goyuken
|
a5f7e1f3f8
|
mapper 156: buzz and waldog, metal force
|
2012-10-14 02:46:02 +00:00 |
goyuken
|
def3a06da0
|
add mapper 132 (creatom). i have no idea how to play the game, though
|
2012-10-13 18:35:31 +00:00 |
goyuken
|
e1fa9c0a4a
|
add mapper038: "Crime Busters (Unl).nes" boots but the game requires zapper...
|
2012-10-13 17:20:22 +00:00 |
goyuken
|
402508e4e5
|
mapper218: force vram_size to 0 (ignore whatever is in the broken header)
|
2012-10-13 16:19:08 +00:00 |
goyuken
|
db0783f606
|
support mapper218: Magic Floor (Homebrew)
|
2012-10-13 15:25:23 +00:00 |
goyuken
|
4a87b8462d
|
coontiue mapper 18 implementation. magic john appears to be playable now
|
2012-10-13 13:40:05 +00:00 |
goyuken
|
4510712ada
|
AGCI-50282 \ MAPPER144: Death Race (Unl) (U). this game is a piece of shit
|
2012-10-13 01:29:59 +00:00 |
goyuken
|
c1b9293c09
|
TQROM: writes to chrrom are ignored, instead of attempting to write to incorrect chrram addresses
|
2012-10-12 01:58:36 +00:00 |
zeromus
|
54810ee6c6
|
nes-support mapper 101
|
2012-10-10 18:13:09 +00:00 |
goyuken
|
bb995c1472
|
SxROM: fix "Bill & Ted's Excellent Video Game Adventure.nes"
breaks all MMC1 savestates
|
2012-09-30 01:32:10 +00:00 |
zeromus
|
0b03e6edc8
|
nes-big improvements to sound, hopefully. fix regressions from last night which killed a lot of music.
|
2012-09-29 22:19:49 +00:00 |
goyuken
|
b6fd5c6b5f
|
china pokemon ahoy
|
2012-09-26 20:15:33 +00:00 |
goyuken
|
36df8e4aab
|
fix default patch set for VRC7
|
2012-09-24 17:34:17 +00:00 |
goyuken
|
247402dbb3
|
for fun, find a copy of "vs castlevania" with ines header and load it. watch the pretty colors
TODO: Everything
|
2012-09-24 01:08:36 +00:00 |
beirich
|
90d1d12086
|
gen: fix some vram corruption issues
general: fix some build warnings
|
2012-09-09 21:15:20 +00:00 |
adelikat
|
f84a3709c9
|
Misc code cleanup
|
2012-08-12 01:09:30 +00:00 |
adelikat
|
1bce6a724d
|
oops, add Mapper197.cs
|
2012-08-05 22:28:03 +00:00 |
adelikat
|
975d449722
|
AxROM (Mapper 7) - make all AOROM games not emulate bus conflicts, fixes various Wheel of Fortune games, Double Dare, and Jeopardy
|
2012-08-05 22:02:58 +00:00 |
adelikat
|
ea8d47bcc0
|
Start Mapper 197 (based on MMC3) and sort out the use of this vs Mapper 91.
|
2012-08-05 21:34:00 +00:00 |
zeromus
|
6a63f2f197
|
nes-work on mapper091 a bit, but its still not right
|
2012-08-05 20:19:07 +00:00 |
adelikat
|
77da639dc6
|
NES - Fix Mapper 50
|
2012-08-05 19:20:54 +00:00 |
adelikat
|
33954ddef7
|
NES - map MAPPER219 to NROM (fixes a version of 3D Block)
|
2012-08-04 19:22:49 +00:00 |
adelikat
|
c0706ed0ac
|
NES - add Mapper 120 (not documented by Disch docs), used by Tobidase Daisakusen (FDS Conversion). Mapper implementation based on FCEUX but game freezes before gameplay starts (plays fine in FCEUX)
|
2012-08-04 19:02:51 +00:00 |
andres.delikat
|
31db5f9d05
|
NES - better handling of bus conflicts for AOROM board, fixes Wheel of Fortune
|
2012-08-03 14:12:04 +00:00 |
adelikat
|
70f07346b1
|
NES - start VRC6 sound, currently sounds terrible
|
2012-08-03 02:08:42 +00:00 |
andres.delikat
|
4754889131
|
NES - mapper 231 - optimize the ReadPRG() method
|
2012-08-02 21:05:15 +00:00 |
adelikat
|
accd643fde
|
NES - progress on mappers 90 & 209
|
2012-08-01 02:55:01 +00:00 |
andres.delikat
|
eeb0171eda
|
Start mapper 90/209
|
2012-07-31 22:04:45 +00:00 |
adelikat
|
a5262488c7
|
NES - fix mapper 96 prg mapping. These games are working as well as can be tested without better peripheral support, so I'm considering this mapper complete.
|
2012-07-31 03:07:38 +00:00 |
adelikat
|
4930979940
|
NES - progress on mapper 96, Oeka Kids - Anpanman no Hiragana Daisuki seems to play (but I can't get passed the title screen without Oeka Kids tablet emulation). Oeka Kids - Anpanman to Oekaki Shiyou!! fails to load (suggesting a PRG mapping problem?)
|
2012-07-31 02:58:59 +00:00 |
adelikat
|
c04b750d6a
|
Finish mapper 245
|
2012-07-31 01:01:15 +00:00 |
adelikat
|
59ba7efdaf
|
NES - start mapper 18
|
2012-07-29 22:40:57 +00:00 |
adelikat
|
31843f3e3a
|
NES - mappers 74, 192, 194 - set VRAM sizes when mapper object is created, this removes the need to set vram in the gamedb.
|
2012-07-29 18:43:21 +00:00 |
adelikat
|
d4ac95bd30
|
NES - implement mappers 74 and 194. Added gamedb entries for the games I could find that correspond to these mappers
|
2012-07-29 18:35:24 +00:00 |
adelikat
|
71865576a7
|
NES - finish mapper 192
|
2012-07-29 18:12:37 +00:00 |
adelikat
|
7cbee7bde4
|
NES - mapper 74 - implemented chr-ram behavior, however, it does not work (chinese characters still missing in dialogs, but this checkin causes no regressions)
|
2012-07-29 17:55:45 +00:00 |
adelikat
|
047ed975d1
|
NES - implement mapper 234
|
2012-07-29 03:42:05 +00:00 |
adelikat
|
c555e1df40
|
NES - mapper 52 complete
|
2012-07-28 18:53:26 +00:00 |
adelikat
|
9e96eb9ddc
|
NES - start mapper 52
|
2012-07-28 18:14:04 +00:00 |
adelikat
|
1fb7d9a8a6
|
NES - Mapper 45 - oops, add lock_regs flag to savestates
|
2012-07-28 15:42:57 +00:00 |
adelikat
|
678e60815e
|
NES - Mapper 50 - hook up IRQ logic?
|
2012-07-28 13:19:12 +00:00 |
adelikat
|
8d45516811
|
NES - mapper 50 - fix mirroring
|
2012-07-28 12:35:51 +00:00 |
adelikat
|
5d521a5132
|
NES - mapper 50 - some fixes, almost complete
|
2012-07-28 03:37:06 +00:00 |
adelikat
|
7805c460d0
|
NES - start mapper 50, but it doesn't work
|
2012-07-28 03:11:39 +00:00 |
adelikat
|
10c71da526
|
NES - implement mapper 45
|
2012-07-28 01:29:06 +00:00 |
adelikat
|
524bc29b43
|
NES - remove some console logging spam on mapper 49
|
2012-07-28 01:02:16 +00:00 |
adelikat
|
9ee133866d
|
NES - complete mapper 205, slight fix to mapper 91 (still not working)
|
2012-07-27 02:14:18 +00:00 |
andres.delikat
|
f72905f602
|
NES - start mapper 96 (prg mapping working)
|
2012-07-24 14:32:09 +00:00 |
adelikat
|
d774e49cd8
|
NES - Mapper 245 - do chr-ram logic. The 3 games I found correctly labeled as 245 (Yin He Shi Dai, DQ7, Hyrule Fantasy) all fail to run properly in this implementation, and FCEUX.
|
2012-07-24 00:12:40 +00:00 |
andres.delikat
|
b08c2861a4
|
NES - start mapper 245 prg mapping working (possibly)
|
2012-07-23 22:15:22 +00:00 |