zeromus
6c0e91c37f
hookup snes to memory hooks.. i think
2013-11-12 02:34:56 +00:00
adelikat
0aac1de628
fixed natt's boo boo
2013-11-12 02:12:29 +00:00
zeromus
9fed70a49c
add some ExecFetch stuff to NES/6502 cores for memorycallbacks and whatnot
2013-11-12 01:06:33 +00:00
goyuken
323df9b92e
gba: support register reading. shows current mode's r0..r15, cpsr, spsr. at the moment, none of the other out of context banked regs are shown, which may or may not be a good idea.
2013-11-12 00:40:28 +00:00
goyuken
e5c569f818
support register reading on GB core. untested as i can't compile at the moment. flags are exported as part of register "F", as is usual for z80.
2013-11-11 18:05:29 +00:00
adelikat
acf5c19a58
Lua emu.getregister(s) - add NES support for PC register, add support for A2600 and C64
2013-11-11 03:44:37 +00:00
adelikat
fb78215590
Lua - Implement emu.getregister() and emu.getregisters(). Only implemented in NESHawk right now
2013-11-11 03:20:33 +00:00
adelikat
e7a481e6c4
Lua - OnMemoryRead() and OnMemoryWrite() - support multiple events, hook to the registered functions system, add ability to name function, return a GUID.
2013-11-10 21:20:55 +00:00
adelikat
ea24f236fb
Lua - event.OnInputPoll() - allow multiple functions to be registered
2013-11-10 18:15:32 +00:00
adelikat
1061add64f
Refactor MemoryDomains in IEmulator, make a MemoryDomainsList object rather than IList<MemoryDomain>, remove MainMemory from IEmulator and make it a property of this new collection object, also add indexing by name. Refactor cores and tools as needed
2013-11-06 02:15:29 +00:00
adelikat
be547db4a1
Move MemoryDomain to its own file, and move the Endian enum into it, also clean up the class a bit, and refactor things as necessary
2013-11-04 02:11:40 +00:00
adelikat
9751fd5a1a
Move interfaces and base implemenations from emulation to emulation.common
2013-11-04 01:39:19 +00:00
adelikat
348171bdc5
start Emulation.Common project and move the Emulation/Database folder files to it
2013-11-04 01:06:36 +00:00
adelikat
7b03fc0bc0
Move Buffer.cs and Util.cs from BizHawk.Emulation to BizHawk.Common, and add 1234832983 usings
2013-11-04 00:36:15 +00:00
zeromus
7a260abb54
update libsnes building for new output directory, and add support for exec/read/write/nmi/irq hooks
2013-11-03 22:44:49 +00:00
adelikat
bbc12256b2
Rename IEmulator.ResetFrameCounter() to ResetCounts() as that is a more precise term since it resets frame and lag counter variables (and theoretically any other similar counters that could get implemented)
2013-11-03 16:29:51 +00:00
adelikat
73b6791f63
NESHawk - put sealed on some classes I missed sometime back when I did that
2013-11-02 23:14:58 +00:00
zeromus
0acbb11e97
move HawkFile to BizHawk.Common along with a small web of dependencies and then add "using BizHawk.Common" to 100 files
2013-10-27 22:07:40 +00:00
adelikat
3f410a771c
small code cleanups and deal with some warnings
2013-10-27 17:07:37 +00:00
adelikat
e265e00ca1
ack! whoops!
2013-10-27 16:23:48 +00:00
adelikat
9218e298dd
more mainform code cleanup
2013-10-27 13:53:28 +00:00
zeromus
78603f1237
continuing...
2013-10-25 01:00:31 +00:00
zeromus
249ddea268
revert to pre-refactor state. its a WIP, dont judge
2013-10-25 00:34:01 +00:00
goyuken
5afcb1b168
gameboy - use blip_buf for audio resampling, like NES. this is also something that dual GB does, but i never got around to porting it back to single GB before. the speexresampler is very good for some things, like snes, but isn't appropriate for multi-megahertz audio downsampling.
...
big speedup.
2013-10-21 17:19:37 +00:00
zeromus
954935466d
add note about time lord
2013-10-18 06:11:36 +00:00
goyuken
e33396a548
GBA -add new "Combined WRAM" memory domain, which is the 256KB EWRAM immediately followed by the 32KB IWRAM
2013-09-29 15:43:49 +00:00
adelikat
7a08cb1075
Fix some annoying warnings and some misc code cleanup
2013-09-14 19:34:14 +00:00
adelikat
b18d50791e
Mapper stuff
2013-09-02 23:54:32 +00:00
zeromus
513ceba3d2
fix up SGB memorydomains
2013-08-26 07:17:47 +00:00
adelikat
61236bf763
NES - make mappers and whatnot sealed classes, since it may theoretically be a tiny speedup, and if nothing else, it is more conceptually correct
2013-08-25 01:08:17 +00:00
goyuken
0803adc32a
add a "BoardName" to IEmulator that an emulation core can use to return useful information about how the rom is being emulated. meant to be mostly for informative purposes; shouldn't rely on it for too much. implemented in GB and NES cores
2013-08-24 16:54:22 +00:00
zeromus
226622e339
renovate the firmware system. cores now have the ability to get firmware themselves, without needing to have files loaded or pass paths from the multiclient. users can select whatever firmware they want from the firmwares config dialog.
2013-08-10 01:17:06 +00:00
pjgat09
b5dd64ad3b
N64: Pass the Glide64mk2 settings to the core
2013-08-09 02:32:49 +00:00
zeromus
5030f6e328
n64-dont churn through buffers while loadstating
2013-08-07 23:09:10 +00:00
pjgat09
77b249f68e
N64: Allow you to enable the Glide64mk2 plugin
2013-08-06 02:27:20 +00:00
adelikat
21552eaeec
Use fast version of reading/writing hex on snes savestates too, they could use the speed
2013-08-05 12:57:08 +00:00
goyuken
bfcc1a6684
NES: support HVC-SJROM for Zombie Hunter(J), which is a bad game, like most NES games
2013-07-31 20:15:02 +00:00
zeromus
c0453ae2e8
snes-fix SGB
2013-07-30 02:51:40 +00:00
goyuken
f3eb9e7fc7
N64: a quick hack greatly reduces memory thrashing (on my machine, varied usage of 300-800MB with default rewind settings replaced with a rather steady 300-350MB
2013-07-30 00:12:24 +00:00
goyuken
3b7f2a65a6
N64: reuse a particular buffer instead of recreating it on every rewind state capture. this change by itself does not seem to be sufficient to avoid outofmemory exceptions
2013-07-30 00:01:32 +00:00
adelikat
7ac1da8c96
Set the right order of buttons, and good defaults for controllers and joypads for all consoles
2013-07-29 02:11:00 +00:00
zeromus
4b5d967ed4
nes-support SMB3(j) and fix likely new bugs in MMC1???
2013-07-28 21:03:28 +00:00
zeromus
cf655f3f54
nes-make MMC1 work like the other mappers, instead of the very first mapper i made, which is to say, stupidly. TL;DR, speed it up 50%
2013-07-27 23:31:29 +00:00
adelikat
8a9373126f
N64 - add analog UDLR boolean buttons for mapping, if set and pressed they will override the analog axis
2013-07-25 00:51:56 +00:00
goyuken
58359d5ac9
NES: ExROM: fix crash in CV3
2013-07-20 05:27:39 +00:00
goyuken
3169968858
analog input support. this is bad code and should all be reverted as soon as possible.
...
binds (along with sensitivity, deadzone, flip customization) are not supported yet. to test out, try using the first two axes of dinput joystick #5 on N64 player #1
2013-07-18 16:18:17 +00:00
goyuken
e88691152d
NES: remove vs system cruft that never worked and i never followed up on
2013-07-18 14:15:46 +00:00
goyuken
aa6b743b86
snes: fix a bug which caused false positives in lagframe detection (frames marked as lag where input was actually used). this is purely a display issue and did not affect emulation at all. the bug was not caused by r4206, but r4206 causes it to occur more often.
2013-06-29 23:32:41 +00:00
goyuken
1073e184d3
re-un-break TGROM problem caused by r4524
2013-06-14 15:07:55 +00:00
pjgat09
6ab3f6a463
N64: Added SaveType to the gamedb, but only for 16K EEPROM since all the other options are ignored. This fixes a "no controller" issue with Banjo Tooie
2013-06-08 03:36:57 +00:00