Emulator 2015-01-01 19:15:32 +00:00
adelikat 5bba86e23a GB Game Genie - convert to IToolFormAutoConfig 2015-01-01 19:07:57 +00:00
adelikat bb5b20cc33 Gensis Game Geneie Encoder/Decoder - convert to IToolFormAutoConfig, fix a bug that would have made it never be available, make it available on non-interm builds (I think the issue keeping it unreleased was a core endian issue that was resolved), add a menu item for it in the Genesis menu 2015-01-01 19:02:00 +00:00
adelikat 93fe387311 NES Game Genie - convert to IToolFormAutoConfig, also fix a bug that would have made it never show up as available 2015-01-01 18:51:24 +00:00
adelikat 1854544f01 convert SNES Game Genie encoder/decoder to IToolFormAutoConfig 2015-01-01 18:45:14 +00:00
adelikat 1ee7cfc153 Convert Virtualpads to IToolFormAutoConfig 2015-01-01 18:42:08 +00:00
adelikat 6ce93c0496 TAStudio - move some settings from Config.cs to the dialog using [ConfigPersist] 2015-01-01 18:24:35 +00:00
adelikat 6fb88a0105 TAStudio - convert to IToolFormAutoConfig 2015-01-01 18:10:07 +00:00
adelikat dbdc92e7e2 Hex Editor - remove some unsused code 2015-01-01 17:53:21 +00:00
adelikat b8d667812b convert Lua Console to IToolFormAutoConfig 2015-01-01 17:48:25 +00:00
adelikat a2bee4f88a Lua Console - move "Autoload Session" to the recent session menu 2015-01-01 17:28:34 +00:00