NES - mappers 74, 192, 194 - set VRAM sizes when mapper object is created, this removes the need to set vram in the gamedb.
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@ -19,7 +19,7 @@ namespace BizHawk.Emulation.Consoles.Nintendo
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default:
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return false;
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}
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VRAM = new byte[2048];
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BaseSetup();
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return true;
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}
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@ -19,7 +19,7 @@ namespace BizHawk.Emulation.Consoles.Nintendo
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default:
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return false;
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}
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VRAM = new byte[4096];
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BaseSetup();
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return true;
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}
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@ -19,7 +19,7 @@ namespace BizHawk.Emulation.Consoles.Nintendo
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default:
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return false;
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}
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VRAM = new byte[2048];
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BaseSetup();
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return true;
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}
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