Suuper
f1b23b9ed3
Bugfix: Editing while seeking could set the seek frame to an earlier frame.
2015-07-14 15:14:00 -05:00
adelikat
a9af8e4f3c
InputRoll - wire up RowScroll and ColumnScroll events, still todo: make a custom EventArgs argument and pass useful info through it
2015-07-14 14:13:21 -04:00
Suuper
e3a8c33be5
-Fixed typo in variable name (SupressGeenzonging)
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-Removed state capture from TasMovie.RecordFrame
-Fixed: States weren't captured while left mouse button was still down from clicking a frame.
-TAStudio now automatically captures after loading a new movie.
2015-07-13 22:06:21 -05:00
feos
510ebf519a
tastudio: moved scrolling catch up and refresh to the end of TasView_PointedCellChanged().
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can drag selection offscreen too now.
todo: drag things above the view.
2015-07-14 00:40:05 +03:00
feos
a2cb4373a9
tastudio: scroll to frame appended by offscreen dragging.
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need to figure out scroll speed, as it is too high unless drawing VERY slowly.
2015-07-13 22:06:24 +03:00
Suuper
228a24efb0
Fixed my previous commit/push; feos' change is back.
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Improved "StartAtNearestFrameAndEmulate".
2015-07-13 14:02:21 -05:00
Suuper
d84da62432
Tidied up TAStudio's "GoToFrame" and fixed a runaway seek in "StartAtNearestFrameAndEmulate"
2015-07-13 13:49:12 -05:00
feos
feb14ad948
tastudio: don't jump to playback when advancing/rewinding
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offscreen marker goto is the only SetVisibleIndex() call that should show playback
tastudio: cursor is not a marker anymore
2015-07-13 20:37:12 +03:00
feos
de699656d6
tastudio: introduce fast scroll idea via timer
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seek frame is reset only if paused OR 100ms since last scroll haven't elapsed
2015-07-12 21:54:31 +03:00
adelikat
f9dad99484
Tastudio - fix crash when loading a tasproj with a different controller configuration than the current
2015-07-12 12:45:30 -04:00
adelikat
58f8ad7c12
Issue #422 : Virtual Pads - analog stick - when sticky option is off, and the emulator is unpaused, do not snap to 0 until the mouse button is released
2015-07-10 14:36:29 -04:00
adelikat
a8bf7f1828
oops
2015-07-10 10:26:51 -04:00
adelikat
a9c460802b
add an option to run lua scripts while turboing instead of bypassing them. Make this option true by default (a change to the current behavior). Add a checkbox in the customize dialog to toggle this option.
2015-07-09 20:14:52 -04:00
adelikat
7ecf96772c
tastudio/lua - implement tastudio.setlag()
2015-07-09 13:16:55 -04:00
adelikat
9455aec767
Tastudio/lua - implement tastudio.onqueryitemicon()
2015-07-09 12:47:59 -04:00
adelikat
b0ea42f5a7
Tstudio - some reorg
2015-07-09 12:35:48 -04:00
feos
53c415a843
tastudio: keep track of rerecords, increment them in InvalidateAfter()
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markers: fix input roll context menu command removing Markers
gpgx: updated dll
2015-07-09 00:48:04 +03:00
scrimpeh
60c3734e8c
Ram Watch - Fix moving up and down blocks of identical Watches
2015-07-05 18:55:43 +02:00
adelikat
19423092cd
Tastudio/lua - implement tastudio.ongreenzoneinvalidated
2015-07-02 14:51:42 -04:00
adelikat
105b8d3a64
Tastudio - cell height padding of 0 instead of 1
2015-07-02 14:37:28 -04:00
Tom Rochette
a783ef75f6
Simple Lua sandbox.
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Uses an EnvironmentSandbox to restore the Environment.CurrentDirectory. Will also catch any script exception and redirect them to the Lua console.
With this change, I've tried to replace all the places where Lua is executed so that if an exception occurs, it is catched, sent to the console and a callback is executed if necessary.
This also fixes a small issue where any callback generating an exception would crash BizHawk.
2015-07-01 22:38:19 -04:00
adelikat
c53cef6cf9
tastudio/lua - implement tastudio.onqueryitemtext
2015-07-01 19:46:14 -04:00
adelikat
f847e905d2
tastudio/lua - add onqueryitembg event to the lua library, this is called during each cell's background color drawing callback, and gives the opportunity for lua to override the color.
2015-07-01 19:01:29 -04:00
Tom Rochette
de98e0ed66
[ #405 ] Set Environment.CurrentDirectory when executing Lua events within a WinForm.
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Since events are not executed within the LuaConsole.ResumeScripts method, those did not have Environment.CurrentDirectory available for the executing script.
The fix is simple: when a lua script instantiates a LuaWinForm (through forms.newform), we store the current Environment.CurrentDirectory in the LuaWinForm object.
When a button or checkbox is triggered, it calls WinForm.DoLuaEvent which will set up the Environment.CurrentDirectory for the duration of the callback and then set it back to the initial Environment.CurrentDirectory.
2015-06-30 22:35:59 -04:00
adelikat
e50f81d54c
Tastudio - remove a line of code that makes the emulator spaz out when mousewheeling up very fast, I don't think removing this breaks anything, I suspect it was only there from some defensive programming and overthinking
2015-06-29 22:08:31 -04:00
adelikat
8911049f68
Merge pull request #447 from TomzxForks/fixes/lua-console-output-resize
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Add a split container to LUA console window.
2015-06-29 21:35:46 -04:00
adelikat
b991493c97
backing out of last change, it was not well thought out
2015-06-29 17:09:47 -04:00
adelikat
947f18d971
Hex Editor - super hack, allow keyboard events even when scrollbar has focus, to workaround the fact that the scrollbar mysteriously gets focus from numpad buttons
2015-06-29 17:06:46 -04:00
adelikat
a2c73eb793
Remove some commented and useless
2015-06-29 16:23:59 -04:00
Tom Rochette
c03a162bc1
Add a split container to LUA console window.
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With the split container, resizing the window will properly reformat the output section as well as allow users to resize it.
2015-06-29 00:28:35 -04:00
ConHuevosGuey
d97d94ecbc
Made size nullable...now requires a size input.
2015-06-28 13:25:28 -05:00
ConHuevosGuey
229865c443
Added a 'Draw Axis' function to lua GUI library
2015-06-28 13:23:07 -05:00
adelikat
13044547e4
Tastudio - fix issue #446 - don't greenzone between the mouse down and mouse up events when editing input
2015-06-28 10:43:45 -04:00
adelikat
cd4955fbe5
Tastudio - fix autoload
2015-06-27 07:49:37 -04:00
scrimpeh
716cf12f6a
Debugger - Tiny insignificant fixes
2015-06-27 13:03:24 +02:00
scrimpeh
0e4a641a81
Debugger - Fix a lot of stuff regarding Breakpoints
2015-06-26 22:12:09 +02:00
pasky1382
703dc33cc0
Small correction.
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Removed the link to the key names that did not contain correct information, this list of key names is not used in Bizhawk for lua's input.get()
2015-06-22 13:40:22 +00:00
adelikat
46feea39cd
TAStudio - account for a button name of "P" rather than assume it is a player number indicator, fixes issue #431
2015-06-21 16:13:35 +00:00
adelikat
7e2cfa0dd5
Multi-Disk bundler - fix various issues with the form, most significantly the wrong system Id for AppleII
2015-06-21 12:51:48 +00:00
adelikat
aa75bd52e9
When adding an address to ram watch from another ram tool, don't load ram watch if it is already open
2015-06-21 00:21:36 +00:00
scrimpey
17ce177e5f
Debugger - Make Register Boxes use Hex input.
2015-06-19 20:32:05 +00:00
adelikat
1631297cdd
Start AutoHawk, just a stub with the anticipated required services and a config object
2015-06-15 22:12:24 +00:00
adelikat
6517178e6d
lua - savestate.looad() - if path does not exist put a helpful error message rather than a vague .net error
2015-06-15 01:17:02 +00:00
adelikat
59eb3dc2f2
Fix SNES Game Genie Add button (issue #420 )
2015-06-06 22:26:32 +00:00
adelikat
9f0e4f0735
Apple II VirtualPad - fix up names now that we have them
2015-05-18 01:34:35 +00:00
adelikat
549e9650ae
oops, didn't mean to check this in
2015-05-18 00:38:27 +00:00
adelikat
9024df91f5
Virtual pad for Apple II, many of the names will have to be cross referenced with the core when those buttons are added
2015-05-17 23:05:12 +00:00
adelikat
7af274c1cc
MultiDiskBundler - don't autofill stuff if the current "rom" is a .xml file
2015-05-17 20:37:19 +00:00
adelikat
a04a80bfce
add "new" to LuaCanvas.Refresh() because I"m tired of seeing the warning
2015-05-17 20:33:27 +00:00
adelikat
5354be978a
remove DualGBFileSelector tool
2015-05-17 20:32:49 +00:00